Hold [Ctrl] and type triblade2002 at the main menu to enable cheat mode. Once the game starts, enter one of these codes to activate the corresponding cheat function.
|All missions||[Alt] + C|
|Free building, no resources required||[Alt] + K|
|100 Popularity and additional 100 Gold||[Alt] + X|
The following is a list of things that will be said to an enemy after the corresponding key is pressed. Note: The spelling is the same way as it appears when done in the game.
|[F7]||I win you loose|
|[F8]||Ill string you up|
|[F9]||You Damn Fool|
|[F10]||Mwahaha (Snort) haha|
|[Ctrl] + [F1]||Jack o napes!|
|[Ctrl] + [F2]||Buffoon|
|[Ctrl] + [F3]||Straw Pole|
|[Ctrl] + [F4]||Slubberdagollian|
|[Ctrl] + [F5]||Dastard|
|[Ctrl] + [F6]||Dolt|
|[Ctrl] + [F7]||Lollard|
|[Ctrl] + [F8]||Dotard|
|[Ctrl] + [F9]||Weasel turd|
|[Ctrl] + [F10]||Popinjay|
Alternate welcome message
Enter Lord Vader as your profile name. You will
be greeted with "Welcome Lord Vader" every time you
start the game.
Note: Any simple name can be entered as your identity, not just
"Vader". For example, enter "Bill" and the
voice will say "Greetings Lord Bill'. Other names to try
include "Paul" or "Tom".
Use the following trick to get a lot of extra Peasants
(more than the campfire limit of 24) for buying whatever kind
of forces you need from the Mercenary Post or Barracks. For example,
put your Quarries (3 Peasants each) and Oxen to sleep. There will
be that many more in your available amount when buying Swordsman
or something else. Then just turn them back on when you are done
and they will go back to work. This works if you do not want to
wait until your Peasants fill up your campfire again, or you just
need them immediately.
It is easier to build, manage, and supply Inns rather
than food because ale lasts longer. You can use the extra available
farm space to build wheat fields and mills to make flour. Once
you have flour, you can sell it for a profit or you can make bread
and raise your taxes.
You can sell crossbows for more than just wood and
can sell swords for more than raw iron.
It is cheaper to buy archer bows and make Archers out
of your barracks than it is to hire them from the mercenary post.
They both have the same attack rate, defense rate, movement speed,
Arabic archers have same power, defense, range, and accuracy as
Crusader archers. However, Crusader archers attack and walk slower.
Crossbowmen are useful for base and offensive measures.
You should build up at least fifteen Crossbowmen at the start.
Buy them and place a tower near a stronghold or farm, depending
on the landscape. For offensive tactics, build up at least 75-100
Crossbowmen, 2 Balista or 8 Assassins and 2 Catapults. Take out
enemy tower first, then move the Baslistas and Crossbowmen in
for the kill. Pick off enemy troops and use Assassins to take
the gate house, or have a Siege Tower so you can get on to the
ramparts. Then, have your Crossbowmen shoot the Enemy Lord while
only suffering minimal casualties. Note: This does not work well
in multi-player games against human opponents without the support
of a lot of Swordsmen. However, this is still a high risk tactic
in multi-player mode as the opposing lord may wipe out your Crossbowmen.
For base defense, when you have your production up and running,
you need to have two to three large Siege Towers full of Crossbowmen.
This tactic works very well. To get crossbowmen recruits up and
running, build one or two dairy farms. Then build three Tanners
to each farm and have three or more armorers to build crossbows.
Have eight or more peasants around the campfire. You should have
your keep enclosed by now. If you have a money source, you can
buy Crossbowmen. Have many iron mines or quarries for income.
Also, you can have inns and raise taxes. You should also have
gardens for the people.
Try to build all round towers and thick walls with
crenelations. Enclose your keep by making a square or circular
castle. Do not connect your walls to the river nearby. This will
make it a more difficult castle to manage. If stray enemies break
through 100 yards away it may be difficult to send troops before
farms are destroyed. For example, build Saladin The Wise's castle.
You must watch him once or twice before you can get it on your
own. It must be exactly like his to work. This castle allows for
large amounts of gold income as long as there are iron mines,
stone, and farmland nearby. This setup uses strictly Arabic units
though, which is a good thing. Send Horse Archers to patrol in
front of enemy castles. They will wipe out lots of enemy archers
and mounted siege equipment. You can then use a siege tower and
put your ground archers in their towers and use ballistas to kill
the remaining soldiers in the keep. Assassins will then finish
off the lord. All this depends on steady cover from horse archers.
Try catching enemy castles on fire as much as possible.
Lookout towers are very useful, as they give good missile
unit defense. Build an army of 20 Archers and select 5 of them.
Set the game to slow speed and send the 5 archers to the tower.
Quickly select another 5 Archers and send them in before the others
get there. Do the same for the other 10 to get 20 archers on a
Lookout towers can actually hold about fifty men. Build fifty
Archers, then set them in groups of five each. To do this, hold
[Ctrl] + 1 to 0. Then, have them farther
away or set the game speed down. Then, have each group enter the
tower one after the other. For extra attack, build a fire pit
in the tower, under the tower at the bottom of the screen. It
looks like a black metal fire pit.
Moving units on stairs
Use the following trick when a knight or siege weapon cannot go up or down stairs. Select the knight or the siege weapon with a unit which can get up stairs (for example, archers, swordsmen, engineers, etc.). Click on the stairs or the other side of stairs. The knights and siege weapons will now take the stairs up or down.
Extra archers in a tower
If your tower is full, walk the archers to the other side of the tower. Select "Stop" while they are passing through the tower and they will stay there.
ua, t yteit
Use the following trick if you do not have enough resources to make a duplicate work building. Click on the one you already have, press P to pause, then press Z twice. If done correctly you have two people working on the building. Note: This can only happen if you available peasants.
Tower-mounted Mangonels can prove to be good siege
weapons. In many maps, the keeps start in close proximity to each
other. Build your walls out as far as they can go. Place round
towers and lookout towers on the wall facing your opponent's castle.
Fill them with Archers and Mangonels. In many cases, you can hit
the enemy's walls with the Mangonels from you own. Also, if you
Archers can reach their walls, you can clear his Archers from
your own walls.
Mounted Knights are very useful for being a thorn in
the enemy's side. Build 20 to 40 of them (depending on the enemy;
Rat will only need 20, but Saladin will need 40). Send them out
to destroy enemy farms and resources. Make a destructive sweep,
then return to your castle. This is quite useful for stalling
Siege equipment on walls
Use the following trick to get siege equipment on walls
(not the mounted ones that are bought, but the ones that you make).
Build a Gatehouse connected to a wall and build stairs far away
from this. Send the equipment that you want through the gate from
the outside to the inside. As soon as they are inside the gate,
shut it and they will appear on the wall heading for the stairs.
Stop them where desired (but not on towers as they will disappear),
then you have a nice weapon on a wall.
Stone and market
If you have a level where you are near a lot of stone, build two to four Quarries. Then, make the same amount of Ox Tethers near them. Increase you stockpile to about six to nine. Keep working on getting stone. You will still have to work on other things to protect yourself. After a few minutes (if you do not waste any stone or use a little), you will have 500 or more stone. If you built a Market already, you can sell your stone for about 100 to 350 gold each, only letting you have a choice to make low, average, or no taxes at all.
Hold enemies captive inside their own castles
Take a small building such as an Oxen Tether. Place one or two of them directly outside the gatehouse(s) of your enemy's castle, but make sure their keep is enclosed first. Immediately put the Oxen Tethers to sleep. The ground troops will walk to the gatehouse to destroy them, but cannot get through. They will just walk back to their spot. Your enemy's buildings outside of the castle will spontaneously crumble because the workers cannot get back inside. Also, the gatehouse(s) that you blocked may spontaneously crumble after awhile. Soon there will be no food and the peasants will leave the castle. The small army will be trapped inside their own walls awaiting your arrival. When your army is built up, you can move over and wipe the whole castle off the map. Note: Make sure that there are no enemies outside of the castle, or else they will probably destroy your Oxen Tethers.
Use the following trick when you are facing strong enemy castle defense, such as with Caliph, Saladin, or Wolf. Make 200 or more horse archers and about 40 assassin troops. Take the Horse Archers and surround the enemy castle. The horse archers are good at archers and faster than others archers. They will clear all the enemy archers. Then, take the assassins and have them finish the enemy Boss.
Building gardens, statues, shrines, and dancing bears/maypoles
that increase the Fear Factor will raise all of your troops' Combat
ability. For every +1 on Fear Factor, your troops' Combat ability
will increase by 5%. Achieving maximum Fear Factor popularity
(+5) will give your troops 25% increased combat ability. Click
on any troop and notice that there are green squares above their
health bar. There is one green square for every +1 popularity
on Fear Factor. If you have bad things such as stockades and dungeons,
your Fear Factor popularity will change to negative integers and
your troops' combat ability will decline, with red squares appearing
above their health.
During the beginning of the game, if you have good
open space around you Granary on an oasis, you can build three
or four Apple Orchards, two or three Dairy Farms, two Hops Farms,
then build only three Wheat Farms ( around the Granary). Then,
near the Granary where there is not an oasis space, build a Mill
and two Bakeries. This will keep constant food production; it
will not run out even when you have about a 90 population limit.
Next, build one or two Breweries and one or two Inns. Also, build
a Church. This will get the population happy to about +4. Wait
until you have 100 popularity then raise the taxes to average
taxes. Keep that at a constant rate and you can have a lot of
gold flowing into your keep.
Unlimited population with no need to feed
You can avoid the hassle of having to constantly provide
food and worry about population limits by building lots of Chapels.
This increases your religion happiness to about 8+ if you have
enough. You also need to get a full +5 for Fear Factor. At this
point you can stop feeding them and have a huge population. You
can get around 50 people to make bows and you can set the taxes
to low and still make about 120 gold per month.
Shopping while paused
Open the Market Trade or Barracks/Mercenary Post, then press P to pause game play. You can purchase units or buy and sell items while the game is paused.
When you first start, use all your stone to set up some defenses and build four to six Wood Cutters Huts. Build a market as soon as possible, and buy about 150 Wood. Build nothing but Wheat Farms in your farming area. If you have some resources nearby, such as Rocks or Pitch, use them to get some Gold. As soon as you start to get some Wheat, build about four to six Mills and about twenty to thirty Bakeries. Once you get enough food, set it to Double Rations, and if you have enough gold, build a couple Chapels, Churches, or Cathedrals. If you have all three, you will get +3 points on Religion. Buy some Hops and build some Breweries. Place about four Inns throughout your Castle. About halfway through this process, you should set the Tax to -4. When you are done with this you can set the Tax to -12 or even -20, depending on the map. Make sure to keep your defenses up. With this setup you will soon have more than 2,000 Food even with double rations, over 20,000 gold, and a very good a stockpile.
If your having a difficult time completing a level, try the following tips.
- Try building the basic castle needs, such as a Marketplace, Mercenary Post, Granary, Stockpiles, and Industry Buildings, then save there. It is easier to start at that point, in case your placement of some walls or towers do not work well.
- Pause game play whenever you can to save time. It is very important to build faster than the enemy.
- Keep your money making resources (Food, Rocks, Iron, Pitch, or Weapons) protected, or put walls around them to keep them safe. Capitalize on them whenever you can.
- Create layers of walls around or in front of important towers and other targets that the enemy likes to knock down.
- Horse archers are very useful in this game, especially when aggressing enemy castles with Mongonels to help put big holes in enemy walls and a few swordsman as guard dogs.
- By immediately placing a group of Woodmans Huts around a enemy base, then putting them to sleep, you will block the area and prevent him from building Barracks or a Mercenary Camp. It costs a lot of Wood, but it means they cannot make any troops and therefore very easy to defeat. Note: This does not work on the pig.
- When attacking a castle, concentrate on the enemy Barracks. Once destroyed, try to block it from being rebuilt by placing troops over its remains. Again, it makes the enemy easier to defeat without it producing more troops.
- The Ballista is good at holding positions far from the security of your home base. Get a group of about eight built, with approximately twenty Archers and stick a couple Trebuchets in the middle of them. The Trebuchets can attack the enemy castle well protected. If needed, you can always take the six Engineers from them to make three more Ballista when the enemy counterattacks. Ballista are also great at taking out enemy troops on the castle walls, especially fire throwers.
- On several levels there is very little farm land, but you always find at least one resource available (Stone or Iron). Concentrate on the mining and sell it at the market for Food.
- Have both Archers and Crossbowmen on Towers (five each) for a good defense. Add a Ballista on the Tower to make it better as they have a huge range and can even hit attacking Trebuchets.
- To protect farms, etc. outside your walls, build a Tower and a Gate next to each other. This allows you to put Archers in and have them protected from enemy soldiers entering the Tower. You could also destroy stairs to the tower once they are in, as an other option.
- Pikemen are the best troops due to the combination of speed, defense and attack. Knights are far too slow to attack with, but make great defenders.
- In the most difficult levels when the enemy comes at you very early, try to set up a trap. Build strong walls around your land except in one area. Leave an opening and have as many troops as possible covering that area. The enemy often ignore the undefended walls and go for your "weak spot'" Instead, they walk in to a wall of Ballista, Archer, and crossbow fire; and a few Knights for good measure. Do not forget your Lord is also a superb fighter that also can be used.
- It is all a matter of timing. Organize waves of attacking troops, attack with one group, then send in reinforcements. When blocking the enemy from rebuilding its Barracks, your troops will not last long. While they do the blocking, have other sets attacking.
If you are having trouble with some of the first levels of the crusader trail, where you have more money than your opponent, try this. Build a Granary and a few necessary things like a Market. Then, build a Mercenary Post. Train a lot of Assassins and attack your opponent immediately. This will save you some time, so you can get to the higher levels faster.
If you are stuck in the level where the Wolf has 40000 credits,
and you only 7000, when you have built your base and are able
to beat his attacks (easy if you know how to defend), his castle
is enormous. Look carefully and you will see that if you put a
Rolling Tower against his wall to the northeast, you can get up
with about 150 Macemen. You will be able to maneuver through his
Superior numbers are everything. This is a very economic game.
A stronger economy supports a stronger military. It is a lot cheaper
to have too many Archers on your walls than just enough. Slaughtering
the enemy before most of the troops reach the walls saves you
a lot of stone and Archers in the long run.
The first priority for any map is defense. If the funds are there,
build 15 to 20 Archers or Crossbowmen (depending on the enemy;
the Rat never uses armored troops, so archers are good enough)
and enough Lookout Towers to house them (five to a tower) near
resources that would normally be far away from the keep. Use the
Gatehouse strategy or put Pikemen at the bottom of the stairs
to protect them. You only need large towers for Ballista and Mangonels,
and Lookout Towers for Archers (because of range) for castle defense.
Once your castle is well defended enough to remain unattended,
build several Trebuchets just out of range of enemy Mangonels
atop their towers. Send about 10 Archers and Crossbowmen (again
depending on enemy) and 10 swordsmen per Trebuchet as protection.
From here, you can pummel the enemy walls, let them rebuild, and
do it again. He will send troops to destroy the Trebuchets, but
your Archers will pick them off easily. Keep replenishing the
Trebuchets and accompanying soldiers. After a while, he will run
out of money, troops, and resources. You can then walk in the
huge gap in his walls.
When attacking an enemy tower, do destroy it completely. This
will allow the enemy to rebuild one in the exact same location.
To accomplish this, just attack the tower until it turns to rubble.
This will leave a useless structure in a location that cannot
longer be built on. Also, after a building is destroyed the CPU
will attempt to build another in the same exact location. Simply
place a man in the area of the destroyed building, and this will
prevent that from occurring.
After getting your economy and defense up and running, you need
to think about crippling your opponents. Get an Assassin from
the Mercenary Post and send him towards the enemy castle until
the gatehouse closes. Then, stop the Assassin. This indicates
that the buildings outside the enemy castle will crumble and your
opponent's economy will collapse, making it fairly simple to wipe
him off the map. Note: If your opponent has more than one gatehouse,
you must block both or it will not work. This works because Assassins
stay hidden until a certain distance from the walls.
For easy defense, first get your wall built. Once you have a marketplace
and lots of gold, go to the marketplace and buy lots of Pitch
to surround your castle. Make sure you have a Smelter. After surrounding
your castle in Pitch, get your engineer on the wall with hot oil
in his pot. When the enemy surrounds your wall to bring it down,
pour the oil and watch the enemy burn. Note: Pour the oil after
about ten men are there so that you do not waste your defense.
Strategy guides from GameFAQs