The Elder Scrolls: Morrowind: Seyda Neen
From GameWinners
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Magic flight
You can get this at any point in the game. Walk about
100 to 150 feet northwest on the road from Seyda Neen (the place
you start from). You will here an :"Aaahhhhhh" as someone
falls from the sky. His body will be on or near the road. Walk
over to him take his potions, books, clothes and dispose of the
body so no one will find out. Read the book so you know what he
was doing. Use the potion whenever desired. It will boost your
athletics 1000 points for seven seconds. You can now fly, but
watch where you land because you can die on something hard or
have low HP. Note: Save the game before using the potion.
If you start the game with Long Blade as one of your major skills,
go north to the road that leads from Seyda Neen to Balmora. A
man named Tarheil will scream as he falls from the sky. Take his
three "Scrolls of Incarian Flight", but be careful or
you will have the same fate he does. He also has Extravagant Clothing,
a book of his notes, and Steel SparkSword (or SparkBlade). The
SparkSword is a good weapon to start with. When you are finished
looting him, go back to Seyda Neen and finish whatever business
you have remaining.
Talk to Tarhiel
Note: Make sure Tarheil has not already died from yet
from falling from the sky. This trick also requires good marksman
skill. Go on the north road that leads to Balmora. Travel along
the road and save the game before Tarheil appears. When Tarhiel
is falling from the sky, shoot him with your bow in mid-fall.
If done correctly, he will freeze in the middle of the air. If
you do not move the bow, you can keep shooting him for unlimited
marksman experience. However, if you do shoot him more than twice,
the best part of this trick will not work. If you enter a building,
then go back to where Tarheil was supposed to have landed, he
will be standing there. You can even talk to him, but all he will
say is, "I don't want to talk about it."
Mentor's Ring
You can find Mentor's Ring with a five minute walk
northwest of Seyda Neen along the coast; 500 meters northwest
of Processius Vitellius' (the tax collector) body. It is in a
tomb right on the coast. There are several Ancestor Ghosts guarding
it, but they are easy to kill with a spell (weapons are more difficult).
Go through several rooms until you reach one with a big urn at
the end. The urn is trapped. Either disarm it or take the damage
(one Hearth Heal required). It does about 50 points of damage.
Inside is Mentor's Ring (Intelligence + 10, Willpower + 10, constant
effect), which is worth 3000 Drakes, a couple of scrolls, a potion,
and a key to his chest which contains 100 Drakes.
Good armor and weapons
When you first leave the Census Office in Seyda Neen at the start of the game, you will see a wooden door veered to the right. It is the Census Office Warehouse, which is locked level 45. Purchase (or steal) an apprentice/master's lockpick and pick it. Once inside, go up and to the left to find a winding stone staircase going up. Near the staircase is a group of crates. Look through these to find different types of armor and weapons, including Bonemold types, Nordic, Orc, etc. This is easily raided (only one guard on the lookout who walks around the hallways) and can get you a lot of money or protection.
Go behind the lighthouse. Go to the small green pond and jump
directly on top of the stump. Look straight down to find an axe
enchanted with a Frost spell. Also, go to the highest part of
the ramp up to the lighthouse. Jump on top of the stump and look
directly down to find some items. They are different each time.
vhab
Immediately after you exit the excise office, go down to the lake.
Go to the part of the lake in-between the lighthouse and the shacks.
Wait for a guard to walk down by the river, then run into the
water. Keep running until you hear a biting noise. One or two
Slaughterfish should be biting you. Since guards attack any creatures
that attack you, the guard will run into the water. Keep running/swimming
further and wait for more fish to attack you. The guard will keep
following you. At some point, consider swimming underwater so
that guard will be underwater as well. After all the fish are
dead and the guard is completely underwater (including the top
of his helmet), wait. After a few minutes, the guard will drown.
You can take his armor and any other possessions. If you get low
on health, use a code to restore it, or if you run out of breath
just resurface. After the guard dies and you take his items, his
body may appear floating in the middle of the street.
First, chose your skills then pick up your release information.
Go over to the shelf and pick up the Limewear Platter. Drop it.
The guard will come over and tell you not to do that again because
you can get arrested. Then, pick it up again and the guard will
not care. Next, go through the door and pick up the dagger. You
do not need to have a good short blade rating, but it would help.
Go outside and talk to the man in the room. Get rid of the information
and get your orders. As long as you do not go through the next
door, you cannot get arrested. Use this to your advantage. Equip
your dagger then attack him. The first time you swing, you will
probably miss but he will repeat the words that the guard said
when you first committed a crime. Attack him again until his health
bar goes down completely. When he is dead, which will take about
five minutes, take all of his items and drop them on the floor.
Remember, if you killed him before getting your orders, you created
a game with no purpose at all. Go back the way you came from and
stand in front of the guard until you get that message again.
Go back to the room where you killed the man and pick up the armor.
Before you go out on your own, go to the shelf and pick up the
warehouse key.
When the game starts, you are in Seyda Neen. Go to Arille's Tradehouse
and get a good weapon. The iron claymore is the best. Then, go
into all the houses that are unlocked and kill the occupants.
Sleep in the beds. A message will appear in one of the houses
stating that your sleep has been interrupted. Draw your weapon
and turn around. An assassin will be there, dressed in all black
armor. Kill it and take the armor. Most of the time the armor
will be very powerful; when you put it all on, your armor rating
will be between 4 and 21. If an assassin does not enter the unlocked
houses, use a lockpick to go into the unlocked houses. The guards
will come to you, but pay the fine. While you are in the houses,
steal everything and sell it for gold.
Killing Sellus Gravius
To kill Sellus Gravius in the Census and Exise office,
collect the Iron Dagger and the Health Ring. Then, run into his
building and stab him. Next, draw your weapon again and stab him.
Repeat this until he is dead. Leave his armor there, then go back
to the building with the guard. Say "Goodbye" to him,
then your bounty will return to 0. Take his armor and all of his
items. You will start off with full armor that you can either
keep or sell to Arrile.
Easy killl
Go to the light house and stand close to the tree on
the deck. Then shoot a person with your bow and arrow. When they
come over, kill them with any desired weapon. Do not shoot guards
unless you have good weapons and armor.
Easy money
Once you are released, go to Arilles' Tradehouse. Go
upstairs and talk to the Imperial and get his quest. Then, go
outside and search around for a body. It is the tax man that everyone
hates. Take all his belongings and sell them. Then, go behind
the Tradehouse and into the shack facing it. Talk to the Dunmer
and get the ring. Sell it off. Wait on top of the Tower until
10 p.m. and Farragoth should appear and go to the swampy area
in front of the Shack. Go there and take the gold after he leaves.
Instead of giving the gold to the Imperial, keep it for yourself.
You can steal from any commoner in Seyda Neen and you will not
get reported. If you want more, kill off the commoner for whatever
he or she is carrying and sell it to the Tradehouse.
It is possible to take the Limeware Platter out of the Census
office, but only at the start of the game when they will not arrest
you for stealing. Once you can pick objects up (after getting
the release papers), stand near the door to the left of the person
you just talked to. Steal something small from his desk. Both
he and the guard will run towards you and let you off with a warning.
Once they do so, go around to the other side of the desk and take
the Limeware Platter off the bookshelf. Immediately press B
and drop it. The guards will let you off with a warning and will
take anything you have stolen from your inventory. Because it
is on the ground, you can pick it back up and leave the room.
You can do this with everything in the room, but you cannot be
carrying anything stolen when they talk to you. The platter is
worth 650 Drakes and is helpful at the beginning of the game,
as it can pay for a full set of Steel armor.
Talk to the wood elf called Fargoth. If you obtained the Ring
Of Healing from the barrel when you started the game, give it
to him. If not, get it then give it to him). Next, talk to Flat-foot
in Arilles Tradehouse. Get him to tell you about the quest. Then,
go to the top of the lighthouse. Wait until it is night, then
watch him sneak around until he goes into one of the swampy ponds.
Wait until he goes back among the houses, then go down. Check
out the hollow log in the center of the swampy pond, but do not
take anything yet. Go back to Arille's and talk to Flat-foot again.
He will effectively take 200 gp from you (takes 300 gp, then gives
back 100 gp). Then, go down to the stump and get everything out
of there. You will have gained about 200 gp.
Blinded Fargoth gets robbed
When you look in a barrel for the first time when you
are going to the captain, take the Ring of Healing. Then, speak
to Fargoth and give him his ring back. Do not leave. Keep rwading
and you will get it back. Then, go to Arrille's Tradehouse. Go
upstairs and speak to the Flat-Foot. Speak to him about recovering
gold. He will mention Fargoth's hiding place. Since you gave the
ring to Fargoth, go to the Lighthouse behind the Census office.
Go upstairs, and not out the door. Sleep for about twelve hours.
Wake up and go just out the door. Fargoth will be holding a torch.
He will go to the wall, then the tree, then the pond, then the
lighthouse, then the other pond. He will go in the middle of the
other pond, stop for a few seconds, then goes back in the middle
of the town. Go to that pond. Go in the middle, and there should
be a hollow tree stump. Search it and take the lockpick, 300 gold,
and the ring. However, do not give it back to Flat-Foot. Use the
money to buy a Steel Shield, Steel Greaves, Steel Right and Left
Pauldrons, and Imperial Chain Cuirass.
Dead tax collector
Go northwest of Seyda Neen and go on the island. Pass
the Crab, Scrib, and Worm thing. You will see the body of the
tax collector, Processius Vitellius. Take his clothes (which are
better than your current ones) and his gold. Then, find the hut
owned by Foryn Gilnith. Enter it and talk to him about the murder
of Processius Vitellius. He will say something. Scroll down and
choose "That's still no excuse for a murder" and a fight
will begin. He is a very easy opponent. His attacks only fatigue
you, unless he knocks you to the ground. Kill him and take all
the valuables. Sell his valuables, get some Frog Skins, and buy
Spark Frostbite and Fireball Magicka at Arrille's Tradehouse.

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