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The Elder Scrolls: Morrowind: Seyda Neen

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Magic flight

You can get this at any point in the game. Walk about 100 to 150 feet northwest on the road from Seyda Neen (the place you start from). You will here an :"Aaahhhhhh" as someone falls from the sky. His body will be on or near the road. Walk over to him take his potions, books, clothes and dispose of the body so no one will find out. Read the book so you know what he was doing. Use the potion whenever desired. It will boost your athletics 1000 points for seven seconds. You can now fly, but watch where you land because you can die on something hard or have low HP. Note: Save the game before using the potion.

If you start the game with Long Blade as one of your major skills, go north to the road that leads from Seyda Neen to Balmora. A man named Tarheil will scream as he falls from the sky. Take his three "Scrolls of Incarian Flight", but be careful or you will have the same fate he does. He also has Extravagant Clothing, a book of his notes, and Steel SparkSword (or SparkBlade). The SparkSword is a good weapon to start with. When you are finished looting him, go back to Seyda Neen and finish whatever business you have remaining.

Talk to Tarhiel

Note: Make sure Tarheil has not already died from yet from falling from the sky. This trick also requires good marksman skill. Go on the north road that leads to Balmora. Travel along the road and save the game before Tarheil appears. When Tarhiel is falling from the sky, shoot him with your bow in mid-fall. If done correctly, he will freeze in the middle of the air. If you do not move the bow, you can keep shooting him for unlimited marksman experience. However, if you do shoot him more than twice, the best part of this trick will not work. If you enter a building, then go back to where Tarheil was supposed to have landed, he will be standing there. You can even talk to him, but all he will say is, "I don't want to talk about it."

Mentor's Ring

You can find Mentor's Ring with a five minute walk northwest of Seyda Neen along the coast; 500 meters northwest of Processius Vitellius' (the tax collector) body. It is in a tomb right on the coast. There are several Ancestor Ghosts guarding it, but they are easy to kill with a spell (weapons are more difficult). Go through several rooms until you reach one with a big urn at the end. The urn is trapped. Either disarm it or take the damage (one Hearth Heal required). It does about 50 points of damage. Inside is Mentor's Ring (Intelligence + 10, Willpower + 10, constant effect), which is worth 3000 Drakes, a couple of scrolls, a potion, and a key to his chest which contains 100 Drakes.

Good armor and weapons

When you first leave the Census Office in Seyda Neen at the start of the game, you will see a wooden door veered to the right. It is the Census Office Warehouse, which is locked level 45. Purchase (or steal) an apprentice/master's lockpick and pick it. Once inside, go up and to the left to find a winding stone staircase going up. Near the staircase is a group of crates. Look through these to find different types of armor and weapons, including Bonemold types, Nordic, Orc, etc. This is easily raided (only one guard on the lookout who walks around the hallways) and can get you a lot of money or protection.

Go behind the lighthouse. Go to the small green pond and jump directly on top of the stump. Look straight down to find an axe enchanted with a Frost spell. Also, go to the highest part of the ramp up to the lighthouse. Jump on top of the stump and look directly down to find some items. They are different each time.

Immediately after you exit the excise office, go down to the lake. Go to the part of the lake in-between the lighthouse and the shacks. Wait for a guard to walk down by the river, then run into the water. Keep running until you hear a biting noise. One or two Slaughterfish should be biting you. Since guards attack any creatures that attack you, the guard will run into the water. Keep running/swimming further and wait for more fish to attack you. The guard will keep following you. At some point, consider swimming underwater so that guard will be underwater as well. After all the fish are dead and the guard is completely underwater (including the top of his helmet), wait. After a few minutes, the guard will drown. You can take his armor and any other possessions. If you get low on health, use a code to restore it, or if you run out of breath just resurface. After the guard dies and you take his items, his body may appear floating in the middle of the street.

First, chose your skills then pick up your release information. Go over to the shelf and pick up the Limewear Platter. Drop it. The guard will come over and tell you not to do that again because you can get arrested. Then, pick it up again and the guard will not care. Next, go through the door and pick up the dagger. You do not need to have a good short blade rating, but it would help. Go outside and talk to the man in the room. Get rid of the information and get your orders. As long as you do not go through the next door, you cannot get arrested. Use this to your advantage. Equip your dagger then attack him. The first time you swing, you will probably miss but he will repeat the words that the guard said when you first committed a crime. Attack him again until his health bar goes down completely. When he is dead, which will take about five minutes, take all of his items and drop them on the floor. Remember, if you killed him before getting your orders, you created a game with no purpose at all. Go back the way you came from and stand in front of the guard until you get that message again. Go back to the room where you killed the man and pick up the armor. Before you go out on your own, go to the shelf and pick up the warehouse key.

When the game starts, you are in Seyda Neen. Go to Arille's Tradehouse and get a good weapon. The iron claymore is the best. Then, go into all the houses that are unlocked and kill the occupants. Sleep in the beds. A message will appear in one of the houses stating that your sleep has been interrupted. Draw your weapon and turn around. An assassin will be there, dressed in all black armor. Kill it and take the armor. Most of the time the armor will be very powerful; when you put it all on, your armor rating will be between 4 and 21. If an assassin does not enter the unlocked houses, use a lockpick to go into the unlocked houses. The guards will come to you, but pay the fine. While you are in the houses, steal everything and sell it for gold.

Killing Sellus Gravius

To kill Sellus Gravius in the Census and Exise office, collect the Iron Dagger and the Health Ring. Then, run into his building and stab him. Next, draw your weapon again and stab him. Repeat this until he is dead. Leave his armor there, then go back to the building with the guard. Say "Goodbye" to him, then your bounty will return to 0. Take his armor and all of his items. You will start off with full armor that you can either keep or sell to Arrile.

Easy killl

Go to the light house and stand close to the tree on the deck. Then shoot a person with your bow and arrow. When they come over, kill them with any desired weapon. Do not shoot guards unless you have good weapons and armor.

Easy money

Once you are released, go to Arilles' Tradehouse. Go upstairs and talk to the Imperial and get his quest. Then, go outside and search around for a body. It is the tax man that everyone hates. Take all his belongings and sell them. Then, go behind the Tradehouse and into the shack facing it. Talk to the Dunmer and get the ring. Sell it off. Wait on top of the Tower until 10 p.m. and Farragoth should appear and go to the swampy area in front of the Shack. Go there and take the gold after he leaves. Instead of giving the gold to the Imperial, keep it for yourself.

You can steal from any commoner in Seyda Neen and you will not get reported. If you want more, kill off the commoner for whatever he or she is carrying and sell it to the Tradehouse.

It is possible to take the Limeware Platter out of the Census office, but only at the start of the game when they will not arrest you for stealing. Once you can pick objects up (after getting the release papers), stand near the door to the left of the person you just talked to. Steal something small from his desk. Both he and the guard will run towards you and let you off with a warning. Once they do so, go around to the other side of the desk and take the Limeware Platter off the bookshelf. Immediately press B and drop it. The guards will let you off with a warning and will take anything you have stolen from your inventory. Because it is on the ground, you can pick it back up and leave the room. You can do this with everything in the room, but you cannot be carrying anything stolen when they talk to you. The platter is worth 650 Drakes and is helpful at the beginning of the game, as it can pay for a full set of Steel armor.

Talk to the wood elf called Fargoth. If you obtained the Ring Of Healing from the barrel when you started the game, give it to him. If not, get it then give it to him). Next, talk to Flat-foot in Arilles Tradehouse. Get him to tell you about the quest. Then, go to the top of the lighthouse. Wait until it is night, then watch him sneak around until he goes into one of the swampy ponds. Wait until he goes back among the houses, then go down. Check out the hollow log in the center of the swampy pond, but do not take anything yet. Go back to Arille's and talk to Flat-foot again. He will effectively take 200 gp from you (takes 300 gp, then gives back 100 gp). Then, go down to the stump and get everything out of there. You will have gained about 200 gp.

Blinded Fargoth gets robbed

When you look in a barrel for the first time when you are going to the captain, take the Ring of Healing. Then, speak to Fargoth and give him his ring back. Do not leave. Keep rwading and you will get it back. Then, go to Arrille's Tradehouse. Go upstairs and speak to the Flat-Foot. Speak to him about recovering gold. He will mention Fargoth's hiding place. Since you gave the ring to Fargoth, go to the Lighthouse behind the Census office. Go upstairs, and not out the door. Sleep for about twelve hours. Wake up and go just out the door. Fargoth will be holding a torch. He will go to the wall, then the tree, then the pond, then the lighthouse, then the other pond. He will go in the middle of the other pond, stop for a few seconds, then goes back in the middle of the town. Go to that pond. Go in the middle, and there should be a hollow tree stump. Search it and take the lockpick, 300 gold, and the ring. However, do not give it back to Flat-Foot. Use the money to buy a Steel Shield, Steel Greaves, Steel Right and Left Pauldrons, and Imperial Chain Cuirass.

Dead tax collector

Go northwest of Seyda Neen and go on the island. Pass the Crab, Scrib, and Worm thing. You will see the body of the tax collector, Processius Vitellius. Take his clothes (which are better than your current ones) and his gold. Then, find the hut owned by Foryn Gilnith. Enter it and talk to him about the murder of Processius Vitellius. He will say something. Scroll down and choose "That's still no excuse for a murder" and a fight will begin. He is a very easy opponent. His attacks only fatigue you, unless he knocks you to the ground. Kill him and take all the valuables. Sell his valuables, get some Frog Skins, and buy Spark Frostbite and Fireball Magicka at Arrille's Tradehouse.