The Elder Scrolls: Morrowind (PC): Item Codes
From GameWinners
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Finding Item Ids
Open the "TES Construction Kit", then open
the Master File (TE3M). Look around through the tabs to find the
Item IDs, and locations.
Item names
Use one of the following entries with the additem code. Note: When using names that have spaces in them (for example, daedric katana or daedric long bow), use quotes (for example additem "daedric katana").
, , and
- ane_teria_mace_unique
- apparatus_sm_alembic_01
- apparatus_sm_calcinator_01
- apparatus_sm_mortar_01
- apparatus_sm_retort_01
- axe_queen_of_bats_unique
- azura_star_unique
- azura's_servent
- banhammer_unique
- bk_a1_1_caiuspackage
- bonebiter_bow_unique
- claymore_agustas
- claymore_iceblade_unique
- daedric arrow
- daedric battle axe
- daedric claymore
- daedric club
- daedric dagger
- daedric dagger_mtas
- daedric dagger_soultrap
- daedric dai-katana
- daedric dart
- daedric katana
- daedric long bow
- daedric longsword
- daedric mace
- daedric shortsword
- daedric spear
- daedric staff
- daedric tanto
- daedric wakizashi
- daedric wakizashi_ttgd
- daedric war axe
- daedric warhammer
- daedric warhammer_ttgd
- daedric_arrow
- daedric_club
- daedric_club_tgdc
- daedric_crescent_unique
- daedric_cuirass
- daedric_gauntlet_left
- daedric_gauntlet_right
- daedric_pauldron_left
- daedric_pauldron_right
- daedric_scourge_unique
- daedric_scourge_unique
- daedric_shield
- dagger_fang_unique
- dwe_jinksword_curse_unique
- ebony_bow_auriel
- ebony_dagger_mehrunes
- ebony_staff_tges
- flame_bolt
- glass_arrow
- glass_boots
- glass_bracer_left
- glass_bracer_right
- glass_claymore
- glass_cuirass
- glass_dagger_enamor
- glass_greaves
- glass_helm
- glass_pauldron_left
- glass_pauldron_right
- glass_shield
- glass_towershield
- katana_bluebrand_unique
- katana_goldbrand_unique
- longsword_umbra_unique
- magic_bolt
- misc_soulgem_azura
- pick_secretmaster
- probe_secretmaster
- repair_secretmaster_01
- shard_bolt
- skeleton_key
- spark_bolt
- sword_of_white_woe
- templar_boots
- templar_bracer_left
- templar_bracer_right
- templar_cuirass
- trollbone_helm
- trollbone_shield
Spell names
Use one of the following entries with the addspell code. Note: When using names that have spaces in them, use quotes (for example addspell "hearth heal").
- hearth heal
- bound axe
- bound boots
- bound club
- bound dagger
- bound helm
- bound longbow
- bound longsword
- bound shortsword
- bound spear
- detect creature
- fire bite
- fireball
- flamebolt
- frost
- frostbite
- god's fire
- god's frost
- god's spark
- levitate
- mark
- quicksilver
- recall
- restore intelligence
- restore luck
- restore personality
- restore speed
- restore strength
- restore willpower
- restore agility
- shockball
- soul trap
- spark
- spirit knife
- summon bonelord
- summon daedroth
- summon flame atronach
- summon frost atronach
- summon scamp
- summon winged twilight
- water breathing
- water walking
Soul gem creation
Use the following with the addsoulgem code. The proper format of the code is player->addsoulgem "<soul, creature>" "<gem>"
Values for the <gem> field are:
- misc_soulgem_petty
- misc_soulgem_lesser
- misc_soulgem_common
- misc_soulgem_greater
- misc_soulgem_grand
- misc_soulgem_azura (special gem)
Values for the <soul, creature> field include most creatures, such as the following.
- rat
- slaughterfish
- skeleton
- skeleton warrior
- cliff racer
- bonewalker
- scamp
- skeleton champion
- winged twilight
- sirilonwe (special creature)
- chalone (special creature)
- dreamer (special creature)
- teegla (special creature)
For example, player->addsoulgem "misc_soulgem_grand" "winged twilight"
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