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The Elder Scrolls: Morrowind (PC): Item Codes

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Finding Item Ids

Open the "TES Construction Kit", then open the Master File (TE3M). Look around through the tabs to find the Item IDs, and locations.

Item names

Use one of the following entries with the additem code. Note: When using names that have spaces in them (for example, daedric katana or daedric long bow), use quotes (for example additem "daedric katana").
, , and

ane_teria_mace_unique
apparatus_sm_alembic_01
apparatus_sm_calcinator_01
apparatus_sm_mortar_01
apparatus_sm_retort_01
axe_queen_of_bats_unique
azura_star_unique
azura's_servent
banhammer_unique
bk_a1_1_caiuspackage
bonebiter_bow_unique
claymore_agustas
claymore_iceblade_unique
daedric arrow
daedric battle axe
daedric claymore
daedric club
daedric dagger
daedric dagger_mtas
daedric dagger_soultrap
daedric dai-katana
daedric dart
daedric katana
daedric long bow
daedric longsword
daedric mace
daedric shortsword
daedric spear
daedric staff
daedric tanto
daedric wakizashi
daedric wakizashi_ttgd
daedric war axe
daedric warhammer
daedric warhammer_ttgd
daedric_arrow
daedric_club
daedric_club_tgdc
daedric_crescent_unique
daedric_cuirass
daedric_gauntlet_left
daedric_gauntlet_right
daedric_pauldron_left
daedric_pauldron_right
daedric_scourge_unique
daedric_scourge_unique
daedric_shield
dagger_fang_unique
dwe_jinksword_curse_unique
ebony_bow_auriel
ebony_dagger_mehrunes
ebony_staff_tges
flame_bolt
glass_arrow
glass_boots
glass_bracer_left
glass_bracer_right
glass_claymore
glass_cuirass
glass_dagger_enamor
glass_greaves
glass_helm
glass_pauldron_left
glass_pauldron_right
glass_shield
glass_towershield
katana_bluebrand_unique
katana_goldbrand_unique
longsword_umbra_unique
magic_bolt
misc_soulgem_azura
pick_secretmaster
probe_secretmaster
repair_secretmaster_01
shard_bolt
skeleton_key
spark_bolt
sword_of_white_woe
templar_boots
templar_bracer_left
templar_bracer_right
templar_cuirass
trollbone_helm
trollbone_shield

Spell names

Use one of the following entries with the addspell code. Note: When using names that have spaces in them, use quotes (for example addspell "hearth heal").

hearth heal
bound axe
bound boots
bound club
bound dagger
bound helm
bound longbow
bound longsword
bound shortsword
bound spear
detect creature
fire bite
fireball
flamebolt
frost
frostbite
god's fire
god's frost
god's spark
levitate
mark
quicksilver
recall
restore intelligence
restore luck
restore personality
restore speed
restore strength
restore willpower
restore agility
shockball
soul trap
spark
spirit knife
summon bonelord
summon daedroth
summon flame atronach
summon frost atronach
summon scamp
summon winged twilight
water breathing
water walking

Soul gem creation

Use the following with the addsoulgem code. The proper format of the code is player->addsoulgem "<soul, creature>" "<gem>"

Values for the <gem> field are:

misc_soulgem_petty
misc_soulgem_lesser
misc_soulgem_common
misc_soulgem_greater
misc_soulgem_grand
misc_soulgem_azura (special gem)

Values for the <soul, creature> field include most creatures, such as the following.

rat
slaughterfish
skeleton
skeleton warrior
cliff racer
bonewalker
scamp
skeleton champion
winged twilight
sirilonwe (special creature)
chalone (special creature)
dreamer (special creature)
teegla (special creature)

For example, player->addsoulgem "misc_soulgem_grand" "winged twilight"