The Lord Of The Rings: The Battle For Middle-Earth 2 (PC)
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Every map in skirmish or multi-player mode has Gollum cloaked on it. When you find Gollum, kill him and you will get the ring. Take it back to your fortress and have the troop that is carrying the ring enter the fortress in order to recruit a Ring Hero for 9,000 resources. Your Ring Hero uses no command points. Men, Elves and Dwarves can recruit Galadriel. Mordor, Isengard, and Goblins can recruit Sauron. The easiest way to get the ring is to let an enemy find Gollum then kill them after they obtain the ring. The only way to stop them before they reach their base is to chase them down with a mounted unit, have a created hero teleport into their path, or to summon allies into their path using a power.
Complete the indicated task to unlock the corresponding hero.
- Avatan: Win 10 Capture And Hold games.
- Brerthor: Complete the Good campaign.
- Celebrim: Win 10 Resource Race games
- Felek: Win 10 hero vs. Hero games
- Fhaleen: Win 10 King Of The Hill games
- Hadhood: Complete the first level of the Good campaign with all bonus objectives.
- Idrial: Complete level 8 of the Good campaign with all bonus objectives.
- Krashnack: Complete level 1 of Evil campaign with all bonus objectives.
- Maur: Complete level 4 of the Good campaign with all bonus objectives.
- Mektar: Complete the good Campaign with no heroes dying.
- Ohta: Win 10 Versus games.
- Olog: Complete level 8 of the Evil campaign with all bonus objectives.
- Thrugg: Complete level 4 of the Evil campaign with all bonus objectives.
- Tumna: Complete the Evil campaign.
- Urulooke: Complete the Evil campaign with no heroes dying.
Defeating large groups of enemies
- Have a lot of defensive structures in your base and teleport the opponents to your base. The towers should kill the enemies before they can do much damage. The Convert spell will also work, because they are free men.
- Use the following trick to kill armies (including brutal) easily. This strategy works best with the elves. First, get as many Mirkwoods as possible. Have them guard your fortress and make sure they get Silverthorn Arrows. Then, get Glorfindel and Arwen and three to five groups of horses. Upgrade them fully and then send them around the back of the enemy base. Have them attack. This will work almost every time. Make sure that Glorfindel and Arwen are on their horses. It also helps to have Rally Call and Heal.
- Use the following tactic on the Minis Tirith, Minis Morgul, Helm's Deep, or Isengard maps. Build your army and close the gate. Place three battalions of Archers on the walls of both sides of the gate. When the enemy starts attacking, kill them. You can open and close your gate rapidly from time to time to taunt them. When you open the gate they will try to enter but your archers should take care of them.
Use the following trick to level your race up in Skirmish
mode quickly. Create a hero that can learn the Recruit Battlions
power. Set up a game against an easy AI with a handicap of -95%.
As soon as the game starts, create your hero and rush into the
enemy's. Use the power to summon a battalion and the skirmish
will be over in two minutes.
Start at the bottom-most part. Build as many resource
collectors as possible. Then, capture the Shipright. Get Builders
to build Wall Hubs where the Cave Trolls lair is found (kill it
first). Build a wall. Then, build units and an upgrade structure.
Get your units upgraded as much as possible. Put some by the wall
to defend it. Send the rest to the Shipright. Build the number
of transports needed. Put the units by the Shipright onto the
transports. Send the transports to the enemy camp. Optionally,
split your units up and surround the camp. Destroy all the structures
except for the fortress. Finally, destroy the fortress.
tapva edfa bvr, fiefte tmhyirdaw
The third level of the Evil campaign is a mission where
you must capture the Shire. This mission is very easy up to a
point. Play the mission until you must build a base in the Eastfarthing.
Build a base with two of each building (including Fortresses).
Also, build at least ten Sentry Towers. Upgrade your Fortress
to the maximum and build all your Fortress expansions as Mountain
Giants. Stay in your base and repel all Dunedain attacks until
you have killed all them all. You will be notified when all Dunedain
have perished. When you reach the part where you must destroy
the three remaining Seats of Power, only send one Goblin horde
to destroy them, as there is literally no resistance with the
Dunedain defeated. Do not destroy the Seat of Power in the bottom-left
corner of the mini-map. At this point, build a large army with
at least 750 command points available. Buy all available upgrades
for your Goblins. Send all your units to the large, grassy field
at the bottom-left corner of the mini-map, just south of the last
remaining Seat of Power. Destroy the last remaining Seat of Power
with as little units as possible, then retreat a short distance
to the north. You must do this because a volley of arrows will
kill many goblins if you remain in that grassy field. After a
few seconds, quickly return to the grassy field and a large army
from Isengard will emerge, led by Grima Wormtoungue. Fight this
army until only two Goblin hordes remain in your forces. Send
these troops to your base, and build as many Goblin hordes as
quickly as possible. In a very short time the army will attack
your base. Do not try to defend any other buildings besides one
Goblin cave and your Fortress. Uruk-Hai will lay waste to your
forces in a short time, but your fully upgraded fortress should
hold them back while you construct more Goblin hordes. After awhile
of relentless Uruk-Hai attacks, the flow of enemies should stop.
At this time, re-build your base and construct a large army. Lead
this army into the Isengard base and kill Grima. This part of
the level is very difficult, as the Ballista will quickly destroy
your units. Destroying the Ballista first is recommended.
When building a wall around your base in Skirmish mode, never put in gates. Always put in Postern Gates. A Postern Gate is a small door in a wall that allows allies to pass through, but not enemies. It is invisible to the enemy, making passing through a wall virtually undetectable, and allies can pass through a Postern Gates as fast as they would pass through a regular gate.
Do not just rush your opponent's territory. Either
send in a camo capable unit or a very cheap, weak unit such as
Orc Warriers. Scope out your opponent's base before attacking
with stronger units
When attacking, use melee soldiers so attack buildings and use
Bowmen and Cavalry on enemy units.
Unlimited Giant Eagles
Use the following trick to get an unlimited amount of Giant Eagles for the elves. First, acquire a large amount of resources, because you will have to construct several fortresses and their upgrades. After a proper amount of resources have been gained, build as many fortresses as you see fit. Purchase the Encasing Vines upgrade to unlock the Eagles Nest upgrade. Purchase the Eagles Nest upgrade, and then once it is complete, summon your eagles. After the eagles are summoned, destroy the fortresses. Notice that the eagles created with the previous fortresses will remain. You can repeat this cycle as many times as necessary to create your own army of Giant Eagles, which take up no command points. This can be a lengthy process; it is best you have one or two fortresses be kept permanently and well defended in case something happens to the others.
Hero power transfer
Use the following trick to give a hero any power(s)
desired, but it requires some time and a lot of patience. First,
make a hero with no powers then a second hero with the power desired
(for example, an elf hero with Healing). Then, stack them together
on the playfield. Click on the hero with the single power. Go
to the "Powers" menu. When you click "Customize",
immediately press the quick switch key to your hero with no powers.
When you enter the powers menu, the "hero" using the
powers from the power menu will be the hero with no powers. Next,
click on the blank unit portrait (the picture of power will not
be there) where the desired power is located and re-select it.
You can now make other heroes with the desired powers you want
and put them on your new glitched hero. Note: You cannot "pull"
multiple powers from the valid hero unit; you will still need
to add them one by one to the glitched unit.
Kill a Troll while it is still coming out of the Troll Cage. It will be invincible. It will freeze where it is, and you will still be able to shoot at it. You can still gain power points from shooting it. Eventually, it will unfreeze and attack any enemies.
Unlimited health for elves
Create an elf hero with self-heal. You can get no recharge
time on it. When you want to click on it, do so but immediately
move to another location. It will not recharge. You can do this
as many times as desired.
Dol Guldur: Reveal entire map permanently
First, you must have played the map in Skirmish mode
to get the feel of it. Play it at least three times and memorize
the locations. When you start the level in the Good campaign,
you must have the Tom Bombadil power and Elrond's Farsight power.
Use Elrond's power and eyeball the Dark Shroud to find the middle
section of Dol Guldur (the part with the fortress in it). Note:
You can see the texture of the terrain as you move the the Farsight
power's pointer. Once you have successfully revealed the fortress
area, summon Tom Bombadil just in front of the fortress. Once
he is in, the shroud should disappear permanently with no fog
of war. You can see exactly what the enemy is doing at the moment.
You can use Bombard, Flood, Earthquake, or Sunlight, to attack
enemy units and buildings, and when they are weakened, launch
the assault with your army.
Strategy guides from GameFAQs