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The Punisher (PC)

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Cheat Codes

Cheat mode

Create a new profile with V PIRATE as a case-sensitive name, including the space. All missions, challenge modes, punishment modes, armory, war journal stuff, comic covers, concept art, flashbacks, movies, skins and cheats will be unlocked. Note: Style points will not be awarded while this code is enabled.


Select the "Extras" option at the main menu. Select the "Cheats" option, then "Unlock Skin". Type one of the following codes to activate the corresponding cheat function.

Effect Code
2000 skin CEILINGFAN
1980 skin NAILGUN



Get a gold medal rank on the indicated level to unlock the corresponding cheat in an apartment sub-menu. Note: You cannot progress in the game if any cheats are enabled.

Crazy Deaths: Lucky's Bar
Gun Splitters: Crack House
Unlimited Ammo: Pier 74 Revisited
Invulnerability: All levels
No Reloads: Stark Towers
One Shot Kills: Ryker's Island
Unlimited Slaughter: Takagi Building

Concept art

Get at least a bronze medal rank on each level.

Comic covers

Successfully complete challenge and punishment modes to unlock all comic covers.


Successfully complete the indicated level to unlock the corresponding weapon.

.40 caliber submachine gun: Gnucci Estate
.45 caliber machine pistol : Chop Shop
.50 caliber semi-automatic pistol: Igor Baltiysky
5.56mm machine pistol : Grey's Funeral Home
5.56mm assault rifle: Central Zoo
5.7mm submachine gun: Fisk Industries
7.62mm assault rifle: Pier 74
Anti-tank weapon: Pier 74 Revisted
Auto shotgun: Takagi Building
Battle rifle: Stark Towers
Flame thrower: Igor Baltiysky
Grenade launcher: Pier 74
Hand cannon: Gnucci Estate
Machine gun: Grey's Funeral Home
Revolver: Lucky's Bar
Sniper rifle: Grand Nixon Island


Walkthrough (PC)

Walkthrough (PlayStation2)


Full weapon ammunition pick-ups

Complete the game without purchasing any upgrades in the apartment menu. When you now pick up weapons, you will get a full clip every time. Note: If you purchase upgrades it will no longer work.

Defeating Bullseye

When in Kingpin's office, throw grenades at him. Do not try to shoot him unless you aim for the head; bullets do not hurt him. Just keep throwing grenades until he dies.

In the Fisks Industries level, you must fight someone called Bullseye. Bullseye is a hired bodyguard for the Kingpin. He is called that because he is always 100% when using weapons, even with a firearm. You cannot hit him on the body. He wears advanced armor that cannot be penetrated. His only weakness is his head. Just shoot him there. Do not stand there for more grenades to appear to throw or for use with the assault rifle's grenade launcher. Once Bullseye is defeated in stage 1, he will run to the elevator and disappear. In stage 2, you should be in a room with a nail gun interrogation and a lot of boarded up beams. Stage 2 will commence once he says "Hey Frank, about time you got here". Use the same strategy as before. Always aim for his head. Once his life is reduced to a certain point, you can move on. Eventually you should finally encounter him in Kingpin's office. Do the same thing here. Once he has no remaining energy, you have defeated him.

Defeating Bushwacker

To defeat Bushwacker you must do two things. First, aim for his head and fire. Eventually, his glasses will fall off. Once, his glasses are off it is a free for all as long as you have some flashbangs. If you do not have flashbangs, then just kill some henchmen and they will drop some. Begin launching flashbangs near Bushwacker and he will get disoriented. When he starts moving around like he is drunk, start shooting him. He will begin to fire his weapon, but most of the time he is inaccurate. He eventually will die after enough damage is taken.

Defeating the chopper at Stark Towers

When you reach this part of the level, you may be compelled to take the sniper rifle to your left. You can if desired, but it is not required. If you want to get out quick, run to the middle rock near the edge (where the chopper is flying). You will find an anti-tank launcher (rocket launcher) and what may be an unlimited ammo cache. Try to aim for the man with the rocket launcher in the chopper (usually on the right). After you hit him, keep firing missiles at the chopper. Make sure that you strafe (or at least keep moving), as there are snipers in almost all directions around you.

Defeating Jigsaw

Jigsaw is quite possibly the easiest fight in the game (if played smart). First, take out Jigsaw's jet pack. Simply walk over to a cargo crate. Make sure that you can see Jigsaw, but he cannot see or hit you. If you wait, Jigsaw will come to you. When he gets close enough, run under him. Then, just shoot his backpack and stay under Jigsaw. After a little cat and mouse, an intermission sequence will play. Jigsaw is now on foot. Jigsaw's way of defense are ten fast blasts and a large plasma ball. You will need to run in between boxes to throw him off your path. Run around until you see a guard, then finish him quick. The guard will drop a RAM explosive. These are used by walking up to a wall and pressing [Secondary Fire] once (while RAM is selected). The charge is now armed and ready for detonation. Get Jigsaw's attention by letting him see you. He will run after you. When he gets near the RAM, press your [Secondary Fire] again (maintain safe distance) and an explosion will blow off a piece of Jigsaw's armor. Repeat this procedure until Jigsaw falls to your punishment.

When you are fighting Jigsaw, get under him when he is in the air and shoot his jetpack. When he turns around, get behind him and shoot him again. Plant mines on the ground and detonate them when he walks by to finish him.

Defeating the Russian on the island

When you get off of the gondola, take a right into the shed. Do not go to the launch pad yet. Get the ammunition for the sniper rifle. Leave the shed and make a right to the steps to the missile launch pad. Walk up the steps and the Russian will say "We have to stop meeting like this, Big Boy!". He will stay on the catwalk above, throwing flaming barrels at you. Shooting him is useless. Watch the Russian through your more precise aiming (it is easier this way). When he lifts a barrel, he will walk a little way, lift it above his head, and it will catch fire. Shoot the barrel while it is on fire before he throws it at you. It will explode in his face. After two or three explosions, guards will begin to appear from the right and left sides of the map. Take them out if they give you a problem, however try to focus on the Russian. After the Russian's life gets half-way down, an intermission sequence featuring him catching ablaze will play. He will then jump down and chase after you. Get him to chase you into the piles of barrels scattered in the corners of the map. There is one barrel in each pile that will light (usually the brightest one). Get the Russian to walk into the barrel and it will ignite. Then, shoot the barrel to blow it up on the Russian. Be careful not to get too close or you will sustain damage. After about four to five explosions, he will be defeated. Note: If the Russian runs into a guard, the guard will also catch fire.

Defeating Bosses

There is a good gun with rapid fire that can be used to easily defeat Bushwacker, Bobby Gnucci, and Eddie Gnucci. The M60 machine gun can take down these three guardians and they will fall very easily to your punishment. It will not penetrate Jigsaw's armor, but it might work on his jetpack. Then, use the proximity mines on him to defeat him.

Defeating armored opponents

Shoot them in the head with any gun to kill them. The battle rifle and assault rifle with a scope are the best weapons to use. This will help you take down the white and black commandos that are part of the Yakuza gang.

Central Zoo: The arch

Frank says that he must avoid the arch, otherwise he will get crushed. However, the same goes for the enemy. Do not kill all of them. Once you get all the other Gnuccis except for him, you should hear an explosion later. That the thug has actually been tricked by The Punisher.

Fisk Industries: Challenge mode

For this Challenge mode to be completed, you must kill 39 of Fisk's men, not including Bullseye, without reloading or picking up another weapon. After fighting Bullseye and after he jumps down to the next level, point your weapon upwards towards on a hole in the ceiling and shoot at the boxes. The boxes will fall down and a hidden guard will appear. He will not make himself known unless this is done. If you made it to the end of the Challenge and notice that only one guard is missing, this is where he will be.

Grey's Funeral Home

When you reach the funeral home level, do not jump up and just shoot everyone. If you get out of the casket and do a quick kill on everyone in the room, you will earn a lot more points. You should keep one of them alive to use as a human shield. None of them have guns in that room.

Pier 74: Tank battle

Be quick about it -- tanks cannot take damage from weapons that use bullets. Look to your right to see a grenade launcher next to a box. Pick it up and stand behind the crates. Fire 40mm grenades on the tank. Its health is at the top. Try not to stand in the open when you fight it under the hard difficulty setting. It will take a lot of damage. You must be extremely fast to destroy it if you want to keep the gold medal. You will score at least 5,000 points if you manage to destroy it.

Stark Towers: Easy points

At the end of the level, just before you destroy the helicopter and after all the enemies on the ground are dead, stand just outside the last door (when leaving the building stay to the right, but turn back towards the door). An enemy keeps respawning, and he comes out the same way every time. Grab him as soon as he comes out and take him back inside to interrogate, then kill him. Go back outside and wait to do it all over again. If done correctly, the helicopter will not hit you, and you can really rack up the point multiplier. Use all the different interrogations you can and alternate quick kills with knock outs, to boost the multiplier. You can get up to 450,000 points to spend on character upgrades by doing this about one hour.

If you need more points for upgrading, replay the stark towers level and take out the guard that appears every time from the doorway. If you do not get hit by the chopper, then you can interrogate and quickly kill him and repeat the process. He appears from the door behind you where you came in. Another easy way is to beat your original scores after completing all the levels.

Stark Towers: Helicopter battle

Pick up the anti-tank launcher and go back to where the white guard keeps appearing all the time. By doing this, you should not be in the line of the Yakuza snipers on top of the platform, which is above you. Shoot the helicopter from there. Aim for the men inside the chopper and keep using rockets on it. The rocket man can only hit you if you are closer to him. He cannot damage distant targets. This makes it difficult for the commandos to target you. If you need ammunition, return to the unlimited ammunition cache, However, you can get more ammunition for the rocket launcher if it is low.

Special kills

When you grab enemies with skulls over their heads, you can get information from them. In order to do special kills, you must walk over to a gold skull shining out of the ground with the enemy. To do this, you must grab him and return to shield position. Take him over to the gold skull. Then, use his own method.

Kill while reloading

If you are reloading and have enemies in front of you, do a quick kill on them while you reload.

Regenerate health

While you are in slaughter mode your health will regenerate slowly.

Scared or disgusted enemies

If you get close enough (just slightly further than the Quick Kill/Grab point) an enemy will sometimes (especially in the earlier levels) back off, wave his hands as if to say "don't shoot" then say similar to "It-- it's you!!!!"; giving you time to shoot him. Also, sometimes by performing a quick kill near another enemy, sometimes they will put a hand over their mouth as though they are about to vomit, and say something similar to "I think I'm gonna be sick!" or "Oh my God!" followed by a vomiting sound. This also gives you some extra time to shoot the enemy. Note: This does not work on all Yakuza gang members.

Larry and Tom

In the Crackhouse level, in the dark living room with the two big windows just before you see Damage for the first time, there will be a door behind the couch. Do not approach it until you have killed everyone in the room. Also, make sure you do not go through the doorway to the kitchen Shoot the men in there from a distance. Once they are all dead, walk up to the door behind the couch but do not open it. Stand outside and listen carefully. You will hear Larry and Tom from the beginning of the level talking about the Punisher. The dialogue is as follows.

Tom: "You see the look on the Punisher's face, Larry?"
Larry: "Man, he looked pissed."
Tom: "He always looks pissed like he bit into a shit burger."
Larry: "Hahaha! Hey, that reminds me, I need to take a dump."
Tom: "Save some for the Punisher, in case he's hungry!".

When you go inside, Tom will say "He's the one you want, not me!" then Larry will take Tom hostage. You can then kill them both in one hit with the shotgun if aimed correctly. The names Larry and Tom could also possibly be a reference to Tom and Jerry if reversed.


You can use interrogations on enemies to help reveal secret rooms, flashbacks, locations where you can find weaponry, and other information. If the enemy's voice echoes, you have unlocked a flashback. To interrogate an enemy, run up to him and press [Grab]. Then press [Grab] two times to perform an interrogation from punch, face smash, choke, gun tension. For a general interrogation gun tension must be used with small firearms like the .45 pistols and submachine guns. Special Interrogations must be found by grabbing a human shield and taking him to a white skull zone. You can always practice general interrogation or special ones. If interrogation is too difficult, try the following tips.

  • Always weaken your enemies to stress them easier, but make sure they have plenty of life. The bar at the top is their health status.
  • Try not to kill them. Its an interrogation because style points will be lost if you get too aggressive.
  • If you see enemies with a white skull above their head, it indicates you need that person. He may have information on how to unlock an armory.
  • The orange bar will keep getting smaller as you progress throughout the harder levels, making it a more challenging interrogation.
  • Turn on the subtitles to read what they say once interrogated. To do this, go to "Options" on the apartment menu and choose "Closed Caption".
  • The bar at the bottom is their stress level status. Get them in the orange zone at the numbers should count down from three seconds. If it reaches zero, you have broken the criminal.

For quicker interrogations, do not use a lot of pressure on the punishment bar. This also may work for challenge mode for the crackhouse where you have to perform six different kinds of interrogations within three minutes. Just get to the orange and use a little amount of stress on Frank's victim.

Easy style points

If you get hit once by your enemies, your style points will be on your score, and it would not be good enough for a massive score. Always take your time. Do not rush into every room because there is no time limit. If you are having difficulty shooting them, try aiming for precise headshots to kill them instantly. Use interrogations first then do the quick kill on them. Watch your back and keep an eye on enemy numbers. Be aware of where they are going to attack from and defeat multiple enemies without getting hit. This is the easiest way to achieve style points.

Try the Golden Skulls special kills. White Skulls are special interrogation zones. If a mission's medal score seems to difficult for you on the stats screen, replay the level for another attempt. Use fine aim mode for head shots. Mix up the violence in this game to achieve style points. Head shots is the best strategy to take down heavily armored opponents.

Shields are not a good idea use to score style points. The easiest way to score bonus points is to mix up the violence to score points. Do not do the same moves. Use different ones every time. You must do this without getting hit once by the enemy. Do not rush into every room. Try to pick them off with head shots quickly. Watch out for enemies that attack from behind. You can use the camera to peek around corners.

To score style points, do not get hit by enemy. Use the following tips to score style points without getting hit to get a high score.

  • If the score was not high enough to get concept art, bronze, silver, or gold medals, go to the statistics screen. There will be three skulls of bronze, silver, and gold. The number of style points you must earn is next to the color. Replay the levels and keep practicing until you get the score needed to access the cheats and unlockables.
  • If you mix it all up, you can get to higher score totals. You can use interrogations mixed with quick kills, special interrogations and special kills, knockout kills and interrogations, and melee weapon kills. You should get a higher total.
  • If you grab an enemy, interrogate him and spare him. Then, use him as a human shield and shoot enemies to not get hit. You can get a good score.
  • After interrogating an enemy, try getting him to a position near an explosive barrel. Shoot it at close range. It will take your enemy out, and you will get a huge points increase.
  • You must get five successful kills or interrogations to get higher score totals. Try to remove all enemies before attempting an interrogation, as they always shoot on sight

To achieve a high score, grab a human shield and use him. Shoot some enemies and try not to get hit. The longer you go without getting hit, the higher your points get. However, if you somehow get hit your points are rounded up and you must start again with not getting hit.

To score high points you must interrogate every person you see, and use a different interrogation to each person. For example, for one person do the face smash, on the next individual do punch, next try gun tension, then do choke in that order. If you see a special interrogation, use it. That will definitely result in some style points. After you interrogate the person, throw him onto the ground (look directly below you and throw him there to not lose a lot of health). However, make sure he has O.K. health. Then, quickly kill him. If the target has low health, quickly kill him while in shield mode. Try not to get shot so that your style points get large.

It can be difficult to attain style points for upgrades. This strategy can be an easy way to get them, but patience and focus are required. In the Gnucci Estate level, during the Bushwhacker Boss battle, drain Bushwhacker's health until he says "If I go down, I'm taking you with me." Let him run upstairs. There are two doors on the right side of the room, and out of them enemies will slowly spilling out indefinitely. Kill any remaining enemies here so they cannot take potshots at you, and stand in front of a door next to one of the pillars for cover. When an enemy runs out of the room, run up to him, quick kill him, then run back to the spot behind the pillar. Your points will keep rising and so will your multiplier as long as you do not allow the enemy to run too far away and shoot you. This takes some time, and if an enemy gets away he can shoot at you and destroy your multiplier. You must remain patient and focused. If you need health, use Slaughter mode. Note: The Kill Recovery upgrade is also very helpful here. It costs 400,000 points, but is worth it.


Interrogate enemies normally. If their words echoes, this indicates that you have unlocked a flashback. Replay the levels to unlock more of them.

Captain American and Sunfire reference

In the Takagi Building, after you interrogate a member of the Eternal Sun he runs into the bathroom to distract Yasuke. He then asks Yasuke who would win in a fight between Captain America and Captain Japan. Yasuke says that there is no Captain Japan, that his name is Sunfire, and that Sunfire would probably win. Captain America is from the Captain America/Avengers comics and Sunfire is from the X-Men comics.

Daredevil references

When in Lucky's bar, two men will be talking. One asks "Who do you think would win in a fight between Daredevil and Sonny Corleone?" The other one will say, "You idiot. Daredevil's a comic book character." Daredevil comics were made by the same company that made The Punisher comics. The irony is that later Punisher's lawyer is Matt Murdoch (the real life identity of Daredevil). Also, later two Yakuza will be talking about Daredevil talking on one hundred of their men hopped up on some drugs.

After the battle with Bullseye, Frank's blind lawyer Matt Murdock (Daredevil's alter ego.) comes in and Frank fires him.

Half-Life reference

At the beginning of the Stark Towers level when the Yakuza start their attack, the scientists working behind the glass talk about an interdimensional portal, and one refers to the other as Doctor Freeman. Gordon Freeman is the main character in the popular Half-Life game series by Valve Software.

Hulk reference

Go to any laptop during game play and look directly at the screen. The figure of the Hulk will appear, flexing.

Iron Man reference

When the chopper first starts shooting at you, Iron Man flies in to give you a quick heads up. He then flies around the corner of the building.

Sesame Street reference

If you choose to side with the Mafia at the slaughterhouse, when you get to a certain point you will hear two men. One will say "Damn they killed Ernie!" The other will say, "First Bert, now Ernie. We'll get those bastards." Bert and Ernie are the names of Sesame Street characters.

South Park reference

In Stark Towers after the first or second checkpoint, you will see a Japanese worker standing by a golden Special Kill icon. If you kill him with the Special Kill, he will get electrocuted. Then, when Yakuza henchman burst into the room, you can hear one of them say, "Kenji?". Then when he sees Kenji he screams, "Oh my God! They killed Kenji!". In South Park when the character Kenny dies, Stan says, "Oh my God! They killed Kenny!"

Spider-Man reference

During the intermission sequence immediately after the Crackhouse level, look closely at the license plate of the car that tries to hit Frank. Notice that it reads "ASM129". The Punisher first made his appearance in "Amazing Spider Man issue #129".

The Thing reference

When you get to Grand Nixon Island, immediately after you successfully cross to the other side on the gondola there will be an intermission sequence. It features Frank's friend from S.H.E.I.L.D., Nick Fury, spotting General Kreigkopf going to arm the nuke. When Fury goes past a pillar, The Russian is standing there and shouts, "It's clobberin' time!", and then clubs Fury across the back of the neck. The Thing from the Fantastic Four uses this catchphrase in battle. Then The Russian talks about him using it and how much of a hero The Thing is in Russia.

Comic book reference

In the Funeral Home level, one of the Gnucci's tells you that you can get in a room by tilting the statue in the bedroom. The statue is that of a polar bear. This is a tribute to Garth Ennis' "Welcome Back, Frank" comic, because Ma Gnucci is mauled by a polar bear in the zoo after Frank punches it in the face.

Programming reference

In Fisk Industries, when you interrogate the man to ask how to stop the turrets, he tells you the access code is "217". That is the area code for Champaign, IL, where the game was developed.

Writer reference

The first guard you encounter in Ryker's will be held up by a prisoner. The prisoner refers to him by the name "Dixon". He is named after Chuck Dixon, a writer for the Punisher comics, Daredevil comics, and Marvel Knights comics.


Strategy guides from GameFAQs

Trainer: +2 demo version by Sketch

Trainer: +8 v1.0 by PiZZA

Trainer: +11 by Hoodlum