The Punisher (PC)
Create a new profile with V PIRATE as a case-sensitive
name, including the space. All missions, challenge modes, punishment
modes, armory, war journal stuff, comic covers, concept art, flashbacks,
movies, skins and cheats will be unlocked. Note: Style points
will not be awarded while this code is enabled.
Select the "Extras" option at the main menu. Select the "Cheats" option, then "Unlock Skin". Type one of the following codes to activate the corresponding cheat function.
Get a gold medal rank on the indicated level to unlock the corresponding cheat in an apartment sub-menu. Note: You cannot progress in the game if any cheats are enabled.
- Crazy Deaths: Lucky's Bar
- Gun Splitters: Crack House
- Unlimited Ammo: Pier 74 Revisited
- Invulnerability: All levels
- No Reloads: Stark Towers
- One Shot Kills: Ryker's Island
- Unlimited Slaughter: Takagi Building
Get at least a bronze medal rank on each level.
Successfully complete challenge and punishment modes to unlock all comic covers.
Successfully complete the indicated level to unlock the corresponding weapon.
- .40 caliber submachine gun: Gnucci Estate
- .45 caliber machine pistol : Chop Shop
- .50 caliber semi-automatic pistol: Igor Baltiysky
- 5.56mm machine pistol : Grey's Funeral Home
- 5.56mm assault rifle: Central Zoo
- 5.7mm submachine gun: Fisk Industries
- 7.62mm assault rifle: Pier 74
- Anti-tank weapon: Pier 74 Revisted
- Auto shotgun: Takagi Building
- Battle rifle: Stark Towers
- Flame thrower: Igor Baltiysky
- Grenade launcher: Pier 74
- Hand cannon: Gnucci Estate
- Machine gun: Grey's Funeral Home
- Revolver: Lucky's Bar
- Sniper rifle: Grand Nixon Island
Full weapon ammunition pick-ups
Complete the game without purchasing any upgrades in
the apartment menu. When you now pick up weapons, you will get
a full clip every time. Note: If you purchase upgrades it will
no longer work.
When in Kingpin's office, throw grenades at him. Do
not try to shoot him unless you aim for the head; bullets do not
hurt him. Just keep throwing grenades until he dies.
In the Fisks Industries level, you must fight someone called Bullseye.
Bullseye is a hired bodyguard for the Kingpin. He is called that
because he is always 100% when using weapons, even with a firearm.
You cannot hit him on the body. He wears advanced armor that cannot
be penetrated. His only weakness is his head. Just shoot him there.
Do not stand there for more grenades to appear to throw or for
use with the assault rifle's grenade launcher. Once Bullseye is
defeated in stage 1, he will run to the elevator and disappear.
In stage 2, you should be in a room with a nail gun interrogation
and a lot of boarded up beams. Stage 2 will commence once he says
"Hey Frank, about time you got here". Use the same strategy
as before. Always aim for his head. Once his life is reduced to
a certain point, you can move on. Eventually you should finally
encounter him in Kingpin's office. Do the same thing here. Once
he has no remaining energy, you have defeated him.
To defeat Bushwacker you must do two things. First,
aim for his head and fire. Eventually, his glasses will fall off.
Once, his glasses are off it is a free for all as long as you
have some flashbangs. If you do not have flashbangs, then just
kill some henchmen and they will drop some. Begin launching flashbangs
near Bushwacker and he will get disoriented. When he starts moving
around like he is drunk, start shooting him. He will begin to
fire his weapon, but most of the time he is inaccurate. He eventually
will die after enough damage is taken.
Defeating the chopper at Stark Towers
When you reach this part of the level, you may be compelled
to take the sniper rifle to your left. You can if desired, but
it is not required. If you want to get out quick, run to the middle
rock near the edge (where the chopper is flying). You will find
an anti-tank launcher (rocket launcher) and what may be an unlimited
ammo cache. Try to aim for the man with the rocket launcher in
the chopper (usually on the right). After you hit him, keep firing
missiles at the chopper. Make sure that you strafe (or at least
keep moving), as there are snipers in almost all directions around
Jigsaw is quite possibly the easiest fight in the game
(if played smart). First, take out Jigsaw's jet pack. Simply walk
over to a cargo crate. Make sure that you can see Jigsaw, but
he cannot see or hit you. If you wait, Jigsaw will come to you.
When he gets close enough, run under him. Then, just shoot his
backpack and stay under Jigsaw. After a little cat and mouse,
an intermission sequence will play. Jigsaw is now on foot. Jigsaw's
way of defense are ten fast blasts and a large plasma ball. You
will need to run in between boxes to throw him off your path.
Run around until you see a guard, then finish him quick. The guard
will drop a RAM explosive. These are used by walking up to a wall
and pressing [Secondary Fire] once (while RAM is selected).
The charge is now armed and ready for detonation. Get Jigsaw's
attention by letting him see you. He will run after you. When
he gets near the RAM, press your [Secondary Fire] again
(maintain safe distance) and an explosion will blow off a piece
of Jigsaw's armor. Repeat this procedure until Jigsaw falls to
When you are fighting Jigsaw, get under him when he is in the
air and shoot his jetpack. When he turns around, get behind him
and shoot him again. Plant mines on the ground and detonate them
when he walks by to finish him.
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Defeating the Russian on the island
When you get off of the gondola, take a right into
the shed. Do not go to the launch pad yet. Get the ammunition
for the sniper rifle. Leave the shed and make a right to the steps
to the missile launch pad. Walk up the steps and the Russian will
say "We have to stop meeting like this, Big Boy!". He
will stay on the catwalk above, throwing flaming barrels at you.
Shooting him is useless. Watch the Russian through your more precise
aiming (it is easier this way). When he lifts a barrel, he will
walk a little way, lift it above his head, and it will catch fire.
Shoot the barrel while it is on fire before he throws it at you.
It will explode in his face. After two or three explosions, guards
will begin to appear from the right and left sides of the map.
Take them out if they give you a problem, however try to focus
on the Russian. After the Russian's life gets half-way down, an
intermission sequence featuring him catching ablaze will play.
He will then jump down and chase after you. Get him to chase you
into the piles of barrels scattered in the corners of the map.
There is one barrel in each pile that will light (usually the
brightest one). Get the Russian to walk into the barrel and it
will ignite. Then, shoot the barrel to blow it up on the Russian.
Be careful not to get too close or you will sustain damage. After
about four to five explosions, he will be defeated. Note: If the
Russian runs into a guard, the guard will also catch fire.
There is a good gun with rapid fire that can be used
to easily defeat Bushwacker, Bobby Gnucci, and Eddie Gnucci. The
M60 machine gun can take down these three guardians and they will
fall very easily to your punishment. It will not penetrate Jigsaw's
armor, but it might work on his jetpack. Then, use the proximity
mines on him to defeat him.
Defeating armored opponents
Shoot them in the head with any gun to kill them. The
battle rifle and assault rifle with a scope are the best weapons
to use. This will help you take down the white and black commandos
that are part of the Yakuza gang.
Central Zoo: The arch
Frank says that he must avoid the arch, otherwise he
will get crushed. However, the same goes for the enemy. Do not
kill all of them. Once you get all the other Gnuccis except for
him, you should hear an explosion later. That the thug has actually
been tricked by The Punisher.
Fisk Industries: Challenge mode
For this Challenge mode to be completed, you must kill
39 of Fisk's men, not including Bullseye, without reloading or
picking up another weapon. After fighting Bullseye and after he
jumps down to the next level, point your weapon upwards towards
on a hole in the ceiling and shoot at the boxes. The boxes will
fall down and a hidden guard will appear. He will not make himself
known unless this is done. If you made it to the end of the Challenge
and notice that only one guard is missing, this is where he will
Grey's Funeral Home
When you reach the funeral home level, do not jump
up and just shoot everyone. If you get out of the casket and do
a quick kill on everyone in the room, you will earn a lot more
points. You should keep one of them alive to use as a human shield.
None of them have guns in that room.
Pier 74: Tank battle
Be quick about it -- tanks cannot take damage from
weapons that use bullets. Look to your right to see a grenade
launcher next to a box. Pick it up and stand behind the crates.
Fire 40mm grenades on the tank. Its health is at the top. Try
not to stand in the open when you fight it under the hard difficulty
setting. It will take a lot of damage. You must be extremely fast
to destroy it if you want to keep the gold medal. You will score
at least 5,000 points if you manage to destroy it.
Stark Towers: Easy points
At the end of the level, just before you destroy the
helicopter and after all the enemies on the ground are dead, stand
just outside the last door (when leaving the building stay to
the right, but turn back towards the door). An enemy keeps respawning,
and he comes out the same way every time. Grab him as soon as
he comes out and take him back inside to interrogate, then kill
him. Go back outside and wait to do it all over again. If done
correctly, the helicopter will not hit you, and you can really
rack up the point multiplier. Use all the different interrogations
you can and alternate quick kills with knock outs, to boost the
multiplier. You can get up to 450,000 points to spend on character
upgrades by doing this about one hour.
If you need more points for upgrading, replay the stark towers
level and take out the guard that appears every time from the
doorway. If you do not get hit by the chopper, then you can interrogate
and quickly kill him and repeat the process. He appears from the
door behind you where you came in. Another easy way is to beat
your original scores after completing all the levels.
Stark Towers: Helicopter battle
Pick up the anti-tank launcher and go back to where
the white guard keeps appearing all the time. By doing this, you
should not be in the line of the Yakuza snipers on top of the
platform, which is above you. Shoot the helicopter from there.
Aim for the men inside the chopper and keep using rockets on it.
The rocket man can only hit you if you are closer to him. He cannot
damage distant targets. This makes it difficult for the commandos
to target you. If you need ammunition, return to the unlimited
ammunition cache, However, you can get more ammunition for the
rocket launcher if it is low.
When you grab enemies with skulls over their heads,
you can get information from them. In order to do special kills,
you must walk over to a gold skull shining out of the ground with
the enemy. To do this, you must grab him and return to shield
position. Take him over to the gold skull. Then, use his own method.
Kill while reloading
If you are reloading and have enemies in front of you,
do a quick kill on them while you reload.
While you are in slaughter mode your health will regenerate
Scared or disgusted enemies
If you get close enough (just slightly further than the Quick Kill/Grab point) an enemy will sometimes (especially in the earlier levels) back off, wave his hands as if to say "don't shoot" then say similar to "It-- it's you!!!!"; giving you time to shoot him. Also, sometimes by performing a quick kill near another enemy, sometimes they will put a hand over their mouth as though they are about to vomit, and say something similar to "I think I'm gonna be sick!" or "Oh my God!" followed by a vomiting sound. This also gives you some extra time to shoot the enemy. Note: This does not work on all Yakuza gang members.
Larry and Tom
In the Crackhouse level, in the dark living room with the two big windows just before you see Damage for the first time, there will be a door behind the couch. Do not approach it until you have killed everyone in the room. Also, make sure you do not go through the doorway to the kitchen Shoot the men in there from a distance. Once they are all dead, walk up to the door behind the couch but do not open it. Stand outside and listen carefully. You will hear Larry and Tom from the beginning of the level talking about the Punisher. The dialogue is as follows.
- Tom: "You see the look on the Punisher's face, Larry?"
- Larry: "Man, he looked pissed."
- Tom: "He always looks pissed like he bit into a shit burger."
- Larry: "Hahaha! Hey, that reminds me, I need to take a dump."
- Tom: "Save some for the Punisher, in case he's hungry!".
When you go inside, Tom will say "He's the one you want, not me!" then Larry will take Tom hostage. You can then kill them both in one hit with the shotgun if aimed correctly. The names Larry and Tom could also possibly be a reference to Tom and Jerry if reversed.
You can use interrogations on enemies to help reveal
secret rooms, flashbacks, locations where you can find weaponry,
and other information. If the enemy's voice echoes, you have unlocked
a flashback. To interrogate an enemy, run up to him and press
[Grab]. Then press [Grab] two times to perform an
interrogation from punch, face smash, choke, gun tension. For
a general interrogation gun tension must be used with small firearms
like the .45 pistols and submachine guns. Special Interrogations
must be found by grabbing a human shield and taking him to a white
skull zone. You can always practice general interrogation or special
ones. If interrogation is too difficult, try the following tips.
- Always weaken your enemies to stress them easier, but make sure they have plenty of life. The bar at the top is their health status.
- Try not to kill them. Its an interrogation because style points will be lost if you get too aggressive.
- If you see enemies with a white skull above their head, it indicates you need that person. He may have information on how to unlock an armory.
- The orange bar will keep getting smaller as you progress throughout the harder levels, making it a more challenging interrogation.
- Turn on the subtitles to read what they say once interrogated. To do this, go to "Options" on the apartment menu and choose "Closed Caption".
- The bar at the bottom is their stress level status. Get them in the orange zone at the numbers should count down from three seconds. If it reaches zero, you have broken the criminal.
For quicker interrogations, do not use a lot of pressure on the
punishment bar. This also may work for challenge mode for the
crackhouse where you have to perform six different kinds of interrogations
within three minutes. Just get to the orange and use a little
amount of stress on Frank's victim.
Easy style points
If you get hit once by your enemies, your style points
will be on your score, and it would not be good enough for a massive
score. Always take your time. Do not rush into every room because
there is no time limit. If you are having difficulty shooting
them, try aiming for precise headshots to kill them instantly.
Use interrogations first then do the quick kill on them. Watch
your back and keep an eye on enemy numbers. Be aware of where
they are going to attack from and defeat multiple enemies without
getting hit. This is the easiest way to achieve style points.
Try the Golden Skulls special kills. White Skulls are special
interrogation zones. If a mission's medal score seems to difficult
for you on the stats screen, replay the level for another attempt.
Use fine aim mode for head shots. Mix up the violence in this
game to achieve style points. Head shots is the best strategy
to take down heavily armored opponents.
Shields are not a good idea use to score style points. The easiest
way to score bonus points is to mix up the violence to score points.
Do not do the same moves. Use different ones every time. You must
do this without getting hit once by the enemy. Do not rush into
every room. Try to pick them off with head shots quickly. Watch
out for enemies that attack from behind. You can use the camera
to peek around corners.
To score style points, do not get hit by enemy. Use the following
tips to score style points without getting hit to get a high score.
- If the score was not high enough to get concept art, bronze, silver, or gold medals, go to the statistics screen. There will be three skulls of bronze, silver, and gold. The number of style points you must earn is next to the color. Replay the levels and keep practicing until you get the score needed to access the cheats and unlockables.
- If you mix it all up, you can get to higher score totals. You can use interrogations mixed with quick kills, special interrogations and special kills, knockout kills and interrogations, and melee weapon kills. You should get a higher total.
- If you grab an enemy, interrogate him and spare him. Then, use him as a human shield and shoot enemies to not get hit. You can get a good score.
- After interrogating an enemy, try getting him to a position near an explosive barrel. Shoot it at close range. It will take your enemy out, and you will get a huge points increase.
- You must get five successful kills or interrogations to get higher score totals. Try to remove all enemies before attempting an interrogation, as they always shoot on sight
To achieve a high score, grab a human shield and use him. Shoot
some enemies and try not to get hit. The longer you go without
getting hit, the higher your points get. However, if you somehow
get hit your points are rounded up and you must start again with
not getting hit.
To score high points you must interrogate every person you see,
and use a different interrogation to each person. For example,
for one person do the face smash, on the next individual do punch,
next try gun tension, then do choke in that order. If you see
a special interrogation, use it. That will definitely result in
some style points. After you interrogate the person, throw him
onto the ground (look directly below you and throw him there to
not lose a lot of health). However, make sure he has O.K. health.
Then, quickly kill him. If the target has low health, quickly
kill him while in shield mode. Try not to get shot so that your
style points get large.
Interrogate enemies normally. If their words echoes,
this indicates that you have unlocked a flashback. Replay the
levels to unlock more of them.
Captain American and Sunfire reference
In the Takagi Building, after you interrogate a member
of the Eternal Sun he runs into the bathroom to distract Yasuke.
He then asks Yasuke who would win in a fight between Captain America
and Captain Japan. Yasuke says that there is no Captain Japan,
that his name is Sunfire, and that Sunfire would probably win.
Captain America is from the Captain America/Avengers comics and
Sunfire is from the X-Men comics.
When in Lucky's bar, two men will be talking. One asks
"Who do you think would win in a fight between Daredevil
and Sonny Corleone?" The other one will say, "You idiot.
Daredevil's a comic book character." Daredevil comics were
made by the same company that made The Punisher comics. The irony
is that later Punisher's lawyer is Matt Murdoch (the real life
identity of Daredevil). Also, later two Yakuza will be talking
about Daredevil talking on one hundred of their men hopped up
on some drugs.
After the battle with Bullseye, Frank's blind lawyer Matt Murdock
(Daredevil's alter ego.) comes in and Frank fires him.
At the beginning of the Stark Towers level when
the Yakuza start their attack, the scientists working behind the
glass talk about an interdimensional portal, and one refers to
the other as Doctor Freeman. Gordon Freeman is the main character
in the popular Half-Life game series by Valve Software.
Go to any laptop during game play and look directly
at the screen. The figure of the Hulk will appear, flexing.
Iron Man reference
When the chopper first starts shooting at you, Iron
Man flies in to give you a quick heads up. He then flies around
the corner of the building.
Sesame Street reference
If you choose to side with the Mafia at the slaughterhouse,
when you get to a certain point you will hear two men. One will
say "Damn they killed Ernie!" The other will say, "First
Bert, now Ernie. We'll get those bastards." Bert and Ernie
are the names of Sesame Street characters.
South Park reference
In Stark Towers after the first or second checkpoint,
you will see a Japanese worker standing by a golden Special Kill
icon. If you kill him with the Special Kill, he will get electrocuted.
Then, when Yakuza henchman burst into the room, you can hear one
of them say, "Kenji?". Then when he sees Kenji he screams,
"Oh my God! They killed Kenji!". In South Park when
the character Kenny dies, Stan says, "Oh my God! They killed
During the intermission sequence immediately after
the Crackhouse level, look closely at the license plate of the
car that tries to hit Frank. Notice that it reads "ASM129".
The Punisher first made his appearance in "Amazing Spider
Man issue #129".
The Thing reference
When you get to Grand Nixon Island, immediately after
you successfully cross to the other side on the gondola there
will be an intermission sequence. It features Frank's friend from
S.H.E.I.L.D., Nick Fury, spotting General Kreigkopf going to arm
the nuke. When Fury goes past a pillar, The Russian is standing
there and shouts, "It's clobberin' time!", and then
clubs Fury across the back of the neck. The Thing from the Fantastic
Four uses this catchphrase in battle. Then The Russian talks about
him using it and how much of a hero The Thing is in Russia.
Comic book reference
In the Funeral Home level, one of the Gnucci's tells
you that you can get in a room by tilting the statue in the bedroom.
The statue is that of a polar bear. This is a tribute to Garth
Ennis' "Welcome Back, Frank" comic, because Ma Gnucci
is mauled by a polar bear in the zoo after Frank punches it in
In Fisk Industries, when you interrogate the man to
ask how to stop the turrets, he tells you the access code is "217".
That is the area code for Champaign, IL, where the game was developed.
The first guard you encounter in Ryker's will be held
up by a prisoner. The prisoner refers to him by the name "Dixon".
He is named after Chuck Dixon, a writer for the Punisher comics,
Daredevil comics, and Marvel Knights comics.
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