The Sims 3 (PC)
Press [Ctrl] + [Shift] + C to display the console window. Enter one of the following case-insensitive codes to activate the corresponding cheat function. Note: On Vista you may need to press [Ctrl] + [Windows] + [Shift] + C to display the console window.
|+50,000 Simoleons while on the lot||motherlode|
|+1,000 Simoleons while on the lot||kaching|
|Toggle objects can be placed anywhere in Buy and Build modes4||moveObjects <on or off>|
|Return Sims to safe and neutral state at home||resetSim <first name> <last name>|
|Reset lifetime happiness of all Sims in active household||resetlifetimehappiness|
| Force terrain adjustments regardless|
of objects, Sims, and other structures
|constrainFloorElevation <true or false>|
|Objects will not snap to slots while holding [Alt]||disableSnappingToSlotsOnAlt <on or off>|
|Objects fade when camera gets close to them||fadeObjects <on or off>|
|Delete any object||Delete object|
|Show talk/thought balloons above Sim's head||hideHeadlineEffects <on or off>|
|Random joke in console||jokePlease|
|Slow motion visuals; 0 is normal, 8 is slowest||slowMotionViz <0-8>|
|Enable testing cheats1||testingCheatsenabled <true or false>|
|Unlock career outfits and service uniforms in Create-A-Sim2||unlockOutfits <on or off>|
|Ignore the cost when buying a lot in Town Edit mode||freerealestate|
|Full screen||fullscreen <on or off>|
|Toggle lot tooltips||displaylotpackagefilename <on or off>|
|Toggle "Llamas" warning icons3||enablellamas <on or off>|
|Toggle framerate display at top right||fps <on or off>|
|Display console commands||help|
1. This code allows additional cheat codes to be used and unlocks various testing options, as described below.
2. This code must be enabled before entering Create-A-Sim mode.
3. "Llamas" are the triangular warning signs that appears with some messages.
4. You can delete objects that normally cannot be removed (for example, Sims, mailbox, garbage can). You cannot get those objects back. Also,when the code is used on a Sim with the "good" trait they will have a halo appear on their head when you exit Buy/Build mode.
, , , and
- Enable the testingCheatsenabled true code, then enter one of the following codes at the console window to activate the corresponding cheat function.
|Makes toddler that grows to child become an NPC||ageuptonpc|
|Set Simoleon total for indicated family||familyfunds "<last name>" <number>|
|Toggle map tags||maptags <on or off>|
|Toggle all audio||playsounds <on or off>|
|Record video with specified size and quality>||recordvideo|
|Set game speed||speed <0 to 4>|
|Buy mode slot with debug objects||buydebug <on or off>|
- When the testingCheatsenabled true code is enabled, you can also hold [Shift] and click on the following objects to access new options.
- "Make All Happy"
- "Make Friends For Me"
- "Make Needs Static" or "Make Needs Dynamic "
- "Make Me Know Everyone"
- "Force Visitor"
- Various "Force NPC" options
- Various "Set Career" options
- Work place
- "Force Opportunity"
- "Force Event"
- "Force All Events"
- "Build/Buy on this lot" (requires v1.7)
- Any Sim
- "Trigger Age Transition"
- "Add To Active Household/Family"
- Active Sim
- "Trigger Age Transition"
- "Modify Traits for Active Sim"
- Non-household Sim
- "Add to Household"
- Any object
- "Object... Delete It" (requires v1.7)
- Moodlet Panel
- Remove a Moodlet from the Moodlet Panel. Note: If it is motive induced, the bar related to the negative Moodlet will be completely filled.
- When the testingcheatsenabled true code is enabled on the "Select Family" screen before loading a family, hold [Ctrl] and click just below the box in the lifetime happiness to add 500 to lifetime happiness. You can also drag the needs bars up or down as desired, and when viewing your Sims' relationships you can drag the bars on that screen either way.
- When the testingcheatsenabled true code is enabled, you can hold [Ctrl] and click a Moodlet in the Moodlet panel to remove it. Note: If it is motive-induced, the bar related to the negative Moodlet will be completely filled.
- When the testingcheatsenabled true code is enabled, you can hold [Ctrl] and drag the Mouse left or right to raise or lower your Sim's current motive as well as raise or lower relationships.
- To max out Moodlets and keep them that way, enable the testingcheatsenabled true code. Hold [Shift] and click your Sim's mailbox. Select "Make all happy", then click the mailbox again and select "Make needs static".
Instead of using a cheat code to toggle "aging on" and "aging off" like in The Sims 2, you can de-activate the age in "Options", then "Game Options". When you uncheck the box next to "Aging", your Sims will no longer become older. You can also slow aging down in this menu by setting the "Lifetime" bar. It can be set from 25 days to 960 days.
Changing your name
When you create a Sim and do not want to copy your Sim and start over to give it a new name, or just start from scratch and go through the jobs and skill leveling again, use the following trick to change your name easily. Go to your map and find the City Hall. It should give you an option to change your name during the day time between 8:00 a.m. and 9:00 p.m. during the week (Monday through Friday).
To get new clothes, you must first have to buy a dresser from "Buy Options". Once there click "Plan Outfit". You can put a total of three different clothes for each type (formal, every day, athletic, etc.)
Start writing novels on your computer. Write fiction novels as they take the least amount of time. They will not bring you too much Simoleons. When you write, your skill will automatically advance. If your skill is high enough you will be able to write more novel types/genres. The most money can be made from "Romance Novels". You will get royalties for six weeks once you finish a book. With the "Writing" skill maxed out, you can make about 40,000 Simoleons every week, which is more than the 34,800 Simoleons you can get by purchasing all neighborhood businesses, and takes less time to achieve. In three game weeks you should have a very high speed writing, 9 or 10 novels as best sellers and 100,000 Simoleons.
iycbay fphmft hmgobafsme ndctacglu
No matter how many times you use an object, if you sell it in the same day you can get all your money back. If your Sim is poor and needs body points or something else, buy a body machine and keep selling it back to get a refund of all your money.
Duck Time moodlet
Buy the Ducksworth of Bathington and place it in your bathtub. When a Sim uses takes a bath, they will get the Duck Time moodlet which results in a +15 boost for four hours.
Buy a guitar. Play it to learn how to play guitar. Keep playing until you reach 5/10 level, which gives you the ability to "Play For Tips". When you have that ability, go to the park with the guitar in your inventory. When you are in the park, click the guitar in your inventory and select "Play For Tips". People watching you will become your friends if you keep playing. The higher your guitar skill, the faster they will become friends with you.
Getting rid of dirty dishes
Drag an empty plate into a Sim's inventory then drag it to sell. You will not make any money, but if your Sim does not have a dish washer, it is fast and efficient.
Increase chance to have boy babies
Have a pregnant female Sim eat apples to increase the chance of having a boy.
Increase chance to have girl babies
Have a pregnant female Sim eat watermelons to increase the chance of having a boy..
Increase chance for multiple births
To have an increased chance of having twins or triplets, have one or both parents have the lifetime reward of Fertility Treatment.
Use the following trick to change your Sim's age (toddler, child, teen,etc.) quickly. Buy a birthday cake from the grocery store and place it somewhere on your lot. Click the cake and select "Have Birthday". Then, choose the Sim to be aged. This is a good method to get past the baby stage.
One person will die in your town each day. If this process is continued long enough, your town will soon be empty. Note: Elderly Sims will usually die first, yet death can occur frequently throughout Sims ages teen through elderly.
Ghosts in your house
Start by going to the graveyard. Once there, click all the tombstones. With any of them that say "Pick Up" or "Take", do so. Once you are sure you have all the tombstones you can get, return to your house. Place them outside somewhere in your backyard. You now have a 70% chance of a ghost or two, or even a whole party of ghosts visiting your house each night. To improve your chances, write in the epitaph "Here Lies <Sim's name>, The One Who Returns".
Go to Pleasant Rest Graveyard. Near the gate is a bush called "Death Flower Bush". Harvest the flower from it and keep it in your Sim's inventory. If you die, that Sim will give that flower to the Grim Reaper and be resurrected. Although the flower will not reappear there again, if your Sim has level 7 Gardening they can plant the Unknown Special Seeds found in the graveyard and some other places that have a chance to grown as a Death Flower. Note: Having the Green Thumb trait to revive the plant may help.
Learn four skills at once
PC Read "Easy Cooking, Gardening, or Fishing Skill" by Tony Ortale. Keep repeating Tony's steps until each skill channel has been viewed. The Sim will keep learning the three skills as he or she goes on about their daily life, and four when doing skill activities.
Building a basement
On a new lot, put down staircases to lower the terrain. Go to the bottom of the first one. Miss out one tile and put down another staircase. Repeat this once more and you should have three staircases. Delete the staircases. Use the "Level Terrain" tool to level the terrain from the lowest tile. Set it as big or small as desired. Using the "Straight Line Wall" tool, build walls around this hole so that there are walls pressed up against hills. Build the room above so that it covers the entire basement. Cover around the house with the "Foundation" tool; all the slopes should be covered up. Place one tile in the top floor then create a staircase leading down to the basement. Make two or more foundation blocks at the front of the house, and place a staircase leading up them.
Creating brilliant paintings or masterpieces
PC Create a stylized still life after it is unlocked. Choose "Genius" and make it in the largest possible frame. You will now have a much better chance of getting a brilliant painting or masterpiece.
Electronic Arts game references
- Have the video game system and have your Sims play it. Zoom in on the television to see that the games they are playing are various Electronic Arts titles.
- Have a Sim reach the top painting level to have the ability to create masterpieces. One of the paintings that can be created is that of a creature from Spore.
Put your own videos on the television
Use the following trick to watch your own videos on the Sim television. Place your video you want into the "/My Documents/EA Games/The Sims 2/Movies/Broadcast/<television station>" folder. Turn on the television in the game and you can watch it. The video must be in .AVI format, with a resolution no larger than 128x128 pixels, and frame rate not greater than 15 frames per second.
Put your own music on the radio
Place the desired .MP3 files in the "/MyDocuments/EAGames/TheSims2/Music/<radio station> folder. Start the game, go to "Options" menu, select "Music Settings", then choose radio station. Select which songs you want the radio to play.
Free bookcase skills
Buy a bookcase, then have your Sim begin to study. Interrupt the action so that the book is placed on the ground. Sell the bookcase. The book can now do everything the bookcase could have done for free.
Easy Cooking, Gardening, or Fishing skill
This trick requires a television with a cooking, gardening, or fishing channel and a video game system. Have a Sim sit down and watch television. Switch the television over to one of the previously mentioned channel so that the Sim can start earning his or her skill point. Then have a second Sim go over and start playing video games. You notice that although the television is displaying video games, the first Sim still has the skill meter above their head. Allow this Sim to sit there for as long as they please until they decide to do another activity of their own. After that, the skill meter should stay above their head until you start another Cooking, Gardening, or Fishing skill activity. As an added bonus, you can train two skill points at once. For example, work out and both the Athletic and Cooking skills will continue to rise.
Learn all guitar songs from books
Have your Sim reach Guitar skill level 5. Have a level 5 book in their inventory, click the guitar, then select "New Song" to learn it. After reaching Guitar skill level 6, do the same thing with a level 6 book. Repeat the process until the Sim reaches Guitar skill level 10 and they will know all songs that were taught.
There is a glitch in Create-A-Sim mode that allows to you to make very strange faces. Go to the face designing area. Select a face part such as the eyes and max out all the sliders one way or the other. Then go to a different face part and select one of the predesigned parts. Return to the eyes. The sliders will have reset to the middle, but the eyes will still look the same. This works for all of the face adjusting tabs. You can then continue to max out the size of the eyes and repeat. You can make eyes the size of dinner plates, very long cheekbones, huge noses, and more.
Have a Sim call for pizza. When the pizza delivery man arrives, do not accept the pizza! The delivery man will eventually leave the pizza on the front porch, and it will never get stale. You can stack as many pizzas there as you want. If your Sims get hungry, just tell them to get a pizza from the front porch.
In Build mode on any lot, try to create a wall on the tiles directly next to the sidewalk. The game will not allow this, and state that the location is out of bounds. If you try to build a wall diagonally in this area however, even though the game will state that the location is out of bounds, it will allow you to build it. The wall will be stuck here and the game will not let you delete it. The only way to remove it is to use the move_objects on code.
Strategy guides from GameFAQs