The Suffering (PC)
Hold [Shift] when you start the game to display the "Riot Engine Options" menu. This menu allows you change video settings such as the display mode, anti-aliasing, or which display device to use.
Playable introduction sequence
Successfully complete the game, then start another game to play a "bonus level", which is the original introduction sequence with "director's commentary". To hear the commentary, jump on the crow that lands in a corner.
Successfully complete the game after using the monster transformation as many times as possible.
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Successfully complete the game after following the evil choices when given the opportunity.
Torque's Family Archives
Successfully complete the game after following the good choices when given the opportunity.
Remain idle at the new game screen. The trailer for the game will eventually start playing.
Play the "Lighthouse" level and enter the caves. Kill all the monsters and keep all three prisoners alive. A fire will appear at the three cave pools in the main room. Throw an explosive into each fire pool and the earth will shake. Explore the far northwest cave (climb up area) again. Go through the broken wall to find the "Lead Designer's office" room. You can see Killjoy dancing on the lead developer's head, see "Top Secret" documents on the chopping block, Stan Winston's head in a box on the floor, and answer the phone to have Jimmy talk to you.
When you enable the "All items and weapons" code or two or more codes, you will constantly receive images from Dr. Killjoy's room, where he has all the ink blot pictures everywhere on the walls where the man that had his eyeball taken off. To stop this side-effect, simply load a saved game before you entered the codes.
Defeating Fire Ghosts
To kill the Fire Ghosts, first reduce them to an ash
pile. Then, shoot the pile of ash to finish them off. Otherwise
they will come back and gang up on you
Defeating the green smoke creature
First, turn off all four pipes leaking green gas in
the corners of the room. Then, shoot the rope tied on the wall,
near the far end of the room, to drop the box hanging from the
ceiling onto the vent that the green light is coming from. Then,
shoot the other rope tied to the wall near the railed door to
drop the covering to the vent. The last vent covering is in front
of boxes which will explode when you shoot them. After these vents
are blocked, drag the box over the vent nearest the dead inmate.
Next, wait for him to get in front of the fireplace and take the
from of a man. When he does this, turn the crack so that the gas
pushes him into the fireplace. Then, run over and shut the door.
Defeating Main Liners
In the shower area where countless Main Liners keep
appearing, turn the water off on all the showers and kill whatever
remains. They will stop coming.
In order to not get any health damage when a Main Liner jumps
on you and tries to stab you, press Health constantly.
The Main Liner will jump off Torque as usual, but no damage or
dizziness will occur.
Defeating enemies at the dock
In the docks, where you have to battle the "Insane" Torque, find the .50 cal machine and shoot him with it.
On the last level, you are isolated out on the docks and have
to fight the monster that is your alter-ego. Make sure you have
your shotgun (in the trailer in the preceding level). Immediately
as he appears, shoot him. Walk forward, to the right, and up the
ramp going to the fenced off piece of land. Run towards the fence
and to the left. Walk off the land where the fence ends. There
is a little shelf of land that you can stand on. On all difficulties
except "Impossible", you can stand on this shelf and
shoot the monster until he dies. It takes about sixteen shots
from the shotgun. You can then jump back on the land (this may
require several attempts) and deal with the hypo-monsters. The
best way to kill these is to shoot the ammunition boxes that are
spread around the level. You can also throw bombs in their vicinity
to kill them. If you are playing under the "Impossible"
difficulty setting, you can drop down to the shelf of land but
must move up a couple of yards or the monster will jump and you
will be thrown into the water. Once you are safe, he appears for
a few seconds then runs down to the main dock then jumps repeatedly.
Eventually, he comes back. You can shoot him with the shotgun
and throw cocktails at him until he dies. The big monster at the
end is relatively easy to kill. When coming from the fenced-off
land back to the dock, there is a fenced door to the right that
you can kick open. In three of the four places where the monster
appears, you can hide out and not be hurt. If you are energized
with the blue plasma, you can throw the plasma at him and avoid
being drawn close. When he attempts to shoot fire at you, jump
back to avoid being burned. There are boxes to hide behind if
he comes up on the side nearest to the fenced-off land. If one
of his whirling blue spirals hits you, just shoot at him in slow
motion as he tries to hit you until you are a safe distance way.
If you are a good person throughout the game, a man arrives in
a boat and you will jump aboard to get off the island. If you
are a bad person (i.e., shooting potential allies and everyone
else that you encounter), the ending changes. You will throw a
big box at the man who comes to rescue you (sinking his boat),
change into your alter-ego, then go back towards the prison to
apparently fight everybody who attacked you on the way. The alternate
beginning involves you being put into a prison cage and changing
into your alter ego (monster) after you have been provoked.
After getting through the Asylum, the Slayers will
start to reincarnate after being killed. The only way to keep
them down is to blow off their heads.
In the level where there is a C.O. with a machine gun, go upstairs and shoot the other C.O.'s coming down the stairs. When you get upstairs, there is a hole on the floor where you can shoot the C.O. with the machine gun downstairs.
To get the lighthouse gears to turn, throw a stick
of dynamite at the handle. After this is done, Torque will be
able to turn handle.
To explain why the gears will not turn, take a look at them. They
have Slayer knives jammed in them. The quick way is to throw an
explosive, but you can also shoot them out.
Go outside after receiving the messages from the Coast Guard.
Once you defeat the first group of Infernas, follow the officer/CO.
He will lead you to the generator. Once you turn on the generator,
go back to the lighthouse. You will be able to turn the gears.
The dynamite being thrown at the gears does not work.
Crossing the rock quarries
In the rock quarry, there is a fiery hole in the ground. Use the crane control to knock a big rock off a ledge. The rock will drop, block the fiery hole, and keep the Slayer from coming out. In the other rock quarry, after helping another inmate to cross, swing the crane towards you all the way to the left next to the platform across the way. You will have to jump onto the rock that is hanging from the crane. Get a running start and jump onto the rock. If you do not do a running start, you will not make it on top of the rock.
Passing through caves
When you get inside a cave system, leave flares in the path that you have been to. This will prevent you from coming down the same path again, wasting time and your flashlight battery. Watch out for blood spots on cave ceilings where the "decapitated chokers" appear.
Crossing the river
When you get to the point where Torque has to cross a river and the bridge is out, shoot the chock underneath the truck. The truck will roll onto the river bed. You can climb up the truck and get to other end of the bridge. In another scenario, a speeding prison bus will appear. Get out of the way and the bus will crash into the river bed.
Destroying Dr. Killjoy's movie projectors
In the Asylum level, the key is to destroy all of Dr. Killjoy's movie projectors. After destroying all the movie projectors, you will be able to open doors and eventually get out of the building. If you cannot destroy the projectors, find a way to block the projection. You will see these movie projectors towards the end of the game again. When you get into a room to battle Dr. Killjoy, destroy the projectors. There is one on the second floor that you cannot destroy. One will be in a crate hanging above. Find the rope end and cut it to destroy the projector. Turn the switch on next to the center table and stand underneath the contraption hanging above. Get zapped, then throw a fireball at the monster Torgue that is chained on the wall. The wall will explode, allowing you to exit the level.
To defeat Dr. Killjoy in the Asylum level, you must shoot all
the projectors, which can be done easily by standing on the surgical
table without harm to you, since Dr. Killjoy brings the Slayers
back to life anyway. There is one camera in a cage above; shoot
the rope holder on the wall to destroy the camera. Another difficult
one is on the second floor. It can be destroyed by shooting the
fuse box below it on the wall.
In the level where Torgue is in a big break room and a fire is blocking the door, turn the sprinkler on. Look for a drainage and block it with a soda machine. The water will then flow toward the fire and put it out. You will also use this same technique towards the end of the game, where the "fire ghost" blocks your way with fire.
Helping Clem off the island
Go inside the boat and go up the ramp. Look to your
right to see two barrels held up by a chain. Shoot the chain and
the barrels will drop. Then, throw a stick of dynamite or a Molotov
cocktail and the ship will catch on fire. This will stop the monsters
from coming onto the shore.
Getting Torque's last Insanity move easily
On your way to help the cop get to the Radio station,
their will be an endless amount of Slayers jumping out of the
trees. Keep killing them in Insanity mode until the experience
bar will not fill anymore. Stop the slayers from appearing, shine
the spotlight on the tree.
Filling Insanity meter
In the level where there is a group of shower areas, go to the left and just dodge the "syringe throwing" ghouls to get to the next door. You can stick around and shoot some of the ghouls to fill up you Insanity meter. Note: When running across the shower areas, do a "zigzag" pattern to avoid getting hit in the back. There will a fire blocking your way. Shoot the fire extinguisher to put out the fire.
When you see the monster Torque becomes, kill him.
If you cannot kill him, try using the Gonzo Gun.
Easy bad ending sequence
At the last section before you fight the final Boss,
enable the "All items and weapons except for Gonzo Gun"
code. After the confirmation message appears, you will be covered
in blood. Complete the game and you will unlock the bad ending
without having to play the entire game with the normal requirements.
More revolver ammunition
To get more ammunition for the revolver that you get
in the beginning, instead of waiting for that one person you find
to die from the electric chair, kill him with the sickle that
is found in the cell. The gun will have a lot more ammunition.
Quick revolver reload
Press Reload then do a dive. Your revolver will be reloaded in one second.
In Chapter 2 "Descending", in the basement, you will hear a child screaming behind a locked wooden door. Destroy the canisters near it to break the door open. Once inside, open the red metallic door then take a left and walk through an enclosed hall. During this time, find the opening up at the top of the wall. Note: Try first person view to find it easier. Continue your way down the hall and you will find a door blocked by a big metal crate. Push the crate back down the hole in the wall, then climb up to find a dead C.O. sitting on a chair and some items. Continue with the game as usual. Then, in Chapter 14 "Surfacing", you will return to prison, looking for Dr. Killjoy's diagnosis. You will eventually return to the hall where you pushed that crate in order to reach the chair with the dead C.O. Climb up again. This time you will find The Gonzo Gun. It has limited ammunition, but each shot takes down anything.
The Crucible reference
When Tork and Ernesto defeat the Inferna around
the stake, Ernesto refers to the story of little girls accusing
locals of witchcraft. As a result, they were burned alive for
practicing witchcraft. This is a reference to The Crucible
by Arthur Miller.
My Fair Lady/Pygmalion reference
In the basement of the asylum, Dr. Killjoy speaks
of "The Eliza to his Henry Higgins". This is a reference
to the movie My Fair Lady and the book counterpart, Pygmalion.
The Ring references
When you are in the abandoned World War II bunker,
you will encounter a desk with three phones. Two of them are are
green and the other is red. Pick up the red phone first and you
will hear the a girl's voice say "You will die in seven days".
In Chapter 15 (An Eye For An Eye Makes The World Blind), as you
come from a staircase with two small Slayers and one large Slayer,
you will find yourself in a small room with white walls and a
few dead COs on the walls. There will be a phone next to the door
you need to go through. Pick it up, and one of the Inferna Girls
(the small girls in the pink nightgowns) will say, "You will
die, in seven days."
The Shining reference
After you leave the Asylum where you do all the
tasks with Doctor Killjoy, you will be in an area which has what
appears to be a nine-step staircase. Walk up it and follow the
wall. Sou should run into an opening that has walls made of some
type of vegetation. You will hallucinate and see images of your
children. As you follow them, they will run down one way. While
continuing to follow them you will encounter a corpse that is
sitting up against the vegetation wall, with an axe laying beside
him. This is a reference to The Shining, where Jack Nicholson
is chasing his son through the labyrinth and dies against one
of the walls inside. Note: The Shining was also mentioned
in the game's bonus material.
Iron Maiden references
On many of the walls you will find "If there is
a God, then why has he let me die", which is an exact quote
from the song "Hallowed Be Thy Name" by Iron Maiden.
Also, on two walls near the beginning of the game, the words "This
is a world that has gone very wrong for me", which is also
from the same song ("In a world that has gone very wrong
for me"). This is difficult to read because its written in
There are two references to a song by the band Tool
called "Ticks and Leeches". Early in the game look closely
at one of the walls. You will see the words "Ticks &
Leeches" which references the song. This is not a coincidence,
as later in the game, about where the Noosemen appear, written
on the wall are the words "Suck Me Dry", which is a
phrase constantly repeated in the song. Also, the phrase "I
hope you choke" or "I hope you choke on this" can
be found written on a wall some time before the gun fight with
the guards and the man with the gun turret. This is also part
of that song.
Remain idle during game play and Torque will start
doing strange things, such as poking himself with a shiv or dropping
his family photo. He will does different things when you hold