More:Final Fantasy 8: Enemies
From GameWinners
Defeating X-ATM092 (The Spider Bot)
On Disc 1 during the Dollet mission, you will fight
Wedge, Biggs, and an Elvoret. After these battles you will have
thirty minutes to get to the beach to leave Dollet. Upon the withdrawal
of the Communications Tower, an X-ATM092 will drop from above,
starting a sudden battle. Using the GF Quezacotl with Boost should
put it down for you to run. Run down the path to discover that
it is still alive. Continue running away to the next screen then
run to the left without the "Spider" jumping on you.
On the next screen, notice that nothing is chasing you. Walk by
pressing Triangle across the broken path until the next
screen to avoid an encounter with the "Spider". Continue
to run to the bridge. When on the bridge, let the "Spider"
attack you. Using Thunder based attacks, make the "Spider"
fall to its knees. Do not run, even though the "Spider"
is down. Continue to attack it although it repairs itself. Repairing
itself only enables it to attack, and not gain HP. After many
falls you should notice that the "Spider" falls more
easily. Eventually (with three to ten minutes remaining depending
on strength), the "Spider" will explode, allowing you
to run to the vessel only having Galbadian soldiers to worry about.
Note: The "Spider" will give you a Power Wrist, 30 AP,
and a higher SeeD ranking. However it gives no experience points.
Defeating Bahamut
Note: You must have Ragnarok for this. Fly to the bottom
left corner. There will be a landing pad. Land on it. Walk in
and you will fight Bahamut. Note: Use this on strongest person
(usually Squall). Have fire attacks heal you. Have Drain as your
Attack, and Blizzara as your Status Attack. Have your strongest
characters with you.
Defeating Diablos
Early in the game, just before you get Zell and go
to the second exam after Ifrit, when playing only as Squall, go
to the training center. You will level up quickly. Defeating Diablos
later will be easy. The exam will also be easier.
Have all your party members draw Demi from him, stock it, then cast it on him on their next turn. Every time you do so, he will counter with Curaga thus curing them on each turn.
Defeating Edea
Use the following trick to defeat Edea in Disc 2 with
just one Limit Break. Equip Squall's Strength with 100 Thundaga.
Have GF Ifrits Str+40% and Str Bonus equipped to his abilities.
Get to about level 30. Then, cast Haste and Aura on Squall and
let him use his Limit Break. It should do around 1,100 damage
per hit, which is enough to kill Edea. Note: Also try to have
Squall's Cutting Trigger.
Defeating Ultimecia and Griever
Collect about 50 Auras, Squall's Lion Heart gunblade,
and Bahamut's card (obtained when Bahamut is defeated). Before
the battle use the card mod ability on the Bahamut card to get
100 Mega Elixers. When enter into the first of the four battles,
three characters are chosen at random -- your three main characters
will not always start out. When you start the battle, if any of
your three main characters are with you, just keep them alive
and let the others die and be taken into time compression. You
will eventually get all three of your main characters -- this
is when the battle starts. Start the battle by having one character
use Aura on Squall so he can get his Limit Break easily. Have
the third character use a Mega Elixer every turn and have Squall
use his Limit Break every turn. When Aura runs out, just cast
it again. Have the character who has Aura also use Doomtrain to
try to lower any of the Boss' defense. Keep this up and the four
battles will be over before you know it.
Selphie's limit break The End will work on every boss except Final
Altemisia. Put her in your party and have her limit break usable.
Keep switching magic until you can use The End and it will work
on all of them. Selphie must be at level 100.
Use Eden and Aura (all limit breaks are strong) for defeating
Omega Weapon. Use Aura on Selphie and then a Holy War. Have her
use her limit break and cast The End one or more times. Then once
you get it, use it. It will automatically kill any one.
When you are facing Ultimicia's true form, she will eventually
draw from her lower body. From then on, you may draw Apocalypse
from that body yourself. Just cast it and chip away about 7000
HP damage to her.
Prepare for the battle with Ultimicia by using your GF abilities
to your own advantage. Card mod Bahamut for 100 megalixers, which
heal your party and restore everything,. Have a healthy supply
of Aura and Meltdown. It helps to have many of revive items. This
is the last battle, so you can un-junction GFs so only one person
has it -- they are only useful in her first form. Whenever they
even get hit about medium damage, 1000 to 4000 HP, use a Megalixer.
It helps to have a few good Heros. If you do not, you still have
a chance if you have a Gilgamesh card (refines to 10 Holy Wars
which gives your entire party invincibility for a long time).
You cannot lose unless something goes terribly wrong, such as
if she casts Hell's Judgment followed by Great Attractor.
You need the Gilgamesh card. Card Mod it for 10 Holy Wars. Having
Squall at level100, Zell at level 100, and Selphie at level 100
is recommended. Make sure each member has 100 Auras and 10 Triples,
as well as all the limits and Ultimate Weapons. Fight her and
use the basic strategy for her first form. For Griever and her
other forms, use the following strategy. First, use Squall and
cast Triple on Selphia. For the second step, with Selphia cast
Aura on all your of characters. For the third step, with Zell
use a Holy War. Do it in that order. Every time your Aura and
Holy War end, repeat the second and third steps.
Since the party is selected by the CPU during the last battle against Ultimecia, it is necessary to divide the GF to every character to make sure they survive. Of course, they must have the best magic junctioned to keep their status high. Therefore 600 Ultimas and other best magic are to be drawn. There is no way to make sure all the character have all the status junctioned. Less Junctioning Ability Medicine is required if the GF are divided correctly. The following is such a recommendation.
- Character 1: Diablos, Doomtrain, Cactuar
- Character 2: Quezacolt, Eden, Cerberus
- Character 3: Brothers, Siren
- Character 4: Shiva, Pandemona, Tonberry
- Character 5: Carbuncle, Alexander, Bahamut
- Character 6: Ifrit, Leviathan
Using the above division, less medicine can be used to make sure
every character has most of the junctioning abilities. Buy the
"Scrolls" to make them learn the remaining abilities.
"Spd-J Scroll" can be obtained from 2 Hundred Needles,
each modified by 100 Cactus Thorn, then modify the 2 Hundred Needles
to 2 Spd-Up. Then use the 2 Spd-Up to modify into a Spd-J Scroll.
When fighting Ultimecia make sure you get all of your abilities.
Get limit breaks first. Have Selphie, Zell, and Squall in your
party with their ultimate weapons and strength over 200. Have
Zell and Squall attack first, then let Selphie heal with Full-Cure.
Note: You have to be close to level 100.
To kill Ultimecia's fourth form instantly, make sure that Rinoa
knows Angelo Cannon. Use Squall's Lion Heart after using Irvine's
Armor Shot, then use Rinoa's Angelo Cannon. When it is Rinoa's
turn again, use Angel Wing and Ultimecia will die instantly. Note:
This only works on the fourth form.
Use the following trick to win the final battle with no Heroes
or Holy War. Make sure that you have already modified the Bahamat
card for 100 Megaelixers. Make good use of the GFs; assign them
evenly throughout your players. Make sure every one of them has
both Elem-Atk/Def and ST-Atk/Def. You also must make sure that
you junction very good magic to all the players. Keep in mind
that Ultemecia chooses who should go first, and it would be bad
if she picked all your weak characters. Junction 100 Meltdown
to Vit, 100 Meteor or Ultima to Str, and the rest is up to you.
Just make sure they are at the highest that they can be. If you
are lucky enough that she selects Qusitis, Zell and Irvine, follow
this technique. The first Ultimecia's form is very fast, but does
not really do much of damaging attacks. Cast Aura on Quistis,
and then cast her Blue Magic Mighty Guard. Then, continue to cast
Aura on all the other characters. If your Vitality was really
high, her damaging attacks will practically be harmless, especially
if you junctioned good magic to Elm and St-Def, like Holy and
Esuna. When all your characters are at their Limit, keep casting
Duel from Zell, Gaulting Gun from Quistis, and some Fast Ammo
from Irvine. Also, keep your ammo at 100, just in case. She and
Griever will be easy. Continue what you did on her, then do it
on him. When they fuse together, they have bad attacks. Use Mega
Elixir on all your characters. Keep casting Aura, with your Limits.
Do not use Fast Ammo with Irvine. Use Demolition Ammo, as it does
9,999 damage with every hit. It is very slow, but if you are fast
enough, you can fit in eight shots for 80,000 damage. Two Limits
from Irvine and they are dead. Ultimecia will now pull her true
form on you. She has a great attack that drops you to 1 HP. Use
some Mega Elixir and keep shooting at her with Demolition ammo.
She will be defeated in no time.
Defeating Mobile Type 8
When fighting Mobile Type 8 in Lunatic Pandora, use
GF Diablos to get a 9999 HP hit on the machine's body.
You need Squall, Zell, and one other person in your party. Cast
Aura on Zell or wait until Zell is in critical condition. Then
use Zell's Meteor Strike limit break on Mobile Type 8. It will
do 9,999 damage the first time. The second and third time Zell
does this, it will not do as much damage, but it will still do
about 4,000 to 5,000. Keep repeating this and the battle should
be easy. Also, if Zell dies during the battle, cast Life on him.
This way, Zell will still be in critical condition and you can
continue using Meteor Strike.
Defeating Red Giant in Ultimecia's castle
Gain Diablos and increase his level to at least 49.While
in battle, summon Diablos. It will deliver 9,999 points of damage
and he will say "Diablos! Defeat is imminent!". Summoning
Diablos three or four times should end the battle.
Defeating Sphinxaur/Sphinxara
This is the easiest of Ultimecia's servants, and should
be your first target. You can see Sphinxaur from just inside the
front door. It resides at the top of the stairs in the Front Foyer.
Ascend the stairs and approach Sphinxaur to enter combat. At this
point you should only be able to use the attack command. This
boss has low HP, is slow, and has attacks that are weaker then
you might expect. It can summon creatures to assist it, but they
are typically weak, such as Jelleyes. Additionally, this Boss
likes to use Ice magic, so you may want to junction Blizzaga to
each party member's Elem-Def.
Defeating Scorpion at first Mako reactor
To defeat this scorpion-like Boss, have Cloud use nothing
but Ice magic and his Braver limit break. Have Barret use his
normal attack until he gets his Big Shot limit break. Note: If
Cloud dies during this fight, you will most likely lose.
Defeating Adel
You only need the GF Cactuar and his Kamikaze ability.
Note: Do the same thing to the sorceresses.
When battling Adel, do not use any offensive GFs because they
will harm Rinoa. The game will end if you kill her. Whenever Adel
drains Rinoa's HP, feed Rinoa some kind of healing spell (Cure,
Curaga, etc.). At the start of the fight, cast Regen on Rinoa,
then cast Protect and summon Cerbus on the entire party. However,
do not cast Shell on Rinoa, since it will make the Cure spells
less effective. Adel has an attack called Energy Bomber that zeros
in on a single party member. Be ready to heal the person that
was hit with a Curaga or Full-Life if killed. Hit Adel with Flare
in triple and it will do massive damage. Also be ready to heal
your party after Adel casts Ultima and Meteor. Keep up the heat
and you should win. Be sure to use GFs that know Boost.
Have Zell, Squall, and one other member in your group. Have Zell
use magic, squall fight, and the other person Draw spells. Start
by casting Regen on Rinoa, followed by a Meltdown aimed at Adel.
If you have Auto-Haste, junction it to Zell. After meltdown, have
Zell cast Aura on Squall to enable him to use his limit break.
if you have the Lion Heart, keep using it until you get Blasting
Zone and Lion Heart. Make sure that you always target Adel. Also
make sure everyone has their best weapons. Have the third person
in your group Draw as many spells from Adel as you can hold or
until you kill her. Adel takes Rinoa's HP, so give her a Curaga,
but do not cast Shell on her. Squall and Zell should be at or
close to level 100, and Rinoa should be at level 70 or higher.
For the character using Draw, junction Auto-Potion to them and
it will not matter what level they are at (Quistis and her Save
The Queen weapon is recommended).
At the beginning of the battle she will cast Meteor and do massive
damage to your entire party. Have someone summon Cerberus to cast
Double and Triple on your party. Have your weakest character heal,
while the other two attack or cast Triple Meltdown on Adel. After
healing your party, cast Shell on Riona. When Adel sucks energy
from Riona it will not be a threat. Do not cast spells such as
Meteor or Ultima because they will also hit Riona. Also, dnot
cast Holy on her as it will heal Adel. Summoning in this battle
will not help because the risk of also hitting Riona. Instead,
use physical attacks. When Squall gets his Limit, use it. It does
massive damage (hope for Blasting Zone). Although it will do 9999
damage on both Adel and Riona, the game only cares that you killed
Adel
Note: A party consisting of Irvine, Zell, and Squall is preferred.
Have at least 40 AP ammo for Irvine (at level 65) and someone
with at least 20 Auras and 10 Regen. Cast Aura on Irvine. You
have an automatic aiming ability with him. Choose Adel under the
attack menu and use the AP ammunition. If you do not any, then
choose the Pulse ammunition. Then, cast Regen on everybody (including
Rinoa) . Repeat this pattern until she has been defeated.
The following items are requires for this trick: at least 15 Auras,
Cerberus, 50 Curagas, 10 Meltdowns, and 1 Holy War. Make sure
you have all of your magic junctioned to defenee, and one person
with Item Junction. When you first start the battle, have someone
with the Draw command draw from Rinoa. Cast Regen on her and use
Holy War. Then, have whoever has Cerberus summon him and whoever
has Meltdown cast it on Adel. Next, have the person with the Auras
cast it on the two people that do not have the Curagas. Keep repeating
the following: Special with the two people with Aura on them and
the person with the Curagas should have Triple on them; and keep
casting Curaga on your party.
Have Squall, Irvine, and someone who knows Recover. Try to have
your characters at full strength and maximum HP. Have Squall cast
Aura on Irvine. Then, attack her a few times with Squall. When
Irvine can use his Limit Break, use the Fire Shot. Then, heal
Rinoa's health. Keep doing this until she has been defeated.
slfoloh
When you have to save Rinoa on Disc 4 when she is auctioned by
Adel, use a Meltdown on Adel to reduce her physical defense to
zero. Then, use Irvine's Limit Break with at least four Pulse
Shots for five Hyper Shots. Adel should then go down easy.
Defeating Omega Weapon
Have Irvine, Squall, and either Rinoa or Zell in your
party. Before battle, card mod the Gilgamesh card and get Holy
Wars. Have Death junctioned to everyone's Status Defense and make
sure they have at 9999 HP. Junction the Auto-haste ability to
someone. First, have Zell/Rinoa cast Triple on Irvine. Wait until
Omega does his Meteor spell, then quickly do a Triple Curaga for
everyone. Soon afterwards, Omega Weapon will use a special attack
that does 9998 damage to everyone, which will put everyone in
your party at 1 HP. Use the Holy War. Use limit breaks with each
person except for Rinoa. Rinoa should summon Eden repeatedly,
unless she has only the Wishing Star limit break. Watch the person
with Auto-haste very carefully. He will be the first person who
comes out of Holy War, and serves as an early warning. Use another
Holy War when one wears out.
Use Tifa's The End. If you hit the slots just right, it will show
Omega Weapon sitting in a field of pretty flowers. He does not
look like a threat anymore.
Defeating Ultima Weapon
Remember to draw 100 Ultima from Ultima Weapon when
fighting him. Also, Mug him to get the Three Stars.
Get Squall's strength to be 255 (junction 100 Ultima magic), speed
above 100 (junction 100 Triple magic), and he must have the Lionheart.
The HP of your party should be 9999. Have Alexander's Revive (optional)
and Leviathan's Recovery equipped. At the start of the battle,
have Quistis cast Meltdown on Ultima Weapon. Have the other character
cast Aura on Squall. Use Squall's Renzokuken and if you trigger
exactly (press R1 immediately as you see Trigger) doing
his Lion Heart, you will finish the battle in three turns.
Junction 100 Meteor to your Mag, 100 Meltdown to your Vit, 100
Triple to your Str. Junction Str+60%, Mag+60% and Vit+60% ability.
Junction 100 Pain to Squall's Luck. This should make the Str of
each character to rise above 230. Have Squall's weapon modified
to Lionheart. You should have no problem fighting Ultima Weapon
if If your level is low. Cast Doomtrain and use Aura for each
character at the at the beginning of the battle. Use your Limit
Breaks as soon as possible. If Squall's Lionheart is activated,
one time is enough to kill him.
Get Squall's final weapon, Lion Heart. Place all your strongest
members in your party. For example, Squall, Selphie and Zell.
On Selphie's battle abilities, have Attack, Draw, G.F., and Item.
On Zell, have Attack, Magic, G.F., and Item. On Squall, have Mug,
G.F., Magic, and Draw. In your item inventory, have Mega Phoenix,
Hero, and Aura Stone. In your magic inventory have Auras. Junction
100 Ultima magic to your attack. At the start of the battle have
Squall steal three Stars. Then, have Selphie draw Eden, the best
G.F. Have Zell put Hero on Squall to make him invincible. Hold
Squal'ls attack by press Circle. Then, have Selphie put
Aura or Aura Stone on Squall. Cast Melt Down on Ultimate Weapon
so it does not have any vitality. Keep on doing Renzokuken on
Ultimate Weapon and it will hit about 8000 or 9000 each time if
done correctly. If you do Lion Heart twice on it, it will be defeated.
Do not bother reviving Zell or Selphie if they die in the process,
because you will still get any experience and your G.F.s still
get AP. After the battle you have the strongest G.F. in the game,
and 100 Ultima Stones.
Have Squall, Quistis, and Zell at level 35 or more and 9999 HP.
Give Zell the Revive ability and make sure he has Initiative junctioned
to his ability and at least 1 Meltdown. Give Quistis the Kamikaze
and Item abilty. Draw Eden before doing anything else. Make sure
Squall has the Auto-Haste ability junctioned. When the battle
begins Zell, will have his turn first. Cast Meltdown on Ultima
Weapon. Next, let Ultima Weapon knock Squall's HP low enough to
trigger his Limit Break. As soon as you are able to, let Squall
use his Limit Break. This will give you time for Quistis to use
a Hero on Squall. Then, cast Bahamut on Ultima Weapon. This should
given enough time for Zell and Quistis to recharge. Switch characters
until you get to Quistis and use the Kamikaze ability. Finally,
hit Ultima Weapon with Squall's Limit Break one more time and
the battle will be over.
Remember to use the Move/Find ability to find the final save point
beside Ultima weapon. Have Selphie in your party and at least
one Hero. When Selphie is ready to use her Limit Break, use a
Hero on her to make her invincible. Keep looking through her list
of Limit Breaks until you find a spell called "The End".
Cast this to defeat Ultima weapon. Do not forget to draw Eden
from it first.
Use Squall, Zell, and Rinoa. Have Squall at least at level 61,
Zell at least level 55, and Rinoa at least level 45. Have Squall
equipped with Draw, Item, Revive, Str+40 and 60 (which brings
his strength to a total of 255), Spd+40, and Initiative. Make
sure his Str is 255 (Triple x100), and his Spd is 100+ (Haste
x100). Also have his elemental defense absorbing by 50%. To do
this, make sure you have 60+ Ultimas, 100 Full-Lifes, 100 Shells,
and 100 Lifes. Have Zell equipped with Draw, Item, Recover, Vit+40,
Spd+20, and Alert (optional). Make sure his HP is over 6,000 and
Vit over 100. Have Rinoa equipped with Item, Draw, Darkside, HP+
80, Counter, and Vit +40. Make sure her HP is over 6,000 (with
HP+80, it should bump it up to 9,999), and Vit is 100+. Have Squall's
Flame Saber. The Lionheart is not required. Before the fight,
make sure that Squall is in the yellow. When the battle starts,
have Squall do Renzozuken immediately. If Ultima Weapon kills
Squall, have Rinoa use a Phoenix Down on him. Then, have Zell
draw Eden. Have Squall do another Renzozuken, followed by Rinoa
skipping her turn, and Zell using Restore on himself if needed.
If Ultima Weapon uses Quake, Squall will be healed over 1,000
HP. On Squall's turn, use the Renzozuken again and Ultima Weapon
should be defeated.
Reach Ultima Weapon without any encounters
After defeating Bahamut and talking to everyone in
the Ragnarok, go back in and go down the vine. Make sure to have
Enc None equipped. Use 4 units to go down to the next level. Examine
the computer on the next floor, and use 2 units of power to open
the hatch. Proceed down. The next screen will have two doors,
controlled by two computers. Examine the computer on the left
(just under the stairs) to use 4 units to enter the steam room
to the left. Check the machinery in the steam room to replenish
your supply by 7 (do not miss the Esuna DP located here). Go back
out and use 1 unit on each of the next three levels, and 4 units
to open the door to the Deep Sea Deposit (do not let Zell try
to fix it). Follow the path all the way to the bottom, use Siren's
Move-Find to see the Triple and Ultima draw points on the way
down, as well as the Save point at the very bottom just before
the fight. Use the remaining 10 units to resume the excavation
and initiate the battle with Ultima Weapon.
Defeating Blue Dragons
Go to the Islands Closest To Hell (north of Dollet)
and find a Blue Dragon. Draw Death from the Dragon and keep casting
it on the Dragon until it is defeated. Alternately, use Stop magic
on it and draw 100 Deaths. Then, put it on everyone's Status Attack
to kill the Dragon quicker. This will result in a lot of experience,
Dragon Fangs, and Fury Fragments.
Defeating the Ruby Dragon
First, use Cerebrus then draw some Meteors from him
with someone who has got magic (Rinoa or Selphie suggested). Then,
cast it with your own magic (which will do more damage). Then,
use Diablos or Demi which will do 9999 damage. Repeat this until
it is defeated. To defeat Ruby Dragon when you are Laguna, cast
Cerburus and draw a few Firas to stock up. Use Diablos and Shiva
and repeat.
When fighting the Ruby Dragon, Demi is very good at first. It
does 9999 damage, then goes down slowly.
Defeating Tonberrys
- Use Diablos to do 9999 HP damage on Tonberrys. Use Dark Messenger three times.
- Note: This can be done easily as soon as Balamb Garden is mobile. This trick requires 100 Demi, Str-J, Ammo-RF, Str+20%, and Str+40%. Junction Ifrit to Irvine and make sure Ifrit knows the above abilities. Give Irvine the Str abilities and junction 100 Demi to his attack. Then, using Ammo-RF, refine Chef's Knives into 20 AP ammo each. If you have Card Mod, Tonberry/Tonberry King cards refine into these. If not, you will get plenty of them. Leave Irvine's health in the yellow when you have the AP ammo and fire away. Two to three shots will take down a Tonberry, and is much faster than using Diablos. Also, five to seven shots will take down Tonberry King.
Defeating T-Rexaur
Use Blind or Junction 100 Blind to Status Attack, Zombie
or 100 Zombie to Status Attack, and Life. This combo is very effective.
Defeating the fake President
When you are about to fight the fake President on the
train, after a few shots it will seem like he is dying. Beams
will shoot up from the ground, and a big zombie will appear. Instead
of fighting it, use a Phoenix Down on it. Not fighting the impostor
and using the Phoenix Down will result in you getting no experience,
gil, or AP. The only thing that you will get is something called
Zombie Powder.
Defeating Cactaur
Junction 100 Water to Squall's weapon and to everyone
else, Junction Spd +20%, Spd+40%, etc.
deborahjbraus.
Defeating Behemoth
Behemoths can be found in Ultima Weapon's cave (Warship
Island) in a room with a structure similar to a fountain and a
Magic Stone on the north-east corner. If you have a character
with a junction Status attack, get 100 Pain magic and simply attack
him to cause all three status ailments in a row. Sometimes you
need to attack him more than twice, but it is worth it. Poison
will deal out a lot of damage, Blind makes his physical attack
useless, and Silence prevent his Bad Habit to cast Meteor each
time you attack. Next, if he is at low levels, level up him with
Tonberyy's Level Up ability and store as much Meteor and Flare
as needed. If you are lucky and have Bahamut's Rare Items ability,
you may get Sparkling Energy from him at the end of the battle.
Using Steal, you can get Barrier System.
Defeating Diablos
The moment Cid gives you the Magical Lamp, use it.
Laguna, Kiros and Ward are weaker than Squall, Zell and Selphie;
and Laguna's limit break is no match for Squall's. Make sure you
have stocked up on Blinds (100 of them recommended). Failing that,
stocked Doubles will aid you in more efficient curing for those
with low HP. If Squall or Zell are low on HP, let them unleash
at least one Limit Break before deciding to cure. The amount of
Demis to be drawn will be considerably low. Wait for a characters
HP to be lowered before using the Demi on Diablos, as the Curaga
is put to better use this way. When choosing offensive magic aside
from Demi, opt for Double Blizzards.
Defeating Elnoyle
To fight Elnoyle easily without running about, just
go to Esthar and find the man who is about to commit suicide.
He is located approximately five screens from the Esthar Presidential
Palace. Talk to the man, he will laugh and reveal that he is not
a man, but an Elnoyle. After defeating him, walk off the screen
and return and he will be there again.
slfoloh
During Disc 4, take the Ragnarok and press Select until
the large map appears. Select Esther/Airstation as your destination.
Once you get there, press X when you are above a circular
platform. You will find yourself in Esther again. Go down when
your characters are mobile again. When you reach a fork in the
road, go down and keep heading in that direction until you encounter
across one of those mobile platforms that take you to other places.
You should see flashing arrows on the ground above the platform.
Go in that direction. You are now in the area of Elnoyle. Go down
the steps, and there should be a brownish-colored freak on the
edge of the walkway. He will laugh at you once you talk to him
then you will immediately enter a battle. This trick is useful
for getting the Energy Crystals for Irvine's Pulse Ammo, or refining
them into the forbidden magic called "Ultima". This
magic can raise your stats to the fullest if you have 100 of them.
Once you defeat Elnoyle, go to your right. When you leave that
area, go back. The same freak should be there. You can repeat
as many times as desired. For better results, if you have the
Bahamut GF, junction the "Rare Item" party ability to
get two or three Energy Crystals. Note: Do not Mug Elnoyle or
you will not get the Energy Crystals.
Defeating Gerogero
Have Item ability for at least one character. After
defeating the Fake President (preferably through Single or Double
Thunders), he will fall to the floor. From him will emerge his
possessor, Gerogero. Immediately use a Phoenix Down on Gerogero
to kill him. Note: To achieve this effect with other enemies,
first cast Zombie. Zombie makes the enemy "undead" and
is thus vulnerable to healing items and magic. Phoenix Down on
a character that is "Zombified" will kill it.
Defeating Molboro
Have your characters at least 150 strength (using G.F
ability Strength +60, junction Ultima or Meteor), over 7000 HP(junction
100 Regen or Life 2), and a high hit rate (junction 100 Triple
to the Hit Rate stat). Enter in a battle against Molboro. His
breath causes all status ailments and he has the Bad Habit to
do it at the start of the battle. When he uses it, wait for your
party to wake up (each character will probably be in Sleepel status).
The Death sentence will not begin until one of your character
wakes up. When your party wakes up, simply attack. The Berserk
status will make your time bar fill faster, and you will deal
much more damage (about 9999 HP every hit). Blind status does
not affect your character while Berserk cause of the high hit
rate. The high HP should protect you enough to survive the battle.
Because Molboro is slow, you should be able to finish him in about
six turns. If the Death Sentence is dangerously near 0 you can
always escape. Note: If you have Tonberry's Level Down you can
always use it quickly before he does his Bad Breath, but you will
gain less experience at the end of the battle. If you junction
100 Drain (get it by changing Vampire's Fang or draw by Dragon
Izolde) to your weapon you will heal your character while attacking.
To avoid Molboro's most dangerous spell, Bad Breath, have at least
one junction St-Def for each character and junction 100 Berserk
magic. Have Siren's Chiryou command (removes all status ailments)
equipped on one character. Enter the battle. The Molboro will
do Bad Breath as his first attack. You should catch all the status
ailments except Berserk. Heal the party with Chiryou as you can
still control your characters and keep attacking. Repeat this
each time he does his Bad Breath attack.
Before you face a Morbolo, junction Drain magic to your Status
attack (100 recommended) and try to raise your strength as high
as possible with Squall. As you enter battle, the Molboro will
probably use his special attack Bad Breath immediately, causing
almost every status to affect you. Wait until you are not confused
and asleep. Every time Squall hits the Morbolo, it will regain
some of your life. Soon, everyone but Squall will be dead until
Squall gets frozen. However, sometimes immediately after you are
frozen, the GF Phoenix will summon and do Rebirth Flame (even
without a Phoenix Pinion) and revive your other two members not
affected by Bad Breath. Then, use Soft/Remedy on Squall and use
Limit Breaks to finish off Morbolo.
Defeating Ruby Dragon
Use the following trick to defeat the Ruby Dragons
before Bahamut. Go the island in the lower left corner of the
map. You will find a flashing object. Walk to it when it is not
flashing or you will get into a fight (Anacondours, Blood Souls,
Bombs, Buels). When you reach the object, press X. A voice
will say "so you wish to challenge me?". You have only
one option and will get into a fight with a Ruby Dragon. First,
use Doomtrain to put it to sleep. Then use Diablos; he takes off
9999 HP each time. Use Leviathan also. It should take off 9999
HP or less, but only after Doomtrain. If the Ruby Dragon KOs a
GF before you put him to sleep, have the person with the KOed
GF use Demi. This will eventually defeat him. When you do, a voice
will ask if you "wish for mercy". If you are nearly
dead respond with "Yeah, there's nothing I can do."
You will get away. If you are okay, respond with "Never."
You will fight another Ruby Dragon, but this time you will be
attacked from behind. Repeat the process to defeat it. When you
win, you will be asked "Why do you wish to fight?" You
will have three options: "For the sake of protecting something",
"None of your business", and an invisible choice, which
is "It's in our nature". The first two will bring out
Ruby Dragons. The third will bring you inside the flashing object
and to Bahamut. Be careful of the Ruby Dragons' Breath attack
which will either kill you or nearly kill you. If you are lucky,
Odin will appear during the battle.
Defeating T-Rexaur at Training Center
At this point, although Quistis may specifically mention
Sleep as a useful Status spell, Blind works just as well and may
sometimes be more effective. As T-Rexaur cannot cast magic, Blind
renders him harmless.
Defeating Tri-Point
Junction 100x Thundaga to Elem Def-J to absorb Tri
Point's Mega Spark. Auto-Protect for all is the best way to cushion
the damage of Onrush, plus using Triple followed by Curaga if
needed.
UFO
When battling, you may sometimes encounter no enemies.
Wait for a few seconds, and eventually, a UFO will fly by, carrying
something. On the beach, is an Easter Island head, and in the
desert it is a pyramid. This happens very rarely, and you will
not get any Experience, AB or Items.

Email
Myspace
Facebook
Twitter
del.icio.us
digg
Yahoo
Google
Windows Live