Full pause screen: Press Start to pause game play, then press X
+ Y.
Hint: Mission 4: Releasing Hooper from
prison: Get one of your commandos into the prison. The prison
will explode, and your commander will still be standing there.
Take him to the northeast village and avoid the GHOST troops.
When you want to save Hooper from prison, take two Commandos,
one Tank, one Mobile Artillery, and two Bazookas. Send the rest
to the outpost by the right slope to get on top of the hill. Wait
until they start blowing it up. Then, take the remaining men you
held and go to the base. Blow up the prison with Commandos. There
will be no men or machine gun bunkers. Then, send him to the flag
at the northeast village. Do not worry -- there will be one or
two men, but Hooper is strong and will make it without fighting.
Information in this section was contributed by Joec00l555.
Hint: Attack faster: Build structures that make units (Barracks, V. Factories,
etc.), then have each of them to make units. For example, if you
made two Barracks and told one to make fifteen soldiers and the
other to make fifteen soldiers, both barracks will make them.
This works for both IPC and GHOST. This trick will allow you to
make soldiers and attack a lot faster.
Information in this section was contributed by Manuel Aguilar.