Switch characters during match: Use the following to switch between characters in the
middle of the game. For example if you choose Cable, Ryu, then
Ken, but later in the second stage you want Ryu to appear first
-- Hold L for the second character and R for the
third character at the versus screen.
Information in this section was contributed by lunas.
Change fighter order: Selecting your three fighters. Then, hold X
+ Y + L at the versus screen to change their order.
Information in this section was contributed by Elliot 'Multikillionaire' Parke.
Change team order: The order of your fighters will appear before a versus
match, with "1", "2", or "3". You
can select the first and second fighters of your team, and thus
change the entire team order. To select the first fighter, press
LP + LK for the character marked "1",
MP + MK for the character marked ''2'', or HP
+ HK for the character marked ''3''. Then, press the same
button combos to select the second fighter. Press Start
to continue.
Alternate costumes: Highlight a fighter, then press X, Y,
Z, A, B or C at the character selection
screen. Press X + Y + Z or L to select
a seventh color set or A + B + C or R
to select an eighth color set.
Evil Sakura and Zhangfei: Press Down, Down/Left, Left, Back,
LK. They will have the same moves plus extra. For example,
if you do Sakura's first special, instead of her doing her combo
she will do a special beam like Ryu.
Information in this section was contributed by CharlotteDanzell.
Dark/Evil Ryu: To play as Evil/Dark Ryu, unlock his alternate color
in the secret factor. Then at the character selection screen,
highlight Ryu and press R. This will toggle a different
costume. When you begin game play, he will look like Dark Hadou
Ryu (Evil Ryu).
Information in this section was contributed by Majin Zenlon.
Multiple character selection: Unlock every costume and character to chose multiple
people. For example, player one could chose three Charlie's and
the other player could also chose three Charlie's.
Information in this section was contributed by Nathan G.
Cheaper hidden fighters: Exit and enter the shop screen until the price of the
hidden fighters are lower.
Information in this section was contributed by Elliot 'Multikillionaire' Parke.
Defeating Abyss: Select Cable. For Abyss' first form, just block his
attacks and then press Y to shoot. Repeat this until he
dies. For his second form, distance yourself far as possible and
press Y to shoot. Repeat until he dies. For his third form,
just use Cables Hyper Viper. It takes off 90-95% of his life in
one blast and will be a 115-130 hit combo. Then, just hit him
once or twice with any attack to defeat him.
Information in this section was contributed by Elliot 'Multikillionaire' Parke.
To defeat Abyss in his second form, choose Cable. Keep shooting
Abyss with the pistol (Y) and keep shooting till you have
level 1 on the gauge. Execute Cable's Hyper Viper Combo. This
should kill him -- if not keep repeating this pattern. The works
if you are fast enough to kill him while he performs his short
range attacks.
Information in this section was contributed by moe campbell.
Choose Megaman, Cable, and Cyclops. Play under the easy or medium
difficulty setting. At Abyss, use Megaman then jump behind him
and shoot. During his second form, use Megaman and continue shooting
at him. You should have a level three power bar by now. At Abyss'
third form, wait. He always dives down before attacking. When
he reappears, do a Triple Hyper combo. If the game is set on very
easy and high damage, Abyss should die in one hit.
Information in this section was contributed by jeffrey chan.
Change clock in background: To change the time of the clock in the background of
the clock level, simply change the Dreamcast's system time.
Information in this section was contributed by Justin.
Continue attacking: Press Start immediately after winning the match
to move almost everywhere and have the ability to continue hitting
the defeated character.
Information in this section was contributed by ArmstrongBigP.
Hint: Akuma: Demon Rage: When at level 3, press LP(2), Right,
LK, HP. This is a technical move.
Information in this section was contributed by Martin Cardenas.
Hint: Cable: Defeating Son Son: Select Cable. When Son Son does her super into a big
monkey, quickly do Cable's Hyper Viper on her. It will do 50%
to 75% damage.
Information in this section was contributed by Gerardo Lares-Arroyo.
Hint: Cable: Taunt: Keep pressing Taunt when you are Cable. He will
practically keep spinning his pistol as long as he is not attacked.
Information in this section was contributed by Hamm899.
Hint: Dan: Super Taunt: Note: This takes one level of your HC Gauge. While
holding LK, perform two quarter circles Forward,
then press Start. It does no damage, but is funny to watch.
It is basically two and a quarter circles and the Taunt
button.
Information in this section was contributed by Simon Kaiklian.
Hint: Dan: Otoko-Michi: If you have at least three or more gauges, press HP,
LK, Back, LP, LP . He will then imitate
Akuma's Shungokusatsu. If successful, all your life will be depleted,
leaving you with a one hitter.
Information in this section was contributed by Jimmy Halberder.
Hint: Dhalsim: Control Yoga Flame: Choose Dhalsim and any other two characters. Get the
H.C. meter gauge higher then level 1, then do Dhalsim's Yoga Flame.
You can change direction of the flame by pressing Up or
Down.
Information in this section was contributed by Shadowmage1500.
Hint: Hayato: Profile: Hayato's plasma combo variations make him a strong
combo player, but most special moves lack quick recovery time
and leave him wide open for an opponent to counter. Hayato's sword
gives him decent reach, but only an above -average to expert player
should select him up for assist type -- use his expansion type.
Information in this section was contributed by Gamewiz490.
Hint: Hayato: Combos:
Thirteen-Hit Plasma -Sword Combo: Get your hyper gauge to level
one. Jump in deep, press LP, while still in the air press
LK,LP, LK, HP, Down, Down/Right,
HP, Down, Down/Right [LP,HP]
for seven hits.
Information in this section was contributed by Gamewiz490.
Dark Knight: Get your special bar up to three, then press LP,
HP, Back, LK, HK quickly. Do this
when no more than half a screen away from your opponent. This
special can take up to one half life alone.
Information in this section was contributed by Nic
Nuisance.
Hayato has three basic combo skills that can be used in the game.
No combo gauges will be used when the skills are used. Either
press Left, LP, LP, LP, LP;
or Left, LP, LP, LP, HK, LP,
LP; or Left, HP, LP, HP, HP,
HP.
Hint: Ryu: Shinku-Shoryu-ken: Play as Ryu on his recommended support type and get
up to three hyper combo gauges. Then, press Quarter Circle
Forward twice and R (or two Punch buttons).
Ryu should perform an extremely powerful electrical element Sho-Ryu-Ken,
cutting life down to about a quarter of health remaining under
the normal damage settings. Note: The range for this attack must
be very close up. It does not have as much forward momentum as
a normal Sho-Ryu-Ken, but goes twice as high. It is not wise to
use this move on its own. It is highly recommended that this move
be used in a combo or when you are positive it will make contact.
Information in this section was contributed by Gileum.
Hint: San San: One hit kill on Spider-Man:
Use San San's Eating special and have the damage on
high. Spider-Man can be defeated with one special.
Information in this section was contributed by DRL21086.
Hint: Tyrant: Blow him up: Send out the Tyrant. After he is done with his combo
and starts yelling, press the combo for her rocket launcher and
he will explode.
Information in this section was contributed by Tim Meder.
Hint: Wolverine: Longer Berserker Claw:
When playing as Wolverine and you are about to yse
Berserker Claw, execute it with HP and tap it repeatedly.
Note: The attack will not work every time you execute a Berserker
Claw in fight. After doing a Berserker Claw, wait awhile, then
do it again. It will not work two times in a row.
Information in this section was contributed by Batikan Manco.
Hint: Unlocking characters: Note: This trick requires two VMUs. If you want a player
(for example, Blackheart), but you do not have enough points,
use your other VMU then transfer him to your main VMU for someone
who is in the middle (cheaper) bracket. You will need to play
the game on both of these VMUs. This gives you more time for getting
every character.
Information in this section was contributed by Rashad BlackScott.
Hint: Over 80-hit combo: Select Cable, B.B.Hood, and War Machine. Use all their
specials at once and it may do 80 to 184 hits.
Information in this section was contributed by Jim Shopper.
Hint: Over 86-hit combo: Choose Tronne Bonne, Servbot, and Guile. Have level
a 3 meter and have Guile in play. Press L + R to
do a combo doing 86 to 160 hits.
Hint: Over 100-hit combo: You need four Hyper Combo gauges for this trick. Have
Strider, Iron Man and Spiral on your team, in that order. Have
Spiral with her ground type assist. Jump in with Strider, hitting
for two in the air, then go for his standing four as you call
in Spiral for her assist. She should come in and bust face long
enough for you to activate Oroborous. Run in and hit standing
LP, LK, LP, LK, then quickly keep
tapping LP so the Oroborous continues hitting. Then hit
for standing LP, LK, LP, LK and once
again rapidly tap LP. At this point your Oroborous should
be winding down to its last fifth of a bar. Call in the Team Hyper
combo. It is not 100% (sometimes Spiral's combo knocks it all
out, but opponents can almost never retaliate this team combo),
but if timed correctly you will always hit for at least 100 hits.
Also, if you get them into a corner, you can then low LP,
low HP to air combo them with Strider's midair Excalibur.
Information in this section was contributed by David Godby.
Hint: 110-hit combo: At the character selection screen, choose Cable, Gambit,
and B.B Hood. You will have to unlock B.B Hood and Gambit by buying
them in the Secret Factor. During arcade mode, get up to at least
to level 3 or higher. Do their Hyper Combo specials. This combo
will do at least 110 hits and a lot of damage. It works better
when you are close to your opponent.
Hint: 114-hit combo: Select Gambit, Iron Man, and War Machine, then get
a level 3 hyper combo gauge and do all their hyper combos (L
+ R). It should do a 114-hit combo. If not, try starting
the Hyper Combo with another person.
Information in this section was contributed by MajinKiller9031.
Hint: 115-hit combo: Select Cable, T. Bonne, and Chalsm (in that order),
then get the level gauge up to at least 3. Do a hyper combo and
it will unleash a powerful blow. Note: Try to keep the enemy on
the ground. Also, this will not work every time. It will happen
about half of the time.
Hint: 126-hit combo: Select War Machine, Iron Man, and B.B. Hood, then get
at least a level 3 gauge. Press L + R to do a hyper
combo and will unleash a powerful blast. Also, try to keep the
enemy on the ground. The combo should do at least 126 and sometimes
up to 140 hits.
Hint: 200-hit combo: Choose Cable, Iron Man, and B.B. Hood and get your
level 3 hyper combo (usually with punches in the air). Wait until
your opponent gets a striker out, then use the hyper combo. The
combo should do at least 150-220 hits.
Hint: 407-hit combo: This trick only works if you are using three Iron Men
and the opponents bust out a level 3 Hyper Combo and it misses;
and all three characters are in the same location. Have at least
three levels on your super combo. Get close and press LP(2)
then activate your level 3 super. This combo under these circumstances
will hit for a minimum of 405 hits, and more for larger characters.
Information in this section was contributed by David Godby.
Hint: 3 team hyper combo variations: When you select a person's support type, you also change
the type of hyper combo they use. For example, if you select Ryu's
recommended support type (projectile) and Akuma's reccommended
support type (anti-air) and Megaman's type (projectile), when
you use your 3 man hyper combo, Ryu will shoot his Shinku-Hadou-Ken,
Megaman will use his Hyper Megaman, but Akuma will use his Metsatsu-Tetsumaki-Sennpu-Ryu-Ken
(electrified hurricane kick). However if you change it to projectile
type, Ryu will do his Hadou Ken, Megaman will do his Hyper Megaman,
and Akuma will instead use his Metsatsu-Go-Hadou, thus making
an all projectile hyper combo. Experiment with each mode to see
which ones work best. A good way to get the most out of a projectile
hyper combo is to have Captain Commando with his recommended support
type. Because most beam attacks can easily be avoided by jumping,
Captain Commando's "Captain Sword" will cover the entire
playing field, effectively pushing your opponent down into your
beam attacks, even if blocking. By using this strategy you can
do as much damage as possible, even if the opponent dodges the
brunt of the attack.
Information in this section was contributed by Gileum.
Hint: Unlimited chain supers: Note: This trick only works in training mode. Set the
combo gauge to infinity in the training menu. Then, start a super
and start another one. This can be done an unlimited amount of
times. This works best with characters who have beam supers.
Information in this section was contributed by Balbory.
Hint: Easy special: When your special meter is at 3 or higher, press L
+ R to do any character's special.
Information in this section was contributed by nique323.
Hint: Easy perfects: Go to any mode and use the Gambit glitch by doing a
Snap-Back (Quarter Circle Forward + R), then a Cajun
Strike to the left about a second or two after the Snap-Back (hold
Up/Left + High Kick). timing is not that important.
This is best done in arcade mode as it is easy and you start with
a super gauge. To make it quicker, set the time to 30 seconds.
Information in this section was contributed by dzfam1.
Hint: Easy points: You can get ten points a minute if you go to training
mode, choose a character and opponent, then leave the game on
for about five hours. Note: Do not pause the game.
Plug in a second controller, go to options, change the time to
30 seconds, and turn up the damage. Go to versus mode, turn the
handicap down on controller two, and fight. You will get 100 points
for each match.
Information in this section was contributed by DJGraphik47.
Note: Two auto-fire controllers are required for this trick. Enter
the game options, lower the time to 30 seconds, and max out the
damage. Next, enter versus mode and lower player one's handicap
to zero and max out the player two's handicap. Set player one's
controller's auto-fire to A and player two's controller
to Y. Sit back and watch. You will get 100 points per match.
Exit after awhile and look at your points.
Information in this section was contributed by SilverDragonJA.
To get easy points in arcade mode, fight up to Abyss in any difficulty
on high damage. Your best difficulty setting is recommended. Once
at Abyss, intentionally die on purpose multiple times. Continue,
then die again. You will get 100 points every time a continue
is used. When you finally choose to defeat Abyss, you will also
get 50 points times the difficulty setting.
Information in this section was contributed by jeffrey chan.
Go to training mode and choose your players. When the match begins,
press Start and go to the training menu. Go down to "Dummy"
and press A. Then, scroll down to "CPU" and press
A. You will return to the character selection screen. Choose
your players and when the match starts press Start. Enter
the training menu, choose the training options, and change the
difficulty to the highest, H. C. Gauge to on, Delayed H. C. to
00, damage to the highest, speed to Turbo2, and attack data to
on. Return to the match and leave it running overnight. When you
are ready to resume, exit out of training. You will get 3,000
to 9,999 points, depending on how long the game was running on
its own.
Information in this section was contributed by Azsoccrboy.
Enter the options screen. Select "Game Option" and set
your difficulty bar high, choose the Turbo 2 speed, and have unlimited
time. Put the damage bar on high. Go to arcade mode and choose
any character with Cable (for example, War Machine, B.B. Hood,
and Cable). When you begin at the first stage, make sure Cable's
out first. Keep shooting with the pistol until your third opponent's
life bar is half full. At this time your level gauge should be
past 3. Use it at the correct moment and you will see more than
80 hit(s), plus the Perfect. You now have more than 300,000,000
points. Repeat this for the rest of the game .When you get to
Abyss, be sure not to have him defeat one of your characters.
Just keep shooting Cable's pistol until you get to his last form.
On his final form, when Abyss shows up again, make sure your level
gauge is at 3 or more to blast away.
Information in this section was contributed by ME10475.
Start an arcade mode game with the damage on very high. Have player
two interrupt your game. Defeat the second player. This should
take about eighteen seconds. Keep interrupting. Every time you
get interrupted and win, it is just as if you had the match for
that stage, and you will get that many points. For example, if
you get ten wins and quit, you should get about 2,500 points.
If you get ten wins and complete the game, you should get about
6,000 points. Continue this until you have as many points as desired.
Information in this section was contributed by Kyitsui77.
Choose Cable, War Machine, and Iron Man (in that order). When
your point bar gets to the maximum, press L + R
to make them use their combo. This combo defeats your opponent
in almost one move.
Information in this section was contributed by Rashad BlackScott.
Hint: Easy win: Go to the options screen, then change the difficulty
to "1" and change the damage meter to all the way up.
This works very well on the last stage.
Information in this section was contributed by Rashad BlackScott.
Hint: 90% damage: Choose Iron Man, War Machine, and Cable as your team,
and make sure you choose projectile as their ability. Charge your
super meter higher then 3, and press L + R (default
for partner A and B actions). The result should be all three of
your team members will use their projectile super move, which
will take care of the opposition provided they do not block. Note:
An advanced part of this trick is to wait until your opponent
uses his partner in battle, then use the attack. The result is
devastating.
Information in this section was contributed by jago94.
Choose Juggernaut, Hulk, and Colossus to fight. Get to level 3
or maximum. When you use the hyper combo for all three at once
(L + R), Juggernaut should push your opponent's
character to the corner. Then Colossus and The Hulk should come
down from the sky to finish the job. Sometimes this may fully
kill your opponent.
Information in this section was contributed by Tommy.
Hint: 95% damage: Depending on the damage level, the following trick
may also result in a one hit kill. If set on 3 or maximum, it
will result in a one hit kill. If set on 2, it will be a 95% damage
attack. Choose Spiral, Hayato, and Silver Samurai. Get to level
3 or more to use the hyper combo for all of them (L + R).
Have Spiral out first, then get 3 or maximum level. Yse the hyper
combo and they all should come out and do their moves. Hayato
should do the attack where he hits the ground and energy beams
appear. Spiral should do the attack where she changes into every
character and hits the opponent. Then, Silver Samurai should appear
and slash at the opponent.
Information in this section was contributed by Tommy.
Hint: One hit kill: Choose Juggernaut, Iron Man, and BB Hood (in that order).
Put them all on their recommended assist types. Get 3 Hyper Combo
bars and link them all together (L + R). It should
kill the opponent in one hit. This move was tested on Cable, a
medium damage taker.
Information in this section was contributed by bar3jjh.
Choose Juggernaut, Incredible Hulk, and Zangeif. When at level
3, let Juggernaut be your active character, get very close, and
press L + R to make them all do their hyper combos.
This will instantly kill your opponent's character. Note: This
attack best works when your opponent is in a corner.
Information in this section was contributed by Ryan.
Hint: Breaking the house in the clock tower
stage: In the clock tower stage, use Spider-Man's special
of flying kicks and punches when the opponent has low life so
when he dies he can break the house. Note: You have to make sure
that Spider-Man pushes him to the right.
Information in this section was contributed by 4747.
You can also break the house in the clock tower stage with Juggernaut
using his Juggernaut Punch. You must push your enemy to the right
when the enemy has little life remaining.
Information in this section was contributed by FJ Fries.
Hint: Defeating blocking opponents: Select Cable as your first character with Dr. Doom
with Anti-Air Assist as your partner. Keep using Cable's Pistol
and Dr. Doom's Assist move at the same time. Your opponent's life
gauge will decrease.
Information in this section was contributed by Gerardo Lares-Arroyo.
Hint: Unlockable characters: The unlockable characters in the game are Felicia,
Megaman, Captain Commando, Wolverine (metal claws), Shuma Gorath,
Thanos, Dan, War Machine, Ken, B.B. Hood, Silver Samurai, Sabretooth,
Charlie, Akuma, Gambit, Blackheart, Dhalsim, Jin, Juggernaut,
Spiral, M.Bison, Morrigan, Magento, Colossus, Cammy, Iron Man,
Servbot, Roll, Chun Li, Omega Red, Storm, and the Sentinel.
Information in this section was contributed by Jay Mistry.
Glitch: Misspelling: When you get in third place, at the top of the screen
when you enter your initials "3th" instead of "3rd"
will appear.
Information in this section was contributed by Steve V.
Glitch: Gambit: Sent up wall: Select Gambit and any other two characters. Enter a
match and keep fighting until you are sure that you have more
life than the opponent. Then, do a Snapback With Assist 2 (QCF
+ R) with Gambit. Then have Gambit do his Cajun Strike
towards the left wall (Hold Down then press Up/Left
+ HK. Gambit will go flying to the left wall and then go
straight up it. You cannot get Gambit down -- if you try to teleport
with Spiral she will get hurt.
Information in this section was contributed by MPRagnarok.
Glitch: Venom and B.B. Hood: Have player one select Venom, B.B. Hood, and a character
of their choice. Player two can be any character. Have player
one perform Venom's web super (QCF, PP). While the
opponent is still in the "web", cancel into B.B. Hood's
HCFKK super.
Information in this section was contributed by AriesTrance.