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Marvel vs. Capcom 2: New Age Of Heroes

Switch characters during match:
Use the following to switch between characters in the middle of the game. For example if you choose Cable, Ryu, then Ken, but later in the second stage you want Ryu to appear first -- Hold L for the second character and R for the third character at the versus screen.
Information in this section was contributed by lunas.

Change fighter order:
Selecting your three fighters. Then, hold X + Y + L at the versus screen to change their order.
Information in this section was contributed by Elliot 'Multikillionaire' Parke.

Change team order:
The order of your fighters will appear before a versus match, with "1", "2", or "3". You can select the first and second fighters of your team, and thus change the entire team order. To select the first fighter, press LP + LK for the character marked "1", MP + MK for the character marked ''2'', or HP + HK for the character marked ''3''. Then, press the same button combos to select the second fighter. Press Start to continue.

Alternate costumes:
Highlight a fighter, then press X, Y, Z, A, B or C at the character selection screen. Press X + Y + Z or L to select a seventh color set or A + B + C or R to select an eighth color set.

Evil Sakura and Zhangfei:
Press Down, Down/Left, Left, Back, LK. They will have the same moves plus extra. For example, if you do Sakura's first special, instead of her doing her combo she will do a special beam like Ryu.
Information in this section was contributed by CharlotteDanzell.

Dark/Evil Ryu:
To play as Evil/Dark Ryu, unlock his alternate color in the secret factor. Then at the character selection screen, highlight Ryu and press R. This will toggle a different costume. When you begin game play, he will look like Dark Hadou Ryu (Evil Ryu).
Information in this section was contributed by Majin Zenlon.

Multiple character selection:
Unlock every costume and character to chose multiple people. For example, player one could chose three Charlie's and the other player could also chose three Charlie's.
Information in this section was contributed by Nathan G.

Cheaper hidden fighters:
Exit and enter the shop screen until the price of the hidden fighters are lower.
Information in this section was contributed by Elliot 'Multikillionaire' Parke.

Defeating Abyss:
Select Cable. For Abyss' first form, just block his attacks and then press Y to shoot. Repeat this until he dies. For his second form, distance yourself far as possible and press Y to shoot. Repeat until he dies. For his third form, just use Cables Hyper Viper. It takes off 90-95% of his life in one blast and will be a 115-130 hit combo. Then, just hit him once or twice with any attack to defeat him.
Information in this section was contributed by Elliot 'Multikillionaire' Parke.

To defeat Abyss in his second form, choose Cable. Keep shooting Abyss with the pistol (Y) and keep shooting till you have level 1 on the gauge. Execute Cable's Hyper Viper Combo. This should kill him -- if not keep repeating this pattern. The works if you are fast enough to kill him while he performs his short range attacks.
Information in this section was contributed by moe campbell.

Choose Megaman, Cable, and Cyclops. Play under the easy or medium difficulty setting. At Abyss, use Megaman then jump behind him and shoot. During his second form, use Megaman and continue shooting at him. You should have a level three power bar by now. At Abyss' third form, wait. He always dives down before attacking. When he reappears, do a Triple Hyper combo. If the game is set on very easy and high damage, Abyss should die in one hit.
Information in this section was contributed by jeffrey chan.

Change clock in background:
To change the time of the clock in the background of the clock level, simply change the Dreamcast's system time.
Information in this section was contributed by Justin.

Continue attacking:
Press Start immediately after winning the match to move almost everywhere and have the ability to continue hitting the defeated character.
Information in this section was contributed by ArmstrongBigP.

Hint: Akuma: Demon Rage:
When at level 3, press LP(2), Right, LK, HP. This is a technical move.
Information in this section was contributed by Martin Cardenas.

Hint: Cable: Defeating Son Son:
Select Cable. When Son Son does her super into a big monkey, quickly do Cable's Hyper Viper on her. It will do 50% to 75% damage.
Information in this section was contributed by Gerardo Lares-Arroyo.

Hint: Cable: Taunt:
Keep pressing Taunt when you are Cable. He will practically keep spinning his pistol as long as he is not attacked.
Information in this section was contributed by Hamm899.

Hint: Dan: Super Taunt:
Note: This takes one level of your HC Gauge. While holding LK, perform two quarter circles Forward, then press Start. It does no damage, but is funny to watch. It is basically two and a quarter circles and the Taunt button.
Information in this section was contributed by Simon Kaiklian.

Hint: Dan: Otoko-Michi:
If you have at least three or more gauges, press HP, LK, Back, LP, LP . He will then imitate Akuma's Shungokusatsu. If successful, all your life will be depleted, leaving you with a one hitter.
Information in this section was contributed by Jimmy Halberder.

Hint: Dhalsim: Control Yoga Flame:
Choose Dhalsim and any other two characters. Get the H.C. meter gauge higher then level 1, then do Dhalsim's Yoga Flame. You can change direction of the flame by pressing Up or Down.
Information in this section was contributed by Shadowmage1500.

Hint: Hayato: Profile:
Hayato's plasma combo variations make him a strong combo player, but most special moves lack quick recovery time and leave him wide open for an opponent to counter. Hayato's sword gives him decent reach, but only an above -average to expert player should select him up for assist type -- use his expansion type.
Information in this section was contributed by Gamewiz490.

Hint: Hayato: Combos:

Thirteen-Hit Plasma -Sword Combo: Get your hyper gauge to level one. Jump in deep, press LP, while still in the air press LK,LP, LK, HP, Down, Down/Right, HP, Down, Down/Right [LP, HP] for seven hits.
Information in this section was contributed by Gamewiz490.
Dark Knight: Get your special bar up to three, then press LP, HP, Back, LK, HK quickly. Do this when no more than half a screen away from your opponent. This special can take up to one half life alone.
Information in this section was contributed by Nic Nuisance.
Hayato has three basic combo skills that can be used in the game. No combo gauges will be used when the skills are used. Either press Left, LP, LP, LP, LP; or Left, LP, LP, LP, HK, LP, LP; or Left, HP, LP, HP, HP, HP.

Hint: Ryu: Shinku-Shoryu-ken:
Play as Ryu on his recommended support type and get up to three hyper combo gauges. Then, press Quarter Circle Forward twice and R (or two Punch buttons). Ryu should perform an extremely powerful electrical element Sho-Ryu-Ken, cutting life down to about a quarter of health remaining under the normal damage settings. Note: The range for this attack must be very close up. It does not have as much forward momentum as a normal Sho-Ryu-Ken, but goes twice as high. It is not wise to use this move on its own. It is highly recommended that this move be used in a combo or when you are positive it will make contact.
Information in this section was contributed by Gileum.

Hint: San San: One hit kill on Spider-Man:
Use San San's Eating special and have the damage on high. Spider-Man can be defeated with one special.
Information in this section was contributed by DRL21086.

Hint: Tyrant: Blow him up:
Send out the Tyrant. After he is done with his combo and starts yelling, press the combo for her rocket launcher and he will explode.
Information in this section was contributed by Tim Meder.

Hint: Wolverine: Longer Berserker Claw:
When playing as Wolverine and you are about to yse Berserker Claw, execute it with HP and tap it repeatedly. Note: The attack will not work every time you execute a Berserker Claw in fight. After doing a Berserker Claw, wait awhile, then do it again. It will not work two times in a row.
Information in this section was contributed by Batikan Manco.

Hint: Unlocking characters:
Note: This trick requires two VMUs. If you want a player (for example, Blackheart), but you do not have enough points, use your other VMU then transfer him to your main VMU for someone who is in the middle (cheaper) bracket. You will need to play the game on both of these VMUs. This gives you more time for getting every character.
Information in this section was contributed by Rashad BlackScott.

Hint: Over 80-hit combo:
Select Cable, B.B.Hood, and War Machine. Use all their specials at once and it may do 80 to 184 hits.
Information in this section was contributed by Jim Shopper.

Hint: Over 86-hit combo:
Choose Tronne Bonne, Servbot, and Guile. Have level a 3 meter and have Guile in play. Press L + R to do a combo doing 86 to 160 hits.

Hint: Over 100-hit combo:
You need four Hyper Combo gauges for this trick. Have Strider, Iron Man and Spiral on your team, in that order. Have Spiral with her ground type assist. Jump in with Strider, hitting for two in the air, then go for his standing four as you call in Spiral for her assist. She should come in and bust face long enough for you to activate Oroborous. Run in and hit standing LP, LK, LP, LK, then quickly keep tapping LP so the Oroborous continues hitting. Then hit for standing LP, LK, LP, LK and once again rapidly tap LP. At this point your Oroborous should be winding down to its last fifth of a bar. Call in the Team Hyper combo. It is not 100% (sometimes Spiral's combo knocks it all out, but opponents can almost never retaliate this team combo), but if timed correctly you will always hit for at least 100 hits. Also, if you get them into a corner, you can then low LP, low HP to air combo them with Strider's midair Excalibur.
Information in this section was contributed by David Godby.

Hint: 110-hit combo:
At the character selection screen, choose Cable, Gambit, and B.B Hood. You will have to unlock B.B Hood and Gambit by buying them in the Secret Factor. During arcade mode, get up to at least to level 3 or higher. Do their Hyper Combo specials. This combo will do at least 110 hits and a lot of damage. It works better when you are close to your opponent.

Hint: 114-hit combo:
Select Gambit, Iron Man, and War Machine, then get a level 3 hyper combo gauge and do all their hyper combos (L + R). It should do a 114-hit combo. If not, try starting the Hyper Combo with another person.
Information in this section was contributed by MajinKiller9031.

Hint: 115-hit combo:
Select Cable, T. Bonne, and Chalsm (in that order), then get the level gauge up to at least 3. Do a hyper combo and it will unleash a powerful blow. Note: Try to keep the enemy on the ground. Also, this will not work every time. It will happen about half of the time.

Hint: 126-hit combo:
Select War Machine, Iron Man, and B.B. Hood, then get at least a level 3 gauge. Press L + R to do a hyper combo and will unleash a powerful blast. Also, try to keep the enemy on the ground. The combo should do at least 126 and sometimes up to 140 hits.

Hint: 200-hit combo:
Choose Cable, Iron Man, and B.B. Hood and get your level 3 hyper combo (usually with punches in the air). Wait until your opponent gets a striker out, then use the hyper combo. The combo should do at least 150-220 hits.

Hint: 407-hit combo:
This trick only works if you are using three Iron Men and the opponents bust out a level 3 Hyper Combo and it misses; and all three characters are in the same location. Have at least three levels on your super combo. Get close and press LP(2) then activate your level 3 super. This combo under these circumstances will hit for a minimum of 405 hits, and more for larger characters.
Information in this section was contributed by David Godby.

Hint: 3 team hyper combo variations:
When you select a person's support type, you also change the type of hyper combo they use. For example, if you select Ryu's recommended support type (projectile) and Akuma's reccommended support type (anti-air) and Megaman's type (projectile), when you use your 3 man hyper combo, Ryu will shoot his Shinku-Hadou-Ken, Megaman will use his Hyper Megaman, but Akuma will use his Metsatsu-Tetsumaki-Sennpu-Ryu-Ken (electrified hurricane kick). However if you change it to projectile type, Ryu will do his Hadou Ken, Megaman will do his Hyper Megaman, and Akuma will instead use his Metsatsu-Go-Hadou, thus making an all projectile hyper combo. Experiment with each mode to see which ones work best. A good way to get the most out of a projectile hyper combo is to have Captain Commando with his recommended support type. Because most beam attacks can easily be avoided by jumping, Captain Commando's "Captain Sword" will cover the entire playing field, effectively pushing your opponent down into your beam attacks, even if blocking. By using this strategy you can do as much damage as possible, even if the opponent dodges the brunt of the attack.
Information in this section was contributed by Gileum.

Hint: Unlimited chain supers:
Note: This trick only works in training mode. Set the combo gauge to infinity in the training menu. Then, start a super and start another one. This can be done an unlimited amount of times. This works best with characters who have beam supers.
Information in this section was contributed by Balbory.

Hint: Easy special:
When your special meter is at 3 or higher, press L + R to do any character's special.
Information in this section was contributed by nique323.

Hint: Easy perfects:
Go to any mode and use the Gambit glitch by doing a Snap-Back (Quarter Circle Forward + R), then a Cajun Strike to the left about a second or two after the Snap-Back (hold Up/Left + High Kick). timing is not that important. This is best done in arcade mode as it is easy and you start with a super gauge. To make it quicker, set the time to 30 seconds.
Information in this section was contributed by dzfam1.

Hint: Easy points:
You can get ten points a minute if you go to training mode, choose a character and opponent, then leave the game on for about five hours. Note: Do not pause the game.

Plug in a second controller, go to options, change the time to 30 seconds, and turn up the damage. Go to versus mode, turn the handicap down on controller two, and fight. You will get 100 points for each match.
Information in this section was contributed by DJGraphik47.

Note: Two auto-fire controllers are required for this trick. Enter the game options, lower the time to 30 seconds, and max out the damage. Next, enter versus mode and lower player one's handicap to zero and max out the player two's handicap. Set player one's controller's auto-fire to A and player two's controller to Y. Sit back and watch. You will get 100 points per match. Exit after awhile and look at your points.
Information in this section was contributed by SilverDragonJA.

To get easy points in arcade mode, fight up to Abyss in any difficulty on high damage. Your best difficulty setting is recommended. Once at Abyss, intentionally die on purpose multiple times. Continue, then die again. You will get 100 points every time a continue is used. When you finally choose to defeat Abyss, you will also get 50 points times the difficulty setting.
Information in this section was contributed by jeffrey chan.

Go to training mode and choose your players. When the match begins, press Start and go to the training menu. Go down to "Dummy" and press A. Then, scroll down to "CPU" and press A. You will return to the character selection screen. Choose your players and when the match starts press Start. Enter the training menu, choose the training options, and change the difficulty to the highest, H. C. Gauge to on, Delayed H. C. to 00, damage to the highest, speed to Turbo2, and attack data to on. Return to the match and leave it running overnight. When you are ready to resume, exit out of training. You will get 3,000 to 9,999 points, depending on how long the game was running on its own.
Information in this section was contributed by Azsoccrboy.

Enter the options screen. Select "Game Option" and set your difficulty bar high, choose the Turbo 2 speed, and have unlimited time. Put the damage bar on high. Go to arcade mode and choose any character with Cable (for example, War Machine, B.B. Hood, and Cable). When you begin at the first stage, make sure Cable's out first. Keep shooting with the pistol until your third opponent's life bar is half full. At this time your level gauge should be past 3. Use it at the correct moment and you will see more than 80 hit(s), plus the Perfect. You now have more than 300,000,000 points. Repeat this for the rest of the game .When you get to Abyss, be sure not to have him defeat one of your characters. Just keep shooting Cable's pistol until you get to his last form. On his final form, when Abyss shows up again, make sure your level gauge is at 3 or more to blast away.
Information in this section was contributed by ME10475.

Start an arcade mode game with the damage on very high. Have player two interrupt your game. Defeat the second player. This should take about eighteen seconds. Keep interrupting. Every time you get interrupted and win, it is just as if you had the match for that stage, and you will get that many points. For example, if you get ten wins and quit, you should get about 2,500 points. If you get ten wins and complete the game, you should get about 6,000 points. Continue this until you have as many points as desired.
Information in this section was contributed by Kyitsui77.

Choose Cable, War Machine, and Iron Man (in that order). When your point bar gets to the maximum, press L + R to make them use their combo. This combo defeats your opponent in almost one move.
Information in this section was contributed by Rashad BlackScott.

Hint: Easy win:
Go to the options screen, then change the difficulty to "1" and change the damage meter to all the way up. This works very well on the last stage.
Information in this section was contributed by Rashad BlackScott.

Hint: 90% damage:
Choose Iron Man, War Machine, and Cable as your team, and make sure you choose projectile as their ability. Charge your super meter higher then 3, and press L + R (default for partner A and B actions). The result should be all three of your team members will use their projectile super move, which will take care of the opposition provided they do not block. Note: An advanced part of this trick is to wait until your opponent uses his partner in battle, then use the attack. The result is devastating.
Information in this section was contributed by jago94.

Choose Juggernaut, Hulk, and Colossus to fight. Get to level 3 or maximum. When you use the hyper combo for all three at once (L + R), Juggernaut should push your opponent's character to the corner. Then Colossus and The Hulk should come down from the sky to finish the job. Sometimes this may fully kill your opponent.
Information in this section was contributed by Tommy.

Hint: 95% damage:
Depending on the damage level, the following trick may also result in a one hit kill. If set on 3 or maximum, it will result in a one hit kill. If set on 2, it will be a 95% damage attack. Choose Spiral, Hayato, and Silver Samurai. Get to level 3 or more to use the hyper combo for all of them (L + R). Have Spiral out first, then get 3 or maximum level. Yse the hyper combo and they all should come out and do their moves. Hayato should do the attack where he hits the ground and energy beams appear. Spiral should do the attack where she changes into every character and hits the opponent. Then, Silver Samurai should appear and slash at the opponent.
Information in this section was contributed by Tommy.

Hint: One hit kill:
Choose Juggernaut, Iron Man, and BB Hood (in that order). Put them all on their recommended assist types. Get 3 Hyper Combo bars and link them all together (L + R). It should kill the opponent in one hit. This move was tested on Cable, a medium damage taker.
Information in this section was contributed by bar3jjh.

Choose Juggernaut, Incredible Hulk, and Zangeif. When at level 3, let Juggernaut be your active character, get very close, and press L + R to make them all do their hyper combos. This will instantly kill your opponent's character. Note: This attack best works when your opponent is in a corner.
Information in this section was contributed by Ryan.

Hint: Breaking the house in the clock tower stage:
In the clock tower stage, use Spider-Man's special of flying kicks and punches when the opponent has low life so when he dies he can break the house. Note: You have to make sure that Spider-Man pushes him to the right.
Information in this section was contributed by 4747.

You can also break the house in the clock tower stage with Juggernaut using his Juggernaut Punch. You must push your enemy to the right when the enemy has little life remaining.
Information in this section was contributed by FJ Fries.

Hint: Defeating blocking opponents:
Select Cable as your first character with Dr. Doom with Anti-Air Assist as your partner. Keep using Cable's Pistol and Dr. Doom's Assist move at the same time. Your opponent's life gauge will decrease.
Information in this section was contributed by Gerardo Lares-Arroyo.

Hint: Unlockable characters:
The unlockable characters in the game are Felicia, Megaman, Captain Commando, Wolverine (metal claws), Shuma Gorath, Thanos, Dan, War Machine, Ken, B.B. Hood, Silver Samurai, Sabretooth, Charlie, Akuma, Gambit, Blackheart, Dhalsim, Jin, Juggernaut, Spiral, M.Bison, Morrigan, Magento, Colossus, Cammy, Iron Man, Servbot, Roll, Chun Li, Omega Red, Storm, and the Sentinel.
Information in this section was contributed by Jay Mistry.

Glitch: Misspelling:
When you get in third place, at the top of the screen when you enter your initials "3th" instead of "3rd" will appear.
Information in this section was contributed by Steve V.

Glitch: Gambit: Sent up wall:
Select Gambit and any other two characters. Enter a match and keep fighting until you are sure that you have more life than the opponent. Then, do a Snapback With Assist 2 (QCF + R) with Gambit. Then have Gambit do his Cajun Strike towards the left wall (Hold Down then press Up/Left + HK. Gambit will go flying to the left wall and then go straight up it. You cannot get Gambit down -- if you try to teleport with Spiral she will get hurt.
Information in this section was contributed by MPRagnarok.

Glitch: Venom and B.B. Hood:
Have player one select Venom, B.B. Hood, and a character of their choice. Player two can be any character. Have player one perform Venom's web super (QCF, PP). While the opponent is still in the "web", cancel into B.B. Hood's HCF KK super.
Information in this section was contributed by AriesTrance.


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