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Shenmue Chapter 1: Yokosuka

Full pause screen:
Pause game play, then press Y + X.

Hidden artwork:
Place any of the three game discs in a PC compatible CD-ROM drive to find high resolution .BMP files in the "omake" directory.
Information in this section was contributed by BAtrk the Squirrel and Thingybob.

Hidden audio:
Turn on the Dreamcast with no disc inside. When the system screen appears, go to the CD player. Insert any of the game discs. When the Shenmue disc loads, play the CD to hear the Shenmue voices tell you the dangers of putting a Dreamcast GD-ROM in a CD player. Each disc has a different voice. Disc one has Ryo talking, disc two has Fukusan, disc three has Chai, and the passport disc has Nozomi.
Information in this section was contributed by e-maninfiniti and John Rogers.

70 Person Battle:
Successfully complete the game and save the Clear Data to unlock "70 Person Battle" on the options screen. Disc 3 must be in the Dreamcast in order to play this mode.
Information in this section was contributed by BAtrk the Squirrel, Thingybob, and John Rogers.

Real weather:
Successfully complete the game and save the Clear Data to unlock "Magic Weather" on the settings menu in the options screen. This option allows the weather in the game to match the actual weather on that date in 1986 and 1987 in Yokosuka.
Information in this section was contributed by John Rogers.

Hint: Defeating Chai:
To get more energy while you are fighting Chai in the second battle, run away from him until he starts to follow you. Then. press Down + A to do a back kick to get easy hits on him. However, you have to keep fighting instead of running because Ryo will stop and Chai can get free hits on you.
Information in this section was contributed by Cedric Hill.

At Bunkado Antiques, purchase the move "Crawl Cyclone". Before dueling with Chai in arcade battle, set the move to R. During the battle, do nothing but press R. Chai will not be able to hit you in this low attack -- it is also a medium powered move that strikes in all directions.
Information in this section was contributed by YasuoShinseki.

Hint: Antique store: Moves:
There are many good moves that can be bought at Bunkado Antiques. The price ranges from 500 to 3000 yen. All should be purchased.
Information in this section was contributed by YasuoShinseki.

Hint: Arcade: Reverse control configuration in Space Harrier:
If you prefer reverse control configuration (down and up are switched), hold A, X, or Y. "Up input is down" should appear below the number of credits. Press Start to play the game with reverse control.
Information in this section was contributed by cm.

Hint: Casino: Better slot machine chances:
Go to the Lapis fortune teller and choose gamble for your fortune. She will give you a lucky number. Go to the Slot house and find the slot machine with your lucky number on it. You should win approximately 70% of the time.
Information in this section was contributed by EluvzJ4fr.

Hint: Harbor: Warehouse number 8:
To complete Warehouse number 8, enter the warehouse then focus on the Chinese plate and the intermission sequence will start.
Information in this section was contributed by philcool003.

Hint: Harbor: Easy money:
After getting your job, on the second day of work move all the boxes to Warehouse 3 as normal. When the shift ends, do not go to the back of Warehouse 17. Instead, play darts or practice your moves to waste time until Ryo says it is time to go home. When you wake up the next morning, you will have the same work day over again. If you made quota the previous day, you will get paid more money for the same job. This can be repeated yet again.
Information in this section was contributed by Bruhaha69.

When trying to sneak past the guards in the Old Warehouse district to find Master Chen, intentionally get caught. The game will resume at the same location the following night, with your 500 yen allowance already added. Since this does add one more day to the game calendar, it cannot be done indefinitely, but is a quick way to rebuild your money total.

In the Japanese version of the game, take your 500 yen from the table and leave the house. Return to the house and enter your room. Leave your room and 500 more yen will be on the table.

Hint: House: Shadow Reaper move:
Go to Fuku-san's room. On his desk, above the lamp, is the instructions for the Shadow Reaper move.
Information in this section was contributed by GEORGE ANDERSON.

Hint: House: Twin Blades move:
Go to the fathers room. At the back will be a door, go through it. You will then be in a double dead-end hallway with no light. Turn left, go to the end, press R, and look down. There is a clothes basket there. Open it and you will find the instructions for the Twin Blades.
Information in this section was contributed by GEORGE ANDERSON.

Hint: House: Sega Saturn:
In the room directly across from Ryo's room is a Sega Saturn underneath the television. You must get it out of the cabinet. You need to get games to play it. Go to the Tomato Convenience Store or Harbor Lounge. While you are there, buy either some chips, chocolate, caramel, or a cassette tape. You will then be asked to pull a raffle ticket. Keep trying until you get the #2 prize and can choose either Space Harrier or Hang On.
Information in this section was contributed by Nathan Ball and John Rogers.

Hint: House: Get to the basement:
Get the sword handle at antique shop. Then, in the dojo, move the two curtains with messages on them and look behind them. Put the sword handle in the wall. Go to your father's room (with the letter on the desk) and look in the drawer on the desk. Open the box, and the key will be in there. Go to the dojo with the key and unlock the chest on the floor for the sword. Place the sword in the wall next to the sword handle and the door will open. You will need a flashlight to walk in the basement. You can get one in the house in the left shelf at the entrance or buy one at the Tomato Shop for 500 yen.
Information in this section was contributed by John McCardell and philcool003.

Hint: House: Get the Phoenix mirror:
In the hidden Dojo basement, go to the table next to the big mirror. Search the floor around the table in first person mode until you find scratches on the floor, then press A. Ryo will push the desk away, revealing a hollow spot in the wall. Ryo will need something to break open the wall. Get the ax at the end of the room and use that to break open the wall. You will find the Phoenix mirror behind the wall.
Information in this section was contributed by DVDSY and philcool003.

Hint: House: Learning the secret scrolls:
There are two secret scrolls that can be found in the Dojo on Discs 1 and 2 that are in Chinese. The first is behind the frame. Zoom in and press A on Disc 1 or 2. Ryo cannot reach it -- zoom in on the stool to the right of him. He will stand on it and will look behind the frame to recover a mysterious scroll. After you discover the basement behind the wall in Disc 2 while looking for the Phoenix Mirror, you will discover the Stab Armor scroll on a shelf to the right side of the room. Once you enter New Yokosuka Harbor, find the phone booth after breaking into Warehouse 8 and meeting with Master Chen. Dial 61-5764 and a man named Chin Taijin will answer. If he answers saying "Chi chi", choose the right option, then the left. If the man laughs, choose the left option, then the right. He tells you to meet him near Warehouse 8. He will reveal what the Stab Armor scroll is. You can then learn repeat the process for the other scroll. He tells you that he cannot understand and that only the master and the actual person who receives the scroll would know the true meaning, and that it is in the form of a song.
Information in this section was contributed by warlock7892001.

Hint: House: Flashback scenes:
For a flashback scene, go to the kitchen and look at the food on the table on the first day. For another scene, go to the Dojo on the first day and look at the calligraphy above the west wall.
Information in this section was contributed by Andrew Doyle.

Go to the Dojo, however instead of going inside of it, walk under the cherry tree.
Information in this section was contributed by Keith Davis.

Hint: Tom's Hot Dog stand: Listen to songs without draining batteries:
Go to Tom's hot dog stand at Dobuita or the Harbor. His music should be playing in the background. Open the inventory and examine the cassette player. You can play your cassettes without draining the batteries.

Hint: Tomato Convenience Store: Better raffle chances:
Use the following trick to get a winning raffle at the Tomato Convenience Store about 80% of the time. Go to the Tomato Convenience Store in Dobuita. Buy a caramel, chocolate or potato chips to get the chance to choose a raffle ticket. To win most of the time, wait until you hear those swishing sounds five times, then press A at the end of the fifth swishing sound. Note: Do not wait until the "A" button appears on the screen before you start counting -- begin the count from the first time you hear the sound before the "A" button prompt appears.
Information in this section was contributed by RadisH.

Hint: Guaranteed pool shot:
When you play pool in Disc 1, move three spots to the right.
Information in this section was contributed by John McCardell.

Hint: Practicing moves:
Practicing moves can change many things about the move, such as growing stronger, getting wider ranges, having a quicker execution, and even changing how it looks. Most moves change at moderate level and grow stronger as you master them.
Information in this section was contributed by YasuoShinseki.

Hint: Arm Break Fire move:
The Arm Break Fire move is the strongest move in the game. To execute the Arm Break Fire move efficiently and easily, parry until Ryo is squatting and an enemy is punching at him. Immediately after the final punch is thrown, do the button commands or press R (if set to the move). If done and timed correctly, the reward is great.
Information in this section was contributed by YasuoShinseki.

Hint: Twin Swallow Leap move:
The easiest way to train the long lasting and awkward Twin Swallow Leap is to go to Sakuragaoka Park. Enter (while in practice/training mode) either the swing set area or up against the wall at the entrance of the park facing the swing.
Information in this section was contributed by YasuoShinseki.

Hint: Parrying:
The best and easiest way to parry is to keep tapping Y until you knock an opponent off-balance, leaving you some attack time and space.
Information in this section was contributed by YasuoShinseki.

Hint: R button command:
The simplest way to perform very hard moves is to set them to the R command (while in the moves scroll/all moves, press A on selected move). From now on, just press R to complete the hard move. Also, with some moves, you can create never ending, effective chain moves.
Information in this section was contributed by YasuoShinseki.

Hint: Secret barrel kick technique:
When you press Y + A, a barrel kicking specialty appears.
Information in this section was contributed by YasuoShinseki.

Hint: Rare Gacha Gacha item:
Go to the Harbor Tomato convenience store and go to the vehicles (machine #5). You can get a Dural Gold Hang No 6.
Information in this section was contributed by tim.w.w.

The Dreamcasko toy capsule from one of the Gacha Gacha machines is a person with a Dreamcast on their head.

Hint: Toy Capsules:
Toy capsules should be purchased. They are not entirely useless. The game makers have officially announced that there will be a place to sell them in the sequel.
Information in this section was contributed by YasuoShinseki.

Go to a toy capsule machine and start buying them. After a few times, you may get Sonic or other characters.
Information in this section was contributed by MasterEmerald3.

Hint: Winning Cans:
If you get a winning can you can use it on the PassPort disc to get characters from the game for your VMU.
Information in this section was contributed by Nathan Ball.

The following trick can be used to get a winning can, but only on the first day. Leave the Hazuki residence and buy a soda. Choose the third soda to the right. It is a winning can. Then,go left, then left, until you get all three cola cans. Then, go to the canned coffees. Choose the first one to the left, then the next. Then, choose the blue soda, then to the left, and so on until it is a plain can.

Glitch: Fly:
Go towards where your friend with the yellow jacket lives and go up the stairs. Wait in the middle of the flight of stairs until someone is coming down and someone is going up the stairs. You will become stuck. Keep moving around, and you should walk out on to the air. Note: This works best at night. You cannot use it to get to hidden areas and is difficult to do.
Information in this section was contributed by Robert Devlin.


Strategy: Slot machine: by Tsunaike
Strategy guides from GameFAQs
Published strategy guides
GameShark codes
Copyright © 1999-2002 Al Amaloo. All rights reserved.