Sonic Adventure 2
Hidden artwork:
Put the game disc in a PC compatible CD-ROM drive to
find additional images from the game.
Information in this section was contributed by Duomaxwell069.
Full pause screen:
Pause game play then press X + Y.
Hint: Alternate costumes:
Finish all of one character's (Sonic, Tails, Knuckles,
etc.) missions to get an alternate costume in two player mode.
Information in this section was contributed by DarkShadow118.
Set the system date to December 25th to unlock
Christmas costumes in two player mode.
This code has been reported
as inaccurate. Please submit
any corrections or verifications.
Set the system date to October 31st to unlock
Halloween costumes in two player mode.
This code has been reported
as inaccurate. Please submit
any corrections or verifications.
Hint: Unlimited Chao:
This trick requires the original Sonic Adventure
and a Chao Garden on both games. Take any Chao from Sonic Adventure
and put it in the Chao Transporter to transfer it to your VMU.
Play Sonic Adventure 2. Go to the Chao Garden, then go
to the Chao Transporter. Take the Chao on the VMU from Sonic
Adventure out of the VMU (it will be an egg). Go back to the
Chao Transporter and you will still have the same egg that you
took out previously. You will now have unlimited Chao eggs which
you can hatch.
Information in this section was contributed by Charlote Cooper.
Hint: Unlimited Chaos Drives:
Set a Chaos Drive close to a Chao without giving it
to him. He will take it, making the little sparkle that normally
happens when you give him the Drive. However, it will fly off
his body and you will still be able to use it. Repeat this as
needed.
Information in this section was contributed by E n/a.
To use a Chaos Drive or Animal more than once, get your Chao to
stay in place for awhile. Then, pick up a Chaos Drive or Animal
and get as close as you can to that Chao. Drop the item near the
Chao. They will take it as if they grabbed it out of your hands.
If done correctky, you will be able to pick up the same object
again.
Information in this section was contributed by drew murphy.
Hint: Hero Garden for Chao:
Take a Chao and raise it with a Hero so that it will
resemble a Hero. Win a Hero Fruit in the VMU game, then feed it
to the Chao. Wait until it cocoons into an angel-like Chao (it
will have a halo). Then, take the stairs going up at the Chao
Lobby to reach the Hero Garden.
Information in this section was contributed by Jenni.
Hint: Dark Garden for Chao:
Take a Chao and raise it with a Dark character. Feed
and train it until it cocoons. After it evolves, stairs will appear
at the Chao Lobby. Follow them to reach the Dark Garden.
Hint: Dark and Hero Gardens:
Get both sides to the Space Colony Ark. Raise each
separate Chao with either a good or dark character. Pet them until
they turn close to black or almost white and wait for twenty or
thirty minutes. Then, take your Chao to its appropriate garden.
It needs an animal to evolve.
Information in this section was contributed by Matt Shiveley.
Hint: Die in the Chao Garden:
Enter the Hero Garden as Tails (Miles), and go to where
the water is the deepest (near the fountain). Stand there for
a while and soon the music that indicates that you are about to
drown will play.
Information in this section was contributed by DarkShadow118.
Hint: Hero or Dark Chao:
To make a Chao a Hero, simply use a Hero character
and keep pressing B or X to pet them. If done long
enough, it will go white and be a Hero. To make it Dark, just
use a Dark character and do the same thing.
Information in this section was contributed by Evilboris.
Use only Sonic or Shadow to get the specific Chao. Give the Chao
a lot of green animals and after it evolves give it a lot of green
Chaos drives.
Information in this section was contributed by Henndogg69.
Hint: Devil Chao:
Reincarnate a Chao twice. After its second reincarnation,
give it every type of animal, including Imaginary and Ghost. Then,
get a Dark Fruit and wait until evolution occurs.
Information in this section was contributed by Demons331.
Hint: Amy Rose Chao:
Buy a pink Chao egg and give the Chao inside nothing
but green Chao Drives. Raise it with Sonic or Tails. If you are
lucky, you may get a Amy Chao with three spines.
Information in this section was contributed by Tigerfox99.
Hint: Angel Chao:
Reincarnate a Chao twice. After its second reincarnation,
give it every type of animal, including Imaginary and Ghost. Then,
get a Hero Fruit and wait until evolution occurs.
Information in this section was contributed by Demons331.
Hint: Night Chao:
Note: For best results, have a Dark and Hero character
take care of the Chao evenly to make it a Normal chao for the
evolutionary paths. Have a Dark and Hero character give the Chao
lots of Purple animals until it becomes a Normal Chao. Now you
can pick one character to take care of the Chao. After it first
evolves, give it many Purple Chao drives.
Hint: Ghost Chao:
Give your Chao lots of bats using a dark character
until it transforms. The best place for bats using a Dark character
is the Sand Ocean level as Eggman.
Information in this section was contributed by ShadowSpyke365.
Go to Pumpkin Hill as knuckles. Gather up the extra life in the
Shovel Claw area. Take the jet up to Church Mountain. Go down
a level and you will see a rocket. Press it. That is one bat.
Glide over to the turntable. There are double boxes. One holds
either a bat or a skeleton dog. Restart and repeat as many times
as needed.
Hint: Crazy Chao:
Raise a Chao with both Sonic and Shadow. Give it only
Green Chaos Drives until it has quills. It will look like Sonic,
If it has not evolved yet, wait in the Garden with Sonic or Shadow
for about thirty minutes. Do not pet it until it evolves. It will
be a Green Chao with dark green streaks and will throw tantrums
and jump around a lot. Choose either Sonic or Shadow to take care
of it now.
Information in this section was contributed by jordonbennett.
Hint: Shadow Chao:
Pet the Chao frequently with Shadow then give it only
Green Chao Drives until it has three points on the back of its
head and a purple ball. When it evolves, it will have hair and
green things also in its hair. If you are lucky, it will also
have a green mark on it.
Hint: Sonic Chao:
Note: For best results, have a Dark and Hero character
take care of the Chao evenly to make it a Normal chao for the
evolutionary paths. Have a Dark and Hero character give the Chao
lots of Green animals until it becomes a Normal Chao. Now you
can pick one character to take care of the Chao. After it first
evolves, give it many Green Chao drives.
Hint: Super Sonic Chao:
Get a gold Chao and give it only Green animals and
Chaos Drives with Sonic. When it evolves, do the same thing. When
it is an adult Chao, it should resemble Super Sonic. It does not
float, but will glow.
Information in this section was contributed by jazbot410.
Hint: Dragon Chao:
Note: For best results, have a Dark and Hero character
take care of the Chao evenly to make it a Normal chao for the
evolutionary paths. Have a Dark and Hero character give the Chao
lots of Red animals until it evolves. Now you can pick one character
to take care of the Chao. After it first evolves, give it many
Red Chao drives.
Hint: Alien Chao:
Note: For best results, have a Dark and Hero character
take care of the Chao evenly to make it a Normal chao for the
evolutionary paths. Have a Dark and Hero character give the Chao
lots of Yellow animals until it becomes a Normal Chao. Now you
can pick one character to take care of the Chao. After it first
evolves give it many Yellow Chao drives.
Hint: Light Chaos Chao:
Reincarnate a Chao twice. After its second reincarnation,
give it every type of animal, including Imaginary and Ghost. Then,
get a Chao Fruit and wait until evolution occurs.
Information in this section was contributed by Demons331.
Hint: Pumpkin head for Chao:
Find one of the Skeleton Dogs; the easiest place to
do so is Pumpkin Hill as Knuckles, and combine it with your Chao.
As either Knuckles or Rouge, start digging around in the Chao
Garden. Eventually a pumpkin will appear. If you give it to the
Chao mixed with the Skeleton Dog it will put it on its head. If
you want to take it off, either throw or hit your Chao.
Information in this section was contributed by Jason Healy.
You can find pumpkins in the regular and Hero Gardens, and skulls
in the dark Garden. Get them by digging as Knuckles or Rouge.
Information in this section was contributed by BravesFanInCA1.
Hint: Skull head for Chao:
Find one of the Skeleton Dogs; the easiest place to
do so is Pumpkin Hill as Knuckles, and combine it with your Chao.
As either Knuckles or Rouge, start digging around in the Dark
Chao Garden. Eventually a skull will appear. If you give it to
the Chao mixed with the Skeleton Dog it will put it on its head.
If you want to take it off, either throw or hit your Chao.
Information in this section was contributed by NBAStyle109.
Hint: Chao Egg head for Chao:
As with the skull and pumpkin heads, give a Chao a
skeleton dog. Then breed or get an egg for Sonic Adventure/other
garden. Hatch the egg and give the collectible part of the egg
to the Chao.
Information in this section was contributed by Panzer.
Get a skeleton cat and give it to your Chao. Get an egg peach
(the thing it hatched from) and give it to your Chao and he will
put it on his head.
Information in this section was contributed by Theben6.
Hint: Adult Chao with no new Garden:
Get an adult Chao and put it in your VMU. Then, start
a new Chao Garden and take him out.
Information in this section was contributed by Shadow1010220.
Hint: Keep special colored Chao:
To keep the special colored Chao from Sonic Adventure,
hatch it first, then take one of those and put them into Sonic
Adventure 2. It will turn back to normal during re-entry to
the Chao Garden. Once it breeds, the baby will be the original
color of the special colored parent.
Information in this section was contributed by MaximakaFrog.
Hint: Wake a sleeping Chao:
Sleeping Chao are annoying because you cannot feed
them. To wake them up, stand next to it and whistle. You do not
have to anger them by picking them up during a little nap.
Information in this section was contributed by Tom.
Hint: Resurrect dead Chao:
Have your Chao mate until they create an egg. Set any
color of Chao drives around the egg to form a circle. When the
egg starts to turn white with yellow on top of it, bring one of
your Chao and set it nearby. Your Chao will start to dance around
the egg. When it is done, the Chao that died first will be resurrected
with every part of small animals you gave it. If you are lucky,
two can be resurrected.
Hint: Make Chao come to you:
Enter the Chao Garden. Press Y until the whistle
appears. Whistle and your Chao will get a question mark, look
for you, and come running.
Information in this section was contributed by smorgancwv.
Hint: Chao raising:
First, get all the animals you want for your Chao.
Make sure that you get the Chao you want it to look like. Then,
stop and collect Chaos drives only. Chaos drives are the same
as animals, but they do not change your Chao's appearance. Chaos
drives are the thin pieces of machinery that fall off of the G.U.N.
machines when you destroy them. This way, you can get your Chao
to have good stats without having to worry about a good feature
being bumped off. Note: Yellow is swimming, green is running,
red is strength and purple is flying.
Information in this section was contributed by MiraiKid.
Hint: Quick Chao transformation:
Keep petting your Chao and eventually it will transform.
Information in this section was contributed by ShadowSpyke365.
Hint: Chao pillow:
Go to a Chao Garden and get a coconut. Then, with a
sleeping Chao, pick up the coconut and put it by the its head.
The coconut will act as a pillow.
Information in this section was contributed by Ness.
Hint: Chao Ball:
To win the Chao Ball for the Dark Garden, finish in
first place in the second Dark Race. You will find a new Chao
Ball in the Dark Garden.
Information in this section was contributed by NBAStyle109.
Hint: Change Chao Ball color:
The little ball above a Chao's head can change color
in two ways. The first to make the Chao evolve. The second is
to give it different Chao drives. It may take some time, but it
can change to green.
Information in this section was contributed by MAD P 34.
Hint: Chao Badge:
Your Chao gets a Badge for winning all the beginner
Chao races.
Information in this section was contributed by Sephrothbizzaro.
Hint: Make Chao learn faster in school:
When you put your Chao in school and you want to make
it come out soon, do about four stages, Then, go back to Chao
World and you will be able to pick your Chao up. Note: If this
does not work, stay in Chao World for a long time.
Information in this section was contributed by NBAStyle109.
Hint: Teach newborn Chaos to swim:
After the Chao is born, give it two Sea Monster animals.
Your Chao will now be able to swim. Note: Your chao does not have
to learn to walk before it can swim.
Information in this section was contributed by Joshua Wolfe.
Hint: Defeating the Light Chaos Chao, the
Devil Chao, and the Angel Chao:
Raise a Chao with lots of green animals (such as the
Rabbit, Cheetah, and Boar) until it evolves. When it is nearly
perfect at running, give it many different kinds of Chaos Drives.
When it is good at everything (running, swimming, etc.) face any
of those three Chao for a better chance to win. Note: become good
at running first until it evolves; in almost every race all you
do is run.
Information in this section was contributed by Nygansta451.
Hint: Omochao loses his propeller:
This trick cannot be done with Tails or Eggman because
their walkers have no hands. Using any other character, pick up
Omochao and throw him off a cliff. It may take a few seconds,
but Omochao should reappear without a propeller on his head.
Information in this section was contributed by Bobby Gaines.
Hint: Omochao hurts himself:
Use the following trick to get Omochao to hurt himself
in the Pyramid Cave, Death Chamber, Egg Quarters, or Sand Ocean
level. Activate an Omochao and go under one of the flames. Since
Omochao flies above you, he should hit the fire and take a hit.
He will get mad at you afterwards.
Information in this section was contributed by Bobby Gaines.
Hint: Set Omochao on fire:
Bounce on top of Omochao as Sonic.
Information in this section was contributed by DavMars697912354.
Hint: VMU attributes:
To get intelligence, get a smart fruit. To get luck
choose the correct treasure chest . To lose luck, choose an empty
treasure chest. To get stamina, win a seed at the end of Chao
Adventure 2 in the VMU. Give it to your Chao to plant the
seed, and feed him a fruit from it to gain stamina.
Information in this section was contributed by Sephrothbizzaro.
Hint: Get the Gold, Silver and Black Chaos
from Sonic Adventure:
Load Sonic Adventure, then go to the Chao
Garden where the Chao you want in Sonic Adventure 2 is
located. Put it into Chao Adventure. Load Sonic Adventure
2 and go to a Chao Garden. Go to the transporter. On the VMU
with Chao Adventure, there should be an egg. It is the
egg for your Chao from Sonic Adventure. When it hatches,
it will be back to its first form. The only thing transferred
is the name, but the Gold Chao will be gold, the Silver Chao will
be silver, and the Black Chao will be black. Note: If you pet
or try to influence the Chao you imported, it will lose it original
colors.
Information in this section was contributed by hyperware
and Scarecrow-1031.
Hint: Black Chao:
To make a black Chao, grab it and keep throwing it
to the ground or the walls.
Information in this section was contributed by Mark Hohmann.
Hint: Black Bull Chao:
Hit your newborn Chao twice, then give it two sheep
until it gets the horns. Next, pet it with a dark character until
it becomes a dark Chao. Then, give it about ten Green Chaos Drives
and wait for it to evolve. Keep petting it to make this go faster.
If you Chao still crawls, give it two animals that walk on two
legs, if it loses its horns, give it a sheep. Once it evolves,
hit it three times with a hero character. Then, using a dark character,
ignore it and do not feed it for thirty minutes (you must be in
the Chao Garden). Then, hit it again until it starts to have a
angry face and makes angry noises. It will start to charge around
like a bull and chase the other Chaos around the Garden . If you
want to stop you Chao from doing this, keep petting it with a
hero character. If you want it to go back to bull mode, wake it
up when it is asleep by picking it up.
Information in this section was contributed by Kash.
Hint: Gold Chao:
This trick requires an original Sonic Adventure
chao file. Get a gold egg in that store and hatch it in the
Chao Garden. Then, put it in the VMU. Transfer it to the Sonic
Adventure 2 Chao Garden and raise it until it evolves. If
you leave the Garden, it will turn into a normal Chao. Wait until
flowers bloom around it and put it with another evolved Chao.
An egg will pop out of the ground. When you hatch it, you will
have a gold Chao.
Information in this section was contributed by Jordon Bennett.
Hint: Chao cloning:
Two memory cards are required for this trick; one with
the game file, and one with 128 blocks free space. Start the game
and enter Chao World, with both memory cards inserted. While in
Chao World, pull out the memory card with the game file on it.
You will get a message stating that the memory card is not plugged
in. Press a button to continue. Pick up the Chao to be cloned
and go to the Transporter to put it on the memory card with 128
blocks free. Save it, then restart the game. Put the removed card
back into its controller and start the game again. Go to Chao
World and you will notice that the chao You cloned seems to have
gone nowhere, but remove it from the memory card on the Transporter
and one identical to it will appear.
Information in this section was contributed by DBZ5074.
Hint: Unlimited Chao:
Note: A GameShark and the original Sonic Adventure
are required for this trick. In Sonic Adventure, put a
Chao into the GameShark. Then, go to Sonic Adventure 2
and an egg will be in the GameShark. If you take the egg out,
another egg will appear. Repeat as many times as desired. Note:
This can also be done with a memory card instead of the GameShark.
Information in this section was contributed by Ryanandalyssa.
Hint: Good and Evil Chao races:
Get a good Chao and a bad Chao to unlock the good and
evil Chao races.
Information in this section was contributed by Timothy.
Hint: Challenge race for Chao:
Complete all beginner races to unlock the challenge
race. Note: You must have an adult Chao.
Information in this section was contributed by Shadow1010220.
Hint: Boss time attack mode:
Successfully complete either side story to see all
the scenes from the side of the story that you chose or you can
play the Bosses that you fought in a time attack mode. To get
both the Hero and the Dark modes you have to complete both sides
of the game.
Information in this section was contributed by Brian Montfort.
Hint: Last stage:
Successfully complete both Hero and Dark side story
modes. Enter story mode to access the "Last Stage?"
option.
Hint: Extra Island level:
To get an extra Island level, you must get all the
Emblems, including Kart, Timed Boss, and the emblems for all A
rating. Once you have them all, which should total 180, the island
next to the Green Forest level will have the face of Sonic on
it. The new level is a 3D version of the Green Hills Zone, from
Sonic The Hedgehog.
Information in this section was contributed by Kerplunk879,
Seifer Almasy,
and Alan Arthur.
Hint: Super speed:
In two player mode, use a speed up then wait for the
little blue light to disappear. Then, get the Super Shoes. The
easiest way to do this is to play Shadow's Bridge level. After
you fly up the first speed ramp, kill the robot guard then use
your speed up. Then, go around the side where the Super Shoes
are located.
Information in this section was contributed by Kamario Amos.
Hint: Kart Racing mini-game:
Catch the President with Tails, or catch Tails with
Rouge. If you do both, you will unlock versus in two-player mode.
Either way will work -- it does not matter which you do first.
Information in this section was contributed by Brian Montfort.
Hint: Alternate theme song for Kart Racing:
Collect 69 emblems during the gmae. Instead of hearing
the normal chime, you will hear someone whistle. A new theme song
for Kart Racing has now been unlocked. The notes are the same,
but instruments are different.
Information in this section was contributed by MonkyFun.
Hint: Live And Learn theme song:
Successfully complete the Hero, Dark, and Last storylines.
Then, choose single player mode, and the Last storyline again.
Defeat Final Hazard, then wait for the credits to end. Choose
any level at the stage selection screen and complete it. The "Main
Theme" option will now be unlocked in the sound test menu.
Hint: Drive backwards in Kart Racing:
Get a lot of speed and take a sharp turn. Release the
gas and rotate the Analog-stick to turn your car around.
You should now be driving backwards -- the front of the should
be facing you. It only lasts a limited time and is harder to drive
this way. If you hit a wall while backwards you will return to
normal.
Information in this section was contributed by Bobby Gaines.
Hint: Play as Amy Rose in Kart Racing:
Finish all of Sonic's missions with an "A"
ranking.
Information in this section was contributed by DarkShadow118.
Hint: Play as Tikal the Echidna in Kart
Racing:
Finish all of Knuckles' missions with an "A"
ranking.
Information in this section was contributed by DarkShadow118.
Hint: Play as Mecha (Metal) Sonic in Kart
Racing:
Finish all of Shadow's missions with an "A"
ranking.
Information in this section was contributed by DarkShadow118.
Hint: Catch up to opponent in two player
race:
Wait for your opponent to get to a check point, then
intentionally die. After you die, you will appear at the check
point your opponent went through. This is an easy way to catch
up to your opponent when you are losing.
Information in this section was contributed by Steven Marley.
Hint: Random winners in two player shooting
mode game:
Two controllers are required for this trick. Have the
same amount of health then face your opponent and make the opponent
face you. Shoot at the same time until both of you die simultaneously.
The winner will be selected randomly.
Information in this section was contributed by Cooltom666.
Hint: Alternate jump:
While running, do a somersault, then jump anytime during
the somersault.
Information in this section was contributed by Tim Marks.
Hint: Better sharp turns:
Use the following trick to make sharp turns when playing
Tails or Rouge or when trying to get Emblems in the Kart Racing
mini-game. When you are about to make the turn, release A
for about a second and a half. Move in the direction the turn
is going in, and then press A again. This should make the
tires skid. If you do not turn for awhile however, this effect
will wear off and you will need to do it again. This is almost
required when going for Rouge and Tail's fourth mission in Kart
Racing, "Do not touch the walls." Note: When you do
this, you car loses a bit of its top speed. Release A and
then press it again to reach your maximum speed once again.
Information in this section was contributed by MiraiKid.
Hint: Easy Emblems:
Start a new file on a VMU that already has Chao Garden
data with all races completed. When entering the Chao Garden go
to the race entrance. Select the Crab Pool Beginner Race at level
3. If you win, you will receive five emblems. Then, enter the
Diamond Jewel Race at level five. If you win, you will receive
five more Emblems.
Information in this section was contributed by Mr. Bad Guy.
Hint: Easy Chao race Emblems:
Win every race in the Chao garden in one file of Sonic
Adventure 2. Then, make a new file on that same VMU. You should
have the same gardens and Chaos. Use one of the other files' Chao
on level one of all races. If you win, you should win all of your
previous Emblems, but only in that group.
Information in this section was contributed by kitkatcam13.
Hint: Super Sonic and Hyper Shadow:
Successfully complete the Last Stage? Level in story
mode to unlock Super Sonic and Hyper Shadow.
Information in this section was contributed by DHill89148.
Hint: Dr. Robotnik: Mystic Melody:
At the very beginning of the Sand Ocean level, stay
on the turnstile until it rotates the entire way around. At that
point you will see a glow, which is the Mystic Melody. You must
fly over to a new platform to get it.
Information in this section was contributed by MonkyFun
and Ryanandalyssa.
Hint: Knuckles or Rouge: Finding goals:
At any point if you cannot seem to find what they are
supposed to look for, intentionally die. You will lose all your
rings, but in big stages you will find that it is to the most
benefit. Note: Make sure that you have plenty of lives.
Information in this section was contributed by Brian Montfort.
Hint: Knuckles or Rogue: Extra lives:
Enter two player mode and choose Knuckles or Rouge.
Keep digging in the stage. After you dig you might get a lot of
coins or lives. Keep digging for lives -- you can use them when
you try an adventure (Dark or Hero story line).
Information in this section was contributed by NBAStyle109.
Hint: Knuckles: Mystic Melody:
Go to Wild Canyon as Knuckles. Go straight into the
windy gust throwing you upward. Look to the left and you should
see three small buildings containing four boxes in each one. Ignore
them. Go straight past them to find the Lonely Statue. Climb above
the statue's head straight up and you should see a strange painting.
Dig through it to find the Mystic Melody.
Information in this section was contributed by Ice Hedgehog.
Hint: Knuckles: Sunglasses:
To get the sunglasses for Knuckles, play through story
mode until you get to the Meteor Herd level. This occurs immediately
after fighting the "Egg Golem". Look around for a big
meteor on a separate floating rock island. Get on it, then get
in back of the huge meteor, as far as you can go. Punch twice
and then move forward for the Mini-Spiral Upper. If this does
not work, try running at full speed and slam into the door in
front of you. If it opens, break the metal box located there,
then hit the button. Find a spring that takes you up to the top
(or climb up), then fall down the newly opened area. You should
see a rainbow-colored area with the Sunglasses power-up. When
you want to use it, press Y(4), B. This is required
for most of the fifth mission emblems for Knuckles.
Information in this section was contributed by MiraiKid
and Steven Marley Jr..
Hint: Knuckles: Spiral Upper:
Rotate the Analog-stick in a full circle. Once
the option appears, press X or B to spin upwards,
using an attack.
Information in this section was contributed by MaximakaFrog.
Hint: Knuckles: Fly upside down:
Jump and fly. While flying, rapidly and continuously
rotate the D-pad in a circle. If done correctly, Knuckles
will turn upside down.
Information in this section was contributed by David Icenhour.
Hint: Rouge: Screw Kick:
Rotate the Analog-stick in a full circle. Once
the option appears, press X or B to spin upwards,
using an attack.
Information in this section was contributed by MaximakaFrog.
Hint: Rogue: Treasure Scope:
Successfully complete the Dark story line or get the
Iron Boots in the Space level. Then, return to the first level
and look for the Egyptian sign that was in Egg-Quaters. You will
find Mystic Melody here. Then, go to the Security Hall and find
the point of usage for Mystic Melody (there may be two). Follow
the bridge that appears and use the Iron Boots on the crates to
break them to find the Treasure Scope. Press Y to equip
it and press B to use it. It will shut off automatically
when you jump.
Information in this section was contributed by IXIMikauIXI.
Hint: Sonic: Extra points:
When playing as Sonic, use the special punch attack
after hitting and destroying an enemy to hit another and collect
more points.
Information in this section was contributed by Sonic Hedgehog.
Hint: Sonic: Magic Gloves:
Get all of the required upgrades for Sonic. Completing
the game with heroes first is recommended. Then, go to the first
level with Sonic and look for four crates that are in the ground
(not aboveground). Break the boxes by bouncing. Inside will be
Magic Gloves which give you the power to turn enemies into balls.
Information in this section was contributed by Teri Christianson.
Hint: Sonic: Old shoes:
When Sonic appears from the helicopter in the first
event in the hero side, he is wearing his "soap" shoes.
Information in this section was contributed by Salvador.
Hint: Sonic or Shadow: Mystic Melody:
The Mystic Melody for Sonic and Shadow is in their
final stages. For Sonic, keep playing through the level until
you see a rocket on a platform while grinding on a rail. Jump
to it, and use it to go to a different route. Keep playing through
this route until you get to the Mystic Melody. For Shadow, there
is one part of the level where you can keep spiraling up on magnetic
tubes. Eventually you will get to the Mystic Melody. The Mystic
Melody is a tool every character can get. To use it, you must
find those strange boxes that are in each level. Play the Mystic
Melody to unlock a secret passage. The secret passage will usually
lead you to the lost Chao you need to find to complete mission
3.
Information in this section was contributed by MonkyFun.
Hint: Sonic or Shadow: Flip attack:
To do a flip attack, do a somersault (press X
or B), then in the middle of it, jump (press A).
When flipping in the air, press the Analog-stick in the
direction you want Sonic or Shadow to flip. While in the air,
you can land on top of an enemy or do a homing attack (press A
in the air) to attack an enemy.
Information in this section was contributed by Steven Marley Jr..
Hint: Sonic or Shadow: Hide in flower:
When Sonic (or Shadow) is battling Shadow (or Sonic)
after the Green Forest/White Jungle, there is a log with a small
corner and a flower behind it. If you are Shadow, you can hide
in the flower. If you are Sonic, you can mess with Shadow's head.
Shadow and Sonic will not go back there.
Information in this section was contributed by Ccloth7265.
Hint: Shadow vs. Sonic finale: Extra lives:
Get 100 Rings by using Light Dashes.
Information in this section was contributed by tandhs.
Hint: Tails: Homing Laser upgrade:
A weapon not mentioned in the manual is the upgrade
for Tails' Homing Laser. After completing the stage in which Tails
earns the Volcan Upgrade, go back to Prison Lane via the level
selection screen. At the end of the level, before touching the
goal, look for the cameras. Shoot them down and break the iron
boxes in front of the gate (if there are any). The Laser upgrade
will be behind two barred doors afterwards.
Information in this section was contributed by IXIMikauIXI.
Hint: Tails: Mystic Melody:
Get the Vulcan Cannon upgrade (which is a mandatory
item that you will eventually get). Then, go to the Egyptian level
and play through it until you see a door blocked by iron boxes.
Shoot the boxes, go through the door, and collect the Mystic Melody.
Information in this section was contributed by MonkyFun.
Hint: Tails or Eggman: Extra health:
To gain a little health for Eggman or Tails, hit an
enemy. When you see a Chaos Driver, get it. Your power bar will
rise slightly higher.
Information in this section was contributed by NBAStyle109.
Hint: Homing Laser upgrade:
To get the Homing Laser upgrade for the Eggwalker,
on the first stage of the Dark story line, find a hall blocked
by iron containers. Shoot them with your Vulcan cannon (needs
to be upgraded first). You will find the homing laser upgrade
at the end of the hall.
Information in this section was contributed by Charcolt50.
Hint: Play as any hidden character in multi-player
mode:
Go to the characters and press Right or Left
on any character. Then, go to "Random Select" and press
Left or Right. Press Start after you hear
the sound. Note: You must bring out one of the character's hidden
costume to do this trick.
Information in this section was contributed by cyt1.
Hint: Multi-player characters:
Get "A" ranks for a character to unlock the
following multi-player characters.
Information in this section was contributed by Seifer Almasy
and Ben Schroeder.
Racing: Dark
Shadow
Space Shadow
Mecha Sonic
Racing: Hero
Sonic
Space Sonic
Amy
Shooting: Dark
Eggman
Space Eggman
Big
Shooting: Hero
Tails
Space Tails
Chao
Hunting: Dark
Rouge
Space Rouge
Chaos
Hunting: Hero
Knuckles
Space Knuckles
Tikal
Hint: Aquatic Mines: Air Necklace:
Go to the Aquatic Mines level as Knuckles. Find the
switch that changes the water level to its third setting. (o do
this, make sure it is on the first setting and climb the pole
in the center of the room. Then, jump to the pulley taking you
above. Go to level 2 of the stage and find the a caution sign.
Jump in the pit and keep following the path to the item. The Air
Necklace allows you to breathe under water for an infinite amount
of time. This is especially helpful in the very last level, where
you spend virtually the entire time underwater.
Information in this section was contributed by MonkyFun.
Hint: City Escape: Magic Gloves:
Once you get the Fire Somersault Bracelet, return to
the first level of Sonic's adventure (City Escape). Go towards
the end of the level and look for a spot on the ground composed
of four steel crates. Perform the bounce attack on top of them
and you will fall into a secret room. Once there, you can bounce
and destroy more crates to find the Magic Gloves. They will allow
you to turn an enemy into a miniature throwable version. However,
you have to get very close, making it not all that useful.
Information in this section was contributed by MagiTyrael Of ElementalSaga.net
and Vyse785.
Hint: City Escape: Unicorn animal for Chao:
Play the level as Sonic (the first level of the Hero
story) and get the three Chao boxes. The first Chao box should
have a Chao key in it. It is at the part (to the right) where
you go upstairs. The second one should have four animals in it.
It is located down a rail where there is a thing that boosts you
down the rail and up a ramp at the end of the rail. The third
Chao box should have the unicorn in it. It is at the place where
you run down the top of a building and bounce. When you bounce,
hold Up until you land on a bar and start swinging. While
you swing, you will see a red slash of Sonic's Shoes every once
in a while. Try to press A when the shoes slash. If done
correctly, you will swing off onto another bar and start swinging
again. Repeat and you should swing off onto a platform. On the
platform is the last Chao box. Repeat to get as many Unicorns
as needed. With Unicorns, your Chao will grow a horn in the middle
of its forehead, a pony tail, little hooves, pony ears, and some
of its body will change colors.
Information in this section was contributed by stevens_hood.
Hint: City Escape: Run on foot:
At the start of the City Escape level, instead of landing
on the ground with the board, scrape the roads on the board. When
on foot run full speed at a wall and get knocked down. Pause game
play if you fall after hitting the wall. Choose to restart the
level to run on foot and not on the board.
Information in this section was contributed by Andrew Paulson
and Charcolt50.
Hint: City Escape: Stay on snowboard:
When playing as Sonic in City Escape, immediately when
you get to the trolley, jump over the speed ramp instead of hitting
it. You will still be on the snowboard.
Information in this section was contributed by PeRfEcTrEsPaWn.
Hint: City Escape: Extra points:
Near the end of the level, before the truck, you can
get an Extreme Trick (1500 points). To do this, grind on all three
rails without falling off, then successfully flip off of the bar.
You will get 1500 points upon landing.
Information in this section was contributed by MaximakaFrog.
Hint: City Escape: Run up stairway:
After the snowboarding part, go to the first stairway.
Do the Spin Dash and Sonic should run up.
Information in this section was contributed by Halo.
Hint: City Escape: Finding the lost Chao:
You will need the Mystic Melody for Sonic. After you
run down the side of the building, there will be bounce springs.
Do not go on them. Near the tree is a Mystic Melody platform.
Use Mystic Melody and bounce on some springs. Kill some robots
to get to the top. If you see an orange pole, go on it and launch
yourself up. Go in the room to find the lost Chao.
Information in this section was contributed by Rudymidget.
Note: This trick will only work if you have the Mystic Melody.
After running down the wall and hitting the spring, press Back.
This way you will not swing to the pole. Turn right and you will
see a stone. Use Mystic Melody and a spring will appear from the
stone. Jump on it. It will shoot you up. Grab the handle . When
you see a pole, you will see a Chao. Go on the pole and press
A. Immediately after the fourth loop, press A to
get yourself into the box. Note: If you destroy the robots with
the spring, restart. Make sure that you have plenty of lives.
Information in this section was contributed by Penguinknight222.
Hint: Cosmic Wall: Extra life:
As Dr. Robotnik. While trying to get up one of the
giant holes by jumping from platform to platform, you will see
two platforms extremely close together. Shoot all the boxes there
to reveal a 1-up item which increases your life bar, so you can
sustain more attacks before dying.
Information in this section was contributed by MonkyFun.
Hint: Crazy Gadget: End of level:
As Sonic, reach the last sequence when you hit the
switch before you get the goal to launch the missile. Use the
first switch then instead of using the second switch. Use the
bounce attack to go higher to the red platform and move to your
left. Hit the switch to go down. Step off the purple platform
to find the switch. Use the bounce attack to get high enough to
reach the gravity switch. Once you do, just jump to hit the switch.
The next part is tricky. Use the homing attack to hit the spring
near the goal and do not press anything. You should end up back
where you started use the first switch to go up. Repeat the procedure,
except use the switch that is straight ahead. When you get down,
fire the missile to get the goal.
Information in this section was contributed by Henndogg69.
Hint: Egg Quarters: A rank:
To get an A rank for Rouge in Egg Quarters, get the
three keys in 4:30. Usually you have to get it in 1:30.
Information in this section was contributed by Ben Schroeder.
Hint: Final Egg: Bonus capsules:
When playing as Amy on the Final Egg level, go to the
end of the level but do not go into the goal balloon. Instead,
walk around the wall that surrounds the balloon. Directly behind
the balloon are four bonus capsules.
Information in this section was contributed by ROB.B..
Hint: Final Rush: Extra lives:
As Sonic, after the first grinding rail, land on the
first platform. Take the lower of the two rails. At the end of
the rail, jump to the platform and use the only rail, on the ground.
At the end of that rail, there is a platform with speed panels.
At the end of the platform there is a bomb robot over another
platform. Destroy it and use the rail off of the platform it was
over. At the end of that rail is a check point with a small gap
afterward. Jump the gap and go all the way down the big drop.
At the bottom is a rail on the left side. It will take you to
a platform with a ring box and a life box. Get the life and then
choose "Exit" from the "Start" menu. Re-enter
the level and you should have the same number of lives you had
when you exited the level. Repeat this as many times as needed.
Hint: Hidden Base: Interesting statue:
In the Hidden Base level as Tails, go to the pulley
where, at the top, there are five to six Kiki's throwing bombs
at you. In that area is a headless statue of a nude woman, holding
her cleavage.
Information in this section was contributed by Naraku.
Hint: Hidden Base: Green sea monster Chao:
When playing as Tails, there is a hidden green sea
monster Chao in the small maze. It makes your Chao's color turn
green.
Information in this section was contributed by Sephrothbizzaro.
Hint: Iron Gate: Special Dragon Animal
for your Chao:
To get A Special Dragon for the Dark story line, get
all three Chao boxes in Iron Gate as Dr. Eggman. Be careful 00
one of the boxes is near the goal,
Information in this section was contributed by Burdicks_Fort.
Hint: Iron Gate: Laser Blast:
First, find the Cannon in the Weapons Bed level, then
play the Iron Gate level again. Go to the location where you find
the most coins and two gas pipes. Blast those gas pipes. You will
now see a way leading to a hall. The Laser Blast is inside, glowing
green light. Take it. It makes it easier to lock-on to more opponents.
Information in this section was contributed by Roger.
Hint: Mad Space: Phantasy Star Online
items:
In the Mad Space level as Rouge, you can find items
from Phantasy Star Online lying around -- the boxes rather
not items themselves. For example, you can find green and blue
boxes from the game.
Information in this section was contributed by Deaddragoxo.
Hint: Metal Harbor: Shortcut:
Near the beginning as Sonic, after doing the loop-de-loop
there is a robot you can home-attack, which will take you to a
faster route. After completing this much faster route, simply
finish the rest of the level as fast as you can without taking
detours. Also try to go straight all the way on the street board
at the end-- do not zig-zag.
Information in this section was contributed by MonkyFun.
Hint: Pumpkin Hill: Ghosts:
As Knuckles, from Pumpkin Hill to the rest of the game
you can find ghosts in certain places. Note: They just pop out
and knock you down.
Information in this section was contributed by Tim Marks.
Hint: Pumpkin Hill: Extra Skeleton Dogs:
As Knuckles, go to Pumpkin Hill and get the extra life
that is buried where the Shovel Claw was located. Then, go to
Church Mountain and look around one of the graves closest to the
wall. You should find a Skeleton Dog there. Restart the Level
and do the same thing over again until you have as many as needed.
The last time you do that, find a Chao Key and finish the level.
It is easier to do this if you are on the 100 Ring mission or
the Find The Chao mission.
Information in this section was contributed by Bx2.
Hint: Pumpkin Hill: Safe from fall:
When you fall for a while, glide then do the Spinning
Dig move and hold it down. You will bounce back up and be able
to glide to safety. If you do not make it, repeat until you do.
Information in this section was contributed by twisteddragon.
Hint: Pumpkin Hill: Early lives:
When starting Pumpkin Hill as Knuckles, go to the left
rocket that takes you to Church Mountain. Then, take the rocket
that leads to Pumpkin Mountain, which is somewhere in the graveyard
area. While falling down from that rocket, quickly glide forward
to the flying "island" in front of you. If done correctly,
you should grip to the floating chunk of land and be able to go
forward to get the extra life. This can be useful for people who
are collecting Skel-dogs, because you can get it in the graveyard
place before you take the rocket. There is also an extra life
buried where the digging claw things used to be -- so this can
double as an unlimited lives trick. Note: Skel-dogs are useful
for people who are raising running Chao because they remove the
boar's ugly features, and provide a running improvement of up
to 16, without subtracting from other stats.
Information in this section was contributed by The Plaid Ninja.
Hint: Radical Highway: Fire Ring:
As Shadow, after the second highway you spring to,
go backwards instead of forwards. You will see a rollie object
that you need to somersault through to a new route. The new route
leads to the Fire Ring that allows you to break steel crates.
Note: You need the Light Shoes or you will not be able to get
it.
Information in this section was contributed by MonkyFun.
Use the following trick to get the Fire Ring without using the
Light Dash. When you get to the row of rings in mid-air on the
path to the ring, simply somersault at Super Sonic speed. Press
A while holding the D-pad in the direction of the
rings. You should be in mid-air. Press A again to use the
Homing attack. You will hit the spring and get the ring.
Information in this section was contributed by Ben Schroeder.
Hint: Radical Highway: Got Ring? Blimp:
There is a blimp with the message "Got Ring?"
in the level.
Information in this section was contributed by Daniel Sirotzke.
Hint: Radical Highway: Lost Chao location:
Note: You must have the Mystic Melody to find this
Chao. Go to the part where there are two loops. At the end of
the loops (next to the speed ramps), jump to the left ready to
attack and hit the spring that is down there. You cannot see it
at first, so be careful.
Information in this section was contributed by renatochiqbn.
Hint: Security Hall: Fast completion:
In this stage you play as Rouge the Bat and are given
5 minutes to complete it. This can prove to be quite difficult.
If you have enough lives you can do this trick. If you cannot
seem to find the Emeralds, you should die. You will keep the existing
Emeralds that you have collected. You will begin at the start
of the level and the Emeralds will move to different places. This
is the fastest method for completing the level if you are having
trouble.
Information in this section was contributed by Brian Montfort.
Hint: Security Hall: Cut through lasers
without losing rings:
As Rogue, get a running start and glide as fast as
you can. If you are quick enough, when you touch a laser you will
hear a spark but will not get hurt. You can only do this on lasers
that are high. This is best done in the higher room with the switches.
Information in this section was contributed by Bobby Gaines.
Hint: Security Hall: Alternate shield color:
Play as Rouge in the Security Hall under the hard difficulty
setting. The shield robots will be holding black shields instead
of red ones.
Information in this section was contributed by Bobby Gaines.
Hint: Sky Rail: Shortcut:
There are places in the level where you can jump as
Shadow from the rail you are on to a rail you are going past that
you normally would not get to until later in the level. This method
saves time, and it is fairly easy. Be careful -- do not jump to
a rail that will take you back, adding time. Additionally, on
the last rail, take the rail on the right versus the left. The
one on the right slopes straight down to the goal. Also, crouch
at the very beginning to go much faster.
Information in this section was contributed by MonkyFun.
Hint: Sky Rail: Find the lost Chao:
The Mystic Melody and Light Speed Dash are required.
At the second checkpoint there will be rail. Do not go on it.
Instead, turn to the left and you should see the Mystic Block.
Play the Mystic Melody and rings will appear. Do the Light Speed
Dash and there will be a lot of bouncy things. Bounce up a few
and at the top you will see the lost Chao. Go up a few more bouncy
things to reach it.
Information in this section was contributed by rosered511.
Hint: Sky Rail: Ancient Light:
As Shadow, skip the rocket and use the spring. Hit
the bouncy propeller object until you get to the limit. You will
see an enemy robot that you need to kill. Following him is a string
of robots that you attack until you get to the Ancient Light for
Shadow. It does the same thing as the Ancient Light for Sonic.
Information in this section was contributed by MonkyFun.
Hint: White Jungle: Ancient Light:
To get the Ancient Light from the original Sonic
Adventure, go to the White Jungle level as Sonic and keep
playing until you reach the part where you are in a tree with
many enemy robots. Jump up to the area with the box of rings.
From there, walk to the edge of the platform until you see an
enemy robot. Home attack it and keep going, attacking item boxes
until you get to an extra life at the end of the line. There is
also a 1-Up item which is the Ancient Light.
Information in this section was contributed by MonkyFun.
Hint: White Jungle: Fourth mission Emblem:
There are no shortcuts in this level. To get the Emblem
as Shadow, keep running and do not get hurt.
Information in this section was contributed by MonkyFun.
Hint: White Jungle: Easy points:
When playing as Shadow there are two places where you
get points for easy things. At the very start of the level, after
swinging on your first vine, somersault under a fence for 500
free points. Then, when you are in a grassy area much like the
area where Sonic gets his Ancient Light, instead of going the
short way which leads to invincibility, somersault under a gate
behind two robots. Dodge the sparking robot and when you reach
two robots, one flying around one just standing, hit the flying
one. Stay in the air as long as you can and bash the second one
to get the usual 100 points, but you will also get 400 bonus points.
Information in this section was contributed by Bobby Gaines.
Hint: Wild Canyon: Special Dragon Animal
for your Chao:
Play as Knuckles in the Wild Canyon level. Get all
three Chao Boxes. The first Chao Box will be the Chao key. When
you get the second Chao Box you can get 2, 3 or 4 animals. With
the third Chao Box, you can get the Dragon.
Information in this section was contributed by NBAStyle109.
For an easier way to get a Dragon, start the Wild Canyon level
and go to the place where you get the power-up on the wall you
came out of. Look to where it and the left wall intersects. Climb
up to find a Dragon. Go over there and play the Mystic Melody.
Go forward and get the extra life. Restart and do it again.
Information in this section was contributed by Timothy O'Brien.
As Knuckles go to where you find the Mystic Melody. The little
Dragon should be in the rear left-hand corner.
Information in this section was contributed by RYOOHKI6.
Hint: Wild Canyon: Extra dragons and lives:
Use the following trick to get a lot of dragons in
about ten minutes. At the start of the Wild Canyon level, climb
the tall pillar to your right. When you reach the top, get the
extra life and glide to the pillar on the other side of the room.
Then, glide onto the pillar closest to it and get the Chao box.
Enter the "wind tunnel" and when you get to the top,
go to your left. Go to one of the first cubes blocked by boxes.
Punch the boxes for another extra life, then go to the end of
the path. Once there, hit the Chao box, but avoid the animals.
Once you get that, go to the path across from the one you that
are in. Go all the way down and either kill or ignore the rhinos.
Then, drop down into the statue area. Get the Chao box and the
dragon, then exit and repeat this as many times as needed.
Information in this section was contributed by SuperSonic738.
Hint: Defeating Big Foot:
In the Hero storyline, you can defeat Big Foot faster
by jumping on the wooden boxes. From here, you can attack him
without having to wait until he lands. After he shoots out all
the boxes, defeat him the standard way.
Information in this section was contributed by MonkyFun.
As Sonic, if you have the bounce attack, just bounce around Big
Foot.
Information in this section was contributed by DogBoyAZ64.
Hint: Defeating Eggman:
In the Hero storyline, during both battles with Eggman
forget about the lock-on missile -- it is too slow. Instead, rapidly
attack him with your Vulcan cannon.
Information in this section was contributed by MonkyFun.
Hint: Defeating Egg Golem:
Beside climbing the stairs on Golem's back, you can
hit him another way. You can only do this when he has two or less
hits remaining. When he uses his head butt of death, stay to the
side of his fists so the head misses. Then, get directly under
the head. He takes a few seconds to pick it up again -- use a
bounce attack to hit the "battery".
Information in this section was contributed by Bobby Gaines.
When fighting Egg Golem, fall down to the sand pit area and land
on the platforms. Then, hang on to the rope that pulls you up.
When you are up do not get off the rope. Remain there and shoot
Egg Golem. When he does his head butt, quickly jump back down
on the platform then repeat until he is defeated.
Information in this section was contributed by Kash.
Hint: Defeating King Boom Boo:
In the Hero storyline, only run fast enough so you
can see his face. When he starts breathing blue fire, you will
have more than enough time to punch the ghost holding the hour
glass while he is preoccupied making is wall.
Information in this section was contributed by MonkyFun.
King Boom Boo as one attack called the Chomp Attack. Be careful,
because he also speeds up when he does it. If you slow down, quickly
speed back up or he will speed up and attack.
Information in this section was contributed by Demons331.
To avoid getting hit by his fireballs, run on the outside. You
do not want to go too fast -- if you get behind him, he will turn
around and chase you the other way. To avoid his bite attack,
run on the inside of the turn as fast as possible. When he starts
to blow fire, it is your chance to hit the timer. Then, dig on
his shadow and attach. Repeat this as many times as needed.
Information in this section was contributed by HyperShadow482.
Hint: Defeating Shadow:
In the Hero storyline, during both Shadow battles you
can use the same strategies. Shadow cannot defend against the
bounce attack.
Information in this section was contributed by MonkyFun.
Instead of trying to catch him off-guard, keep somersaulting at
him. This makes the battle easy.
Information in this section was contributed by SkullWorm.
When you first begin, stop and let Shadow run ahead of you. Make
sure you are moving slightly. After a few seconds, the camera
will have a close-up on Shadow. When the close-up is gone, run
fast and try to dodge the lightning. If you do, Shadow will think
you are hit and stand there. Hit him with your homing attack while
he is in this position. Repeat this until Shadow is defeated.
Note: Make sure you never get to a complete stop. If you do, the
lightning will hit you.
Information in this section was contributed by Scott Burbank.
Hint: Defeating Sonic:
In the Dark storyline, instead of trying to catch him
off-guard, keep somersaulting at him. This makes the battle easy.
Information in this section was contributed by SkullWorm.
Hint: Defeating Sonic or Shadow:
This trick works for either character during the final
battle. When fighting, fall behind of your opponent. When you
are far enough, he will do his special attack. Quickly do the
homing attack to avoid it. If you are fast enough, quickly do
the homing attack at your opponent and you will hurt him. You
need to do the homing attack very quickly, or he will start running
again and you will not hurt him.
Information in this section was contributed by GarfieldFreak11.
After you complete the last level on the Hero storyline , you
will have to battle Shadow. The first three hits are easy. Just
to get up close to him and use your Homing Attack. The last two
hits are fairly difficult. If you use the Homing Attack, he will
also do it. so it wont hurt him. Press the Analog-stick
slightly so you are walking, not running. You will get left behind.
After about two seconds, start charging up your Spin Attack with
B. When they use their attack on you, release and aim for
Shadow while spinning. This trick can also be used when facing
Sonic as Shadow.
Information in this section was contributed by kazik743.
Instead hitting the enemy or somersaulting over him, Light Dash
through the rings to make him appear in front of you. Keep dashing
through the rings until he appears at the end of a ring line.
Then, Light Dash on them. You will hit the Boss and will collect
rings while you do so. This is a good way to defeat the Boss and
gaining lives for the Last History, in which you play with all
characters. However, you do not save until you play with Shadow,
the last character.
Information in this section was contributed by MAD DOG.
Hint: Make Omochao angry:
Pick him up and throw him around. If you throw him
at an enemy, he will explode. You can even shoot him with Eggman
or Tails while he is flying around your head.
Information in this section was contributed by NBAStyle109.
Hint: Big the Cat appearances:
Aquatic Mines level: You can also find Big the Cat when the water
is all the way up and you look through the cage with the caution
side.
Information in this section was contributed by Timothy O'Brien.
Cannon's Core level (as Tails): When you take the first elevator
down, you will see Big below hanging on to the wall to the right
(or left)
Information in this section was contributed by The Insane One.
Cannon's Core level (as Knuckles): Big can been found inside of
the wall near where you find a lot of lasers close to the ending
(next to the ground that is green on the right side). He is waving
to you.
Information in this section was contributed by superiour sonic.
City Escape level: Big the Cat appears after the last corner in
the G.U.N. truck vs. Sonic scene. look For him at the right of
the screen, running downhill on the sidewalk away from the truck.
Information in this section was contributed by masonbee,
Cassis90, and Timothy O'Brien.
Colony's Core (as Sonic): Note: this is the last part. When you
are going down the slides, jump on the pillar to your left (the
one with the timestop switch). Look across from you on the other
pillar to see Big.
Information in this section was contributed by Ben Schroeder.
Cosmic Wall: Big is on the second platform ride after the first
balcony thing. You have to rotate the camera to see him.
Information in this section was contributed by Sk8rdude20.
Crazy Gadget level: Reach the room with all the color boxes. When
you first get to the yellow one, jump down to land on another
yellow piece. Big will be jumping up and down on it -- you can
reach him.
Information in this section was contributed by The Insane One.
Crazy Gadgets (hard difficulty): Big will be hanging on to the
blue block instead of on the yellow block.
Information in this section was contributed by The Insane One.
Cosmic Wall level (as Dr. Eggman): When you are on the second
train-like rail car immediately after you reach the top of the
first hill, spin the camera angle around to see behind Dr. Eggman.
Big will be sitting on the corner of the platform behind you.
Information in this section was contributed by The Insane One.
Death Chamber level (as Knuckles): Go in the middle, where the
big engine is located. Climb around it in one location and you
can see Big the Cat inside of it.
Information in this section was contributed by Timothy O'Brien.
Death Chamber level: Under the hard difficulty setting, Big is
still hanging onto something inside the machine, but in a lower
area. You may have to rotate the camera to see him.
Information in this section was contributed by LEGOking416.
Dry Lagoon level (as Rouge): Go to the turtle and rescue him.
Then, go to the other place with the underwater swimming turtle.
Grab hold of him and on the way to the under prison, look on the
bottom right of the screen to see the lower half of Big sticking
out of the sand. Look carefully and make sure you are entering
the tunnel, and not the exit.
Information in this section was contributed by Demons331
and Knuckles87654321.
Egg Quarters level: Go to the green room with the eight pillars.
In the middle of the room is a Mystic Melody ruin. Stand on top
of it and jump up. On the wall to the left (or right), Big is
holding on under a flower.
Information in this section was contributed by The Insane One.
Final Chase: At the last continue, Big will be directly in front
of you, inside the green gravity cylinder.
Information in this section was contributed by superiour sonic.
Final Rush: Look for a line that you can grind on. It is a straight
line that has a spring attached to it. Hit the spring and jump
up to see Big on platform, dancing just like in Sonic Adventure
when he catches the frog. You can also touch him.
Information in this section was contributed by superiour sonic.
Green Forest level (as Sonic): Big can be seen (barely) on a platform
against a tree, immediately after the part when you home attack
two enemies that are floating above platforms. Look to the left
to see the large platform against a tree. Big is a little difficult
to see.
Information in this section was contributed by The Insane One.
Hidden Base level (as Tails): When you reach the entrance to the
first pyramid, look to the right. Big will be sitting on a metal
girder that is around a large statue against the wall.
Information in this section was contributed by The Insane One.
Iron Gate level (as Dr. Eggman): When you reach the first elevator,
jump off and hover (or fall towards the wall with the exit on
it.). Keep falling to see Big hanging onto the wall.
Information in this section was contributed by The Insane One.
Last episode level (as Rogue): Go to the top, and when you press
the button, fly the same way that you got there. Climb up on the
wood thing and you should see Big the Cat. You cannot go there
-- he is just turning his back at you.
Information in this section was contributed by ThugN4Now2.
Last? story level (as Dr. Eggman): As you fall down a ravine with
lasers, Big is sitting on the far left ledge near the three water
enemies.
Information in this section was contributed by Bonthra.
Last? story level (as Shadow): Before the biolizard fight (called
the Ultimate Battle in scene select), repeatedly press A
through the beginning of the sequence to see Big the Cat walk
by you twice.
Information in this section was contributed by Bobby Gaines.
Last? Story level (as Knuckles): Climb to the highest pillar,
then jump to the pillar hanging down from the ceiling. Climb to
the top and rotate the camera angle. Big the Cat will be waving
at you from a cage-like structure in the ceiling.
Information in this section was contributed by samnminnie.
Lost Colony level: When you reach the part with a high platform
that has a lot beetles, about three quarters of the way on the
platform, Big is on the wall to the left. Try shooting a lot of
beetles to get light to see him.
Information in this section was contributed by superiour sonic.
Mad Space level. Go to one of the very high ledges on the Ark.
Jump off and glide to one of the poles that support the force
field around the stage. If you glided to the correct one, you
can barely see big Sitting on top of one of the poles.
Information in this section was contributed by MaximakaFrog.
Metal Harbor level (as Sonic): Big can be seen when you reach
the rocket that takes you to the big rocket. Look around to see
him sitting on a platform off to the side
Information in this section was contributed by The Insane One.
Metal Harbor level: Big can be seen just before the missile launch.
He is on one of the metal canisters. You can reach him by bouncing
on the railing. This is difficult, because if you use a homing
attack after bouncing you will overshoot it.
Information in this section was contributed by Sk8rdude20.
Meteor Herd level: Big can been seen below the light screen window
that is close to the lava. He is hanging on the middle of the
ledge. Note: It is located close to the huge platform that has
a sign that reads "0-2 0-3". He is difficult to spot.
Information in this section was contributed by superiour sonic.
Meteor Herd level: Big is under the glass with the three pillars.
Information in this section was contributed by Sk8rdude20.
Mission Street level (hard mode): When you reach the second town,
at the first slab of falling road you will notice a shadow on
the bottom of the road above you. When the street falls, you will
see Big doing his victory dance.
Information in this section was contributed by LEGOking416.
Prison Lane level (as Tails): Go to the room with the "elevator".
In one of the cells you will see something sticking out on the
left side. Move the camera so its pointing to that cell to see
Big the Cat.
Information in this section was contributed by Demons331.
Pumpkin Hill level (as Knuckles): Go to the one of the train gates.
You can see Big the Cat hiding behind the gate, waving to you.
Information in this section was contributed by Leukerbad
and zealot123456.
Pumpkin Hill/Mountain level (as Knuckles): Go to the Ghost Train
Turntable and drop down to the tracks. In one of the barred tunnels,
Big the Cat will be waving at you.
Information in this section was contributed by Cassis90.
Pyramid Cave level (as Sonic): You can see Big the Cat on the
far left side of the screen, behind the fence on the first rail
you grind on.
Information in this section was contributed by Firesnake101.
Radical Highway level (as Shadow): Go to the rocket that takes
you over the "Got Ring?" blimp. Big the Cat will be
looking down. When playing under the hard difficulty setting,
you will see him hanging from the blimp instead of looking down.
Information in this section was contributed by Timothy O'Brien
and Ice Hedgehog.
Sand Ocean level (as Eggman): Big can be seen immediately near
the end ring. Turn the camera to see Big sleeping on a platform
off to the side.
Information in this section was contributed by The Insane One.
Security Hall level (as Rouge): Immediately when you start the
level, go to your right or left and reach the ledge directly next
to the hole with the A/C tubes in it. Move the camera so you can
see under Rouge, and you should see Big hanging onto a wall. Note:
You can use Drill Drive to attack him and pass through him like
a ghost.
Information in this section was contributed by The Insane One
and Bobby Gaines.
Security Hall level: Go to the location where you first see Big
the cat as described previously Then, jump and drill dive into
the fan -- make sure you are near the fence. When diving, try
to go under the floor, then quickly glide into the wall that Big
is on. Once on the wall, press R to rotate the camera,
then look at Big. You can see that he is not exactly hanging on
the wall, but instead is floating there. To get back, glide into
the side of the fan to get blown back out.
Information in this section was contributed by LEGOking416.
Sky Rail level (as Shadow): Immediately at the start of the level,
when Shadow is grinding down a pole, look at the girder behind
him. You will see Big sitting on a girder in the background. Note:
You will only see his head unless you jump.
Information in this section was contributed by The Insane One.
Weapons Bed level (as Eggman): Big is sitting on top of the first
garage with TNT packs on it.
Information in this section was contributed by The Insane One.
White Jungle level (as Shadow): You can see Big at a platform
on the right of the screen when swinging on the last vine with
the waterfall. After seeing him, look up to the top right-hand
side to see Big sleeping on a giant heavy looking leaf on a tree
just before you reach the goal ring.
Information in this section was contributed by Demons331.
White Jungle level: Big can be seen again at the end of the level.
Before you hit the ring, turn the camera to the right to see Big
sitting on a tree to the left.
Information in this section was contributed by The Insane One.
Wild Canyon level (as Knuckles): Go forward and up the wind. Go
over to the wall in between the two paths you can go, and climb
up. Big the Cat will be hanging on for life.
Information in this section was contributed by Timothy O'Brien.
You can also see him in the battle against Sonic while playing
as Shadow.
Information in this section was contributed by ViPeR98Zz.
In the Tails level where you are running from the police and you
first get your hover ability, Big the Cat can be seen again. There
is a part in the level where you need to knock a column over in
order to use it as a step to reach a higher level, from which
you hover over to a platform with a police barricade and two robots.
If you miss the platform and fall in the hole, you will see Big
the Cat sitting on the girders underneath the platform.
Information in this section was contributed by jkr2.
In the intermission when Sonic beats up the Egg Golem (Dark storyline)
look against the wall to see Big behind one of the doors, jumping
up and down,
Information in this section was contributed by The Insane One.
After you complete Final Hazard, and Shadow and Sonic get ready
to use the Chaos Control, Big will sometimes be seen floating
around in the background.
Information in this section was contributed by The Insane One.
Play as Rouge and do the battle against Knuckles. At the end when
you and Knuckles are saying "Whew", Big will walk across
the beam behind you.
Information in this section was contributed by Ben Schroeder.
Select story mode and choose the middle option. Select the beginning
scene, then press A repeatedly before anything appears
on the screen. Big the Cat should jump down from the Eclipse Cannon
and look around. He will then cast his fishing rod.
Information in this section was contributed by karate kid.
Hint: Big the Cat appearance in intermission
sequences:
Some intermission sequences also have Big the Cat appearances.
To find them, rapidly press A. If done at the correct time,
Big will appear. Fir example, at the beginning, Big's head peeks
out from the helicopter. In the shuttle blastoff, Big will scratches
his butt at the very beginning.
Information in this section was contributed by Sonic Hedgehog.
When playing the Hero storyline as Sonic, when he jumps out of
the plane in the first intermission, repeatedly press A
+ B. Big will get out of the plane and look at you. For
better results, keep pressing A + B at the start
until Big appears.
Information in this section was contributed by Demons331.
Hint: E102 appearance:
In Rouge's Inside the Pyramid level, one of the robots
you blow up is E-102.
Information in this section was contributed by Leukerbad.
Hint: NiGHTS appearance:
Go to a place in Final Chase level where you can see
the earth. You can see NiGHTS in a cloud formation.
Information in this section was contributed by Ccloth7265.
Hint: Character comments:
While playing as any character, stand in a place for
a while and your character will comment about the stage. Some
examples are:
Information in this section was contributed by prpeeps.
Sonic in Crazy Gadget: "This place is a real pain in the
butt!"
Knuckles in Pumpkin Hill: " This place sure feels haunted."
Shadow in Radical Highway: "I sense danger all around me."
Sonic in City Escape: "This city sure has some steep hills."
Glitch: Stuck in wall:
As Sonic or Shadow, enter the regular Chao Garden.
From the entrance walk right against the wall while pushing against
it with your side. If done correctly you will walk into a little
groove in the wall. You will do the spin attack even though B
was not pressed. Note: Be careful because you may hit your Chao.
Information in this section was contributed by Scott Lowry.
Glitch: See through walls:
Press L or R in certain places and you
can see through the wall. Try this as Knuckles at Pumpkin Hill
at the train area.
Information in this section was contributed by amyl woodmiller.
Glitch: Fall endlessly in Final Rush:
While as Sonic running away from the burning rocks
in the last part of Final Rush, run at full speed and make sure
you do not get hit by the rocks. Then, jump to your left or your
right, whichever you are closer to. Hold A to make a full
jump and then press the direction that you want to jump off of.
You will notice that you just jumped over the barrier. You will
now fall endlessly to your death. However, if you got hit by one
of the rocks on the way out, there will be a strange aura attacking
you as you fall. You may die before you reach the atmosphere.
Information in this section was contributed by MiraiKid.
Glitch: Invisible snowboard:
In the Metal Harbor hero level, press Y on controller
B. Sonic will be snowboarding, yet will have no snowboard under
his feet.
Information in this section was contributed by Bobby Gaines.
Glitch: Invisible ledge:
go to the default Chao garden. Next to the exit is
a ledge that you can stand on, but is invisible.
Information in this section was contributed by Willard Wood.
Glitch: Stand inside a spring:
In City Escape mission 3, after you run down the skyscraper
and hit the springs, run back and find the small statue. Jump
on the statue and use Mystic Melody. The spring should appear
with Sonic standing in it.
Information in this section was contributed by Charlie.
Glitch: Get the Air Board at the start:
To get the board early, press Y on controller
B.
Information in this section was contributed by NBAStyle109.
Glitch: Wrong camera angle:
In the City Escape level as Sonic, find the part near
the end with an under-pass that you need to somersault under.
When you do that, quickly jump. If you are lucky, the camera will
be in the other direction, showing you where the ramp's and speed
things are located. This may require multiple tries.
Information in this section was contributed by Demons331.
Glitch: Characters inside each other:
Kill Sonic and Shadow at the same time in the two player
mode "race" on Green Forest. Hit a check point post,
then jump into the water with both characters. If done correctly
Sonic will be inside Shadow. Note: Do not move.
Information in this section was contributed by Cooltom666.
Glitch: Frozen Shadow:
Shadow's Ancient Light is required for this trick.
Once you have it, go to the Final Chase level. When you meet your
first shielded robot outside a tunnel, stand as far from it as
possible and use Light Attack. Shadow will go to the top of the
roof and freeze in the Spin Dash position. Unless you press B,
he will continue to be that way.
Information in this section was contributed by Bobby Gaines.
Glitch: Frozen Sonic:
Sonic's Ancient Light is required for this trick. Once
you have it, go to Pyramid Cave level. Use the Light Attack on
the fourth gamma robot from the Bounce Bracelet. Sonic should
destroy the robot and stay in one of the corners, frozen in the
Spin Dash position and flicke. Press B to revert back to
normal.
Information in this section was contributed by Bobby Gaines.
When you get Sonic's Ancient Light, go to the Crazy Gadget level.
Proceed until you get to the last checkpoint near the door to
the boxes room. When you get in the boxes room, intentionally
die. You will appear to be back at the last checkpoint. The door
behind you will be shut. Stand directly next to it and use the
Ancient Light. You will be frozen unless you press B.
Information in this section was contributed by Ben Schroeder.
Glitch: Chao eats invisible food:
Wait until your Chao are hungry enough then take a
piece of fruit on the ground. As soon as they go to eat one, immediately
before they sit down, take it away. If done correctly, they will
eat air.
Information in this section was contributed by drew murphy.
Glitch: Dark Chao World: Walk underwater:
When you get the Dark Chao World (when black Chao evolves),
go down there with your evolved Chao. When your Chao is sitting
for a long time (this might require a few attempts), keep pushing
your Chao into the pool, where he can walk. Then, push him to
the edge. When you push him off, he will start to slide down the
wall underwater. When he is at the bottom you cannot push him
anymore. When he gets up and walks around, he will be trapped
underwater. If you hit him or pick him up the glitch stops because
the Chao went above water.
Information in this section was contributed by Tim Forsyth.
Glitch: Crazy Gadget: Stay upside down:
Go through the beginning of the level until you reach
the first switch that makes you go upside down. Use it and kill
the enemies, but do not use the switch again. Instead, Spindash
at the side of the wall. Because there is a curve, you will go
down the wall. As you go down the wall, jump and head for the
door. You are still upside down. There are other parts you can
do this at.
Information in this section was contributed by Jason Lambert.
Glitch: Pumpkin Hill: Go through Church
Mountain:
Go to the top of Church Mountain and find the rocket.
Go underneath the rocket and keep gliding into the wall. You will
eventually go though it. Note: This is difficult to do.
Information in this section was contributed by Rebecca Lambert.
Strategy guides
from GameFAQs
Published strategy guides
GameShark codes
Copyright © 2001-2006
Al Amaloo. All rights reserved.
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