Call Of Duty (PC)
From GameWinners
Cheat Codes
Cheat mode
In order enable cheats in the single player version
of the game, use the following steps. Start the game with the
+set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set
monkeytoy 0 command line parameter. Press ~ to display
the console window, then enter one of the following codes to activate
the corresponding cheat function.
Alternately, start the game with the +set thereisacow 1337 +set developer 1 +set sv_cheats 1 +set monkeytoy 0 command line parameter. Press ~ during game play to display the console window. Enter one of the following codes at the console window to activate the corresponding cheat function. Repeat a code to disable its effect. Note: If the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes. If the game responds that "cheats are not enabled on this server" then type spdevmap <map name> (for example, burnville or dawnville) in the console before activating the codes.
| Effect | Code |
|---|---|
| Spawn indicated item | give <item name> |
| Full health | give health |
| Get all items | give all |
| Ammunition | give ammo |
| Invincibility | god |
| Ignored by enemy | notarget |
| No clipping mode | noclip |
| Toggle debug mode | debug <0-1> |
| Toggle developer mode | developer <0-1> |
| Fly mode | ufo |
| Teleport to a specific map node | jumptonode <number> |
| Play indicated map | map <map name> |
| Suicide | kill |
| List all cvars | cvarlist |
| Dump all cvars to console | cvardump |
| Reset all cvars | cvar_restart |
| List all console commands | cmdlist |
| List all shaders of current map | shaderlist |
| List all images of current map | imagelist |
| List all sounds currently used | snd_list |
| List all entities currently used | entitylist |
| List all currently bound keys | bindlist |
| View graphics information | gfxinfo |
| Save game | savegame |
| Load saved game | loadgame |
| Reset variable to default value | reset <variable name> |
| Play a cinematic file | cinematic |
| Set crosshair transparency; default is 1.0 | cg_crosshairAlpha <number> |
| Set gravity value; default is 800 | g_gravity <number> |
| Set HUD transparency; default is 1.0 | cg_hudAlpha <number> |
| Set seconds that dead bodies remain on-screen | ai_corpsecount <number> |
| Set shellshock duration | cg_shellshock <number> |
| Set skill level | g_gameSkill <number> |
| Set weapon knockback power; default is 1000 | g_knockback <number> |
| Show miss distance when hitting NPCs | cg_showMiss <0-1> |
| Spawn indicated model | testmodel <model name> |
| Free movement while paused | cl_paused 2 |
| Return to normal paused screen | cl_paused 0 |
| Set game speed; 0.5 is half speed, 1 is default | timescale <number> |
| Toggle AI | g_ai <0 or 1> |
| Toggle bullet debug mode | g_debugBullets <0 or 1> |
| Toggle bullet marks | cg_marks <0 or 1> |
| Toggle console debugging | con_debug <0 or 1> |
| Toggle crosshair | cg_drawCrosshair <0 or 1> |
| Toggle ejecting shells | cg_brass <0 or 1> |
| Toggle entity bounding boxes | g_drawEntBBoxes v |
| Toggle fog | r_fog <0 or 1> |
| Toggle framerate displae | cg_drawFPS <0 or 1> |
| Toggle FX | fx_draw <0 or 1> |
| Toggle FX debugging | fx_debug <0 or 1> |
| Toggle FX freezing | fx_freeze <0 or 1> |
| Toggle fx. If set to 0, fx will be disabled | fx_enable <0 or 1> |
| Toggle game timer | cg_drawTimer <0 or 1> |
| Toggle hit debug mode | g_debugShowHit <0 or 1> |
| Toggle HUD | cg_drawStatus <0 or 1> |
| Toggle HUD and crosshair | cg_draw2D <0 or 1> |
| Toggle letterbox format | cg_letterbox <0 or 1> |
| Toggle NPC health display | g_debugDamage <0 or 1> |
| Toggle objects and backgrounds | r_drawWorld <0 or 1> |
| Toggle objects and NPCs | r_drawEntities <0 or 1> |
| Toggle player and AI movement debug mode | g_debugMove <0 or 1> |
| Toggle player and AI movement debugging | cl_debugMove <0 or 1> |
| Toggle rendring | cg_noRender <0 or 1> |
| Toggle shadows | cg_shadows <0 or 1> |
| Toggle spawning | g_spawnai <0 or 1> |
| Toggle subtitles | cg_subtitles <0 or 1> |
| Toggle third person view | cg_thirdPerson <0 or 1> |
| Toggle vehicle debug mode | g_vehicleDebug <0 or 1> |
| Toggle wireframe mode | r_showtris <0 or 1> |
| Unknown | testgun |
| Unknown | debug_tankall <0 or 1> |
| Unknown | chain <0 or 1> |
| Unknown | ai_nocriticalsections <0 or 1> |
| Unknown | cg_skybox <0 or 1> |
| Unknown | cg_stats <0 or 1> |
| Unknown | cg_noPredict <0 or 1> |
| Unknown | cg_selectPlayer |
| Unknown | cg_tracerChance |
| Unknown | cg_ignore <0 or 1> |
| Unknown | cl_run <0 or 1> |
| Unknown | cl_running <0 or 1> |
| Unknown | dmflags <0 or 1> |
| Unknown | g_changelevel_time |
Please submit more details about the unknown information.
Map names
Use one of the following entries with the map
code.
watt imrfeie abd, a
- airfield
- berlin
- brecourt
- burnville
- carride
- chateau
- dam
- dawnville
- factory
- hurtgen
- pathfinder
- pavlov
- pegasusday
- pegasusnight
- powcamp
- railyard
- redsquare
- rocket
- sewer
- ship
- stalingrad
- tankdrivecountry
- tankdrivetown
- trainstation
- training
- truckride
Ammunition names
Use one of the following entries with the give code to spawn ammunition for the corresponding weapon. Note: Spawning ammunition for weapons not normally found in the current weapon will exit the game.
- bar (Browning automatic rifle)
- bren (Bren light machine gun)
- colt (Colt .45)
- enfield (Lee-Enfield rifle)
- fg42 (FG42)
- fraggrenade (M2 frag grenade)
- kar98k (Kar98k)
- kar98k_sniper (Scoped Kar98k)
- luger (Luger)
- m1carbine (M1A1 Carbine)
- m1garand (M1 Garand)
- mk1britishfrag (MK1 frag grenade)
- mosin_nagant (Mosin-Nagant)
- mosin_nagant_sniper (Scoped Mosin-Nagant)
- mp40 (MP40)
- mp44 (MP44)
- ppsh (PPsh)
- rgd-33russianfrag (RGD-33 frag grenade)
- springfield (Springfield rifle)
- sten (Sten)
- stielhandgranate (German grenade)
- thompson (Thompson machine gun)
Demo version: Cheat mode
Start the game with the +set monkeytoy 0 +set sv_cheats 1 command line parameter. Press ~ during game play to display the console window. Enter one of the following codes at the console window to activate the corresponding cheat function. Note: If the game responds "sv_cheats are read only", then type setrandom sv_cheats 1 in the console before activating the codes.
| Effect | Code |
|---|---|
| Spawn indicated item | 'give' <item name> |
| Full health | give health |
| Invincibility | god |
| Ignored by enemy | notarget |
| No clipping mode | noclip |
Hints
Berlin: MP 40
If you want to get an MP 40 in the final mission, do
not take the first one that you see. Wait until you find the second
MP 40 and take it. You will get about 500 rounds of ammunition,
which should be enough to complete the mission.
Boot Camp: Linejumper
Enable cheats to reach the linejumper. You can exit
the same window (but you will just fall to the ground). Using
grenades to kill a jumper will stop all the other jumpers.
Brecourt: Easy kills
Tossing a grenade into the final courtyard will blow
up all the Nazis just as they spawn
Burnville: Way to chuck Private comment
The extra comment about "Way to chuck Private"
is just as easily attained inside the church. Toss the grenades
from the church window and the same message will display.
Burnville: Extra machine gunner
You can lean from the wall to take out the two MG42S
guarding the first flak gun. Doing so will cause a new machine
gunner to spawn, but will cause your men to charge forward anyway,
leading to a huge pile up of bodies and extra BAR ammunition.
Your men will eventually take out the extra gunner.
Burnville: Killing flak gun crew
Running past the first two flak guns will cause one
of your men to fix the charges, regardless of how many enemies
there are. The explosion will kill all Nazis associated with that
gun.
Burnville: Running out of men
In the field at the start of the level, charge forward
past the three MG42s in the windows and sandbag. This is best
done under the easiest difficulty setting. Stand there without
shooting anyone, and your men will waste themselves on the 42s.
If this is done long enough and with "insane body count",
they will stop spawning all together. You can do the same thing
almost everywhere else there is a 42 and spawning men.
Carride: Tank
The tank will begin shelling and machine gunning you if you stand there too long.
Chateau: Early truck
If you stay near the wall near the three garage area,
you can loop behind the truck. You will see it just sitting there
with no one on it. Unfortunately, you cannot blow it up.
Dawnville: Saving Johnson
You can save Johnson by running out with him. You can
Faust the Panzer coming up either through the church window; or
if you are very brave, by running out quickly and reaching it
before it gets to the barrier.
Dawnville: Get back to church comment
If you run to Moody's position before the appointed
time, he will tell you to get back to the church
Dawnville: Retreating back to the church
Get a Faust before going to Moody's position. Taking
out the tank just when it appears will cause your men to run headlong
back to the church. The gate will not come down, and the house
and fence will not explode. This often results in them getting
slaughtered by the two or three Nazis standing guard.
Dawnville: Shooting Moody's attackers from the church
You can shoot the men assaulting Moody's position from
the church window. However, you first have to trigger the event
by getting to Moody first, then looping back.
Pathfinder: MG42 window
You can toss a grenade to the side window by the MG42.
This useful under the veteran difficulty setting.
Pathfinder: Avoid explosion damage
When you place the charge on the cinder block wall,
crouch behind the wall. When it explodes you will not die or lose
any health.
POW Camp: Deadly crossfire
On the way back, just before you get to the truck,
there are three ways to get back to Foley; the alley closest to
you, the alley furthermost from you, and the alley in between.
You can play around with the alleys and their triggers by running
back to the common areas and going down a different alley. By
doing this, your men will get caught in a three way crossfire.
Hidden comment
In Burnville (the second map), when you have to go
into the church to knock out the two machine gunners and the antiaircraft
fire, do not go to the church. Instead, stay behind the big tomb
with a cross on it and throw grenades over the wall to where the
two machine gunners and antiaircraft guns would be (the corner
of where the walls meet above it). Keep throwing them until someone
says "Way to chuck, Private".
Cannot Cheat from this server fix
This trick will exploit a fatal error when applying
the +set developer 1 +set sv_cheats 1 command line parameter,
if you get the "You cannot cheat on the server" message.
After starting the game with that command line parameter select
a new game (or "Resume" a current game and the cheat
should work). Set the level and start it. Then, save the game
and exit out back to Windows. Restart the game and select "Resume".
Do not manually select a game to load. All you need to do is "Resume"
your current game.
Video
Walkthrough
Glitches
Boot Camp: Phantom 42
Enable cheats, and force Sgt. Avery off the 42 with
grenades. Then, crawl through the obstacle course. The 42 will
rise up and aim above all the trainees' heads as if someone was
controlling it, but no shots will be fired.
Chateau: Two Moodys and Foleys
Run through the engagement where two Nazi trucks come
up and get yourself into the chateau quickly. Moody and Foley
will not unspawn. They will guard the chateau entrance with their
SMGs. Later, you will have two Moodys and two Foleys.
Pathfinder: Fall off hole
Enable cheats and get a Faust. Use the noclip
code go go out to the road by the houses and destroy some of the
incoming trucks. There is also a fall off hole (there is another
one like it in the factory), where you are dragged towards it
and die.
Pathfinder: Mystery weapon exchange
The very first Nazi has his Kar98 leaning against a
tree. Normally, he picks up the rifle and shoots at you. However,
you can also kill him before he picks up the rifle and it will
still lean against the tree. If, however, you charge past him
and swap your weapon for the Kar98 against the tree before he
reaches for it, he will grab the weapon you left behind, but bring
a Kar98 to bear on you. Your original weapon will still be leaning
against the tree. Kill the Nazi, and the gun he has in his hand
disappears.
Fly through building
Go to the Berlin level. Enable the ufo code.
Fly to the other side of the level, to the big building with all
the Nazis in it. Fly towards the back-right corner of the building.
You will enter a blue glitched area and see the letters "FX"
floating in mid-air.
More...
Strategy guides from GameFAQs
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