Half-Life
Cheat mode:
Load game with the command line: hl.exe -dev -toconsole.
Then, press ~ if the orange text on the screen does not
disappear. During gameplay, press ~ to display the text
prompt and type in sv_cheats 1. Press ~ and enter
one of the following console commands to activate the corresponding
cheat function.
Pongo Pigmeus.
| Effect |
Code |
| God mode | /god |
| Adjust gravity | /sv_gravity <-999 - 999999>
|
| All weapons and ammo | /impulse 101
|
| Developer mode on | /developer 1
|
| Verbose developer mode | /developer 2
|
| Developer mode off | /developer 0
|
| Suicide | /kill |
| Map select1 | /map <map name>
|
| No clipping mode | /noclip
|
| Obtain item2 | /give <item name>
|
| Opponents ignore character | /notarget
|
| Third person view | /thirdperson
|
| Return to first person view | /firstperson
|
| Auto-reload enabled | /+reload
|
| Auto-reload disabled | /-reload
|
| Set reload speed; 0 is fastest, 3500 is default
| /rate <0-3500> |
| Speak word | /speak <word>
|
| Speak sentence | /speak <word.word2.word3>
|
| See things brightly without flashlight |
/lambert -1.0001 |
| Toggle light amplifier | /r_fullbright <0,1>
|
| Strange colors and wireframes | /r_fullbright 9
|
| Toggle game speed | /host_framerate <0,1>
|
| Spawn human grunt | /impulse 76
|
| HEV suit, weapons, and ammo | /impulse 101
|
| Spawns gibs and blood | /impulse 102
|
| Monster stats, while looking at monster |
/impulse 103 |
| List global entities | /impulse 104
|
| Silent player | /impulse 105
|
| Model/sprite stats, while looking at target
| /impulse 106 |
| Texture name, while looking at object | /impulse 107
|
| Control onscreen monsters | /impulse 109
|
| AI node information | /impulse 195
|
| AI node information | /impulse 196
|
| AI node information | /impulse 197
|
| AI node information | /impulse 199
|
| Spawn blood | /impulse 202
|
| Delete monster or NPC from world | /impulse 203
|
1. Select a map name from the following list.
2. Select an item name from the following list.
Ed Bradley,
Delane Fazio, mobyjr,
Chris Walker, Quinn,
Spyder, Victor Chan,
Leprachaunjohn, Poohead900,
Kyle, Dan 42,
joe becker, 01lawreyanstis,
inferno bat and
others.
Map name list:
Single player
c0a0
c0a0a
c0a0b
c0a0c
c0a0d
c0a0e
c1a0
c1a0a
c1a0b
c1a0c
c1a0d
c1a0e
c1a1
c1a1a
c1a1b
c1a1c
c1a1d
c1a1f
c1a2
c1a2a
c1a2b
c1a2c
c1a2d
c1a3
c1a3a
c1a3b
c1a3c
c1a3d
c1a4
c1a4b
c1a4d
c1a4e
c1a4f
c1a4g
c1a4i
c1a4j
c1a4k
c2a1
c2a1a
c2a1b
c2a2
c2a2a
c2a2b1
c2a2b2
c2a2c
c2a2d
c2a2e
c2a2f
c2a2g
c2a2h
c2a3
c2a3a
c2a3b
c2a3c
c2a3d
c2a3e
c2a4
c2a4a
c2a4b
c2a4c
c2a4d
c2a4e
c2a4f
c2a4g
c2a5
c2a5a
c2a5b
c2a5c
c2a5d
c2a5e
c2a5f
c2a5g
c2a5w
c2a5x
c3a1
c3a1a
c3a1b
c3a2
c3a2a
c3a2b
c3a2c
c3a2d
c3a2e
c3a2f
c4a1
c4a1a
c4a1b
c4a1c
c4a1d
c4a1e
c4a1f
c4a2
c4a2a
c4a2b
c4a3
c5a1
Multiplayer/Deathmatch
boot_camp
bounce
datacore
lambda_bunker
snark_pit
stalkyard
subtransit
undertow
Hazard course
t0a0
t0a0a
t0a0b
t0a0b1
t0a0b2
t0a0c
t0a0d
Item name list:
item_airtank
item_antidote
item_battery
item_healthkit
item_longjump
item_security
item_sodacan
item_suit
ammo_357
ammo_9mmAR
ammo_9mmbox
ammo_9mmclip
ammo_ARgrenades
ammo_buckshot
ammo_crossbow
ammo_egonclip
ammo_gaussclip
ammo_glockclip
ammo_mp5clip
ammo_mp5grenades
ammo_rpgclip
weapon_357
weapon_9mmAR
weapon_9mmhandgun
weapon_crossbow
weapon_crowbar
weapon_egon
weapon_gauss
weapon_glock
weapon_handgrenade
weapon_hornetgun
weapon_mp5
weapon_python
weapon_rpg
weapon_satchel
weapon_shotgun
weapon_snark
weapon_tripmine
weapon_quantumdestabilizer
Cheat mode (alternate):
Start the game with one of the following command line
parameters to activate the corresponding cheat function.
| Effect |
Command line parameter
|
| Press ~ during game play to activate console
| -console |
| Alternate latency display in v1.0.0.8 or later
| -numericping |
| Bypass opening FMV sequences | -nointro
|
| Disable dial up networking box during LAN play.
| -noip |
| Disable DirectSound | -wavonly
|
| Disable IPX errors during LAN play | -noipx
|
| Enable developers mode | -dev
|
| Force amount of RAM available to game | -heapsize <bytes>
|
| Windowed game play screen | -startwindowed
|
Monster creation:
You must be within the loading area of the desired
monster for this cheat to work. For example, you cannot load up
Barney while fighting the Nihilanth. Enter give <monster
name> and the corresponding monster will appear. Note: Activate
the /noclip first, or you will be stuck inside the monster.
Zelter.
People
monster_human_grunt
monster_barney
monster_scientist
monster_generic
monster_gman
Monsters
monster_sentery
monster_headcrab
monster_alien_slave
monster_alien_grunt
monster_bullchicken
monster_zombie
monster_apache
monster_ichthyosaur
monster_bigmomma
monster_barnacle
monster_tentacle
monster_gargantuan
monster_nihilanth
monster_houndeye
monster_rat
monster_cockroach
xen_tree
xen_spore_small
xen_spore_medium
xen_spore_large
Corpses
monster_barney_dead
monster_scientist_dead
monster_hevsuit_dead
Key binding:
To activate codes easier, bind them to keys. For example,
type /bind v "impulse 101" at the console window
to bind the "HEV suit, weapons, and ammo " code to the
"V" key.
Victor Chan.
Chat key bindings:
You can enter bind "p" "say Hello"
or bind "p" "teamsay i need backup"
and press [Enter] at the console window to bind those and
other chat commands.
[EzB] Vash the Stampede.
Zoom on every weapon:
Get the Crossbow in single player mode and do a quick
save with the weapon that you want to zoom in with. Change to
the Crossbow and zoom in, then quick load and your other weapon
will be zoomed in. You can now change weapons and they will all
be zoomed in. To come out of zoom, change back to the Crossbow
and press the second fire button until it zooms out again.
Ow
and members of Clan [MaGinty] at Oscars Internet Cafe.
Hint: Completing We've Got Hostiles quickly:
As soon as you enter the "We've Got Hostiles"
level, turn to your right and use the /noclip code to float
through the glass window with the security guard being eaten by
the zombie. When you are in there, press the switch that opens
the Silo and the Silo door will open. Float back out of the room,
disable the noclip code, then go through the Silo door
to start the next level.
vavuip t, t olfseaw g, eie.
Hint: Defeating Gargantua:
It is possible to kill Gargantua when you meet him
again in the parking lot. Immediately as you walk into the parking
lot in the Incoming section of the game unload all your missile
launcher ammunition, at least six grenades, and four Tau Cannon
charged shotsm and how clip from a combat rifle to kill him.
Kris Colbert.
Hint: Advance to final Boss:
Enable the console window and go to the Hazard course.
When you reach the bridge to get the hazard suit, jump of it into
the sludge. You should be teleported to Nihilanth automatically.
Firehurtz.
Hint: HEV suit falls out:
Enable the /impulse 101 code while in mid-air
and an error saying the hev suit has fallen out will appear.
Victor Chan.
Hint: Starting tips:
After the "accident", you will discover a
scientist giving CPR to a security guard. Wait 15 to 20 seconds
to see the outcome, which usually results in the security guard
being revived. He is not useful at this time, but return to him
after getting the crowbar. Kill him with the crowbar so he can
not fire back to get his gun and ammunition.
Soon after this, you will ride an elevator upward. Have the gun
ready. Shoot the monster attacking the security guard; a couple
of shots should do it. This security guard can cover you until
you reach the main entrance area.
One important tactic in the early game is to use your "allies"
to your advantage. When you no longer require the services of
a security guard, kill him and take his ammunition. A scientist
is also useful in drawing enemy attack. Be careful not to harm
an ally when another security guard is present, as he will attack
you. Also be aware that monsters can sense your allies; and even
if you crawl, monsters can hear your allies' walk.
The beginning of the game also has the following glitch. There
is a scientist sitting in front of a damaged instrument panel,
in the area of the first scientist who opened a door for you.
This scientist is invincible. You can shoot or beat him with a
crowbar, and all he will do is whine. This also saturates the
area with a large amount of blood.
Kent Phillips.
Hint: Saving ammunition:
Do not waste precious pistol ammo on headcrabs. Use
your crowbar, as it is more useful.
Ian.
Hint: Using the pistol:
Use the following trick to save ammo for all guns other
than pistol. Most creatures or persons can be killed with five
or less direct shots of the pistol.
billellen.
Crabs: 2 shots or 1 crowbar hit
Zombies: 4 shots
Electric Aliens: 3 shots
Trip Bomb: 1 shot
Machinegun on stand: 5 shots
Soldiers: 5 shots
Dogs: 3 shots
Spitters: 4 shots
Hint: Using guards:
If you have a guard, get him close enough and he will
take care of almost anything for you. The only time you ever need
to fire is if the creature is close to the guard.
billellen.
Hint: Rocket:
In the "Apprehension" level, you will reach
a part where you go through two red doors reading "CAUTION"
that lead into an area with a large sunken in area, two military
officers, and a turret gun. Kill the two officers (you can use
the turret gun if desired). Then, turn and face the direction
opposite the wall with the door and the large window. Enable the
"No Clipping" code and walk forward through the natural
wall. You will see a large yellow shaft. When you get closer,
you will see a huge rocket inside.
Calvin2367.
Hint: More powerful shotgun:
When using the shotgun, right click to shoot two shots
at once. This kills everything twice as fast.
nookie162203.
Hint: Jump higher:
In multi-player on LAN games, create a game and choose
a level with the Zapper in it. This is the gun that you hold the
Right Mouse Button to charge and shoot. Aim it at the ground
and you will jump high. Note: Be careful where you aim when you
fall because you will lose health. This does not work in Story
mode.
Boydanja.
Hint: Soft landings:
If you jump or fall from a high location, use the Tau
Cannon Gun (gun hat fires orange bolts). When you fall, use secondary
fire to hold it and release it just before you hit the ground.
You will land without losing health. You can use this technique
to get to high places by doing this from the ground.
newtontheemu.
Hint: Spawn Grunts:
Enable cheat mode, then use the /impulse 76
code to activate the Grunt-O-Matic. A message to start a new game
in order for it to work will appear. If you want to continue where
you currently are, just quicksave, then quickload the game. Once
you have quickloaded, type in the code again to spawn a Grunt.
Note: You must have the /nocliping code on before you spawn
the grunt because he will be spawned close to you. If this is
not done, a message stating that the monster spawned is stuck
in a wall may appear and the game will end. Do not spawn the Grunt
in a closed position or the same message will appear. The Grunt
you spawn will see you as a hostile. To have more fun, use the
/notarget code and spawn a number of grunts to do your
alien hunting.
Justin Pickul.
Hint: Fun with spawning:
Enable cheat mode, then use the entities code
to get a list of the creatures in the location you are currently
in. Usually, when you try to spawn a creature, you have to use
the noclip code to levitate in the air and spawn the creature
nowhere near any objects. If a part of a spawned creature is spawned
within a wall, ceiling, or another creature, the game crashes.
However, if you enable the developer 0 code, the game continues
even if a spawned creature is stuck, but the creature has yellow
dots around it. Also, bind the spawn commands to unused keyboard
keys; for example bind X "impulse 76" or bind
y "give monster_scientist". The impluse 76
code works everywhere, and the hostile grunts created with it
are easy to place where you want them; as they appear in front
of you, rather than above. Now, enable the noclip code
and fly around pressing the bound keys. Watch as Barney's Aliens
and Grunts battle it out while Scientists run around being slaughtered.
xander77.
Hint: Grunt smell comment:
In the first level, enable the /impulse 101
code and go to either one of the two security officers (Barneys)
guarding an area. Use the /impulse 76 code to spawn a Grunt
near them. Do not spawn the Grunt in a wall or Barney or the game
will end with an error message. Kill the Grunt quickly and leave
it on the floor for a few seconds. Barney should say "Ew,
what's that stench?" or something similar.
Jonathan Orengo.
Hint: Exploding scientists:
On the level where you are picking up your HEV suit
before the accident, enable the /impulse 101 code and select
the crowbar. Walk up to a scientist and wait for him to do a scripted
event such as scratching his chin while looking at computer readings.
Keep hitting him with the crowbar. When the scripted event ends,
depending on how many times you have hit him, there will be an
explosion of meaty chunks.
jhan.
Hint: Freeman's locker:
When you begin a game and get your suit, look at the
lockers. One will be marked "Freeman" (your character's
last name). Walk straight to it and you will see a photo of his
little boy or girl.
mark.
Hint: Programmer reference:
Play the On A Rail level. In the dark place were you
crawl through, look on the wall to see the word "Riller".
Dave Riller is the name of someone in the starting credits.
kenthouse.
Hint: Barney gets cut in half:
When you enter the room where the lasers are shooting
out the walls, run through. There should be a Barney (security
officer) on the floor. Watch carefully and you can see the laser
go across and literally cut him in half.
scott clary.
Hint: Spawn Barney in War with Nihilanth:
Normally when you want to spawn Barney at the Nihilanth
episode, you will get an error message. To solve this problem,
go to Lamba Core teleport to Xen. Enable the /noclip code/
After the scientist finishes his teleport to Xen, go through and
dark. Then, type give monster_barney repeatedly until you
arrive. You will go to a strange island and not have a Barney,
but you must type it. After that, you can play and fight with
Barney at the alien world. You also can do this at Nihilanth teleports.
The v1.1.1.0 patch no longer allows this to happen.
Mohammad Arif.
Hint: See G-man and Gordon:
At the end of the game, after G-man asks you to choose
between his employment or death, walk into the portal. As the
credits start, enable the brightness 9999999999999 code.
You will see G-man and Gordon standing next to each other. You
can also enable the chase_active 1 code to get a better
view. Note: This will also happen if you decline his offer. [Screenshot 1]
[Screenshot 2]
Laytz94.
Glitch: Cheats on first level:
If the all weapons and ammo cheat code is used in the
first level of the game, on the train, an error message stating
that the hev suit fell out of level will appear. The game will
automatically quit.
Patdelony.
Glitch: Changing voice:
There is a deep voiced scientist in level 1, in the
room before the test chamber. When you ask him to go with you
he will have a high pitched voice.
Patdelony.
Glitch: Dislocated body parts:
After the disaster, in anti-gore mode, choose any level
and shoot down one of the men. He may not disappear. If he does
not, keep hitting his bag with a crowbar (if visible). He should
appear have all his body parts dislocated. Note: This sometimes
works better if you creep up behind him with a crowbar or enable
the /notarget code. To get in anti gore-mode, go to the
options menu and use the password protected area on the visuals.
01lawreyanstis.
Glitch: Talk to dead man:
After the accident, when you go to the area where there
is a scientist sitting on the floor and another is comforting
him, enable the /impulse 101 code. When the man that is
sitting down is talking, beat the standing man with your crowbar
until he dies. When the old man is done talking, the dead man
will talk to you.
Jeice728.
When you are done with the first part, after all of the destruction
starts, you will be in a room where two scientists let you into
the machine that you put the sample in. If they are dead, then
this trick will work -- it is after the accident, and not before.
Enable the /impulse 101 code and use the eye scanner that
is lop sided, next to the door. Go through when it allows you
to and you should see a scientist giving Barney CPR. Use any weapon,
preferably the crowbar, and hit Barney. He will talk even though
he is dead on the ground.
scott clary.
Kill A Barney or Scientist. If the body does not disappear, crouch
next to it. Press [Use] and the Barney/Scientist should
talk.
THE_AXE_WIELDING_POTATOE.
Glitch: Trapped scientist:
Just before the accident you will enter a room with
two scientists. They will talk to each other. After they have
finished and have opened the door, make one of the scientists
stand on where the door should be. Once you go into the room,
the door should shut behind you, with the scientist trapped in
between it. Once you have put the rock into the laser, run into
the room with the two scientists and hide out of sight from the
laser. This should make the sequence to Zen not happen. When the
next chapter starts, the scientist you trapped in the door should
still be there.
Alex Feeney.
Glitch: Early dialogue:
When you first start the game, enable the /noclip
code to jump out of the tram. Then, walk to the end of the pathway
and jump down to the helicopter. Talk to the men in the cave to
hear dialogue that should be from after the "accident"
but are not.
Peter White.
Strategy: by Stalker
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