Hapland 2
Hint: Walkthrough:
Open the door in the roof. Click on the "red dot"
object to turn it into the green arrow. Click on the small yellow
arrow beneath it to make the stickman walk right and fall through
the hole. Then, click on the green arrow to turn it back into
red. Click on the crate the to the right of the stick man to let
out a grenade. Repeatedly click on the little yellow arrow to
make stickman throw the grenade up, which will then be blasted
forward by the red dot. The grenade will fly into the door on
the right side of the screen and blow it up. Then, click on the
pink plank sitting right on top of the crate (where the grenade
came from) until it falls off and makes a ramp. Click on the stickman
to make him go through the door you just blew up. Open the window
to scare the blob down to the ground.
Next, look at the top left side of the screen. Tilt the lamp and
turn it on so that light shines on the balls. Click on the crow,
which will pick up a ball and fly across the screen. here is where
you need timing: Click on the first cloud as the crow flies by
to make it drop the ball on the antennae on the hill below. Now
click the blob to get it out of the way; it will go into the water.
Turn on the underground switch to make the light underneath the
steps turn on. Click the blue arrow pointing right on the circular
underground thing. This will make the "wheel" on the
steps rotate clockwise. Click on the stairs to make it move to
the right. Ring the doorbell to make stickman come out and climb
onto the roof.
Click the crow again to pick up another ball, but this time click
the second cloud as the crow passes by, making it drop the ball
into the catapult. Once you click a cloud three times, it explodes
on the third time. You have already clicked the first cloud once,
so click it again. You will need timing again at this point. Click
the first cloud for the third and final time to make it explode,
then click on the stickman at the catapult as soon as possible.
He will launch the ball, which will fly through the acid rain
from the cloud and turn into a fireball, which will then destroy
the banner.
Click on the man on the top floor of the castle on the left to
make him fall to the lower floor. Timing here is once again crucial:
Click the door-thing underneath the stained-glass window to make
a fly and another stickman come out. Then, just keep clicking
on the fan in the wall (there is a faint arrow pointing to it)
to make the fly bug the other stickman. Once the fly passes through
the fan, click the stickman on the right to let him walk safely
underneath the suspended crate.
Next, click on the leftmost stickman to make him fall again and
so that he is next to the lever. All levers should now have an
accompanying stickman. Start with the bottom stickman: Click on
the arrow below him to switch it from left to right. Then, click
on stickman to make the water flow to the right. Then, click the
middle stickman to open the trapdoor. Finally, click the top stickman
to release the suspended crate.
Timing is needed here. A fish will come out of the box and fall
into the water. Once the fish hits below stair level, click on
the large underwater gate to let the fish flow by and get caught
by the fisherman. Turn off the water current by clicking on the
appropriate stickman. Then click the fisherman, who will eat the
fish and bounce up to the roof of the castle. Click on him when
he is on top to light the first torch.
Now for the second torch. Turn on the water current again so that
it flows to the right. Click on the red dot to turn it into a
green arrow again and click the small yellow button to make the
stickman at the catapult go inside on the right. Open the window
to make another blob come out. Click on the new blob to make it
explode the underwater mine. Turn off water current (this might
not be needed, but just in case). Click on the blue left arrow
on the circular underground switch to make the wheel on the stairs
turn counter-clockwise. Click on the stairs to move it next to
the crate.
The last part requires more timing. Ring the doorbell to let stickman
out. Click the crate when he is almost to the top of the stairs
to make him fall into the crate. He will bust out of the crate
in a monster truck. Click on the underwater gate in time to let
the truck pass. Stickman will ditch the truck and climb into the
castle to light the second torch. You can now flip both underground
switches to activate the portal.
Information in this section was contributed by Jayden.
Copyright © 1995-2006 Al Amaloo. All rights reserved.
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