Jane's Fleet Command
Hint: Determining sub/ship/helo without
vid:
All unknown helicopters and subs are hostile. Any unknown
ships with unknown airborne craft departing it are hostile as
well. this does not apply for unknown ground targets unless the
aircraft is hostile or a missile.
Information in this section was contributed by Wraith Touch.
Hint: Carrier:
Always keep your carrier loaded with planes. Alert
5 works well with this. The planes go on deck but do not launch
until the order is given. These fighters can destroy anything
when ready.
Information in this section was contributed by Joshua Roe.
Hint: HARM missiles:
When attacking an enemy ship, use a plane armed with
HARM missiles. They disable the capability for the ship to send
return fire.
Information in this section was contributed by Gary Moulder.
Strategy
Copyright © 1995-2006 Al Amaloo. All rights reserved.
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