Debug mode: Press [Left Shift] + [Right shift] +
[Keypad Plus] to enable debug mode. Except as noted, the
following global variable values may be edited. The changes only
take effect after debug mode is exited.
Global variables
Comment
1
Game ID
Read only
2
Room number
Read only
3
Speed
0 (fastest) to 99 (slowest)
4
Unknown
5-8
Something from EventHandler
9
Pointer to object
Inventory; Read only
12
Previous scene number
13
Scene number
Used for teleport.
14
Breakpoint flag
If non-zero, Auto-debug on room change
15
Score
New score is displayed only after next non-debug change.
16
Max Score
New score is displayed only after next non-debug change.
30
Pointer to SG Directory.
Use Inspect to view SG directory.
Key
Command
Comment
Q
Quit
Quit immediately
T
Temp variable
Inspect temp variable
A
Inspect
I
Inspect
See "Inspect" sub-commands
O
Object
R
Resources
S
Send stack
D
Display memory
F
Free heap
G
Global variable
Inspect global variable
L
Local variable
Inspect local variable
B
Break in (If object value is changed, Auto-debug)
C
Inspect current object
Key
Inspect subcommand effect
[Up], [Down], [Left], [Right]
Scroll
[Enter]
Next item
[Comma]
Move to address
I
Inspect
E
Edit
C
Collection
Note: Press C while inspecting the Inventory to view the
Inventory List.