Cheat mode: The following procedure will allow you to increase
the number of race points you get when customizing a race at the
beginning of a game and requires a program such as WinZip or WinRAR.
Note: This procedure involves editing a game file; create a backup
copy of the file before proceeding. Open the "Common"
folder in the game directory. Example: "c:\program files\infogrames
interactive\master of orion 3\gamedatasets\classic_01\gamedata\common".
Make a back up of the "spreadsheets.mob" file. Open
"spreadsheets.mob" with a .ZIP utility such as WinZip
or WinRAR. Find and extract the "racemodifiers.txt"
file from the list. Right click the unzipped file, select "Properties",
and uncheck the read only box. Open the file with a text editor.
Scroll down to the second table named "RacePickPoints".
You will see a list of races followed by three columns. Avoid
changing the first two columns, as they determine species and
race. The third column is the number of pick points you originally
have to available during the customization of your race at the
beginning of the game. Changing the value from whatever it is
set at to 1000 gives you more than enough to get whatever you
want. After editing the values, save the file and recheck the
read only box under preferences. Create a folder titled "spreadsheets"
where the "spreadsheets.mob" file is located, and put
the "racemodifiers.txt" there. You can now run the game
and your changes will take effect. Also, certain races cannot
have certain skill levels. For example, Humans cannot have "Superior
Toughness". You can however scroll down to "RaceToughness"
in the "racemodifiers.txt" file and replace the "X"
in the Superior column, Human row with a value. Now during race
customization, you can change "Human Toughness" to "Superior".
You can change any value in these tables. Andrew Blevins.
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Hint: War rocks: There are about fifty races and 500 possible names.
However, if there is a Silicoid empire named Chanmmos it will
declare war once every three turns like this: Dan Bovill.
Turn 1:Declare War
Turn 2:War
Turn 3:End War
Turn 1:Declare War
Turn 2:War
Turn 3:End War
etc.