Phantasy Star Online
Hard mode:
Successfully complete the game in offline mode to unlock
the hard difficulty setting.
Very hard mode:
Successfully complete the game in offline mode two
times to unlock the very hard difficulty setting.
Ultimate mode:
Successfully complete the game under the very hard
difficulty setting.
Character movements:
Hold [Alt] and press [F1] through [F12]
to make your character perform various movements.
Turn off pop-up info palette:
Use this trick to turn off the big palette that appears
every time you encounter a monster. Hold [Space] during
game play. A green cursor will appear in the lower-left side of
the screen. This does several things. Whenever you encounter a
monster, the lower-left side of the screen will always be clear,
This also frees up more of the screen so you can see more monsters
appearing from other directions. Release [Space] when you
want to chat. This is useful when playing as short characters.
Hint: Frying pan weapon:
Complete all offline quests under any difficulty setting.
This will allow you to play any quest as many times as desired.
Go to the "Secret Delivery" quest and find the fat man
that is walking around. Talk to him and he will tell you about
a secret club called "WEAPONS". After talking to him
and receiving the emblem, complete the quest. You must now find
four other WEAPONS members. They can be found in the following
quests: "Claiming Stakes", "The Value of Money",
"The Lost Bride", and "Gran Squall". Complete
each quest after receiving your approval from the WEAPONS members,
or your approvals will not be saved. After receiving all four
approvals, return to the fat man in "Secret Delivery".
He will tell you to see the Boss of WEAPONS to receive your membership.
Walk towards the shops and find the woman in the corner. She is
the fat man's wife. She will give you the Frying Pan as a token
of your membership.
Hint: Custom made weapons:
When you are in the Ruins or Mines, sometimes rare
items will appear after you defeat enemies. These items have names,
such as "Delsabre's Right Arm", but have "???"
as their descriptions. This indicates that these items are materials
that Dr. Montague can turn into powerful weapons. When you get
one of these items, make sure it is in your inventory and go to
either the "Unsealed Door" or "Dr. Osto's Research"
quests. You will find Dr. Montague in them. He is located in the
center of Pioneer II. Talk to him and he will turn the item into
a special weapon that you can use.
Hint: Easy money:
Use the rare hack to obtain the Guld Milla. Since this
is banned online, sell it for 40,000 (or more) Mesta.
Zahin Hasan.
Hint: Easy experience:
Start a new game and go to the place where they give
you the hunter job. Select the third choice (named battle training).
In this job, you get a partner that is very strong. To get easy
experience just hit all the monsters once and have him kill them
with one slice. You still get 4 experience points. Before you
finish the job, leave the forest, go back to the guide place,
and cancel your job. Then, restart it and all the monsters and
items will be back making it easy to get experience points, money,
and items.
The Rap Rappy birds in the Forest 1 and 2 can be shot once for
experience. After a short time they will wake up and try to run.
Shoot them again and they will drop an item.
When in the forest level, if you are fighting against a Monest
do not kill the nest. Instead, kill all the flies first. When
the nest is empty use a Telepipe/Ryuker. When you return to the
forest you will see that the nest is full again. This works best
in hard or v. hard modes.
In "Forest Of Sorrow" mission, go to forest level 2.
Move to the southeastern-most room (off the long room that is
north to south, has two smaller rooms and one larger room to the
east, the island in the center of the map to the west and the
weather computer to the north) to find three large Hideabears.
In the cubbyhole to the south-west is one small Hideabear. Every
time you talk to the small Hideabear, three more large Hideabears
appear in the room. Be careful, as you can get over six large
Hideabears in there. Each is good for about 10 XP.
Find a Pan Arms, then equip a weapon that steals experience. Hit
them when they are together. You will do no damage, so you can
continue to do this for as long as needed. You get about 60 XP
a minute under the normal difficulty setting.
If you are at level 12, go to Forest 2 and go to the Boss stage.
Kill the Dragon to get about 350 XP. Keep repeating this to level
up quickly.
In the Ruins Two level, you will find an enemy named "Dark
Gunner." These enemies fly around in an invincible state.
You cannot hurt them until they land and fire beams at you. There
is a trick to gaining unlimited experience points from them. First,
you will need to obtain a weapon with a special attack that can
steal the enemies experience points (for example, the Double Saber).
While the Dark Gunner flies around, invincible, use the extra
attack feature to unleash a flurry of chain attacks. Every successful
hit will score extra experience points. Make sure that you do
not attack the Dark Gunner while he is unprotected.
Hint: Saving money for Forces:
When using Force, collect items and then sell them.
Buy Resta disk from the tool shop in Pioneer 2. You will not have
to buy Mates. Also, instead of using Telepipes, use Ryuker. It
will cost some TP but it is worth it -- it saves a ton.
Hint: Neutralize poison:
When poisonous plants are encountered in the caves,
stand on the body of a fallen opponent and their poison cannot
harm you.
Hint: Using Photon Blast twice in a row:
Charge your Mag to 100, but do not use Photon Blast.
Instead, unequip your Mag then equip it again. Your Mag's gauge
will go down to 0 but you will still be able to use your Photon
Blast. Charge up your mag as close to 100 as possible. If you
hit 100 you will have to start over. Use your Photon Blast, then
charge up the remaining to 100 and use it again.
Hint: Go through locked doors:
Equip a Double Saber or no weapon. Then, go to the
farthest side of the door and move as close to the door as possible.
Get as sharp of an angle as possible without moving when doing
Triple Attack. After doing Triple Attack once, go towards the
door that was just attacked. Get as sharp of an angle as possible,
then repeat. After the second or third Triple Attack, you should
be able to walk through the door. If not, try again.
Hint: Easy Ruins entry:
When you defeat Vel Opt and transport to the Ruins
door, use the "Go through locked doors" trick to go
to Ruins without touching the monuments.
Hint: Easier Boss battles:
If you are having trouble with Bosses and want to avoid
going through the enter level again after dying, use this trick.
Use a Telepipe or the Ryuker technique at the entrance to the
Boss. If you die, then you can just go over to the bank and find
the teleport that you made. Go through it, and you will get back
to the Boss.
Hint: Find a rare monster:
Go to a stage and wait for a monster to appear. Use
Telepipe and then return. If you do so, the monsters will appear
again. Do this several times and you should see a rare monster.
Hint: Kireek's Soul Eater:
You can do this only once per difficulty setting. To
get Kireeks' Soul Eater, you need to play "Dr. Osto's Research"
quest. Then, after you get the information at the end, talk to
Sue. If she asks your name, say "No". After you finish
that quest, go to the "Unsealed Door" quest. You will
meet Sue again. Talk to her and listen to what she says. Then,
complete the quest. Next, go to the Waterfall Tears. After defeating
Anna, continue on to Cave 2 (same quest) and you will eventually
meet Kireek. He will greet you, then you will have to fight him.
After you defeat him, go to the "Black Paper" quest
where he will try a rematch in Cave 1 of this quest. Note: You
are in the dark in this battle. When you defeat Kireek in that
battle, you will meet him again in the "From the Depths"
quest. In that quest after you separate from Ash, go back to Ruins
2 (in this quest) and go as far west you can. You will confront
Kireek for the final time. It is recommended that you equip some
armor, shields, units that can withstand Dark/Draw/Shadow or whatever
that weapon is made out of, or use Razonde (or Zonde, if that
is all you have). When you defeat him you get to keep his weapon
for your accomplishment.
Hint: Defeating Pofuilly Slimes:
It takes a long time to kill a Pofuilly Slime. Instead
of having to hit it once waiting for it to pop up again, use a
paralyzing or freezing weapon.
Hint: Entering the Ruins area:
After defeating the Boss of the Mines, you will
arrive in an underground cave with a blocked door with three symbols
on it. These symbols correspond to the three giant pillars found
throughout the previous levels. You must go back through the Forest,
Caves, and Mines to activate the pillars. Each pillar is located
in the second area of each zone. Once all of the pillars are active,
go through the Mines again, defeat the Boss, and then walk through
the newly opened door.
Hint: Experience every Mag:
Build your Mag up to level 70, then for every 5 levels
build him up beyond that to get a different Mag, even the ones
they say you cannot have. All you have to do is build up one category
for the Mag. For example, at level 70 boosted your Mind and to
get Kabanda. Just work on one of the four categories only and
watch what happens -- every fifth level your Mag will change by
itself. If you get a Mag that you like and do not want to change,
just balance out your Mag (feed all four categories evenly) and
it will remain that way. Atomizers are good for this purpose.
Hint: Rare Mags:
Rare Mags which are in the form of characters from
NiGHTS Into Dreams, and Chao creatures from Sonic Adventure
can be found in the two forests under the very hard difficulty
setting.
Hint: Rag Rappy items:
Attack a Rag Rappy while playing the Forest Areas and
it will go down. Wait until it gets back up, and attack it again
before it runs off. They will end up leaving items that they have
been collecting.
Hint: Ice attack:
The ice attack can be used to hit multiple enemies.
Getting all the enemies to chase you. Stop and back up and use
the ice. It should hit the ground and hit a line of enemies.
Hint: Avoiding Phantasy Pirates:
Phantasy Pirates are thieves. They steal your money
and weapon when you die. Then run away or deny they stole it.
To prevent getting caught in this position, leave your money in
the bank and do not play with someone who is suspicious, acts
very strangely, or exhibits stealing behavior. If you think you
will die, equip a weapon that is not very valuable to you.
When you first join a team, ask everyone for their guild card.
Thieves do not give away their guild card, because guild cards
are a symbol of trust. If someone is constantly asks questions
such as "What is your hobby?" or "Where do you
live?" and there are items around, either pick up the items,
then answer, or do not answer at all. If the person is acting
suspicious and wants to trade with you, do not drop your money
or item first -- or drop only one Meseta or a Saber +1 until you
can see that their item is really the item they said it was.
If a thief keeps stealing people's items, get a lot of monsters
after you. Then, run over to the thief and make them chase the
pirate. Try to get at least ten monsters and make sure no one
helps. Also make sure no one heals the pirate.
Hint: Section ID calculator:
First, write out the desired name (for example, "Karana").
Classes do not matter. The name will not change from HUmar to
RAcaseal. Count the number of symbols in the name (numbers, letters,
and signs) and note if it is even or odd (for example, Karana
is even). Next, find all the letters in the following chart and
change them to numbers. For example, Karana = 029252 which equals
20.
0| A K U i s 7 # } _ -
1| B L V j t 8 . $ ~
2| C M W a k u 9 % /
3| D N X b l v 0 & :
4| E O Y c m w 1 ' ;
5| F P Z d n x 2 ( <
6| G Q e o y 3 ) [ =
7| H R f p z 4 ! ? > * (spaces count as 7 also)
8| I S g q 5 { ] +
9| J T h r 6 " @ , ^ |
After you have a number, if it was even, add 5 to the total. For
example, Karana was even, so the total is now 25. Next, cross
off the first digit on your total. The second digit corresponds
to the Section ID below. For example, Karana is 5, so Karana
gets VIRIDIA.
Killer_Rappy.
0 = PINKAL
1 = REDRIA
2 = ORAN
3 = YELLOWBOZE
4 = WHITILL
5 = VIRIDIA
6 = GREENILL
7 = SKYLY
8 = BLUEFULL
9 = PURPLENUM
Strategy: by The Ultimate Deity
Strategy: Anti-hacker by renegadellf
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