Quake 2
Level select:
Press ~ to display the console, then type map
<level code> using the following information.
| Name |
Level code |
| Outer Base | base1.bsp |
| Installation | base2.bsp |
| Comm Center | base3.bsp |
| Lost Station | train.bsp |
| Ammo Depot | bunk1.bsp |
| Supply Station | ware1.bsp |
| Warehouse | ware2.bsp |
| Main Gate | jail1.bsp |
| Destination Center | jail2.bsp
|
| Security Complex | jail3.bsp
|
| Torture Chambers | jail4.bsp
|
| Guard House | jail5.asp |
| Grid Control | security.bsp
|
| Mine Entrance | mintro.asp |
| Upper Mines | mine1.bsp |
| Borehole | mine2.bsp |
| Drilling Area | mine3.bsp |
| Lower Mines | mine4.bsp |
| Receiving Center | fact1.bsp
|
| Sudden Death | fact3.bsp |
| Processing Plant | fact2.bsp
|
| Power Plant | power1.bsp |
| The Reactor | power2.bsp |
| Cooling Facility | cool1.bsp
|
| Toxic Waste Dump | waste1.bsp
|
| Pumping Station 1 | waste2.bsp
|
| Pumping Station 2 | waste3.bsp
|
| Big Gun | biggun.bsp |
| Outer Hangar | hangar1.bsp |
| Comm Satelite | space.bsp |
| Research Lab | lab.bsp |
| Inner Hangar | hangar2.bsp |
| Launch Command | command.bsp
|
| Outlands | strike.bsp |
| Outer Courts | city1.bsp |
| Lower Palace | city2.bsp |
| Upper Palace | city3.bsp |
| Inner Chamber | boss1.bsp |
| Final Showdown | boss2.bsp |
Codes
Addendum:
sv_gravity set gravity(800 normal, 0-750 is less, 850
or higher is more)
cl_blend 0 blend into walls. Set to 1 to disable.
cl_footsteps 0 silent footsteps. Set to 1 to enable again.
cl_entities removes all except walls (for you only).
cl_forwardspeed set running speed from 100-500 (200 normal,
run 300)
cl_gun 0 gun view off. Set to 1 to enable again.
Information in this section was contributed by HUJACK.
Unlimited ammunition:
Begin a normal game, under any difficulty setting.
During game play, press [Esc]. Select "Multiplayer",
then "Start Network Server", then "Deathmatch Flags".
Find the option for unlimited ammunition and turn it on, but do
not start a multi-player game. Instead, press the [Esc]
until your game resumes. You will now have unlimited ammunition.
Information in this section was contributed by Apathy.
Hint: Raven sign:
In Episode 2 Map 7 (secret level) shoot all of the
gargoyle faces once. They will bleed. Then, move to the long,
flashing corridor where you encounter two Hell Knights in alcoves.
Shoot the wall of the second alcove to reveal a hidden room containing
the initials of Tim Willits and Teresa Chasar, along with a raven
symbol for the raven levels that they made for Doom 2.
Information in this section was contributed by EdgeCrusher.
Hint: Defeating the Makron:
Shoot him in the head with a rail gun. He will fall
over and not be able to attack you. Note: This only works when
he is small.
Information in this section was contributed by rohan schemioneck.
Hint: Avoid fall damage:
When falling from high locations, hold [Jump]
and you will receive any damage.
Information in this section was contributed by Brian Almeida.
Hint: Developer gallery:
In the room after you defeat the Makron, press one
of the buttons next to the sliding doors in the floor. Run to
the other side of the room where there is another button and door.
Run into the door in the floor before it closes. Go down the passageway
until you see a button on the wall. Turn around the corner and
you will see a crack in the wall. Shoot it and go through the
passageway. You will see an on screen message stating "Welcome
to the id gallery" or something similar. In here you will
see the pictures of the game's development team and buttons on
the floor. Once you push all the buttons on the floor, a hole
will be blown open in the floor. Note: Activate the buttons on
the floor and the pictures are done as follows. Press the first
button on the right and the picture in front of it will slide
down into the floor. A gray picture will burn you. If you press
the floor button in front of the other gray picture (across from
the red one), it will explode. The red one's mouth slides open
and a few body parts will fall out. If you push the button in
front of the last one down (the blue one) it will start to spin.
Once the hole is blown open in the floor, explore it. You will
find a pool and a Tank having a pool party with two Iron Maidens
and two tortured Marines on either side. Do not bother shooting
the Tank and the two Iron Maidens as they will not shoot back
and they are invincible. The only way out of here is back the
way you came.
Glitch: Unlimited ammunition:
Note: This trick requires v3.20. Start a normal single
player game. Go to main menu, then select "Multiplayer"
and select "New Server" (but do not start a server).
Go to game settings (deathmatch flags) and turn on the infinite
ammunition option. Return to your normal single player game for
unlimited ammunition.
Information in this section was contributed by Preston Flood.
Glitch: No falling damage:
Note: This trick requires v3.20. Start a normal single
player game. Go to main menu, then select "Multiplayer"
and select "New Server" (but do not start a server).
Go to game settings (deathmatch flags) and turn off the falling
damage option. Return to your normal single player game for no
falling damage.
Information in this section was contributed by Preston Flood.
Secrets
Published strategy guides: Official Quake II: Strategies & Secrets
Published strategy guides: Quake II: Authorized Strategy Guide
Published strategy guides: Quake II: The Authorized Strategy Guide With CDROM
Published strategy guides: Quake II: The Unauthorized Game Secrets
Reviews
Copyright © 1995-2006 Al Amaloo. All rights reserved.
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