The web's largest cheats, codes, and game help site  
HOME | CHEATS | NEWS | REVIEWS | FORUMS

CHANNELS
· ARCADE
· DS
· DVD
· GAME BOY ADV
· GAMECUBE
· PC
· PLAYSTATION2
· PLAYSTATION3
· PSP
· WII
· XBOX
· XBOX 360
· MORE...

THIS PAGE
· EMAIL THIS
· PRINTER VIEW
· SUBMIT CODE

THIS SYSTEM
· OTHER GAMES
· REVIEWS
· MESSAGES
· NEW RELEASES
· COMING SOON
· TOP SELLERS

GAMING
· NEWS
· BOOKS/GUIDES
· SALES
· SEARCH

Rome: Total War - Barbarian Invasion

Cheat mode:
Press ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function.

Effect Code
Display help for desired command<command> ?
10% cheaper units in campaign modegamestop or bestbuy
40% bigger elephants in campaign modeoliphaunt
Walls fall down in siege in battle map mode jericho
Increase money by 20,000add_money 20000
Add population to indicated cityadd_population <city name> <number>
Attacker or defender automatically wins next auto resolved battle. auto_win <attacker|defender>
Creates a unit in the selected settlement or characters army with the stats you input create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon>
Toggle fog of wartoggle_fow
Give character the trait at indicated level give_trait <character> <trait> <number>
Complete all building in construction queue; can only be used once process_cq <city name>
Complete all military units in recruitment queue; can only be used once process_rq <city name>
Lists all traitslist_traits
Move indicated character to desired coordinates move_character <name> <x,y>
Give points for indicated character's trait give_trait_points <character> <trait> <number>
Force opponent to accept diplomatic proposal force_diplomacy <accept|decline|off>
General invincibile in combatinvulnerable_general <character>
Changes datedate <year>
Kill indicated characterkill_character <character>
Change seasonseason <summer|winter>
Capture indicated city capture_settlement <city name>
Toggle tabbed output window displaytoggle_tow
Toggle camera restrictionstoggle_restrictcam
Give character an ancillarygive_ancillary <character> <ancillary>
Reset character to start of turn settings character_reset
Show cursor position and region IDshow_cursorstat
Toggle the terrain to display various data sets; no parameter resets to normal toggle_terrain
Give character points for traitgive_trait_points
List all available ancillarieslist_ancillaries
Give the character movement pointsmp <value>
List all characters in the world or those belonging to a faction list_characters
Show landing positions available to the AI from a given region; default hides them show_landings
Apply filter to world map coastlines filter_coastlines
Toggle strategy map coastline displaytoggle_coastlines
Set health of building of the specified type in a settlement set_building_health <value>
Set maximum speed of turn processing during AI round ai_turn_speed <value>
Set aerial map overlay depth bias for minimum zoom amdb_min <value>
Set aerial map overlay depth bias for maximum zoom amdb_max <value>
Set aerial map overlay offset towards camera amdb_offset <value>
Zoom to specified aerial map zoomzoom <value>
Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 set_ranking_interval <value>
Regenerate radarregenerate_radar
Adjust sea bed to specified heightadjust_sea_bed <value>
Reload all vertex shadersreload_shaders
Reload all texturesreload_textures
Fire toggle_game_update <mt|toggle|reload|int>
Toggle everyone's spying ability to perfect and infinite range toggle_perfect_spy
Toggle building debug modebuilding_debug
Force display reset cyclereset_display
Toggle underlaytoggle_underlay
Toggle overlaytoggle_overlay
Set diplomatic stance between the two factions diplomatic_stance <value>
Unknownshadow
Unknownie
Add all ancillary to the character info display test_ancillary_localisation
Toggle display of simple performance times of game update vs. display perf_times
Ignite all piggy winksburn_piggies_burn
Test the event message specified in descr_event_enums.txt test_message
Display defensive terrain featuresshow_terrain_lines
Toggle message collation (sets all factions) message_collation_set
Toggle show all messages to all factions show_all_messages
Clear all stacked messagesclear_messages
Unknownpuppify_my_love
Unknownreapply_rigid_model_influence
Toggle display of campaign map flowing water toggle_flowing_water
Toggle display of network statsnw_stats
Toggle pr modetoggle_pr
List all units in an armylist_units
Show victory message for faction for short or long campaign victory
Trigger advicetrigger_advice
Damage wall of settlementdamage_wall <none|gate|breach>
Open victory scroll declaring that the given faction is the victor test_victory_scroll
Trigger unit upgrade effectupgrade_effect
Force local player's alliance to win the battle force_battle_victory
Force local player's alliance to lose the battle force_battle_defeat
Output positions of all units in the battle to the specified file output_unit_positions <filename>
Show all valid processed paths in pathfinder show_battle_paths
Show all valid processed paths in pathfinder for specific unit given a unit ID show_battle_paths_for_unit <value>
Show the street plan for the settlement show_battle_street_plan
Display a marker at x, y for t seconds show_battle_marker <value>
Display a circle at x, y of r radius for t seconds show_battle_circle <value>
Remove faction from the gamekill_faction <value>
Create diplomacy missiondiplomacy_mission
create event at positionevent <value>
Switch player control to specified faction; old faction may not act correctly as AI faction control <value>
Create building of the specified type in a settlement create_building <value>
Disable AIdisable_ai
Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given halt_ai <value>
Restarts an AI turn sequencerun_ai
Casual Adulterer family traitgive_trait "<character name>" "Girls"1
Confident Attacker family traitgive_trait "<character name>" "GoodAttacker"1
Confident Commander family traitgive_trait "<character name>" "GoodCommander"1
Confident in Defence family traitgive_trait "<character name>" "GoodDefender"1
Foul Mouthed family traitgive_trait "<character name>" "Feck"2
Good Attacker family traitgive_trait "<character name>" "GoodAttacker"2
Good Commander family traitgive_trait "<character name>" "GoodCommander"2
Good Defender family traitgive_trait "<character name>" "GoodDefender"2
Great Attacker family traitgive_trait "<character name>" "GoodAttacker"4
Great Commander family traitgive_trait "<character name>" "GoodCommander"4
Great Defender family traitgive_trait "<character name>" "GoodDefender"4
Heroic Attacker family traitgive_trait "<character name>" "GoodAttacker"5
Heroic Defender family traitgive_trait "<character name>" "GoodDefender"5
Irredeemably Foul Mouthed family trait give_trait "<character name>" "Feck"4
Legendary Commander family traitgive_trait "<character name>" "GoodCommander"5
Remove Aggressively Perverse family trait give_trait "<character name>" "Arse"-3
Remove Catamite family traitgive_trait "<character name>" "Arse"-2
Remove Drunkard family traitgive_trait "<character name>" "Drink"-3
Remove Drunken Lout family traitgive_trait "<character name>" "Drink"-4
Remove Grotesquely Perverse family trait give_trait "<character name>" "Arse"-4
Remove Incompetent Attacker family trait give_trait "<character name>" "BadAttacker"-2
Remove Incompetent Commander family trait give_trait "<character name>" "BadCommander"-2
Remove Incompetent Defender family trait give_trait "<character name>" "BadDefender"-2
Remove Indifferent Attacker family trait give_trait "<character name>" "BadAttacker"-1
Remove Indifferent Commander family trait give_trait "<character name>" "BadCommander"-1
Remove Indifferent Defender family trait give_trait "<character name>" "BadDefender"-1
Remove Likes a Drink family traitgive_trait "<character name>" "Drink"-2
Remove Minion family traitgive_trait "<character name>" "Arse"-1
Remove Paralytic family traitgive_trait "<character name>" "Drink"-6
Remove Pathetic Attacker family traitgive_trait "<character name>" "BadAttacker"-4
Remove Pathetic Commander family trait give_trait "<character name>" "BadCommander"-4
Remove Pathetic Defender family traitgive_trait "<character name>" "BadDefender"-4
Remove Poor Attacker family traitgive_trait "<character name>" "BadAttacker"-3
Remove Poor Commander family traitgive_trait "<character name>" "BadCommander" -3
Remove Poor Defender family traitgive_trait "<character name>" "BadDefender"-3
Remove Sot family traitgive_trait "<character name>" "Drink"-5
Social Drinker family traitgive_trait "<character name>" "Drink"1
Strong Language family traitgive_trait "<character name>" "Feck"1
Superior Attacker family traitgive_trait "<character name>" "GoodAttacker"3
Superior Commander family traitgive_trait "<character name>" "GoodCommander"3
Superior Defender family traitgive_trait "<character name>" "GoodDefender"3
Swears Like a Trooper family traitgive_trait "<character name>" "Feck"3


Strategy guides from GameFAQs
Published strategy guides
Trainer: +2 by PiZZA
Trainer: +2 v1.6 by PiZZA
Reviews
Copyright © 1995-2008 GameWinners.com. All rights reserved.