| Effect |
Code |
| Display help for desired command | <command> ?
|
| 10% cheaper units in campaign mode | gamestop or bestbuy
|
| 40% bigger elephants in campaign mode | oliphaunt
|
| Walls fall down in siege in battle map mode
| jericho |
| Increase money by 20,000 | add_money 20000
|
| Add population to indicated city | add_population <city name> <number>
|
| Attacker or defender automatically wins next auto resolved battle.
| auto_win <attacker|defender>
|
| Creates a unit in the selected settlement or characters army with the stats you input
| create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon>
|
| Toggle fog of war | toggle_fow
|
| Give character the trait at indicated level
| give_trait <character> <trait> <number>
|
| Complete all building in construction queue; can only be used once
| process_cq <city name>
|
| Complete all military units in recruitment queue; can only be used once
| process_rq <city name>
|
| Lists all traits | list_traits
|
| Move indicated character to desired coordinates
| move_character <name> <x,y>
|
| Give points for indicated character's trait
| give_trait_points <character> <trait> <number>
|
| Force opponent to accept diplomatic proposal
| force_diplomacy <accept|decline|off>
|
| General invincibile in combat | invulnerable_general <character>
|
| Changes date | date <year>
|
| Kill indicated character | kill_character <character>
|
| Change season | season <summer|winter>
|
| Capture indicated city | capture_settlement <city name>
|
| Toggle tabbed output window display | toggle_tow
|
| Toggle camera restrictions | toggle_restrictcam
|
| Give character an ancillary | give_ancillary <character> <ancillary>
|
| Reset character to start of turn settings |
character_reset |
| Show cursor position and region ID | show_cursorstat
|
| Toggle the terrain to display various data sets; no parameter resets to normal
| toggle_terrain |
| Give character points for trait | give_trait_points
|
| List all available ancillaries | list_ancillaries
|
| Give the character movement points | mp <value>
|
| List all characters in the world or those belonging to a faction
| list_characters |
| Show landing positions available to the AI from a given region; default hides them
| show_landings |
| Apply filter to world map coastlines | filter_coastlines
|
| Toggle strategy map coastline display | toggle_coastlines
|
| Set health of building of the specified type in a settlement
| set_building_health <value>
|
| Set maximum speed of turn processing during AI round
| ai_turn_speed <value> |
| Set aerial map overlay depth bias for minimum zoom
| amdb_min <value> |
| Set aerial map overlay depth bias for maximum zoom
| amdb_max <value> |
| Set aerial map overlay offset towards camera
| amdb_offset <value> |
| Zoom to specified aerial map zoom | zoom <value>
|
| Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1
| set_ranking_interval <value>
|
| Regenerate radar | regenerate_radar
|
| Adjust sea bed to specified height | adjust_sea_bed <value>
|
| Reload all vertex shaders | reload_shaders
|
| Reload all textures | reload_textures
|
| Fire | toggle_game_update <mt|toggle|reload|int>
|
| Toggle everyone's spying ability to perfect and infinite range
| toggle_perfect_spy |
| Toggle building debug mode | building_debug
|
| Force display reset cycle | reset_display
|
| Toggle underlay | toggle_underlay
|
| Toggle overlay | toggle_overlay
|
| Set diplomatic stance between the two factions
| diplomatic_stance <value>
|
| Unknown | shadow |
| Unknown | ie |
| Add all ancillary to the character info display
| test_ancillary_localisation |
| Toggle display of simple performance times of game update vs. display
| perf_times |
| Ignite all piggy winks | burn_piggies_burn
|
| Test the event message specified in descr_event_enums.txt
| test_message |
| Display defensive terrain features | show_terrain_lines
|
| Toggle message collation (sets all factions)
| message_collation_set |
| Toggle show all messages to all factions |
show_all_messages |
| Clear all stacked messages | clear_messages
|
| Unknown | puppify_my_love
|
| Unknown | reapply_rigid_model_influence
|
| Toggle display of campaign map flowing water
| toggle_flowing_water |
| Toggle display of network stats | nw_stats
|
| Toggle pr mode | toggle_pr
|
| List all units in an army | list_units
|
| Show victory message for faction for short or long campaign
| victory |
| Trigger advice | trigger_advice
|
| Damage wall of settlement | damage_wall <none|gate|breach>
|
| Open victory scroll declaring that the given faction is the victor
| test_victory_scroll |
| Trigger unit upgrade effect | upgrade_effect
|
| Force local player's alliance to win the battle
| force_battle_victory |
| Force local player's alliance to lose the battle
| force_battle_defeat |
| Output positions of all units in the battle to the specified file
| output_unit_positions <filename>
|
| Show all valid processed paths in pathfinder
| show_battle_paths |
| Show all valid processed paths in pathfinder for specific unit given a unit ID
| show_battle_paths_for_unit <value>
|
| Show the street plan for the settlement |
show_battle_street_plan |
| Display a marker at x, y for t seconds |
show_battle_marker <value> |
| Display a circle at x, y of r radius for t seconds
| show_battle_circle <value>
|
| Remove faction from the game | kill_faction <value>
|
| Create diplomacy mission | diplomacy_mission
|
| create event at position | event <value>
|
| Switch player control to specified faction; old faction may not act correctly as AI faction
| control <value> |
| Create building of the specified type in a settlement
| create_building <value>
|
| Disable AI | disable_ai
|
| Halts turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
| halt_ai <value> |
| Restarts an AI turn sequence | run_ai
|
| Casual Adulterer family trait | give_trait "<character name>" "Girls"1
|
| Confident Attacker family trait | give_trait "<character name>" "GoodAttacker"1
|
| Confident Commander family trait | give_trait "<character name>" "GoodCommander"1
|
| Confident in Defence family trait | give_trait "<character name>" "GoodDefender"1
|
| Foul Mouthed family trait | give_trait "<character name>" "Feck"2
|
| Good Attacker family trait | give_trait "<character name>" "GoodAttacker"2
|
| Good Commander family trait | give_trait "<character name>" "GoodCommander"2
|
| Good Defender family trait | give_trait "<character name>" "GoodDefender"2
|
| Great Attacker family trait | give_trait "<character name>" "GoodAttacker"4
|
| Great Commander family trait | give_trait "<character name>" "GoodCommander"4
|
| Great Defender family trait | give_trait "<character name>" "GoodDefender"4
|
| Heroic Attacker family trait | give_trait "<character name>" "GoodAttacker"5
|
| Heroic Defender family trait | give_trait "<character name>" "GoodDefender"5
|
| Irredeemably Foul Mouthed family trait |
give_trait "<character name>" "Feck"4
|
| Legendary Commander family trait | give_trait "<character name>" "GoodCommander"5
|
| Remove Aggressively Perverse family trait |
give_trait "<character name>" "Arse"-3
|
| Remove Catamite family trait | give_trait "<character name>" "Arse"-2
|
| Remove Drunkard family trait | give_trait "<character name>" "Drink"-3
|
| Remove Drunken Lout family trait | give_trait "<character name>" "Drink"-4
|
| Remove Grotesquely Perverse family trait |
give_trait "<character name>" "Arse"-4
|
| Remove Incompetent Attacker family trait |
give_trait "<character name>" "BadAttacker"-2
|
| Remove Incompetent Commander family trait |
give_trait "<character name>" "BadCommander"-2
|
| Remove Incompetent Defender family trait |
give_trait "<character name>" "BadDefender"-2
|
| Remove Indifferent Attacker family trait |
give_trait "<character name>" "BadAttacker"-1
|
| Remove Indifferent Commander family trait |
give_trait "<character name>" "BadCommander"-1
|
| Remove Indifferent Defender family trait |
give_trait "<character name>" "BadDefender"-1
|
| Remove Likes a Drink family trait | give_trait "<character name>" "Drink"-2
|
| Remove Minion family trait | give_trait "<character name>" "Arse"-1
|
| Remove Paralytic family trait | give_trait "<character name>" "Drink"-6
|
| Remove Pathetic Attacker family trait | give_trait "<character name>" "BadAttacker"-4
|
| Remove Pathetic Commander family trait |
give_trait "<character name>" "BadCommander"-4
|
| Remove Pathetic Defender family trait | give_trait "<character name>" "BadDefender"-4
|
| Remove Poor Attacker family trait | give_trait "<character name>" "BadAttacker"-3
|
| Remove Poor Commander family trait | give_trait "<character name>" "BadCommander" -3
|
| Remove Poor Defender family trait | give_trait "<character name>" "BadDefender"-3
|
| Remove Sot family trait | give_trait "<character name>" "Drink"-5
|
| Social Drinker family trait | give_trait "<character name>" "Drink"1
|
| Strong Language family trait | give_trait "<character name>" "Feck"1
|
| Superior Attacker family trait | give_trait "<character name>" "GoodAttacker"3
|
| Superior Commander family trait | give_trait "<character name>" "GoodCommander"3
|
| Superior Defender family trait | give_trait "<character name>" "GoodDefender"3
|
| Swears Like a Trooper family trait | give_trait "<character name>" "Feck"3
|