The Sims: Deluxe Edition
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.
| Result |
Code |
| 1,000 Simoleons (unpatched game version) |
klapaucius |
| 1,000 Simoleons (patched game version) |
rosebud |
| 50,000 Simoleons | motherlode
|
| Add new family history stat to the current family
| hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found
| write_destlist |
| Architecture tools automatically set the level as needed
| auto_level |
| Automatically import and load indicated FAM file
| import <FAM file> |
| Automatically load indicated house, no questions asked
| house <house number> |
| Check and fix required lot objects | prepare_lot
|
| Completely flush app to VM file when running Windows NT
| flush |
| Crash game | crash |
| Create moat or streams | water_tool
|
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text>
|
| Create-a-character mode | edit_char
|
| Display personality and interests | interests
|
| Draw all animation frames disabled | draw_all_frames off
|
| Draw all animation frames enabled | draw_all_frames on
|
| Draw colored dots at each person's origin |
draw_origins |
| Dump entire memory to core_dump_[date:time].txt
| core_dump |
| Dump selected person's most recent list of scored interactions to a file
| dump_happy |
| Dump selected person's motive contribution curve to a file
| dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions
| debug_social |
| End sim logging | sim_log end
|
| Execute "file.cht" file as a list of cheats
| cht <filename> |
| Floorable grid disabled | draw_floorable off
|
| Floorable grid enabled | draw_floorable on
|
| Force an assert for testing | assert
|
| Log animations in the event log window |
log_animations |
| Map editor disabled | map_edit off
|
| Map editor enabled | map_edit on
|
| Move any object | move_objects on
|
| No tutorial object generation when tutorial house is loaded
| tutorial off |
| Prevent web browser crashes | browser_failsafe
|
| Preview animations disabled | preview_anims off
|
| Preview animations enabled | preview_anims on
|
| Programmer stats | tile_info
|
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt
| #import |
| Rebuilds entire control panel/UCP from scratch
| rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable
| refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters
| refresh_textures |
| Restore tutorial | restore_tut
|
| Rotate camera | rotation <0-3>
|
| Routing debug balloons disabled | route_balloons off
|
| Routing debug balloons enabled | route_balloons on
|
| Run series of random operations on unhoused families
| fam_test <opcount> |
| Save currently loaded house | save
|
| Save family history file | history
|
| Say "plugh" | plugh
|
| Say "porntipsguzzardo" | porntipsguzzardo
|
| Say "xyzzy" | xyzzy
|
| Selected person's path displayed | draw_routes on
|
| Selected person's path hidden | draw_routes off
|
| Set event logging mask | log_mask
|
| Set free thinking level | autonomy <1-100>
|
| Set game speed | sim_speed <-1000-1000>
|
| Set grass change value | edit_grass <number>:
|
| Set grass growth | grow_grass <0-150>
|
| Set lot size | lot_size <number>
|
| Set maximum milliseconds to allow simulator
| sim_limit <milliseconds>
|
| Set time of day (unpatched game version) |
set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value>
|
| Sets the neighborhood directory to the path
| <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation
| lot_border <tl> <tr> <bl> <br>
|
| Sets whether menu items appear for in use objects
| allow_inuse |
| Show memory view window in debug builds of the game
| memview |
| Start sim logging | sim_log begin
|
| Swap the two house files and updates families
| swap_houses <house number> <house number>
|
| Ticks disabled | sweep off
|
| Ticks enabled | sweep on
|
| Tile information displayed | tile_info on
|
| Tile information hidden | tile_info off
|
| Toggle allowing visitors to be controlled using the keyboard
| visitor_control |
| Toggle assets report | report_assets
|
| Toggle automatic object reset feature |
auto_reset |
| Toggle calls to PeekMessage within sim loop
| sim_peek |
| Toggle camera mode | cam_mode
|
| Toggle display of unavailable interactions in person control menus
| all_menus |
| Toggle music | music
|
| Toggle object compression in save file |
obj_comp |
| Toggle quaternion transformations | quats
|
| Toggle sound log window | sound_log
|
| Toggle sounds | sound
|
| Toggle web page creation | html
|
| Total reload of people skeletons, animations, suits and skins
| reload_people |
| Trigger sound event | soundevent
|
| Write out an RTE file every time a route is found
| write_routes |
| Write out behavior tuning constants to Tuning.txt
| #export |
radaj.
Quick money:
Enable cheat mode and enter the rosebud code.
Display the cheat prompt again and type !;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!
(up to sixty total commands may be entered).
Enable cheat mode and enter rosebud;: as a code. Then hold
[Enter] so that "No such cheat" begins to flash.
Keep the key held to gain up to 99 million simolians. Note you
can replace : with any invalid character in the cheat.
Enable cheat mode and enter rosebud ; ; as a code.
Once you reach 9,999,999 simoleons, it will stay that way for
the rest of your game.
Free Simoleons:
Buy a rocket launcher. Have your Sim launch the rocket,
and watch where it lands. This only works if the rocket lands
within your property, and may require a few attempts. When the
rocket explodes and disappears, go to buy mode and move the pointer
over the square where the rocket was located. Click on it and
the screen will say similar to "Toy Rocket: Down/Exploded
$2,300". Sell the rocket for 2,300 Simoloeons. Considering
the rocket launcher is only 40 Simoloens, this is a very good
deal.
LovinDaLeopard.
Get abducted by aliens:
To get abducted by aliens, buy a telescope and gaze
at the stars at about 2 or 3 in the morning. Be patient, your
Sim will soon be abducted by a strange light. Fast forward the
a few hours of game time. The aliens will place your Sim back
on the ground. He or she will go about back to normal, and may
sometimes talk to a neighbor or think about being abducted.
skaterkid1125
and ace.
Hint: Full need bars:
Enable the move_objects on code, enter Buy mode,
then select your Sim and delete it. Return to Live mode. Click
on the deleted Sim's face, and a red circle should appear. Note:
If there is a pool near by, this will not work, Click on their
face and it will reappear. You only have to save it if relationship
stats or skills have changed. If you do not save, the stats and
skills will go back to the last time you saved the game.
aido259
and James Sikora.
Note: If you delete your Sim, its need bars will be all green
but your he or she will lose its job.
KDRprobowler.
Hint: Gain personality points:
Get a Crystal Ball and place a few chairs around it.
Then tell a Sim to "gaze" at the ball. After a few moments,
a box appears telling you something (for example, if the house
is dirty, clean the house and you will gain a point). If you fail
the duty, you will lose a point.
Skeverdalil1.
Hint: Potions:
Buy a Concoctanation Station. Have your Sim make potions
and then drink them.
Dolpfer.
Blue: Fills three of your stat bars.
Light Green: Depletes all of your stat bars.
Dark Green: Make an evil clone.
Orange: Turns you invisible.
Yellow: Change your personality points.
Red: Make someone fall in love with you.
Purple: Turn you into a monster.
Hint: No bills:
Enable the move_objects on code and delete the
mailbox. There will be no mailbox to collect bills. You can also
just delete the bills directly.
Darksushi
and my3sons_3.
Note: Doing this in the unpatched version of the game will make
you unable to greet any of your guests.
DiscipleN2k.
Hint: Never pay bills:
Use the following trick to pay your bills, but cost
you nothing. Tell your Sim to pay the bill as soon as he or she
walks into the same room as the bill. Pause and save the game,
then enable the move_objects on code. Delete your Sim,
then revive him while the game is still paused. Resume the game
and tell your Sim to pay the bill. The bill should be reduced
to 0 Simoleons.
actingbiz1.
Use the following trick to never pay bills or the gardener. When
you see the woman or man walking down the sidewalk for bills,
enable the move_objects on code and delete them. To get
rid of the gardener, wait until they have finished their job.
Before they ask for their pay, enable the move_objects on
code and delete them. This also works on maids, family, police
people, firemen, and annoying friends. However, it will not work
on burglars or fires.
AWilburn2.
Hint: Pay bills without going all the way
inside your house:
When the mailman arrives, enter Buy mode and buy an
end table. Place it outside, close to your mailbox. When your
Sim gets the mail, he or she will put it on the end table then
pay the bills without going all the way to the mailbox.
Alex Robles.
Hint: Never pay gardener:
This is difficult to do, but is very useful. Buy a
large number of flowers and put them all over your lot. Try to
keep them as far away as possible. Hire a gardener once all the
flowers need water. The gardener will arrive and walk around watering,
but may not ever be done due to all the flowers needing to be
watered again. Your plants will stay watered, and you will never
pay a cent. However, you will have to listen to and watch the
gardener until they are fired.
jwpwaw88.
Hint: Never miss work:
Enable the move_objects on code and put your
garbage can in front of the vehicle.
Enable the move_objects on code and move the car to a different
location where an inanimate object is in its way.
Origamian2000.
Hint: No work or school:
Pause game play at 7:59 when your kids are just about
to go to school. Enable the move_objects on code, then
delete your Sim kids. Resume the game and click on their faces
at the family bar that shows job, personality, etc. The bus will
not arrive. You can do the same thing with adult Sims that are
going to work. Always delete them a minute before they must leave.
It will not count as absence or missed day of work. You will also
not have your grade go down or get a call from your adult Sims
workplace.
coconut.
Hint: Keep your job:
Use the following trick to keep your job after losing
it because of choosing a newly adopted baby. After the message
informing you that your Sim has lost their job appears, click
"OK". Enabel the move_objects on code and enter
buy mode. Delete your Sim (this is only temporary), then revive
your Sim by clicking its picture. Your Sim should still have their
job, and his or her need bars should be full.
Christopher Torres.
Hint: Free job stats:
Go to Create A Sim mode and click on "Add New
Sim". Click on "Child" and name it. Do not change
its appearance or trick cheat will not work. Click "Continue"
then click on "Edit Sim". Ext, turn him into an adult.
You can now change his or her appearance. When you buy a house,
you will have free stats.
Ginger Hole.
Hint: Steal a car:
When a car arrives pick up your Sim for work, pause
game play. Enable the move_objects on code and pick up
the car. Place it wherever desired (even in your house), and build
walls around it like a garage. You now have a car, bus, or other
vehicles. It will disappear after a few days, but you can steal
it again.
MasterDragon300.
Hint: Quick actions:
If you do not want to wait for your Sims to do whatever
it is that you want them to do, go to furnish mode, click on the
object, and bring it to them.
Marvin Hildebrand.
Hint: Keeping your guests:
To keep guests at your house, make a mini-house for
them including a bed, toilet, sink, counter, and refrigerator.
Then, enable the move_objects on code. When a guest visits,
pick them up and place them in the mini-house. They will become
trapped there. If they are hungry, you must make food for them
-- guests cannot make their own food.
Tina Ng.
Hint: Housemaid does not go away:
Buy the housemaid robot (Servo) for 15,000 Simoleons.
Then, turn him on so that he is out of his station. Put the game
on buy mode and enable the move_objects on code. Click
on Servo and move him somewhere far from his station. Then, click
on his station and delete it. Servo will keep tidying up your
house until you delete him.
Globbergoose3.
Hint: Exceed family member limit:
Use the following trick to add other members to your
family, after you already have eight members. Enable the move_objects
on code. If you have a family that consists of eight members
and you want to add another, delete six of your family members.
Those members are not gone forever. If you want another kid, keep
the parents active and try to get a baby. If you want another
pet, keep one adult active and buy a pet. You will not be able
to control what this new member does.
JoyKaiba.
Hint: Get new baby:
If your baby gets neglected after the window for SimCity
Social Services is closed, go to build mode. Select the door tool
and delete all doors that go outside. When live mode is resumed,
you will lose your old baby and get a new one.
Jamster545.
Hint: Never lose your baby:
If the child services person comes to your house, let
her get the baby in her arms then enable the move_objects on
code. Delete her and the baby will be born again. Note: You have
to start the three days over again.
Tiger_eyes211.
Hint: Make baby grow up faster:
When your Sims have a baby, feed it then sing to it
twice and it will stop crying. Enable the move_objects on
code and delete all the Sims in your household. The time will
go at Ultra Speed. Pay attention to the baby, When it starts to
cry, immediately click on one of the faces of your Sims (most
likely the mother or father) and have them feed and sing to the
baby. Repeat this until your baby becomes a child. This is much
faster than waiting with normal Sims time.
Angelchick9422.
Hint: Birthday parties:
Buy a cake and place it on the kitchen table. Select
any Sim and put the pointer on the cake. Choose to blow out the
candles with that Sim and every Sim that lives in that house should
have party hats and toys. Note: Do not have the cake too long
before you do this, as this will not work without candles.
Gian Griffin.
Hint: Genie:
Buy an antique lamp, then tell your Sims to clean it.
A Genie will appear and ask you something. Choose an answer and
he will zap your Sim and something will appear. Note: Depending
on what you chose, something different will appear.
The genie will only give you something every four times you clean
it.
Sparkling jelly.
Hint: Santa Claus:
Buy a fireplace and Christmas tree. Put them near each
other. Santa Claus will soon appear. He will bring some presents
that you do not know the contents, as well as one very good present
such as a television.
tommy buford.
Hint: Sonny The Clown:
To get Sonny The Clown to come to your house, buy the
Tragic Clown Painting and put it up in a room. Then, get your
motives all the way down. The game will tell you when he appears.
He wanders around, trying to cheer you up but he will only make
you madder. You can interact with him with actions such as "Cheer
up" an such. He is fun for awhile but then starts to get
on your nerves. There are two ways to get rid of him. You can
either raise your motives or go to a phone, select "Services"
and choose "Clown Catchers". This will cost 500 Simoleons,
but it is funny to watch the person run around with a crazy looking
gun trying to catch the clown.
Emily Lindsey.
Hint: Get rid of clown:
If you do not want the clown to arrive at your house
when you are sad, buy the picture of a clown and hang it on top
of your fireplace. It will begin to burn and the clown will no
longer go to your house. If it does, repeat those steps.
Ricanhotboy777pr.
Hint: Maid stuck in the bath:
If you have a maid, enable the move_objects on
code and switch to build mode. Click on the maid and you will
be able to move her anywhere. Pick up the maid and put her in
a bath. She will not be able to get out.
Rebekah Walker.
Hint: Get rid of visitors:
Enable the move_objects on code, click on an
unwanted guest, clown, mime, or police then press [Delete].
daniel.
Hint: Set house on fire:
Buy a rocket launcher and put it outside. Launch it
at any time. As the rocket is about to land, enter buy mode. Enable
the move_objects on code. Click on the rocket and drag
it into your house. This will only work if the rocket can fit
indoors. Resume live mode, and the room you placed the rocket
in will catch fire.
Gian Griffin.
Put a grill in the room that you wish to set on fire. Take one
of your Sims and assign him or her with the grill. There will
soon be a fire.
Hint: Floating house:
Move your Sims into an empty lot. When building the
first floor, have it completely made out of pillars and one staircase
going to the second floor. Once you finish the making the second
floor, enable the move_objects on code. Delete all the
pillars on the first floor. You will now have a floating house.
Darksushi.
Hint: Second story:
Instead of placing a number of pillars to make a second
story, just build a normal first floor with nothing in it, then
build a second floor and delete the walls on the first floor.
Alx89.
Hint: Kill Sim:
Tell your Sim to go into your swimming pool. Thenm
take away the ladder. The Sim will get tired and die.
Siggins5.
Hint: Kill guests:
You must have guests at your house, or a family member
or maid, gardener, etc. for this trick. Enable the move_objects
on code and move them to a room with a fireplace. Then, block
them with anything that can burn. have a si light a fire. Get
rid of every door in that room so that no Sim can get in or out.
Then, put a chair or couch or anything that burns in front of
the fireplace so that the fire can burn that object down. Continue
burning things down until it gets to the person. They will die
in the fire.
Sabrina.
Hint: Naked Sim:
As soon as a Sim enters the shower or bath, go to build
mode and use the hand tool, to remove the shower or bathtub from
the bathroom. The Sim will continue to shower or bathe, but they
will be bare without the pixelated censoring.
J18HOCKEY.
Making a Sim use The Vibromatic Heart Bed by either vibrating
or relaxing in it. Enable the move_objects on code and
move the Vibromatic Heart Bed about two squares away from the
Sim. What remains will be a floating naked Sim.
Ravegrl1127.
This trick requires two Sims that love each other and have a relationship
of 100. Buy a Vibromatic Heart Bead and place it anywhere desired.
Enable the move_objects on code. Tell one of your Sims
to vibrate in the bed. After he or she gets in bed, tell the other
Sim to play in the same bed. When he or she gets in, the two lovers
will look at each, then go under the bed. Once they do this, pause
game play, go to "Buy Items", and click on the bed.
Then, move the bed over and you will see both two Sims naked.
Tina Ng.
Hint: Make your Sim eat air:
Make your Sim make dinner and let he or she sit down
at the table. When he or she is about to eat, enter buy mode.
Then, switch it over to the other side on another chair. This
will move your Sim to the other side without its plate. Watch
your Sim as it pokes at the table with its fork and eats.
KaguraNSesshy.
Hint: Pinball music:
Enable the move_objects on and have your Sim
play a pinball machine. Then, go to buy mode and sell the pinball
machine while he or she is playing it.
SQUIRRELSrEVILL.
Glitch: Sim swims in their clothes:
Press [Ctrl] + [Shift] + C and
wait until a Sim is standing still. Then, grab them in buy mode
and place them in the pool. Your Sim will now be swimming in their
clothing.
justin jacobson.
Get a pool and enable the move_objects on code. Move your
Sim onto the pool. When released, he or she will be swimming in
their clothes.
Josh.
Make a swimming pool about fifteen or sixteen squares (squared)
and delete about nine squares in the middle of it. Place a book
shelf in it and put in steps so that they can get up. Then ,move
the pointer over the shelf and make them get any type of book.
They will then swim to get it, then swim (while holding the book)
back. Note: Do not forget to put stairs on the side of the pool.
THE DARK LORD.
Glitch: Sim walks in the swimming pool:
Buy a bath. Have a Sim to take a bath in it. Pause
game play and enable the move_objects on code. Grab the
Sim and put him in the swimming pool. Resume the game. Your Sim
will be taking a bath, floating. Pause game play and delete the
bath. Resume the game. Your Sim will now be standing on the water.
If you make him go anywhere in the swimming pool he will simply
walk there. If you make him use the ladder of the pool he will
appear dressed in the water when he gets out. Note: This glitch
very rarely will not work.
José Miguel Pacheco Fino.
Glitch: Swim in a puddle:
If you have a puddle on your lot, make one of your
Sims start swimming in the swimming pool. Then, enable the move_objects
on code. Pick up your Sim and put them in the puddle. It will
appear as if your Sim is swimming in a puddle.
cookies.
Glitch: Swim on land:
Have your Sim swim in a pool. Then, enter buy mode
and enable the move_objects on code. Pick up your sim and
put it on sidewalk, grass, etc. If done correctly, it should be
swimming on the ground. Also, it may even start walking on water.
However, your Sim will then go back into the pool then climb out
it.
Uhave2believe2
Glitch: Cockroaches/Virtual Reality set:
Do not clean your house and wait for cockroaches to
appear. When they appear, pick them up and sell them for 460 Simoleans.
The game will describe them as the SSRI Virtual Reality Set.
boudlite.
Glitch: Stool labeled as Doll House:
Have a child in your family. Get them to use the sink
and they will get on top of a stool. Pause game play and enable
the move_objects on code. Pick up the stool, and it will
read "Doll House".
cookies.
Glitch: Everlasting Genie:
Enable the move_objects on code then buy a magic
lamp. Place it on a surface and clean it. As the Genie appears,
go into buy mode and pick up the Genie. Then, place him anywhere
desired. He will still grant your wish but will never go away
(unless you delete him). He will just sit in mid air and fall
off his invisible platform every now and then. If you rub the
lamp again, another Genie will appear and the other one will stay
where he is.
The Mad Scientist.
Glitch: Everlasting Genie with Gnome:
Use the "Everlasting Genie" glitch then make
a Gnome using the Kraft King woodworking table. When it is finished
and placed on the ground, enter buy mode and place it under the
floating Genie. Note: The Genie must be over the floor with nothing
underneath or outside with nothing underneath. The Gnome will
start floating just in front of the Genie, and will wobble when
the Genie moves.
The Mad Scientist.
Glitch: Kid washing hands without stool:
Have your kid use the toilet or just wash his or her
hands. Enter buy mode and enable the move_objects on code.
Take away the stool that the kid is standing on and resume the
game. The kid will keep washing its hands, but will not fall off.
Then, somehow the kid stands on the air and gets off it.
Uhave2believe2
Glitch: Make your Sim chop the air:
Get an adult Sim to cook anything to do with chopping.
Enable the move_objects on code enter buy mode. Replace
the thing they are chopping on. Then, return to live mode and
watch the Sim chop in mid-air. If you look close enough you will
see the food changing to look like its been chopped.
Sweetyshadow.
Glitch: Bus drives on water:
Enable the move_objects on code. While it is
still active, when the school bus comes to the street put the
trash can in front of it. The school bus will not be able to move.
This gives you time to make the bus roll on water. Put the bus'
front wheels halfway into the pool. This sometimes does not work.
The bus will travel across the water the same way as it does on
a road.
Heather Fisher.
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