The Sims: Double Deluxe Edition
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time. Additionally,
most of the codes will only work with the unpatched version of
the game.
| Result |
Code |
| 1000 Simoleons (unpatched game version) |
klapaucius |
| 1000 Simoleons (patched game version) | rosebud
|
| Add new family history stat to the current family
| hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found
| write_destlist |
| Architecture tools automatically set the level as needed
| auto_level |
| Automatically import and load indicated FAM file
| import <FAM file> |
| Automatically load indicated house, no questions asked
| house <house number> |
| Check and fix required lot objects | prepare_lot
|
| Completely flush app to VM file when running Windows NT
| flush |
| Crash game | crash |
| Create moat or streams | water_tool
|
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text>
|
| Create-a-character mode | edit_char
|
| Display personality and interests | interests
|
| Draw all animation frames disabled | draw_all_frames off
|
| Draw all animation frames enabled | draw_all_frames on
|
| Draw colored dots at each person's origin |
draw_origins |
| Dump entire memory to core_dump_[date:time].txt
| core_dump |
| Dump selected person's most recent list of scored interactions to a file
| dump_happy |
| Dump selected person's motive contribution curve to a file
| dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions
| debug_social |
| End sim logging | sim_log end
|
| Execute "file.cht" file as a list of cheats
| cht <filename> |
| Floorable grid disabled | draw_floorable off
|
| Floorable grid enabled | draw_floorable on
|
| Force an assert for testing | assert
|
| Log animations in the event log window |
log_animations |
| Map editor disabled | map_edit off
|
| Map editor enabled | map_edit on
|
| Move any object | move_objects on
|
| No tutorial object generation when tutorial house is loaded
| tutorial off |
| Prevent web browser crashes | browser_failsafe
|
| Preview animations disabled | preview_anims off
|
| Preview animations enabled | preview_anims on
|
| Programmer stats | tile_info
|
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt
| #import |
| Rebuilds entire control panel/UCP from scratch
| rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable
| refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters
| refresh_textures |
| Restore tutorial | restore_tut
|
| Rotate camera | rotation <0-3>
|
| Routing debug balloons disabled | route_balloons off
|
| Routing debug balloons enabled | route_balloons on
|
| Run series of random operations on unhoused families
| fam_test <opcount> |
| Save currently loaded house | save
|
| Save family history file | history
|
| Say "plugh" | plugh
|
| Say "porntipsguzzardo" | porntipsguzzardo
|
| Say "xyzzy" | xyzzy
|
| Selected person's path displayed | draw_routes on
|
| Selected person's path hidden | draw_routes off
|
| Set event logging mask | log_mask
|
| Set free thinking level | autonomy <1-100>
|
| Set game speed | sim_speed <-1000-1000>
|
| Set grass change value | edit_grass <number>:
|
| Set grass growth | grow_grass <0-150>
|
| Set lot size | lot_size <number>
|
| Set maximum milliseconds to allow simulator
| sim_limit <milliseconds>
|
| Set time of day (unpatched game version) |
set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value>
|
| Sets the neighborhood directory to the path
| <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation
| lot_border <tl> <tr> <bl> <br>
|
| Sets whether menu items appear for in use objects
| allow_inuse |
| Show memory view window in debug builds of the game
| memview |
| Start sim logging | sim_log begin
|
| Swap the two house files and updates families
| swap_houses <house number> <house number>
|
| Ticks disabled | sweep off
|
| Ticks enabled | sweep on
|
| Tile information displayed | tile_info on
|
| Tile information hidden | tile_info off
|
| Toggle allowing visitors to be controlled using the keyboard
| visitor_control |
| Toggle assets report | report_assets
|
| Toggle automatic object reset feature |
auto_reset |
| Toggle calls to PeekMessage within sim loop
| sim_peek |
| Toggle camera mode | cam_mode
|
| Toggle display of unavailable interactions in person control menus
| all_menus |
| Toggle music | music
|
| Toggle object compression in save file |
obj_comp |
| Toggle quaternion transformations | quats
|
| Toggle sound log window | sound_log
|
| Toggle sounds | sound
|
| Toggle web page creation | html
|
| Total reload of people skeletons, animations, suits and skins
| reload_people |
| Trigger sound event | soundevent
|
| Write out an RTE file every time a route is found
| write_routes |
| Write out behavior tuning constants to Tuning.txt
| #export |
Hint: Make your Sim eat air:
Make your Sim make dinner and let he or she sit down
at the table. When he or she is about to eat, enter buy mode.
Then, switch it over to the other side on another chair. This
will move your Sim to the other side without its plate. Watch
your Sim as it pokes at the table with its fork and eats.
KaguraNSesshy.
Hint: Free pizza:
Order a pizza. Enable the move_objects on code.
Wait for the pizza be delivered. When the deliveryman drives up
and starts walking towards your house,
go to buy or build mode. Grab
the pizza in his hand and put it on the ground. Then,
delete the delivery man. His car should immediately disappear,
then he should drive up again to deliver another pizza. Repeat
this as many times as desired. To keep the pizza from getting
stale, put it in your Sim's
inventory. If the deliveryman does not drive back up after you
delete him, try deleting his
car the next time he appears.
Hint: Expensive car in garage:
Make sure you have a garage. When you get promoted,
you will have a nice car pool car that picks you up. Enable the
move_objects on code, then move the car into the garage.
Finish the walls and that car will not be able to leave the garage,
thus making it appear that you have an expensive car in your garage.
PS2_Maniac.
Note: when you put an expensive car in the garage, the car eventually
teleports, with blue circles.
Bret Yu.
Hint: Second story:
Instead of placing a number of pillars to make a second
story, just build a normal first floor with nothing in it, then
build a second floor and delete the walls on the first floor.
Alx89.
Note: When you build a story over mid-air, then build a kitchen
in that floating room, the Sims will not sit down and eat. They
will try another chair, and another, and eventually if they cannot
find a spot to eat, will just stand.
Bret Yu.
Hint: Teleporting NPCs:
When you have a NPC character such as the repoman,
police, male/female entertainer, fire man, gardener, maid, news
girl, caterer, you can lock them in a fence. but eventually, they
have the power to teleport. A cylinder of teal circles will surround
them, and they will disappear. The grim reaper is also like this,
however, its teleportation graphics are quite different. They
are little black skulls dancing up and down.
Bret Yu.
Hint: House of flames:
Buy a lot of rugs and put them down under all your
furniture. Make sure all your rugs touch each other. Get a fire
works launcher. Launch it on a rug. They will all catch on fire
and cause one big blaze.
Hint: Increase chance of twins:
To increase the chance of having twins, have your Sim
(male, female, or both) eat cheesecake before trying for a baby.
Ethan Manns.
Glitch: Unclothed Sim floating in air:
Get the Heart Bed. Make sure you have an adult Sim.
Put your adult Sim in the bed and vibrate it. Enable the move_objects
on code and take the bed away from the Sim. Your Sim will
now be floating in mid-air, naked. Put anything under your Sim
(a table, etc.) Go to live mode and the Sim will pull up covers
from the table or just presume that they are naked.
monkey gurl.
Glitch: Stool labeled as Doll House:
Have a child in your family. Get them to use the sink
and they will get on top of a stool. Pause game play and enable
the move_objects on code. Pick up the stool, and it will
read "Doll House".
cookies.
Glitch: Swim in a puddle:
If you have a puddle on your lot, make one of your
Sims start swimming in the swimming pool. Then, enable the move_objects
on code. Pick up your Sim and put them in the puddle. It will
appear as if your Sim is swimming in a puddle.
cookies.
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