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The Sims: Livin' Large

Click here for more help   Get more help and discuss this game in the Sims forum.

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left corner of the screen. Enter one of the following codes to activate the corresponding cheat function. Note: Enter [Exclamation point] at the prompt to repeat the last cheat entered. Enter a [Semi-colon] between codes to enter multiple codes at the same time.

Result Code
1000 Simoleons rosebud
Add new family history stat to the current family hist_add
Appends the route destination list to AllRoutes.txt every time a route is found write_destlist
Architecture tools automatically set the level as needed auto_level
Automatically import and load indicated FAM file import <FAM file>
Automatically load indicated house, no questions asked house <house number>
Check and fix required lot objectsprepare_lot
Completely flush app to VM file when running Windows NT flush
Crash gamecrash
Create moat or streamswater_tool
Create shrunk_text_#.bmp filesshrink_text <font_size> <text>
Create-a-character modeedit_char
Display personality and interestsinterests
Draw all animation frames disableddraw_all_frames off
Draw all animation frames enableddraw_all_frames on
Draw colored dots at each person's origin draw_origins
Dump entire memory to core_dump_[date:time].txt core_dump
Dump selected person's most recent list of scored interactions to a file dump_happy
Dump selected person's motive contribution curve to a file dump_mc
Enable debug flag to show outcome choice dialogs for social interactions debug_social
End sim loggingsim_log end
Execute "file.cht" file as a list of cheats cht <filename>
Floorable grid disableddraw_floorable off
Floorable grid enableddraw_floorable on
Force an assert for testingassert
Log animations in the event log window log_animations
Map editor disabledmap_edit off
Map editor enabledmap_edit on
Move any objectmove_objects on
No tutorial object generation when tutorial house is loaded tutorial off
Prevent web browser crashesbrowser_failsafe
Preview animations disabledpreview_anims off
Preview animations enabledpreview_anims on
Programmer statstile_info
Red potion alwaysred_potion on
White potion alwayswhite_potion on
Yellow potion alwaysyellow_potion on
Blue potion alwaysblue_potion on
Green potion alwaysgreen_potion on
Green/Yellow potion alwaysgreenyellow_potion on
Quit gamequit
Read in behavior tuning constants from Tuning.txt #import
Rebuilds entire control panel/UCP from scratch rebuild_cp
Refresh the BMP_ resources for all people whose IFF files are writable refresh_faces
Rematch dependent textures and regenerate bitmaps for all user characters refresh_textures
Restore tutorialrestore_tut
Rotate camerarotation <0-3>
Routing debug balloons disabledroute_balloons off
Routing debug balloons enabledroute_balloons on
Run series of random operations on unhoused families fam_test <opcount>
Save currently loaded housesave
Save family history filehistory
Say "plugh"plugh
Say "porntipsguzzardo"porntipsguzzardo
Say "xyzzy"xyzzy
Selected person's path displayeddraw_routes on
Selected person's path hiddendraw_routes off
Set event logging masklog_mask
Set free thinking levelautonomy <1-100>
Set game speedsim_speed <-1000-1000>
Set grass change valueedit_grass <number>:
Set grass growthgrow_grass <0-150>
Set lot sizelot_size <number>
Set maximum milliseconds to allow simulator sim_limit <milliseconds>
Set time of day (unpatched game version) set_hour <1-24>
Set z offset for thought bubblesbubble_tweak <z offset value>
Sets the neighborhood directory to the path <directory path>
Sets up the borders of the lot with non-editable flag. Requires rotation lot_border <tl> <tr> <bl> <br>
Sets whether menu items appear for in use objects allow_inuse
Show memory view window in debug builds of the game memview
Start sim loggingsim_log begin
Swap the two house files and updates families swap_houses <house number> <house number>
Ticks disabledsweep off
Ticks enabledsweep on
Tile information displayedtile_info on
Tile information hiddentile_info off
Toggle allowing visitors to be controlled using the keyboard visitor_control
Toggle assets reportreport_assets
Toggle automatic object reset feature auto_reset
Toggle calls to PeekMessage within sim loop sim_peek
Toggle camera modecam_mode
Toggle display of unavailable interactions in person control menus all_menus
Toggle musicmusic
Toggle object compression in save file obj_comp
Toggle quaternion transformationsquats
Toggle sound log windowsound_log
Toggle soundssound
Toggle web page creationhtml
Total reload of people skeletons, animations, suits and skins reload_people
Trigger sound eventsoundevent
Write out an RTE file every time a route is found write_routes
Write out behavior tuning constants to Tuning.txt #export

dkkicks and CMMommac.


Quick money:
Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No such cheat" begins to flash. Keep the key held to gain up to 99 million simolians.
Dn023, LiL_z, WenWogoman, and Trish.

Enable cheat mode and enter rosebud as a code, then enter !;!;!;!; and so on. Every "!" results in another 1,000 simolians.
1683 and Alx614Alx.

Enable cheat mode and enter rosebud as a code, then enter !;!;!;!;! and so on. After your last exclamation point, type a semi colon then a colon. The end of your entry should look like !;!;!;!;: Then, hold [Enter]. The "No such cheat" message will flash. Hold [Enter] to quickly get up to 9,999,999 simoleons.
Gutmann.

Money from fireworks rocket:
Buy a fireworks set for 90 simolians. As you launch the rocket, enter buy mode and delete the rocket by clicking on it to get 2,300 simolians.
Robert Timm.

Buy a fireworks set for 90 simoleans. Enable the move_objects on code. Launch a rocket indoors and completely zoom out. As you see the rocket falling down, enter buy mode and click on the falling rocket. The game will respond "Click here or press delete to sell *toy rocket-down/explosion for 2,300 simoleans".
Johnny Schaeffer.

Money from gnomes:
If you do not want to go to work, but still want to make a good amount of money, buy a woodworker and make gnomes. When you get your mechanic skill up to 10, the gnomes will sell for about 200 Simoleans. If you make 10, you will make about 2000 simoleans a day. It takes a very short time to make each one.
Tyler Diminick.

Hidden object:
Enable the move_objects on code, then build a house with no furniture. Go to the buy or build mode and click around the house. You should find a "*comeandsee". Note: You can also put things in the house, then start, then put under build or buy mode and it will be under or beside spots, but mainly the 500 Simolians TV.
Lazzy 1000.

The "*comeandsee" object is a "hidden" programmed object, that has neighbors come to your house. It shows up often when you buy party balloons or the genie grants a wish about "desert winds".
Coolgamer167.

Quick career points:
Select a category to build up. For example, if "Body" is to be increased and you do not have a "Home Gym System" in your house, purchase one. Note: If you already have some career points for your Sim(s), save the game first. After you have placed your Home Gym where you have enough room, have your Sim do a work out. After he gets on, set the speed to "Ultra", or the speed between that and normal. Watch their needs meters so they do not get too low. You will see their Body points fill up. Enable move_objects on code, save the current and new body points you have, then switch to buy mode or build mode. Move the white hand over your character, click on him, and delete your character. Return to live mode and immediately click on that Sim's picture. This will allow you a promotion almost everyday. Repeat the above process to fill up your career points. The more career points you have, the harder it is to get the last few on each bar.
djshado_99.

Make sure your Sims do not have a job. To get perfect skills for your Sim and their jobs, first create a family and a house with all the necessary items needed to give the Sims their skill points - home gym, chess board, bookshelf, guitar or piano, and mirror. When you finish the house, enter buy mod and enable the move_objects on code. Have your Sim to walk in the house, and then click on build mode. Click the wall tool and take out any doors that go outside, so no visitors can interrupt you. Tell your Sim to work on something, such as body skills. Once they start, put the game on Ultra Speed until they stop, then quickly turn the speed down to the speed above pause. Click on the "..." button on the bottom of the control panel. Save the game by clicking the disc. When it is done saving, go to buy mode and delete your Sim. Return to live mode and immediately click on the face of the Sim in the control panel. His comfort, hunger, and everything will be full so you can keep working on your skills. Once you have completed them all, put a door back on your house so you can make lots of friends. Note: Make sure you still do not have a job. After you make about 12 or 13 friends, get a job. You should get promoted almost everyday if you keep all of your friends. For example, get to the top of the Science career track to become a mad scientist and get your own private limo. Note: If you have more than one Sim in your house, you should delete all but the one Sim you want to work on until he/she is done.
Grandmaperrin.

Potion effects:
SSTRUNKStheonly and Blizzard2039.

Yellow: Switches your Sim's traits around. For example, if at 10 nice, after drinking it will be 0 nice.
Red: Love potion, works randomly on anyone of the opposite gender.
Blue: Refreshes almost all feelings, hunger, comfort, etc.
Purple: Turns the Sim into a monster that walks around your house breaking everything. Turns back when there is nothing to break.
Green: Does the opposite of Blue (makes you sad, weak, hungry, etc.)
Orange: Makes your Sim invisible; becomes see-through and half of his or her legs disappear.
Dark Green: Creates a Clone.

Curing the gerbil sickness:
If your Sim gets sick from the gerbil, have him make a potion with the Chemical Lab. When it is finished, it will be a White Potion that will cure the sickness. Also, you can buy the painting of a gerbil, which will cure your Sims in a bit if you own it.
Coolgamer167.

99 neighborhoods:
Note: This procedure involves changing a game file; create a backup copy of the file before proceeding. Enter The Sims folder and copy the "TemplateUserData" file to the Desktop. Rename the file to "UserData" followed by a number from "6" to "99" for the corresponding neighborhood.
dkkicks.

Full traits:
Create a Sim with no traits (0 nice, 0 active, etc.) Make him/her a yellow potion, and have them drink it. Your Sim will have a personality inversion, with all traits now at 10. Note: If you make too many potions a police woman appears and fines you.
dkkicks, 1683, and Jack Stevens.

Buying multiple items:
When you are buying chairs or other items that you require multiple numbers of, hold [Shift] to repeatedly place the item where desired without having to re-select it.
Tommy Wenk.

Full need meters:
If your Sim is very depressed or has another low attribute, enable the move_objects_on code and pause game play. Click on the Sim in buy/sell mode and click the bottom of the screen to delete him/her. Once deleted go to the live mode and double clock the person's head icon to go to where that Sim is located. Everything should be close to full. Note: Wave the game immediately before performing this cheat, or you will lose any career changes or points you have earned.
LilAngel4898, Patty Cee, and Dan O'Rourke.

Sit your Sim on a couch and enable the move_objects on code. Go to build mode and delete the couch when your Sim is still on it. Return to live mode and time will go into fast forward as if you were sleeping (if there are no other Sims currently in the family). Then, click on the Sim's face at the bottom of the screen and everything but your bladder will go up all the way. Note: At times one skill point for body may be lost. This can also be done by deleting the bed while your Sim is sleeping.
Tomre3 and Kwalsh0206.

Keeping need meters full:
If you are having troubling making sure your Sims bars do not drop too low, pause game play, then tell your Sims what they need to do. When you resume the game you will not have to worry about trying to get your Sims bars full.
Tyler Diminick.

Keep Sim alive:
When a Sim dies, you can keep them alive by using the move_objects on code to delete the Grim Reaper. Save and exit the game, then evict your family. You will have to refurnish your house, but at least your Sim will still be alive.
MasterLightning.

When your Sim is dying, enter build or buy mode, enable the move_objects on code, and delete the Grim Reaper. Then, delete the dead Sim. When you return to live mode, click on that person's picture and they will reappear with their last saved stats. Note: The "death" music will still play.
sId.

When your Sim has burned to death, the Grim Reaper will appear. Get the closest person to plead with him. They will play Rock, Paper, Scissors, Shoot. If you win, the dead person becomes a zombie. Enable the move_objects on code, then go into the build or buy mode and click on the zombie. Delete him or her, then return to live mode and click on the picture of the Sim that was a zombie. Then, click in the house and they will be revived. Note: This will only work if person has burned to death.
Vertrider2xtreme.

Zombie Sim:
Kill your Sim, and before the Grim Reaper takes him or her away, get your husband or wife to plead with him. He will say " I'm generous today, so I will spare your Sim", then bring him or her back to life. That Sim will now be green but will live a normal life. Note: If you do not want them to be a zombie, enable the move_objects on code and delete him or her. Then, click on their head and they will return without turning green.
Fury1964.

Naked Sim:
Enable the move_objects on code when your Sim is inside the shower or tub, when there is no pixelated censor. Then, move your Sim/shower to somewhere in the house and you can see your Sim naked.
Eric Holman.

As soon as a Sim enters the shower or bath, go to build mode and use the hand tool, to remove the shower or bathtub from the bathroom. The Sim will continue to shower or bathe, but they will be bare without the pixelated censoring.

Kill Sim quickly:
Build a small house, put chess boards everywhere inside, but leave a space and one box. Place a fireworks shooter in the box. Make a door and tell the Sim to go in the room. Delete the door and tell the Sim to light a firework. Light another and repeat until the Sim is dead.
Micro500.

Use the following trick to kill a Sim quickly in a fire. Make a 10x12 house. Count how many Sims you want to kill and add one to that number. Fill up the house with exercise machines and an amount of boxes open in a line equal to your number. Put a fireworks launcher in the end box of the line of boxes. Enable the move_objects on code and pick up the Sims you wanted to kill. Place them in different empty boxes in the house. Tell any one of the Sims to light the fireworks. If done correctly, once launched the entire house will catch on fire at the same time. Note: The game may freeze for a few seconds. Also, you may run out of money while you are doing this trick.
Micro500.

Put an unwanted Sim in a room. Get rid of the door and buy some fireworks. Light them off. They will go up, come down, light on fire, and kill the Sim.
Rick Mossner.

Homosexual Sims:
Have your Sim romance a Sim of the same sex in the manner they would to someone of the opposite sex. They will fall in love, kiss, hug, dance, etc.
Will.

More friends:
First, enable the move_objects on code and pick up the end of the sidewalk. Then, put it in your house. Make sure your Sim is in the house. Then, delete your doors. Sometimes a visitor will walk in. You can now talk to them without them leaving.
mimoza_rredhi.

Create a hot tub. Next, wait for someone famous (patched game version). Talk to them, and encourage them to go in the hot tub with you. When you are in, create objects around it (tables, counters, etc.). You will now keep talking to them. This will make you more famous.
mimoza_rredhi.

Create a hot tub and encourage three Sims to enter. Then, build objects around them and wait. Set the speed to "3". By the end, you will have three friends. Get any object that consists of social interactions (couch, table, chair, etc.) and build barriers around them once you have a friend joining you in it. Then, set the speed to "Ultra" and wait. Their and your social needs and your friendship meter will increase.
mimoza_rredhi.

Have a baby:
When both parents are not busy, have the father sit and watch television until he is very relaxed. Then, tell the mother to give him a back rub. Keep doing this until the father enjoys the back rub. Note: You may get denied at first, but keep trying. Once you have successfully given him a backrub, kiss him. He should fall in love; if not, keep doing this until he does. Then, have them take a Jacuzzi together. Have them sleep together that night. If nothing happens, then have them sleep together the next night also. Eventually they will have a baby. You can also do this the other way around, with the father starting it.
dhintz.

Buy a Vibratomatic love bed and instruct your Sims to "Play In Bed". If they play in bed every day for several days in a row, they will eventually have an accidental child, and no "Would you like to have a baby?" dialogue box will appear. Note: This only works for opposite-sex couples.
kate_factorial.

Retry baby:
If you do not like the gender of your baby, have one of your Sims feed or do something else with it and enable the move_objects on code. Delete him or her while they are still feeding the baby and it will be born all over again. Note: You will have to start your three days again.
san-nea.

Exceed family member limit:
Use the following trick to add other members to your family, after you already have eight members. Enable the move_objects on code. If you have a family that consists of eight members and you want to add another, delete six of your family members. Those members are not gone forever. If you want another kid, keep the parents active and try to get a baby. If you want another pet, keep one adult active and buy a pet. You will not be able to control what this new member does.
JoyKaiba.

Genie's Lamp:
Buy the Genie's Lamp under "+" in miscellaneous items. When you clean it, the Genie will appear. He will give you one of two choices. Choose one. It seems that if the Genie hesitates once, he will do something bad. If he hesitates twice, he will do something good.
Adam.

Genie without a lamp:
Enable the move_objects on code. Go to buy mode and get the Genie Lamp. Clean the lamp to summon the genie. After the Genie appears, go to buy mode and delete the lamp. The genie will be floating, but without a lamp.
MYCBCM.

Genie never leaves:
When the Genie appears to grant a wish, enable the move_objects on code and move him far from his lamp. After he is done with your wish, he will stay in your house until you delete him.
rowland.

Selling rubber and dead plants:
When the Genie grants you the wish with the dead plants, use the move_objects on code. You can now sell the "rubber" plants for 20 to 25 Simolians. You can also do this with regular dead plants.
Alex84871.

Keep pot:
Enable the move_objects on code after getting a Genie Lamp. If the Genie asks "Do you wish for money or love", choose money. Click on the pot of gold when it appears. The game will prompt you to sell. Immediately when you see the pot flash and almost disappear enter buy mode and delete it. You should still get the money and keep the pot for decoration.
Daniel Hermansen.

Corner shelf:
First, put a counter in the corner, then put a counter an each end of the counter.
Lilflboyz09@aol.com.

Free pizza:
Order a pizza. When you see the pizza boy, enter buy mode and enable the move_objects on code. Click on his pizza and move it onto a table. Then, click on the pizza boy and delete him.
Vertrider2xtreme.

Never pay bills:
Enter buy mode and enable the move_objects on code. Then, pick up the mailbox and erase it. Bills cannot be delivered if you do not have a mailbox. However, no one will know where you live. Visitors will appear at your house, but just stand there. You also will not be able to greet them.
LilAngel4898.

Use the following trick to pay your bills, but cost you nothing. Tell your Sim to pay the bill as soon as he or she walks into the same room as the bill. Pause and save the game, then enable the move_objects on code. Delete your Sim, then revive him while the game is still paused. Resume the game and tell your Sim to pay the bill. The bill should be reduced to 0 Simoleons.
actingbiz1.

Never pay police fines:
The police will fine you for things such as partying late at night and using the chemistry set too often. However, if you do not have enough money to pay the fine, nothing will happen. To avoid fines, send one of your Sims to greet the police officer, then quickly enter buy mode and buy something that takes your total cash to just below enough to pay the fine. The police officer will announce that you are being fined, then leave without collecting it (since you cannot afford it). Then, sell the item you bought. It should still sell for full price, since you just bought it a moment ago, to keep all your money.
Artscrafter.

Never miss work:
Enable the move_objects on code and move the car to a different location where an inanimate object is in its way.
Origamian2000.

Faster work promotions:
Study all the skills and get them as high as they will go, then start to work in any desired field. No matter what field you work in, you will receive one promotion per day. Your Sim's happiness level and friends count affect it in the later stages. This works well when you are using the money cheats, however, it is possible to do this without cheating by painting pictures and selling them; and creating potions and drinking them (as this will increase all your happiness levels, except sleepiness and hunger, saving you time). Every once in awhile, use a day or two to call a friend and talk to them all day. This will help you get family friends faster.
themilkman_01.

Garage:
Get a job. Note that with every promotion, you will get a nicer car. To get promotions and create a garage, do the following. Create at least a 6x12 room. This will fit two small cars. SUVs and Hummers are larger. Create several Gnomes with the desk that has the tools on it. Make sure that the car you want comes to your house, but that nobody gets in the car. Enable the move_objects on code and enter buy mode. Use the hand to grab the car, and rotate it into your garage. Make sure there is an object directly in front of the car(s) that is not a gnome. Click the disk icon to save the game. Replace the item blocking the cars with the gnomes. Next, save the game by exiting to the neighborhood. -Get back to playing the house. Save by using the disk icon again.
LaxManDavis389.

Different last name for family member:
Enter the last name as a dash "-". For the first name, enter a dash "-", a space, and the full name you want. For example "- Joe Berkley". The complete name would be "- Joe Berkley -". You can now enter different last names for different Sims in the house.
OlVlNISLASH.

Santa Claus:
Download the plate of cookies object from The Sims web site. Buy a fireplace and place it anywhere in your house. Buy a Christmas tree and place it in front of the fireplace, but not too close or it will burn the tree down. Buy an end table and place it next to the fireplace. Set the cookies on the end table. Have one of your Sims light the fireplace. It does not matter if it goes out while they are sleeping. Send your Sims to bed at 11:00 p.m. Santa will appear between 12:00 a.m. to 1:00 a.m. Make sure your Sims stay asleep or hill not appear. Santa leave a present for every Sim and one nice gift, such a television for the entire house.
~*Brit*~ .

If all your Sims are in bed by 8 p.m. and you have a chimney, the old granny's cookies plate, and the Christmas tree, Santa Claus will appear and leave wrapped presents for each person in your family, and an item from buy mode. You can do this as long as desired.
SpoiledBrat3597.

Sonny The Clown:
To get Sonny The Clown to come to your house, buy the Tragic Clown Painting and put it up in a room. Then, get your motives all the way down. The game will tell you when he appears. He wanders around, trying to cheer you up but he will only make you madder. You can interact with him with actions such as "Cheer up" an such. He is fun for awhile but then starts to get on your nerves. There are two ways to get rid of him. You can either raise your motives or go to a phone, select "Services" and choose "Clown Catchers". This will cost 500 Simoleons, but it is funny to watch the person run around with a crazy looking gun trying to catch the clown.
Emily Lindsey.

Abduction:
Buy a telescope, then select it and press "Gaze". Over time after gazing into it, you can be abducted by aliens. There is no specific time you will be abducted -- it happens randomly. After being abducted, you will be returned in approximately six to ten hours. Your stats will be changed after the abduction, along with your astrological sign.
Buhrmans.

Monster artist:
If you have a couple of easels in your home and turn a Sim into a monster with a Purple potion from the Chemical Lab, the monster will still break things, but will stop and paint pictures that look like a child's drawing. However, they are worth a lot more then regular paintings. Have a normal Sim sell them as soon as the monster finishes, and it will keep return to paint more, often giving you enough to fix the damage and still have a profit.
Coolgamer167.

Second story:
Instead of placing a number of pillars to make a second story, just build a normal first floor with nothing in it, then build a second floor and delete the walls on the first floor.
Alx89.

Fixing missing mailbox and trash can glitch:
Note: This procedure involves overwriting a game file; create a backup copy of the file before proceeding. Find the lot in a neighborhood that is missing the mailbox and outside trash can (for example, Lot 1 of Neighborhood 2) and another lot that has a mailbox and trash can in another neighborhood with the same lot number (for example, Lot 1 of Neighborhood 3). Open the "userdata" folder of the Neighborhood that contains the good lot (for example, "userdata3"). Open the "houses" folder and right click on the housefile of the good house (for exmaple, "house01.iff") and select "Copy". Then, go into the house folder of the bad lot (for example, "userdata2"), right click, and select "Paste". Answer "Yes" if asked if you want to copy over the old file. Start the game and the mailbox and trashcan should be replaced. Note: This will copy over any House on the problem lot.
Roy Kinney.

Easy fire cleanup:
If there is a fire in the house or anywhere else with ashes left behind, enter to Buy or Build mode. Enable the move_objects on code and you can delete the ashes.

Glitch: Bathtub full of water:
Get a Sim to undress. Before they get fully undressed, enter build mode. Select the hand tool and move him/her to another location. The next time you look at the bathtub, there will still be water in it. Note: You may have to buy a new bathtub after using this trick.
Jason Walsh.

Glitch: Sim without a last name:
After you create your Sim, type in a last name, such as "y" or something similar. Move the pointer over the "Okay". Press [Backspace], then quickly select "Okay". If done correctly, you should have a Sim with no last name.
G-Thang.

Glitch: Floating house:
Use pillars on the first floor to create the shape of the house. Fill in every space inside the shape, except a spot for a staircase. On the second floor, build the house. Enable the move_objects on code, go to the first floor, and delete the pillars. You should now have a staircase going up to a house that is floating.
NuclearBurrito.

Build a house with two floors. Build nothing on the first floor and everything on the second floor. Enable the move_objects on code and remove the lower level floor. You do not need to put any pillars.
Jtguy13.

Glitch: Floating Sim:
Enable the move_objects on code and get your Sim to "sleep". Just when he or she is about to get in bed, move the bed away from him/her. The bed will have a dent in the pillow as if the Sim were sleeping on it, however the Sim is floating in air.
Young791.

Glitch: Swim on floor:
Enable the move_objects on while your Sim is swimming in the pool. Go to buy mode and move your Sim inside the house. Return to live mode and your sim will continue to swim in the floor for a short while. Note: This sometimes does not work.
Scorp7225.

Glitch: Swim in a puddle:
If you have a puddle on your lot, make one of your Sims start swimming in the swimming pool. Then, enable the move_objects on code. Pick up your Sim and put them in the puddle. It will appear as if your Sim is swimming in a puddle.
cookies.

Glitch: Cockroaches/Virtual Reality set:
Enable the move_objects on code, do not clear your house, and wait for cockroaches to appear. When they appear, pick them up and where you would usually be able to delete them, the game will prompt "Delete SSRI Virtual Reality Set?" The only difference between the cockroaches and the actual set is that you can get money for the set.
Funky Monkey.

Glitch: Stool labeled as Doll House:
Have a child in your family. Get them to use the sink and they will get on top of a stool. Pause game play and enable the move_objects on code. Pick up the stool, and it will read "Doll House".
cookies.


Strategy: by Aaron Illingworth
Strategy: NPCs: by AC Chua
Strategy: Nitpicks: by Coolgamer167
Strategy guides from GameFAQs
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