The Sims: Livin' Large
| | Get more help and discuss this game in the Sims forum.
|
Cheat mode:
Press [Ctrl] + [Shift] + C during
game play to display a prompt in the upper left corner of the
screen. Enter one of the following codes to activate the corresponding
cheat function. Note: Enter [Exclamation point] at the
prompt to repeat the last cheat entered. Enter a [Semi-colon]
between codes to enter multiple codes at the same time.
| Result |
Code |
| 1000 Simoleons | rosebud
|
| Add new family history stat to the current family
| hist_add |
| Appends the route destination list to AllRoutes.txt every time a route is found
| write_destlist |
| Architecture tools automatically set the level as needed
| auto_level |
| Automatically import and load indicated FAM file
| import <FAM file> |
| Automatically load indicated house, no questions asked
| house <house number> |
| Check and fix required lot objects | prepare_lot
|
| Completely flush app to VM file when running Windows NT
| flush |
| Crash game | crash |
| Create moat or streams | water_tool
|
| Create shrunk_text_#.bmp files | shrink_text <font_size> <text>
|
| Create-a-character mode | edit_char
|
| Display personality and interests | interests
|
| Draw all animation frames disabled | draw_all_frames off
|
| Draw all animation frames enabled | draw_all_frames on
|
| Draw colored dots at each person's origin |
draw_origins |
| Dump entire memory to core_dump_[date:time].txt
| core_dump |
| Dump selected person's most recent list of scored interactions to a file
| dump_happy |
| Dump selected person's motive contribution curve to a file
| dump_mc |
| Enable debug flag to show outcome choice dialogs for social interactions
| debug_social |
| End sim logging | sim_log end
|
| Execute "file.cht" file as a list of cheats
| cht <filename> |
| Floorable grid disabled | draw_floorable off
|
| Floorable grid enabled | draw_floorable on
|
| Force an assert for testing | assert
|
| Log animations in the event log window |
log_animations |
| Map editor disabled | map_edit off
|
| Map editor enabled | map_edit on
|
| Move any object | move_objects on
|
| No tutorial object generation when tutorial house is loaded
| tutorial off |
| Prevent web browser crashes | browser_failsafe
|
| Preview animations disabled | preview_anims off
|
| Preview animations enabled | preview_anims on
|
| Programmer stats | tile_info
|
| Red potion always | red_potion on
|
| White potion always | white_potion on
|
| Yellow potion always | yellow_potion on
|
| Blue potion always | blue_potion on
|
| Green potion always | green_potion on
|
| Green/Yellow potion always | greenyellow_potion on
|
| Quit game | quit |
| Read in behavior tuning constants from Tuning.txt
| #import |
| Rebuilds entire control panel/UCP from scratch
| rebuild_cp |
| Refresh the BMP_ resources for all people whose IFF files are writable
| refresh_faces |
| Rematch dependent textures and regenerate bitmaps for all user characters
| refresh_textures |
| Restore tutorial | restore_tut
|
| Rotate camera | rotation <0-3>
|
| Routing debug balloons disabled | route_balloons off
|
| Routing debug balloons enabled | route_balloons on
|
| Run series of random operations on unhoused families
| fam_test <opcount> |
| Save currently loaded house | save
|
| Save family history file | history
|
| Say "plugh" | plugh
|
| Say "porntipsguzzardo" | porntipsguzzardo
|
| Say "xyzzy" | xyzzy
|
| Selected person's path displayed | draw_routes on
|
| Selected person's path hidden | draw_routes off
|
| Set event logging mask | log_mask
|
| Set free thinking level | autonomy <1-100>
|
| Set game speed | sim_speed <-1000-1000>
|
| Set grass change value | edit_grass <number>:
|
| Set grass growth | grow_grass <0-150>
|
| Set lot size | lot_size <number>
|
| Set maximum milliseconds to allow simulator
| sim_limit <milliseconds>
|
| Set time of day (unpatched game version) |
set_hour <1-24> |
| Set z offset for thought bubbles | bubble_tweak <z offset value>
|
| Sets the neighborhood directory to the path
| <directory path> |
| Sets up the borders of the lot with non-editable flag. Requires rotation
| lot_border <tl> <tr> <bl> <br>
|
| Sets whether menu items appear for in use objects
| allow_inuse |
| Show memory view window in debug builds of the game
| memview |
| Start sim logging | sim_log begin
|
| Swap the two house files and updates families
| swap_houses <house number> <house number>
|
| Ticks disabled | sweep off
|
| Ticks enabled | sweep on
|
| Tile information displayed | tile_info on
|
| Tile information hidden | tile_info off
|
| Toggle allowing visitors to be controlled using the keyboard
| visitor_control |
| Toggle assets report | report_assets
|
| Toggle automatic object reset feature |
auto_reset |
| Toggle calls to PeekMessage within sim loop
| sim_peek |
| Toggle camera mode | cam_mode
|
| Toggle display of unavailable interactions in person control menus
| all_menus |
| Toggle music | music
|
| Toggle object compression in save file |
obj_comp |
| Toggle quaternion transformations | quats
|
| Toggle sound log window | sound_log
|
| Toggle sounds | sound
|
| Toggle web page creation | html
|
| Total reload of people skeletons, animations, suits and skins
| reload_people |
| Trigger sound event | soundevent
|
| Write out an RTE file every time a route is found
| write_routes |
| Write out behavior tuning constants to Tuning.txt
| #export |
dkkicks
and CMMommac.
Quick money:
Enable cheat mode and enter rosebud;: as a code.
Then hold [Enter] so that "No such cheat" begins
to flash. Keep the key held to gain up to 99 million simolians.
Dn023,
LiL_z, WenWogoman,
and Trish.
Enable cheat mode and enter rosebud as a code, then enter
!;!;!;!; and so on. Every "!" results in another
1,000 simolians.
1683
and Alx614Alx.
Enable cheat mode and enter rosebud as a code, then enter
!;!;!;!;! and so on. After your last exclamation point,
type a semi colon then a colon. The end of your entry should look
like !;!;!;!;: Then, hold [Enter]. The "No
such cheat" message will flash. Hold [Enter] to quickly
get up to 9,999,999 simoleons.
Gutmann.
Money from fireworks rocket:
Buy a fireworks set for 90 simolians. As you launch
the rocket, enter buy mode and delete the rocket by clicking on
it to get 2,300 simolians.
Robert Timm.
Buy a fireworks set for 90 simoleans. Enable the move_objects
on code. Launch a rocket indoors and completely zoom out.
As you see the rocket falling down, enter buy mode and click on
the falling rocket. The game will respond "Click here or
press delete to sell *toy rocket-down/explosion for 2,300 simoleans".
Johnny Schaeffer.
Money from gnomes:
If you do not want to go to work, but still want to
make a good amount of money, buy a woodworker and make gnomes.
When you get your mechanic skill up to 10, the gnomes will sell
for about 200 Simoleans. If you make 10, you will make about 2000
simoleans a day. It takes a very short time to make each one.
Tyler Diminick.
Hidden object:
Enable the move_objects on code, then build
a house with no furniture. Go to the buy or build mode and click
around the house. You should find a "*comeandsee". Note:
You can also put things in the house, then start, then put under
build or buy mode and it will be under or beside spots, but mainly
the 500 Simolians TV.
Lazzy 1000.
The "*comeandsee" object is a "hidden" programmed
object, that has neighbors come to your house. It shows up often
when you buy party balloons or the genie grants a wish about "desert
winds".
Coolgamer167.
Quick career points:
Select a category to build up. For example, if "Body"
is to be increased and you do not have a "Home Gym System"
in your house, purchase one. Note: If you already have some career
points for your Sim(s), save the game first. After you have placed
your Home Gym where you have enough room, have your Sim do a work
out. After he gets on, set the speed to "Ultra", or
the speed between that and normal. Watch their needs meters so
they do not get too low. You will see their Body points fill up.
Enable move_objects on code, save the current and new body
points you have, then switch to buy mode or build mode. Move the
white hand over your character, click on him, and delete your
character. Return to live mode and immediately click on that Sim's
picture. This will allow you a promotion almost everyday. Repeat
the above process to fill up your career points. The more career
points you have, the harder it is to get the last few on each
bar.
djshado_99.
Make sure your Sims do not have a job. To get perfect skills for
your Sim and their jobs, first create a family and a house with
all the necessary items needed to give the Sims their skill points
- home gym, chess board, bookshelf, guitar or piano, and mirror.
When you finish the house, enter buy mod and enable the move_objects
on code. Have your Sim to walk in the house, and then click
on build mode. Click the wall tool and take out any doors that
go outside, so no visitors can interrupt you. Tell your Sim to
work on something, such as body skills. Once they start, put the
game on Ultra Speed until they stop, then quickly turn the speed
down to the speed above pause. Click on the "..." button
on the bottom of the control panel. Save the game by clicking
the disc. When it is done saving, go to buy mode and delete your
Sim. Return to live mode and immediately click on the face of
the Sim in the control panel. His comfort, hunger, and everything
will be full so you can keep working on your skills. Once you
have completed them all, put a door back on your house so you
can make lots of friends. Note: Make sure you still do not have
a job. After you make about 12 or 13 friends, get a job. You should
get promoted almost everyday if you keep all of your friends.
For example, get to the top of the Science career track to become
a mad scientist and get your own private limo. Note: If you have
more than one Sim in your house, you should delete all but the
one Sim you want to work on until he/she is done.
Grandmaperrin.
Potion effects:
SSTRUNKStheonly
and Blizzard2039.
Yellow: Switches your Sim's traits around. For example, if at
10 nice, after drinking it will be 0 nice.
Red: Love potion, works randomly on anyone of the opposite gender.
Blue: Refreshes almost all feelings, hunger, comfort, etc.
Purple: Turns the Sim into a monster that walks around your house
breaking everything. Turns back when there is nothing to break.
Green: Does the opposite of Blue (makes you sad, weak, hungry,
etc.)
Orange: Makes your Sim invisible; becomes see-through and half
of his or her legs disappear.
Dark Green: Creates a Clone.
Curing the gerbil sickness:
If your Sim gets sick from the gerbil, have him make
a potion with the Chemical Lab. When it is finished, it will be
a White Potion that will cure the sickness. Also, you can buy
the painting of a gerbil, which will cure your Sims in a bit if
you own it.
Coolgamer167.
99 neighborhoods:
Note: This procedure involves changing a game file;
create a backup copy of the file before proceeding. Enter The
Sims folder and copy the "TemplateUserData" file to
the Desktop. Rename the file to "UserData" followed
by a number from "6" to "99" for the corresponding
neighborhood.
dkkicks.
Full traits:
Create a Sim with no traits (0 nice, 0 active, etc.)
Make him/her a yellow potion, and have them drink it. Your Sim
will have a personality inversion, with all traits now at 10.
Note: If you make too many potions a police woman appears and
fines you.
dkkicks,
1683, and Jack Stevens.
Buying multiple items:
When you are buying chairs or other items that you
require multiple numbers of, hold [Shift] to repeatedly
place the item where desired without having to re-select it.
Tommy Wenk.
Full need meters:
If your Sim is very depressed or has another low attribute,
enable the move_objects_on code and pause game play. Click
on the Sim in buy/sell mode and click the bottom of the screen
to delete him/her. Once deleted go to the live mode and double
clock the person's head icon to go to where that Sim is located.
Everything should be close to full. Note: Wave the game immediately
before performing this cheat, or you will lose any career changes
or points you have earned.
LilAngel4898,
Patty Cee, and Dan O'Rourke.
Sit your Sim on a couch and enable the move_objects on
code. Go to build mode and delete the couch when your Sim is still
on it. Return to live mode and time will go into fast forward
as if you were sleeping (if there are no other Sims currently
in the family). Then, click on the Sim's face at the bottom of
the screen and everything but your bladder will go up all the
way. Note: At times one skill point for body may be lost. This
can also be done by deleting the bed while your Sim is sleeping.
Tomre3
and Kwalsh0206.
Keeping need meters full:
If you are having troubling making sure your Sims bars
do not drop too low, pause game play, then tell your Sims what
they need to do. When you resume the game you will not have to
worry about trying to get your Sims bars full.
Tyler Diminick.
Keep Sim alive:
When a Sim dies, you can keep them alive by using the
move_objects on code to delete the Grim Reaper. Save and
exit the game, then evict your family. You will have to refurnish
your house, but at least your Sim will still be alive.
MasterLightning.
When your Sim is dying, enter build or buy mode, enable the move_objects
on code, and delete the Grim Reaper. Then, delete the dead
Sim. When you return to live mode, click on that person's picture
and they will reappear with their last saved stats. Note: The
"death" music will still play.
sId.
When your Sim has burned to death, the Grim Reaper will appear.
Get the closest person to plead with him. They will play Rock,
Paper, Scissors, Shoot. If you win, the dead person becomes a
zombie. Enable the move_objects on code, then go into the
build or buy mode and click on the zombie. Delete him or her,
then return to live mode and click on the picture of the Sim that
was a zombie. Then, click in the house and they will be revived.
Note: This will only work if person has burned to death.
Vertrider2xtreme.
Zombie Sim:
Kill your Sim, and before the Grim Reaper takes him
or her away, get your husband or wife to plead with him. He will
say " I'm generous today, so I will spare your Sim",
then bring him or her back to life. That Sim will now be green
but will live a normal life. Note: If you do not want them to
be a zombie, enable the move_objects on code and delete
him or her. Then, click on their head and they will return without
turning green.
Fury1964.
Naked Sim:
Enable the move_objects on code when your Sim
is inside the shower or tub, when there is no pixelated censor.
Then, move your Sim/shower to somewhere in the house and you can
see your Sim naked.
Eric Holman.
As soon as a Sim enters the shower or bath, go to build mode and
use the hand tool, to remove the shower or bathtub from the bathroom.
The Sim will continue to shower or bathe, but they will be bare
without the pixelated censoring.
Kill Sim quickly:
Build a small house, put chess boards everywhere inside,
but leave a space and one box. Place a fireworks shooter in the
box. Make a door and tell the Sim to go in the room. Delete the
door and tell the Sim to light a firework. Light another and repeat
until the Sim is dead.
Micro500.
Use the following trick to kill a Sim quickly in a fire. Make
a 10x12 house. Count how many Sims you want to kill and add one
to that number. Fill up the house with exercise machines and an
amount of boxes open in a line equal to your number. Put a fireworks
launcher in the end box of the line of boxes. Enable the move_objects
on code and pick up the Sims you wanted to kill. Place them
in different empty boxes in the house. Tell any one of the Sims
to light the fireworks. If done correctly, once launched the entire
house will catch on fire at the same time. Note: The game may
freeze for a few seconds. Also, you may run out of money while
you are doing this trick.
Micro500.
Put an unwanted Sim in a room. Get rid of the door and buy some
fireworks. Light them off. They will go up, come down, light on
fire, and kill the Sim.
Rick Mossner.
Homosexual Sims:
Have your Sim romance a Sim of the same sex in the
manner they would to someone of the opposite sex. They will fall
in love, kiss, hug, dance, etc.
Will.
More friends:
First, enable the move_objects on code and pick
up the end of the sidewalk. Then, put it in your house. Make sure
your Sim is in the house. Then, delete your doors. Sometimes a
visitor will walk in. You can now talk to them without them leaving.
mimoza_rredhi.
Create a hot tub. Next, wait for someone famous (patched game
version). Talk to them, and encourage them to go in the hot tub
with you. When you are in, create objects around it (tables, counters,
etc.). You will now keep talking to them. This will make you more
famous.
mimoza_rredhi.
Create a hot tub and encourage three Sims to enter. Then, build
objects around them and wait. Set the speed to "3".
By the end, you will have three friends. Get any object that consists
of social interactions (couch, table, chair, etc.) and build barriers
around them once you have a friend joining you in it. Then, set
the speed to "Ultra" and wait. Their and your social
needs and your friendship meter will increase.
mimoza_rredhi.
Have a baby:
When both parents are not busy, have the father sit
and watch television until he is very relaxed. Then, tell the
mother to give him a back rub. Keep doing this until the father
enjoys the back rub. Note: You may get denied at first, but keep
trying. Once you have successfully given him a backrub, kiss him.
He should fall in love; if not, keep doing this until he does.
Then, have them take a Jacuzzi together. Have them sleep together
that night. If nothing happens, then have them sleep together
the next night also. Eventually they will have a baby. You can
also do this the other way around, with the father starting it.
dhintz.
Buy a Vibratomatic love bed and instruct your Sims to "Play
In Bed". If they play in bed every day for several days in
a row, they will eventually have an accidental child, and no "Would
you like to have a baby?" dialogue box will appear. Note:
This only works for opposite-sex couples.
kate_factorial.
Retry baby:
If you do not like the gender of your baby, have one
of your Sims feed or do something else with it and enable the
move_objects on code. Delete him or her while they are
still feeding the baby and it will be born all over again. Note:
You will have to start your three days again.
san-nea.
Exceed family member limit:
Use the following trick to add other members to your
family, after you already have eight members. Enable the move_objects
on code. If you have a family that consists of eight members
and you want to add another, delete six of your family members.
Those members are not gone forever. If you want another kid, keep
the parents active and try to get a baby. If you want another
pet, keep one adult active and buy a pet. You will not be able
to control what this new member does.
JoyKaiba.
Genie's Lamp:
Buy the Genie's Lamp under "+" in miscellaneous
items. When you clean it, the Genie will appear. He will give
you one of two choices. Choose one. It seems that if the Genie
hesitates once, he will do something bad. If he hesitates twice,
he will do something good.
Adam.
Genie without a lamp:
Enable the move_objects on code. Go to buy mode
and get the Genie Lamp. Clean the lamp to summon the genie. After
the Genie appears, go to buy mode and delete the lamp. The genie
will be floating, but without a lamp.
MYCBCM.
Genie never leaves:
When the Genie appears to grant a wish, enable the
move_objects on code and move him far from his lamp. After
he is done with your wish, he will stay in your house until you
delete him.
rowland.
Selling rubber and dead plants:
When the Genie grants you the wish with the dead plants,
use the move_objects on code. You can now sell the "rubber"
plants for 20 to 25 Simolians. You can also do this with regular
dead plants.
Alex84871.
Keep pot:
Enable the move_objects on code after getting
a Genie Lamp. If the Genie asks "Do you wish for money or
love", choose money. Click on the pot of gold when it appears.
The game will prompt you to sell. Immediately when you see the
pot flash and almost disappear enter buy mode and delete it. You
should still get the money and keep the pot for decoration.
Daniel Hermansen.
Corner shelf:
First, put a counter in the corner, then put a counter
an each end of the counter.
Lilflboyz09@aol.com.
Free pizza:
Order a pizza. When you see the pizza boy, enter buy
mode and enable the move_objects on code. Click on his
pizza and move it onto a table. Then, click on the pizza boy and
delete him.
Vertrider2xtreme.
Never pay bills:
Enter buy mode and enable the move_objects on
code. Then, pick up the mailbox and erase it. Bills cannot be
delivered if you do not have a mailbox. However, no one will know
where you live. Visitors will appear at your house, but just stand
there. You also will not be able to greet them.
LilAngel4898.
Use the following trick to pay your bills, but cost you nothing.
Tell your Sim to pay the bill as soon as he or she walks into
the same room as the bill. Pause and save the game, then enable
the move_objects on code. Delete your Sim, then revive
him while the game is still paused. Resume the game and tell your
Sim to pay the bill. The bill should be reduced to 0 Simoleons.
actingbiz1.
Never pay police fines:
The police will fine you for things such as partying
late at night and using the chemistry set too often. However,
if you do not have enough money to pay the fine, nothing will
happen. To avoid fines, send one of your Sims to greet the police
officer, then quickly enter buy mode and buy something that takes
your total cash to just below enough to pay the fine. The police
officer will announce that you are being fined, then leave without
collecting it (since you cannot afford it). Then, sell the item
you bought. It should still sell for full price, since you just
bought it a moment ago, to keep all your money.
Artscrafter.
Never miss work:
Enable the move_objects on code and move the
car to a different location where an inanimate object is in its
way.
Origamian2000.
Faster work promotions:
Study all the skills and get them as high as they will
go, then start to work in any desired field. No matter what field
you work in, you will receive one promotion per day. Your Sim's
happiness level and friends count affect it in the later stages.
This works well when you are using the money cheats, however,
it is possible to do this without cheating by painting pictures
and selling them; and creating potions and drinking them (as this
will increase all your happiness levels, except sleepiness and
hunger, saving you time). Every once in awhile, use a day or two
to call a friend and talk to them all day. This will help you
get family friends faster.
themilkman_01.
Garage:
Get a job. Note that with every promotion, you will
get a nicer car. To get promotions and create a garage, do the
following. Create at least a 6x12 room. This will fit two small
cars. SUVs and Hummers are larger. Create several Gnomes with
the desk that has the tools on it. Make sure that the car you
want comes to your house, but that nobody gets in the car. Enable
the move_objects on code and enter buy mode. Use the hand
to grab the car, and rotate it into your garage. Make sure there
is an object directly in front of the car(s) that is not a gnome.
Click the disk icon to save the game. Replace the item blocking
the cars with the gnomes. Next, save the game by exiting to the
neighborhood. -Get back to playing the house. Save by using the
disk icon again.
LaxManDavis389.
Different last name for family member:
Enter the last name as a dash "-". For the
first name, enter a dash "-", a space, and the full
name you want. For example "- Joe Berkley". The complete
name would be "- Joe Berkley -". You can now enter different
last names for different Sims in the house.
OlVlNISLASH.
Santa Claus:
Download the plate of cookies object from The Sims
web site. Buy a fireplace and place it anywhere in your house.
Buy a Christmas tree and place it in front of the fireplace, but
not too close or it will burn the tree down. Buy an end table
and place it next to the fireplace. Set the cookies on the end
table. Have one of your Sims light the fireplace. It does not
matter if it goes out while they are sleeping. Send your Sims
to bed at 11:00 p.m. Santa will appear between 12:00 a.m. to 1:00
a.m. Make sure your Sims stay asleep or hill not appear. Santa
leave a present for every Sim and one nice gift, such a television
for the entire house.
~*Brit*~ .
If all your Sims are in bed by 8 p.m. and you have a chimney,
the old granny's cookies plate, and the Christmas tree, Santa
Claus will appear and leave wrapped presents for each person in
your family, and an item from buy mode. You can do this as long
as desired.
SpoiledBrat3597.
Sonny The Clown:
To get Sonny The Clown to come to your house, buy the
Tragic Clown Painting and put it up in a room. Then, get your
motives all the way down. The game will tell you when he appears.
He wanders around, trying to cheer you up but he will only make
you madder. You can interact with him with actions such as "Cheer
up" an such. He is fun for awhile but then starts to get
on your nerves. There are two ways to get rid of him. You can
either raise your motives or go to a phone, select "Services"
and choose "Clown Catchers". This will cost 500 Simoleons,
but it is funny to watch the person run around with a crazy looking
gun trying to catch the clown.
Emily Lindsey.
Abduction:
Buy a telescope, then select it and press "Gaze".
Over time after gazing into it, you can be abducted by aliens.
There is no specific time you will be abducted -- it happens randomly.
After being abducted, you will be returned in approximately six
to ten hours. Your stats will be changed after the abduction,
along with your astrological sign.
Buhrmans.
Monster artist:
If you have a couple of easels in your home and turn
a Sim into a monster with a Purple potion from the Chemical Lab,
the monster will still break things, but will stop and paint pictures
that look like a child's drawing. However, they are worth a lot
more then regular paintings. Have a normal Sim sell them as soon
as the monster finishes, and it will keep return to paint more,
often giving you enough to fix the damage and still have a profit.
Coolgamer167.
Second story:
Instead of placing a number of pillars to make a second
story, just build a normal first floor with nothing in it, then
build a second floor and delete the walls on the first floor.
Alx89.
Fixing missing mailbox and trash can glitch:
Note: This procedure involves overwriting a game file;
create a backup copy of the file before proceeding. Find the lot
in a neighborhood that is missing the mailbox and outside trash
can (for example, Lot 1 of Neighborhood 2) and another lot that
has a mailbox and trash can in another neighborhood with the same
lot number (for example, Lot 1 of Neighborhood 3). Open the "userdata"
folder of the Neighborhood that contains the good lot (for example,
"userdata3"). Open the "houses" folder and
right click on the housefile of the good house (for exmaple, "house01.iff")
and select "Copy". Then, go into the house folder of
the bad lot (for example, "userdata2"), right click,
and select "Paste". Answer "Yes" if asked
if you want to copy over the old file. Start the game and the
mailbox and trashcan should be replaced. Note: This will copy
over any House on the problem lot.
Roy Kinney.
Easy fire cleanup:
If there is a fire in the house or anywhere else with
ashes left behind, enter to Buy or Build mode. Enable the move_objects
on code and you can delete the ashes.
Glitch: Bathtub full of water:
Get a Sim to undress. Before they get fully undressed,
enter build mode. Select the hand tool and move him/her to another
location. The next time you look at the bathtub, there will still
be water in it. Note: You may have to buy a new bathtub after
using this trick.
Jason Walsh.
Glitch: Sim without a last name:
After you create your Sim, type in a last name, such
as "y" or something similar. Move the pointer over the
"Okay". Press [Backspace], then quickly select
"Okay". If done correctly, you should have a Sim with
no last name.
G-Thang.
Glitch: Floating house:
Use pillars on the first floor to create the shape
of the house. Fill in every space inside the shape, except a spot
for a staircase. On the second floor, build the house. Enable
the move_objects on code, go to the first floor, and delete
the pillars. You should now have a staircase going up to a house
that is floating.
NuclearBurrito.
Build a house with two floors. Build nothing on the first floor
and everything on the second floor. Enable the move_objects
on code and remove the lower level floor. You do not need
to put any pillars.
Jtguy13.
Glitch: Floating Sim:
Enable the move_objects on code and get your
Sim to "sleep". Just when he or she is about to get
in bed, move the bed away from him/her. The bed will have a dent
in the pillow as if the Sim were sleeping on it, however the Sim
is floating in air.
Young791.
Glitch: Swim on floor:
Enable the move_objects on while your Sim is
swimming in the pool. Go to buy mode and move your Sim inside
the house. Return to live mode and your sim will continue to swim
in the floor for a short while. Note: This sometimes does not
work.
Scorp7225.
Glitch: Swim in a puddle:
If you have a puddle on your lot, make one of your
Sims start swimming in the swimming pool. Then, enable the move_objects
on code. Pick up your Sim and put them in the puddle. It will
appear as if your Sim is swimming in a puddle.
cookies.
Glitch: Cockroaches/Virtual Reality set:
Enable the move_objects on code, do not clear
your house, and wait for cockroaches to appear. When they appear,
pick them up and where you would usually be able to delete them,
the game will prompt "Delete SSRI Virtual Reality Set?"
The only difference between the cockroaches and the actual set
is that you can get money for the set.
Funky Monkey.
Glitch: Stool labeled as Doll House:
Have a child in your family. Get them to use the sink
and they will get on top of a stool. Pause game play and enable
the move_objects on code. Pick up the stool, and it will
read "Doll House".
cookies.
Strategy: by Aaron Illingworth
Strategy: NPCs: by AC Chua
Strategy: Nitpicks: by Coolgamer167
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