Splinter Cell: Pandora Tomorrow
Cheat mode:
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text
editor to edit the "splintercell2user.ini" file in the
"\splinter cell pandora tomorrow\offline\system" folder.
Bind one of the following codes to a function key as indicated,
then press it during game play to toggle the corresponding cheat
function. For example, make the corresponding changes to that
file.
F1=OPSAT
F2=Invisible
F3=Invincible
F4=ammo
F5=Savegame
F6=summon echeloningredient.estickyshocker
F7=summon echeloningredient.eringairfoilround
F8=Loadgame
F9=summon echeloningredient.efraggrenade
F10=summon echeloningredient.estickycamera
F11=summon echeloningredient.ediversioncamera
F12=summon echeloningredient.ecamerajammer
| Effect |
Code |
| Enable God mode | invincible 1
|
| Disable God mode | invincible 0
|
| Full health | health
|
| Invisibility | invisible 1
|
| Disable invisibility | invisible 0
|
| Full ammunition | ammo
|
| Flight mode | fly |
| No clipping mode | ghost
|
| Disable flight and no clipping modes | walk
|
| View stealth amount | stealth
|
| Freeze enemies | playersonly 1
|
| Unfreeze enemies | playersonly 0
|
| No enemies | killpawns
|
| Modify settings, including key binding |
preferences |
| Complete current mission | mission win
|
| Spawn indicated item | summon <item name>
|
| Quickly quit game | quit
|
Item names:
Use one of the following entries with the summon
code.
echeloningredient.ecamerajammer
echeloningredient.echemflare
echeloningredient.edisposablepick
echeloningredient.ediversioncamera
echeloningredient.ef2000
echeloningredient.eflare
echeloningredient.efn7
echeloningredient.efraggrenade
echeloningredient.elasermic
echeloningredient.elockpick
echeloningredient.emedkit
echeloningredient.erappellingobject
echeloningredient.eringairfoilround
echeloningredient.esmokegrenade
echeloningredient.estickycamera
echeloningredient.estickyshocker
echeloningredient.ethermalgoggle
echeloningredient.ethermalmine
echeloningredient.ewallmine
Hint: Defeating Norman Soth:
After you have climbed up the elevator cables and have
gotten on top of the other elevator, crawl through the hole in
the wall. Norman Soth and two other mercenaries are on the top
pathways. While in the hole, there will be one guard on the top
path, slightly to the right. You should be able to shoot him in
the head. Then, a timer will start and you will have one minute
to kill Norman Soth and his other mercenary. When you shoot the
first mercenary, drop out of the hole onto the first pathway.
The second mercenary will go to exactly where the you shot the
first mercenary. Shoot the second mercenary in the head. Note:
The second guard will be aiming at the hole, so he will not see
you if you drop out of the hole. The last person to kill is Normon
Soth. Start running down the pathway and turn left on the second
to last walkway on the left. Look up and turn on your thermal
vision. You will see Normon Soth. Get a clear shot and shoot him
in the head. After that you must retrieve the smallpox box from
the top pathway. If you are on the second to last pathway on the
left, go up the ladder. There will be another ladder; use it to
climb up. Drop off the ledge onto the pathway. Run down the middle
pathway to find the smallpox box.
ctafoya.
Use the following for an alternate way to defeat Norman Soth without
being seen by the guards. After you climb the elevator cables
there will be a crawl space. Go through the crawl space to drop
down on a catwalk. If you look to the right, there will be a light
looking out on a pathway facing straight. Shoot the light out
with your pistol, then go past the first pathway. After you pass
it, there will be a ladder. Climb the ladder and crouch down.
Turn your thermal vision on and bring the scope up on your SC-20K.
Zoom in and you should see Soth and his two mercenaries. Get a
good shot on Soth and take it. The guards will not see you in
the darkness. Shoot the last two guards, then go back down the
ladder. You must run because there will not be that much time
remaining and there are no alarms to pull. Go down the pathway
that was passed before. There will be two pathways in front of
you. Take the second one with the stairs, but go left. Go almost
to the end and take a left. Keep going and there will be a ladder,
and then another ladder. When you get to the top of the second
ladder, go up the stairs there and slide down the pole. Run down
the pathway that Soth was on to get the last ND133.
cheesypoof62.
Once you have broken out of the lift and climbed up to the hole
in the wall, drop out onto the walkway and shoot the light to
your right. Instead of waiting to render everyone unconscious,
climb up the ladder on the other side of the light you just shot
out. At the top of this ladder, use your infrared vision to find
the three people you need to kill. Stand up, equip yourself with
the SC-20K, use a diversion camera, and aim it where Soth stood.
If done quick enough, you should take out all three at the same
time with the gas released from the camera, giving you about 45
to 50 seconds to climb up to get the ND133. When you have killed
everyone required, jump back down the ladder and take the first
right, then the second left, and find the two sets of ladders
to climb up. Then, drop down onto the right walkway and the ND133
will be directly in front of you.
Andrew Parkinson.
Throughout the level, make sure that you keep one of your Sticky
Shockers. When you start in the hole in the wall, take out your
pistol and shoot out the light to your right. Do this carefully
so that you do not fall out. This should alert both the workers
and one of Soth's terrorists. Wait until two of them have left
and lure the third one into a corner by whistling and knock him
out. Then, do the same thing with the other two. When all three
are knocked out, shoot the terrorist in the head with your SC-20K
to kill him. Then, climb up the ladder to your right. From this
point, you can get a clear shot of the last terrorist on the catwalk
above you. Shoot him with your last Sticky Shocker. Climb up the
rest of the ladders to reach the top catwalk. Shoot Norman Soth
in the head with your SC-20K. Then, kill the KOed terrorist. Then,
simply run towards the ND133 to complete the game.
Matthew020192.
In the last level when trying to get Soth, shoot out the first
spotlight shining down and the light on the wall. Climb the ladder.
When Soth and his men are all together, shoot a gas grenade off
the wall behind them so that it falls where they are standing.
Climb down the ladder, go down main catwalk, take the second left,
use the first adder, then take the next. Drop down off ledge to
the left and you will be on the same catwalk. Shoot Soth and his
men.
PURPLEPASSSION04.
Hint: Capturing Suhadi Sadono:
After killing off all of Sadono's guards, lure him
into a dark corner then shoot him with a Ring Airfoil. Then, run
up behind him and grab him. You can now force him to use the retinal
scanner and complete the mission.
kielmc.
Rather than picking off each one of the bodyguards, you can go
to the right all the way around the room in the shadows. You should
then reach the stage behind Sadono. Follow the curtain's shadow
to Sadono. There will be a gap. Stand up and run until you see
the "Grab Character" option appear. Grab him. You will
be shot at and probably get hit, but once you grab him they will
stop and you will hear someone say "Don't shoot, you might
hurt Sadono". After that you are home free as they will not
follow you.
DavidG509.
Instead of going around the room and knocking out or killing every
guard in it, after you fall down from the ceiling run directly
toward the gap (behind where Sodona makes his speech) before the
curtains open. When the lights move away, walk out quietly through
the right side of the gap and press [Action] when the "Grab
Character" icon appears in the options. You will grab Sodono
and the guards will pull out their guns. They will not shoot you,
since they think that they might hit Sodona. Use him for the retinal
scan and exit to the helicopter.
ToaSona.
Hint: Sabotaging Sadono's plane:
Get to the part where DP Brunton tells you that you
should be close to Sadono's plane, and Fisher replies, "Really?".
Look to your left. You should see a fence. Climb over this fence
to find a drain pipe. Climb up the drain pipe and shimmy along
the edge. Pull yourself up onto the ledge above. Enter the door
and go to the right. You should find a switch. Hit the switch
to turn the lights off. You can now dispose of the two soldiers
guarding the plane.
Matthew02019.
Hint: Dili, Timor mission:
After locating the first prime target, and just after
you get the PDA information, use your optic cable to see through
the door almost directly in front of you. You will see the room
of hostages that you had to pass by unseen. Go into the room,
stay low, then knock out the guard. Pick him up, then take him
to the room directly in front. Shoot out the lights and put the
body on the side of the bed. Double back then take out the guard
left on the second floor on the balcony behind the door you started
out by. Shoot out the overhang light above the stairwell, then
the light in the stairwell hallway. Take out the guards one by
one downstairs. Put them in the small room in the corner. This
will take you to the next checkpoint, after you walk though the
small hallway.
KHSRogue.
Hint: LAX: Extra supplies:
When you have reached the airport car park in the back
of the truck, kill the two guards and the dog. Then, face the
truck again and turn left. On the left hand wall should be a door.
Open it, and inside are some Sticky Shockers, Ring Airofoils,
Sticky Cameras and a Med Kit.
yvonne.
Hint: Paris, France: Ammunition:
After you have disabled the bomb and gone up the stairs
to the second floor, it is easier to shoot out the lights even
if there is a guard walking back and forth across the hall; when
he turns around and has stopped at his little station away from
you. You can shoot the first light out that you see. Repeat this
process for the next two lights and he should not hear you or
say something like "The light broke!" or something similar.
Note: He will not even hear you when he is under the farthest
light from you, and it is also easier when you are doing a "peek
attack". Go at least half way down the hallway he was on
and go into the room just beside the motion detector away from
you. There will not be anybody in that room. While you are in
there, there will be a desk with a little light over it. Shoot
the light out if desired. If you need to see better, turn on your
night vision goggles. In that room, you will find some ammunition
for your pistol and two sticky shockers.
plweaver.
Hint: Paris, France: Save Francois Coldeboeuf:
In the part where you have to meet Francois, get to
the room where you must jump on the cabinet into the crawl space.
Below you, the guards should be shooting the door. They will stop
and have a conversation. Before you go into the room, take out
a frag grenade and drop it into the center of the group. Then,
turn and go back into the previous room. You will hear a big explosion.
Go back up and go into the chop shop. Talk to Francois. Get the
phone then climb back into the shaft. The corridor below should
look like a bomb exploded. Turn left at the intersection instead
of right, then drop down where the cryo fluid was spraying out.
Walk to the van and finish the mission. At the end, Francois will
survive and you get the satisfaction of blowing someone up.
anarchistreaper.
Hint: Television Free: Drowning your victims:
In Television Free (mission 8), you will have a chance
to go down into the sewer. When you knock out a guard, drag their
unconscious body into the water then click into thermal view.
You can watch the life slowly slip out of their bodies.
dyaballikl.
Hint: Knocking out guards:
To knock out a guard without using a Sticky Shocker
or a Air Foil, shoot a Sticky Cam at their head. Note: It must
hit him directly in the head for the guard to get knocked out.
Shortsht123.
You can knockout an enemy with the liquor bottle if you throw
it at their heads.
SHARKZBYTE.
Hint: Stealth:
To move quieter, crouch down and walk slower. This
will make your steps softer, and keep you undetected to a limit.
Shortsht123.
To decrease your chances of being seen, shoot out the lights with
your gun. Be careful, as if there is an enemy is under that light
they may see you shooting it out.
Shortsht123.
Hint: Shoot without fear:
When you are at a point that you can only use non-lethal
attacks, make sure that you have the SC-20K and at least one Sticky
Cam. Instead of waiting to sneak up on a person, shoot them in
the head with the Sticky-Cam. This knocks them out without using
"lethal methods". Aiming high is the key to knocking
the person out because the Sticky Cams have a short range. After
the attack you can pick your cam up and use it again.
Webbs.
Hint: Bypassing motion detectors:
Before passing by a motion detector, pick up the body
of a dead or unconscious guard. Then, proceed to walk past the
motion detector. The motion detector should not go off, due to
it seeing the guard on your shoulders, thus making you invisible
to it.
TenThousandWatts.
If you walk past a motion detector with your weapon drawn, you
will be moving at a slow enough speed that the detector will not
register your movements. You can safely walk past it.
Shaide.
Hint: Escaping elevator shaft:
In LAX, there is a part where the elevator stops. Blow
out the top and jump to climb out. Then, climb on a pole that
gets you to the catwalks. Jump until you reach a landing and use
the "Climb Out" interaction. Climb up and over, then
jump down to another pipe that leads to an opening and a checkpoint.
Then with a running start, do a split jump over the two pipes
and drop. Jump up on the ledge and pull yourself up. Shoot the
vent and jump across. Go through it and come out the other side,
then jump down and cling to the pole. Move over and climb up the
ladders. You will reach a place where there are three poles to
rappel from. Choose the middle one and crawl through the opening.
This will take you to a save point and to Soth.
Kevin Hansen.
Hint: Find mines easily:
In order to find mines in the camp mission, turn on
the thermal vision.
Fatguy200.
Hint: Ring Airfoil knock out:
When using a Ring Airfoil, if you shoot someone in
the head it will knock them out. Make sure you hide the body well.
If a guard finds it, they will wake them up.
Adam Shumaker.
Hint: Programmer credits:
In the Jerusalem mission, get to the part where you
are following Dahlia Tal and can go up onto the roof and through
an apartment to avoid being seen in the open area while she continues
on. When you go through the apartment, you must sneak past two
Israeli men watching television. If you zoom in on the television,
you can see that it continuously scrolls a message in French from
the development team thanking two people for their help with the
game.
Hint: Ubisoft reference:
In the intermission sequence where you see two ShadowNets
neutralize the ND133, when Lambert picks up his coffee cup, you
can see it has the Ubisoft logo.
Hint: Prince Of Persia
references:
On the mission when you are on the train, look
in the second car where the guard is located. Knock him out then
go behind the fenced door. Look down you will see a magazine featuring
Prince Of Persia.
Nick Shrader.
On the third level when you are in Paris on the train, at the
beginning there will be a room with an engineer. Knock him out.
On the floor of the room is a Prince Of Persia strategy
guide.
Keith Konze.
In Displace, when you get through the crawl space you will see
the back of a guard. He and another guard will start talking,
and you will hear that Prince of Persia 2 will be the game
of the year.
Dsutt2330.
In the third level, Paris-Nice, France, get to the part when you
must find Soth in one of the cabins. He is in the third cabin.
If you go to the cabin before that one, the second one, and knock
out the passenger, zoom into the object on the table using your
binoculars. You can see that it is a copy of Prince Of Persia:
The Sands Of Time for the PC. Also, if you wait for the captain
to walk down the hall you can walk in on him using the bathroom
in the last cabin (two after the cabin that Soth is in).
Ronald Gainda.
Hint: XIII reference:
In mission 3 (The Train With Soth), in the car
with the cabins, go into the first cabin (with the open door).
On the table there will be a comic book of XIII.
Dustin Cobb.
Hint: Various references:
On the first half of the Jerusalem level, there is
a book store directly behind an alley with a swinging lamp. Next
to it is another smaller alley with a swinging lamp. If you look
inside the large window you can see many different picture references
to The Punisher, Ubi Soft's XIII, an anime, and a picture
of the infamous "Sniper Kitty" among many other things.
Use the binoculars to get a much better look.
Silent Bob.
Glitch: Misspelling:
When watching the newscast after completing one of
the missions (for the beginning of April), when the man is speaking,
"April 3th" will appear at the bottom left of the screen,
above the ticker.
Mighty Bob Barker.
Glitch: Wrong timer on the last ND133:
In the last intermission sequence, when you retrieve
the last ND133, Fisher says that there are still eleven minutes
on the timer. However, when the intermission sequence starts,
the timer has just passed twelve minutes. Lambert and Grim did
not mention anything about changing the timer, and Fisher does
not have a gadget to change timers.
Matthew020192.
Strategy guides
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Published strategy guides
Trainer: All missions unlocked by dhd
Trainer: +9 by FairLight
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