StarCraft: Brood War
Cheat mode:
Press [Enter] during game play, type one of
the following codes, and press [Enter] again to activate
the corresponding cheat function.
| Effect |
Code |
| Build anything | modify the phase variance
|
| Continue after mission completed | staying alive
|
| Enable mission select1 | ophelia
|
| Everything upgraded | something for nothing
|
| Faster building and instant upgrades | operation cwal
|
| Free upgrades to units | medieval man
|
| Full map | black sheep wall
|
| Ignore supply limit when building units |
food for thought |
| Indestructible buildings and ships | power overwhelming
|
| Lose game | game over man
|
| Minerals and gas increased by 10,000 | show me the money.
|
| Minerals increased by 500 | whats mine is mine
|
| Mission skip | there is no cow level
|
| Opponent has no psionics | noglues
|
| Protoss mission select | protoss<mission number>
|
| Remove fog of war | war aint what it used to be
|
| Terran mission select | terran<mission number>
|
| Unlimited psionic ability | the gathering
|
| Vespene gas increased by 500 | breathe deep
|
| Win game | man over game
|
| Zerg mission select | zerg<mission number>
|
| Zerg song2 | radio free zerg
|
1. This code must be enabled before the other mission
selection codes are used.
2. Play as the Zerg before enabling this code.
Progz4All,
Scifikiddo, lmanthe,
BravesFanInCA1, and
goldwyn11.
Zerg secret level:
Successfully complete level 9, "The Reckoning",
in under twenty minutes to unlock a secret level. Unfortunately
it does not permanently appear on the level list. Save at the
start of the secret level in order to easily play it again.
plrbht rsgo pln, h egahuihboBobby O'Brien.
Nuke neutral animals:
Keep selecting a neutral animal (Kakaru, Rhyadon, Scantid,
Ursadon, Bangalass, Or Ragnasaur) repeatedly until a nuke falls
on them. They should make up to fifteen sounds before they die.
Joselito Bautista
and Videoman13.
Hear different unit phrases:
Select a unit four times. Select it again to hear a
different phrase. This may be done on every ground unit, air unit,
and heroes. Depending on type, four to seven different phrases
may be heard.
Joselito Bautista
and DorkeyHorsey.
Hint: Protecting your base:
Build four or five Bunkers around the base and build
four Missile Turrets each sides of a Bunker. Then, build three
Siege Tanks and place them at the top of a Bunker. Finally, place
four Ghosts at the Bunker.
Kiddo13.
Hint: Extra units:
In the bonus level, after level 9 of the Zerg, destroy
the cells in which the Protoss and Zerg are held the obtain High
Teplars and Archons.
Grant Walter.
Hint: Destroying Siege Tanks:
Get a large group of Dragoons (nine to twelve), and
they can easily overpower Siege Tanks.
DorkeyHorsey.
Get a unit that has to get close to another unit to attack, such
as a Zergling. They can take out a Siege Tank because tanks can
only attack units that are far away.
Minikimmy4.
As the Zerg, create a Zerg Queen and upgrade its Spawn Broodling
ability. Use it on a Siege Tank.
Shiiji.
As Terran, create a Terran Ghost and upgrade its Cloak and Lockdown
abilities. Infiltrate an enemy base using Cloak and use Lockdown
on a Siege Tank to destroy it.
Shiiji.
As the Protoss, create a Protoss High Templar and upgrade its
Psionic Storm ability. Use it on a Siege Tank.
Shiiji.
Note: This works best with the Protoss. Create a Shuttle and put
one or two Zealots in it. At the middle of a large group of Siege
Tanks, drop the Zealots. The Siege Tank's splash damage will kill
the surrounding tanks as well.
Darkshadowz1256.
Hint: Ghost survives Nuclear Missile launches:
To have your Ghost live after launching a Nuke, look
at the red dot at the target. When it goes away, move the Ghost
away. The Nuke will no longer require guidance, so it will not
abort.
DeLongeDaManb182.
Hint: All units structures of Protoss,
Terran ,and Zerg:
Go to a custom game and play as the Protoss. When you
have gotten too the point where you can afford to make two Dark
Templars, create them. Merge them and research the mind control
capability at the Templar archives. Take your new Dark Archon
and use the mind control on either an enemy drone or a SCV. Now
you can use them to build Zerg and Terran units and structures.
HELLMAKER02.
Hint: Attack cloaked unit:
You can often see a shimmering shape moving across
the screen. However, you cannot have you units directly attack
it. You can still attack a cloaked unit indirectly by using a
Templar or Infested Kerrigan to launch a Psionic Storm at it.
This works well on Observers.
The Muffin Man.
Hint: Interfering with CPU mineral production:
Note: This trick works best when playing as the Protoss
and SCVs and Drones are used. Build a Pylon with Cannons near
an enemy base, but not in it or near its mineral production. Get
a Probe and attack their base, unless it is a suicide mission.
Immediately after that, run to your cannons and watch the enemy
workers die. If you do this rapidly enough, eventually they will
quit making workers and just sit there.
Ut2k00.
Hint: Extra Broodlings:
When playing as the Zerg, enable the show me the
money code, or have a lot of Queens. You can keep using spawn
Broodlings on other Broodlings. In a short time you can have 50
Broodlings, and attack. Use this trick when your opponent only
has an infantry.
Furpel86.
Hint: Quick start for Protoss:
First, get the first four Probes to start gathering.
After doing this, build five more Probes and put all of them to
work except for the fifth. This is the one you will use to start
your building. Once all Probes are built, build two Pylons, preferably
close together. After completion of the Pylons build two Gateways
and proceed to start pumping out Zealots. After you have maxed
out at 33, build more Pylons, By now you should have a big enough
force to hold off the first round of attacks, However, remember
to keep building Zealots to replenish destroyed ones.
Red Insanity.
Hint: Easy attack on enemy bases as Protoss:
Play as the Protoss and mine enough minerals so that
you can build multiple (three to five) Arbitors and place them
around key locations, enemy bases, or places that you would normally
need a shuttle to get to. When you build units, you can use the
Arbitors' "recall" ability to get your units where you
need them much faster than it would take to use shuttles or move
on foot.
CREWaddleDee.
To infiltrate an enemy base and destroy it quickly, accumulate
plenty of Vespene Gas. Create an Arbiter and many High Templars.
Upgrade the Arbiter's Recall (and Khaydarin Core for additional
energy). Merge two High Templars into powerful Archons that have
a total life of 360. Command the Arbiter inside the enemy base
and use Recall on your Archons. Note: Bring a Protoss Observer
to detect Terran Wraiths, Zerg Lurkers, and Protoss Dark Templars.
Shiiji
To win easily with Protoss enable the black sheep wall,
power overwhelming, food for thought, modify
the phase variance, and show me the money codes. Then,
send one probe to build Pylon, then a Gateway. Make Dark Templars
and send them to attack the players. Note: This is for custom
games.
Edenmarket.
Hint: Easy wins:
When you start, make the Star Gate as fast as possible.
Do not bother with any ground units. Then, build Carriers and
upgrade their attack, defense, and the number of Intersecters
they can hold. Build at least four to five Star Gates and as many
Carriers as possible. In a few minutes you have an army that is
almost invincible.
Vestroyer94.
Hint: Fast Zerglings:
Have your four starting Drones start harvesting. Build
only one more Drone. When it hatches, have it harvest. Wait until
you get 200 minerals, then build a Spawning Pool. When you get
50 minerals, make a Drone, then another. When you get 100 minerals,
make an Overlord. You should have 6 Drones, about 150 minerals,
and 2 Overlords when your Pool is done. This takes about two to
three minutes and all comps will fall to you, even the hardest
ones.
Acantarin.
Hint: Invisible Zerg units:
Play as the Protoss. Get an Arbitor and a burrowable
unit such as a Drone or Zergling. Burrow the unit, patrol the
Arbitor so the unit cloaks and uncloaks, and with great timing,
unburrow just when the unit gets to the edge where it starts to
cloak. If timed correctly, you will have the unit cloaked. Note:
Burrowing the unit again wears off the effect.
Tails1879_.
Hint: Float a Drone:
You must have less than 100 Minerals. Hot key a Drone
and a Larva (hold [Ctrl] + 1 on a Drone and hold
[Ctrl] + 2 on a Larva). Then, have your drone go
away from a Vespean Geyser. Have the Drone build an Extractor.
Before it gets there, hold [Shift] and click anywhere on
your mini-map. After you hold [Shift] and move it, hurry
and build a Drone with the Larva. The Drone building the Extractor
will not have enough ore to complete it, and will go anywhere
you command it.
Cyle Golde.
Hint: Defeat an enemy quickly with Terrans:
Bring in a SCV behind an enemy's base and build a Barracks.
Start cranking out the units and attack. If you cannot get one,
then build a Barracks and then fly it over behind the mineral
field in a moving city tactic.
DinoEvan.
Hint: Scout without losing people:
Create two Dark Templars and have them merge. Then,
research the Mind Control and find a creature. Use the Mind Control
on the creature and use it as a scout. You will not lose anyone.
WildEls.
Hint: Saving money:
If you run out of Minerals, move the Command Center
to a mineral field. Bring an SCV to the back of the mineral field.
Build a Barracks, crank out the units and attack. Click on a Barracks
then press M for marines and F for firebots. Click
on an SCV. Click "Build" then press B for Bunker,
S for Supply Depot, and T for Turrets.
DinoEvan.
Hint: Legacy of the Xel'Naga (Protoss Level
4 Brood War):
First, build everything possible to complete your base.
Make sure you have a lot of Protoss Cannons surrounding your base
to fend off Zerg being transported by Overlords. When you base
runs out of minerals and gas, head northwest and start a new one
there. Since the entire island is surrounded by Spore Colonies,
you need Corsairs, Shuttles and Dark Templars. Fill at least two
shuttles with Dark Templars and send the Corsairs to do their
"special disruption" on two or three Spore Colonies.
Next, unload the Templars on the island. Since they are invisible,
slowly take out the Spore Colonies. Usually Queens will splatter
green liquid on them, making them go slower and become visible
-- be careful of Hydralisks and Zerglings attacking them. When
you destroy all the Spores, send over a Probe and build two Pylons,
five Photon Cannons and a Gateway on the island in an empty location.
The Photon Cannons will kill the Hydralisks and Overlords that
approach. Then, get the Corsairs to use disruption on the Sunken
Colonies and the Hive. Next, send in as many Dark Templars and
Dragoons as you can to take out the Sunken Colonies, then the
Hive. After you destroy one half of the island, the rest will
be easy.
T. Wright.
Hint: StarCraft reference:
When you annoy an Archon, it says "Power overwhelming",
which refers to a cheat code from StarCraft..
Frederick Kounlavong.
Hint: WarCraft 2 reference:
When you make a Corsair it says "It is a good
day to die", which refers to a cheat code from WarCraft 2
Frederick Kounlavong.
Hint: battle.net abbreviations:
The following are abbreviations used on battle.net,
and what they mean:
Mark Couch,
Hack4420, Dean and Alan,
and Snooptrap.
ac: Allied chat on
bc: Battlecrusier
bs: Newbies
ct: Come to...
dd: Don't die
dd: Don't die
dl: Download, don't leave
dt: Dark Templar
gg: Good game
gl: Good luck, get lost
glhf: Good luck, have fun
goons: Dragoons
gw: Good work
hf: High five
ig2g: I got to go
inshh: I need some help here
lings: Zerglings
rj: Rejoin
rm: Re-make (remake the map)
rm: Remake
tvb: Top vs. bottom
uad: Your ally(s) died
ugad: You guys' ally died
ugd: Your guy died
ugl: You guys lose
ul: You loose
ums: Use map settings
Glitch: Flying Templar:
Make two Dark or High Templars and tell them to merge.
Just as they are about to merge, hold [Shift] and right-click
where you want them to go.
4ero.
Glitch: Stacking Zerg:
Get a burrowing unit as the Zerg (a Drone, Hydra, or
Zergling recommended). Control one of the units and have it burrow.
Then select the rest of the units and press U, then [Ctrl]
+ 1, then 1 again. Finally press U quickly,
but not so fast that you press two keys at once. If done correctly,
the other Hydras should be burrowed but still have commands such
as attack and move. Or, if you move a hydra through the burrowed
units, the burrow image (the black scribble like symbol that indicates
the unit is burrowed there) should stay on top of the Hydra while
it is passing through it. After that, simply select the burrowed
Hydras, and not the first Hydra that you used with [Ctrl]
+ 1, and move them. They should just look like unburrowed
Hydras. Then, move them on top of each other to stack them.
Darkshadowz1256.
Glitch: Archon that can move in stasis
field:
Make an Ice Archon/Dark Archon. To do this, you will
need two Templars/Dark Templars and an Arbitor. Merge the two
Templars/Dark Templars and wait for it to become ready to complete
the merge. Do not let the merge complete. Just when it is about
to complete the merge, make a stasis field on the merging Archon
with your Arbitor. This may be difficult to do. If done correctly,
you will have an Archon that can move around and attack with the
stasis field. Note: You cannot move around and attack if you put
the stasis field around the Archon after the merge is complete
or on any other units.
SimonBlaze2003.
Glitch: Artanis dialogue:
Artanis will say that he is not worthy of speaking
Tassadar's name, however he says "En Taro Tassadar"
several times throughout the game.
Wfo870.
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