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Star Trek: Elite Force 2

Cheat mode:
Start the game with the +set developer 1 +set cheats 1 command line parameter. Note: The modified shortcut properties should resemble:

"DRIVE:\Program Files\Activision\EF2\EF2.exe" +set developer 1 +set cheats 1

Press ` (the unshifted ~ key) during game play to display the console window, then enter one of the following codes to activate the corresponding cheat function.
Matthew Tucker.

Alternately, start the game with the +set ui_console 1 +set cheats 1 command line parameter to enable cheat mode.
mark brinkman.

Effect Code
God modegod
All weapons give all
Spawn indicated weapon or itemspawn or give <name>
No clipping modenoclip
Invisible to enemiesnotarget
List modelsmodellist
Set health to indicated valuehealth <1-9999>
Suicidekill
List mapsmaplist
Quit gamequit
Show shadersshaderlist
Demo gamedemo
Freeze gamefreeze
Play game musicplaysong
Record gamerecord
Reset gamereset
Show inventoryinventory
Shows memory informationmeminfo
List skinsskinlist
Stop recording gamestoprecord
Show system informationsysteminfo
Voice message taunt in multi-playertaunt <1 or 2>
Kicks the specified player or botkick <player or bot name>
Write indicated text to consoleecho <text>
Load indicated map1devmap <mp map name>
Remote console command for serverrcon
Center screen viewcenterview
Toggle bound keys2toggle
Unknownheartbeat
Unknowntiki
Unknownflushlips
Unknownvstr
Unknownaltbind
Unknownaltbindlist
Unknownalisdump
Unknowngfxinfo
Unknownwidgetcommand
Unknownnotepad

1. Load indicated map with previous multi-player host settings with cheats enabled for that map only. Using the regular "map" will deactivate the codes.. You must use devmap each time. Also, the bots you had on before using devmap will be in the game.
2. Add the toggle code in front of a bind command for a code that can be toggled with a 0 and 1 value. For example, to have a third person view toggle assigned to Z, use bind z "toggle cg_3rd_person".

K/-\0S, Defender, and Jordan.

Please submit any information regarding the unknown codes.


Multi-player map names:
Use one of the following entries with the devmap code.
Defender.
dm_attrexian1
dm_borgurvish
dm_brigwad
dm_ctf_station
dm_guille
dm_idryll2
dm_kirk
dm_kw
dm_quarterdeck
dm_sewer
dm_t2_new
dm_t4mobius
dm_trophonius

Model names:
Use one of the following entries with the spawn code to get the corresponding character model. They will follow you around and help. All other models will just stand there and shoot without following. The other models, such as the rest of the hazard team, Picard, Barclay, and Tuvok, just stand there.
J Master.

models/char/hazardteam_gonzales.tik (Gonzales)
models/char/hazardteam_chang.tik (Chang)
models/char/hazardteam_franklin.tik (Franklin)
models/char/hazardteam_chell.tik (Chell)
models/char/hazardteam_kourban.tik (Kourban)
models/char/hazardteam_telsia.tik (Telsia)
models/char/hazardteam_jurot.tik (Jurot)
models/char/hazardteam_sydney.tik (Sydney)

Weapon and item names:
Use one of the following entries with the spawn or give codes.

models/item/ammo_fed_large.tik (150 Federation ammunition)
models/item/ammo_fed_small.tik (50 Federation ammunition)
models/item/ammo_idryll_large.tik (150 Idryll ammunition)
models/item/ammo_idryll_small.tik (50 Idryll ammunition)
models/item/ammo_large.tik (50 Plasma ammunition)
models/item/ammo_small.tik (10 Plasma ammunition)
models/item/armor_large_shield.tik (100 Armor Points )
models/item/armor_medium_shield.tik (50 Armor Points)
models/item/armor_small_shield.tik (10 Armor Points)
models/item/health_large-hypospray.tik (50 Health Points)
models/item/health_small-hypospray.tik (25 Health Points)
models/weapons/worldmodel-attrex-rifle.tik (Attrexian Arc Launcher)
models/weapons/worldmodel-batleth.tik (Klingon Bat'Leth Sword)
models/weapons/worldmodel-burstrifle.tik (Enhanced Compression Rifle)
models/weapons/worldmodel-compressionrifle.tik (Compression Rifle)
models/weapons/worldmodel-drull-staff.tik (Mystical Staff)
models/weapons/worldmodel-fieldassaultrifle.tik (Federation Assault Rifle)
models/weapons/worldmodel-grenadelauncher.tik (Grenade Launcher)
models/weapons/worldmodel-Imod.tik (I-MOD)
models/weapons/worldmodel-phaser.tik (Voyager-style Phaser)
models/weapons/worldmodel-phaser-STX.tik (Nemesis-style Phaser)
models/weapons/worldmodel-photon.tik (Quantum Burst)
models/weapons/worldmodel-rom-datapad.tik (Romulan Tricorder)
models/weapons/worldmodel-rom-disruptor.tik (Romulan Disruptor)
models/weapons/worldmodel-rom-radgun.tik (Romulan Radiation Disruptor)
models/weapons/worldmodel-sniperrifle.tik (Federation Sniper Rifle)
models/weapons/worldmodel-tetryon.tik (Tertryon Gatling Gun)
models/weapons/worldmodel-tricorder.tik (Voyager-style Tricorder)
models/weapons/worldmodel-tricorder-STX.tik (Nemesis-style Tricorder)

Cheat mode (demo version):
Start the game with the +set developer 1 command line parameter. After the game starts, if you get a blank screen with console, press ~ to close the console and press [Esc] to return to the main menu. Press ~ during game play to display the console window, then enter one of the following codes to activate the corresponding cheat function.

Effect Code
Invincibility and unlimited ammunition god
No clipping mode; press [Jump] to move up, [Crouch] to move down noclip
Spawns model. You must give the full path to the model. spawn <model and path>
List the modelsmodellist
Suicide kill
Invisible to enemies (untargetable) notarget
Set health to indicated numberhealth <number>
Toggle third person viewcg_3rd_person <0 or 1>

Tony.


All completion bonuses:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the .cfg file that corresponds to your player in the "base" folder in the game folder. Find the "seta g_secretCount" line and change its value so it appears as:
seta g_secretCount "70"

This sets the number of Golden Starships found to 70, which unlocks all completion bonuses.

Completion bonuses:
Successfully complete the game to unlock the "Secrets" and "Credits" option at the main menu. Depending on the number of Golden Starships collected during game play, additional bonus levels and features will be unlocked at the "Secrets" screen.

10 Golden Starships: Holodeck - Swamp Cabin
20 Golden Starships: Holodeck - Shuttle Shootdown
35 Golden Starships: Shooter with Korban
45 Golden Starships: Concept Art
60 Golden Starships: Holodeck - Alien Cloning Facility
70 Golden Starships: Character Gallery

Hint: Mission 4: Secret mini-game:
There is a secret mini-game that has Starship items. The entrance counts for a secret credit. Go to where you pick up the "Attrexian Arc Launcher". Shoot the wall at the end of the room (faced when you first enter the vault). A Super Mario Brothers pipe will appear. If you are having problems finding it, use the structural integrity view on your Tricorder. The controls are still the same, but it can be a bit confusing. If you fall off a ledge, you will exit the mini-game, but not die. You can re-enter the pipe at any time.
Defender.

Hint: Mission 5: Staff weapon:
In the Drull Ruins mission, when you exit the "gas" room (not through where you first entered the room), on the right side of the wall is a series of engraved panels. Shoot them from top to bottom and make a note of the pictures. Next, go back to the beginning, when the ruins tried to kill you with the turrets. There is another open door with tiles on the floor and some sort of light post zapping a vault on the floor. This is where the sketch is used. Step on only the same tiles in the same order as before. The tiles will, in the correct sequence, open the vault and give you access to the staff weapon. Its primary fire launches an energy bolt and secondary fire produces a small shockwave that stuns anyone except for you. [Screenshot]
Defender.


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