Cheat mode: Press ` to display the console, then type sp_cheats
1 to enable cheat mode. Then, enter one of the following codes
at the console window to activate the corresponding cheat function.
However, cheats cannot be enabled in multi-player mode. Note:
In the demo version, type sv_cheats 1 to enable cheat mode
before using any other codes.
Color numbers: Use one of the following entries with the ^
code.
Color
Number
Red
1
Green
2
Yellow
3
Blue
4
Cyan
5
Pink
6
White
7
Black
8
Hint: Easy cheat activation: To bind commands to key, display the console window
and type bind<key> <code> (for example:
bind n noclip).
Hint: Completing the Virtual Voyager mission:
The following is information needed to complete the
Virtual Voyager mission. Seabee201.
Location of Elite Force Action Figures As you obtain them, they automatically relocate to your quarters
1. Mess Hall-On a table by the replicator.
2. Computer Core-On the floor opposite the computer terminal.
3. Chakotay's Office-Level 3, On the couch.
4. Brig-Hazard Ops Level 4, shut off force field via terminal
to access.
5. Astrometrics-On the holographic display platform.
6. Cargo Bay-In the back of the Bay, on a cargo container.
7. Shuttle Bay-On a container in the access hallway to the docking
clamps.
8. Engineering-On the floor on the upper level, behind the warp
core.
9. Sickbay-On the floor in a corridor outside, tucked in a small
corner where crewmen are working.
Secret item list The following is a list of the secret items and how to access
them. Players should first enter the computer core and obtain
access codes for the entire ship; this allows access to all crew
quarters.
1. Harvester Leg: Located in the Mess Hall, enter the refrigerator
behind Neelix's work station to obtain.
2. Elite Force Poster: Located in a locker in the Hazard Ops locker
room, you need to jump into the locker and then crouch to approach
it.
3. Grenade Laucher: Located in Biessman's Locker in the Hazard
Ops Locker room, access as above.
4. 7 of 9 Collector's Plate: Located in Neelix's quarters, Deck
2.
5. Stasis Fireflys: Locted in Chell's Quarters, Deck 4. Approach
them to collect them.
6. Tetryon Disruptor: Located in the Jeffries Tube in the Shuttle
Bay, use the hand phaser to break the glass and gain access to
the Tube.
7. Biessman in Morgue: Access the control panel in the back room
of Sick Bay where the Crewman is working, the door to a Morgue
chamber will open and Biessman will exit, attempting to scare
you.
For the remainder of the items you will need to beam the cargo
containers off the Hazard Ops transporter pad to gain usage to
the Transporter itself. To use the Transporter, access the Transporter
terminal, select the desired location and "engage."
The computer will prompt you to step on the Transporter Pad to
energize, you will then beam to the target location.
8. Arc Welder: After beaming away the cargo containers, exit the
Transporter room and walk to the Cargo Bay on Deck 4 near the
Hazard Ops Crew Quarters and jump up the containers you just beamed
in, to the rack, it's on the upper rack opposite the Jeffries
Tube you cannot seem to access.
9. Borg Slayer: The video game developed by the poor crewman assigned
to Deck 15, you need to use the Transporter and beam into the
very bottom of the ship. It is located in the center of the room
where he is working. (You can access his computer terminal and
lower the ship's landing gear as well, but it serves no relevant
purpose.) You do not have to play Borg Slayer to obtain it, simply
approach the terminal.
10. Raven Wall Plaque: Located on the wall, in the same room as
the Borg Slayer, if your looking at the terminal, it's over your
left shoulder.
11. Photon Burst: Use the Transporter to beam into the Cargo Bay,
you will be on the catwalk you couldn't gain access to using the
doorway to enter. It is on the catwalk, you will need to jump
down, onto containers, to get off the catwalk.
After all items are located you can go back to your quarters on
Deck 2 and look at all the items you have pilfered. Seven will
placate your ego a second time, as you enter.
Notes 1. Activating the Red Alert on the Bridge only makes Janeway
and Chakotay mad.
2. Activating the Self Destruct will only get you shot by Chakotay
and Ensign Kim.
3. Speaking to Seven in Astrometrics after you access each image
in the computer will provide clues about the ship, she may become
annoyed, however.
4. You do not need to finish all the missions in the holodeck
to complete the "access holodeck" portion of Virtual
Voyager.
Hint: Reaching Deck 15: To reach Deck 15, you have to go to Deck 4 and transport
to Site 8. Jstffx.
Hint: Landing struts: On Deck 15, you will notice a small control panel in
front of a window tucked away into a small corner. Activating
this control panel will cause a loud noise and also lower the
landing struts. Look out the window to see them being lowered.
Terra Nova.