Star Wars: Force Commander
Cheat mode:
Note: the v1.1 patch
is required. Start a new game and enter TheGalaxyIsYours
as a case-sensitive name in the new player slot. When choosing
your new player you must double click on the name, and not click
on the blue arrow. Then, enter one of the following codes during
game play to activate the corresponding cheat function.
| Effect |
Code |
| 500 more command points | M
|
| 500 less command points | [Ctrl] + M
|
| Order any unit regardless of command points1
| [Shift] + M |
| Spawn units without drop ship | [Keypad 0]
|
| Win current mission | [Ctrl] + W
|
| View all active units | [Ctrl] + 8
|
| View all units | [Ctrl] + [Shift] + 8
|
| Remove fog of war | [Ctrl] + 9
|
| 999999 life for unit | [Num Lock] + [Keypad Asterisk]
|
1. This code will also add 500 command points to
your total. All items and buildings that are in yellow will be
unlocked.
Some information in this section was contributed
by Giovanni Mendoza
and Mr.plow.
Level select:
Note: the v1.1 patch is required for this code. Start
a new game and enter TheWorldIsYours as a case-sensitive
name in the New Player slot. Note: When choosing your new player
you must double click on the name, and not click on the blue arrow.
Spawn units:
Enable the "Cheat mode" code. After double
clicking on the name in the player selection screen, proceed to
either campaign or skirmish mode. After starting the game, press
[Keypad 0]. Text similar to "0:Stormtrooper"
will appear. All available units, whether they were playable or
non-playable, will be unlocked. Press [Cursor Up] or [Cursor
Down] to scroll through the list. Press [Cursor Left]
to select the unit you wish to use. The chosen unit will appear
on screen at your pointer location. This option overrides the
amount of units you can have on the field. Therefore, you can
have more than 60 units on the field at once. Also, you can place
units anywhere on the field -- they do not have to start out near
a standard or mobile base. However, not all units work properly.
For example, Darth Vader does not attack enemies. You can only
use his secondary ability to kill a victim - however, he can be
put in a bunker or base to protect it. Also, if you use air units
this way, even though you have them selected, during game play
they may fly off and disappear. Other actions that can be done
to spawned units include pressing [Shift] + [Cursor
Up] or [Shift] + [Cursor Down] to change the
team of the spawned unit. Press [Delete] to destroy the
highlighted unit.
Hint: Double unit:
If a unit carrier gets destroyed, remove the unit at
the same time it explodes. If done correctly, that unit will be
doubled.
Information in this section was contributed by jomoe.
Hint: Desert Spire: Easy skirmish victory:
Enable the "Spawn units without drop ship"
code to get over a hundred mobile artillery units. Deploy them
all. If anyone approaches the spire to sneak up on you, they will
bombard them and cannot be attacked.
Information in this section was contributed by Wolf
inc.
Hint: Faster patient walking:
Click on "Release Patient" when an Imperial
vehicle is being healed on the repair bay. It will walk away faster.
Information in this section was contributed by jomoe.
Hint: Hitting air units from the ground:
Ground units cannot normally hit air units. However,
an AT-AT's chin gun can hit an enemy air unit.
Information in this section was contributed by jomoe.
Hint: Attacking with AT-ATs:
If you are planning to attack with AT-ATs get two AT-AAs
for each walker, then hold [Ctrl] and right click to have
them follow the AT-AT. If any speeders want to use a tow cable,
the anti-air will take them out.
Information in this section was contributed by Cobra585.
Hint: Pod Racer appearance:
Complete the second objective in the third training
mission (destroy the buildings at the Jawa camp) and two pod racers
will start racing around.
Information in this section was contributed by jomoe.
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