Star Wars: Jedi Knight - Jedi Academy
Cheat mode:
Press [Shift] + ~ during game play and
type devmapall or helpusobi 1 (in newer patches
of the game) to enable cheat mode. Then, enter one of the following
codes to activate the corresponding cheat function. Note: Some
codes have been disabled in newer patches of the game.
| Effect |
Code |
| All weapons and items | give all
|
| Dead mode on | undying
|
| Extra ammunition | give ammo
|
| Extra armor | give armor
|
| Extra health | give health
|
| Maximum inventory | give inventory
|
| Refill Force | give force
|
| God mode | god |
| No clipping | noclip
|
| Quit game | quit |
| Show shaders | shaderlist
|
| Suicide | kill |
| Set all Forces to indicated value | setforceall <1-4>
|
| All Force powers maxed, all lightsaber moves1
| setforceall 1138 |
| Set skill level for mind trick | setforcemind <1-3>
|
| Set skill level for dark rage | setforcerage <1-3>
|
| Kill all NPCs | npc kill all
|
| Invisiblity | notarget
|
| Load map with cheats enabled | devmap <map name>
|
| Spawn indicated NPC | npc spawn <model name>
|
| Spawn indicated NPC vehicle | npc spawn vehicle <name>
|
| Freeze all NPCs | d_npc freeze 1
|
| Toggle freezing all NPCs | d_npcfreeze <0 or 1>
|
| Set saber color | sabercolor <1-2> <color 1> <color 2>
|
| Blue saber | saberstyle 1
|
| Yellow saber | saberstyle 2
|
| Red saber | saberstyle 3
|
| Kyle's lightsaber | saber kyle
|
| Luke's lightsaber | saber luke
|
| Set all lightsaber abilities | setsaberall <1-10>
|
| Set lightsaber throw level | setsaberthrow <1-3>
|
| Set lightsaber offense level | setsaberoffense <1-3>
|
| Set lightsaber defense level | setsaberdefense <1-3>
|
| Set Force Jump level | setforcejump <1-3>
|
| Set Force Heal level | setforceheal <1-3>
|
| Set Force Push level | setforcepush <1-3>
|
| Set Force Pull level | setforcepull <1-3>
|
| Set Force Speed level | setforcespeed <1-3>
|
| Set Force Grip level | setforcegrip <1-3>
|
| Set Force Lightning level | setforcelightning <1-3>
|
| Use Force Heal | force_heal
|
| Bullet time | thereisnospoon
|
| Change speed; 1 is default, .5 is half speed
| timescale <number> |
| Record demo with indicated name | record <filename>
|
| Stop demo recording | stoprecord
|
| Hear indicated music | music <music file>
|
| Freeze game for indicated time | freeze <number of seconds>
|
| Spawn indicated item | give <item name>
|
| Play as indicated model | playermodel <model name>
|
| Play as indicated model in multiplayer mode
| model <model name> |
| Change player's team association | playerteam <team name>
|
| Spawn indicated bot type | addbot <nickname> <character> <1-5> 1 <team>
|
| Change player's in-game voice | snd <sound name>
|
| Perform taunt emote2 | taunt
|
| Perform meditate emote3 | meditate
|
| Perform gloat emote3 | gloat
|
| Perform flourish emote3 | flourish
|
| Turn off sabers and bow like a ninja | bow
|
| Control indicated NPC | control <NPC name>
|
| Some Force powers and guns have greater effect
| g_knockback <0-900000>
|
| Display indicated message in console, or on main screen if bound
| echo <text> |
| Toggle any variable/command that uses a 1 or 0 (1=on, 0=off)
| toggle <variable> |
| Single lightsaber with desired hilt | saber single_<1-9>
|
| Dual lightsabers with desired hilt | saber single_<1-9> single_<1-9>
|
| Double lightsaber with desired hilt | saber dual_<1-5>
|
| Sith sword | saber sith_sword
|
| Martial arts moves4 | iknowkungfu
|
| Turn off HUD and save screenshot | levelshot
|
| Save screenshot | screenshot
|
| Centers the view on the screen | centerview
|
| Toggle cockput view | cg_fpls <0 or 1>
|
| Change difficulty level after quicksave/quickload or starting a new mission (if done out of the level)
| g_spskill <number> |
| Teleport to indicated coordinates; use 0 0 0 to go to center of level
| setviewpos <x y z> yaw
|
| Bind a command to a key | bind <key> <command>
|
| Show list of bound commands | bindlist
|
| Bind a command to a alternate key allowing one command to be used with two keys
| altbind <key> <command>
|
| Show list of bound commands with alternate keys
| altbindlist |
| Screenshot with no onscreen text | levelshot
|
| Set red level of character color | char_color_red <1-256>
|
| Set blue level of character color | char_color_blue <1-256>
|
| Set green level of character color | char_color_green <1-256>
|
| Change weather | r_we <weather condition>
|
| Rainy weather | r_we rain
|
| Display memory usage and information | meminfo
|
| Display video and graphics information from DX
| systeminfo |
| Kick indicated client from the game | kick <client>
|
| Lists all skins of playermodels and models in general in use in the current map
| skinlist |
| Play indicated song | playsong <song name>
|
| Remote connection; used to issue admin commands from a remote machine other than that of the server
| rcon |
| Reset game | reset |
| Sends a packet to the master server to keep its listing current
| heartbeat |
| Starts the new map in according to the map cycle as defined in the server.cfg
| vstr |
| List technical commands | cvarlist
|
| Disables the cut scene | cam_disable
|
| Enables the most recent cut scene | cam_enable
|
| Sleep emote | /sleep or sleep
|
| Unknown | where |
| Unknown | spawn |
| Unknown | gfxinfo |
| Unknown | widgetcom |
| Unknown | inventory |
| Unknown | tiki |
| Unknown | flushlips |
| Unknown | demo |
| Unknown | alisdump |
| Unknown | mand |
1. You will not be able to pass the Academy if this
code is enabled at the very start of the game.
2. If using dual sabers, he or she will make an "X"
with the sabers. If using a saber staff, he/she will make a half
circle on the ground and a "come here" gesture. If only
one saber (one blade) is on, they will do the standard spinning
taunt.
3. You must have your lightsaber out to see the effects.
4. You can punch, kick, and do Kyle's melee attacks. It is in
your weapon inventory, behind your lightsaber.
Please submit
any information regarding the unknown codes.
M.M.D.o.X.
and aleXp, Zeq,
william myerson, KAKAKLASS,
Defender, John M., Erin M McRaith,
DrussRob, SagaLhan,
Master Rufo, Timothy
Wells, XTra KrazzY,
Gameboy 1138, TK-425,
Andy867, RavuAlHemio,
RavuAlHemio, adam alchami,
Jon Ryan, Joe Gull
and Dan.
Note: If you wish to use the setforceall 1138, before the
mission ends enable setforceall 2 code until the next mission
begins. Then, re-enable the setforceall 1138 code. This
must be repeated every time the setforceall 1138 is enabled
or the game will glitch when it is time to increase your Force
power.
Joe Gull.
Changing saber colors:
When using the sabercolor <1-2> <color
1> <color 2> code, the following values can be used
for <color 1> and <color 2>.
green
red
blue
yellow
purple
orange
sabercolor 1 will make the right-hand saber (for dual sabers)
<color 1>. sabercolor 2 will make the left
hand saber (for dual sabers) <color 1>. sabercolor
1 <color 1> <color 2> will make the top
part of the saber staff <color 1> and the bottom
part <color 2>. For example, to have a saber staff
(two handed saber) green, use the sabercolor 1 green green
code.
Defender.
You can also change saber colors for the NPCs. For example, use
the following to change Kyle's saber color. First, enable the
notarget code. Then, enter the playerteam free or
playerteam enemy code. Next set Mind Trick to level 4 then
Mind Trick Kyle. Then, type sabercolor 1 green and Kyle
will have a green lightsaber. When you are done, enter playerteam
player and notarget and you continue the game.
TK-425.
Difficulty settings:
Use one of the following entries with the g_spskill
<number> code.
Defender.
0: Padawan
1: Jedi
2: Jedi Knight
3: Jedi Master
Values higher than 3 will progressively increase the difficulty
setting.
Model names:
Use one of the following entries with the npc spawn,
playermodel or model codes. Note: Some models may
not work as they are not finished and/or used in this version
of the game or on certain maps. Also be aware that there are also
variations of some character models using modifiers such as cultist_saber
"_strong", "_throw", etc.
DrussRob,
{{The Last Resort}}, and TK-425.
alora
alora_dual
assassin_droid
bartender
bespin_cop
bespincop
bespincop2
boba_fett
bobafett
chewie
chewie_cin
chiss
cultist
cultist/brown
cultist_destroyer (this character will suck in all surrounding
force energy and self-destruct)
cultist_drain
cultist_grip
cultist_lightning
cultist_saber
cultist_saber_all_throw2
cultist_saber_all2
cultist_saber_med_throw2
cultist_saber_med2
cultist_saber_stong2
cultist_saber_strong_throw2
cultist_saber_throw2
cultist_saber2
cultistcommando
desann
DKothos
elder
elder2
galak
galak_mech
glider
gonk
gran
gran2
granboxer
granshooter
hazardtrooper
hazardtrooperconcussion
hazardtrooperofficer
howler
human_merc (will get on closest vehicle)
human_merc/key_carrier
human_merc/racto
human_merc_bow
human_merc_cnc
human_merc_flc
human_merc_key
human_merc_rep
impcommander
imperial
imperial/commander
imperial/officer
imperial_worker
imperialsaboteur
impofficer
impworker
interrogator
jan
jan
jawa
jawa
jawa_armed (will cause an error; no jawa gun)
jedi
jedi/j2
jedi/master
jedi_hf1
jedi_hf2
jedi_hm1
jedi_hm2
jedi_kdm1
jedi_kdm2
jedi_random
jedi_random (will spawn one of the following jedi_
models)
jedi_rm1
jedi_rm2
jedi_tf1
jedi_tf2
jedi_zf1
jedi_zf2
jedi2
jedif
jedimaster
jeditrainer
kyle
kyle_boss
lando
lannik_racto
luke
mark1
mark2
merc
merchant
minemonster
monmothma
morgan
morgankatarn
mouse
mutant_rancor
noghri
nulldriver
player
prisoner
prisoner
prisoner/elder
prisoner/elder2
prisoner/merchant
prisoner2
probe
protocol (C3PO)
protocol_imp
r2d2
r2d2_imp
r5d2_imp
r5d2_npc
ragnos
rancor
rax
RaxJoris
rebel
rebel2
rebelpilot [Screenshot]
reborn
reborn/boss
reborn_dual
reborn_dual2
reborn_new
reborn_new2
reborn_staff
reborn_staff2
reborn_twin/boss
rebornacrobat
rebornboss
rebornchiss
rebornfencer
rebornforceuser
RebornMaster
RebornMasterDual
RebornMasterStaff
rebornrodian
reborntrandoshan
rebornweequay
reelo
remote
remote_sp
rockettrooper
RocketTrooper_ver1
rockettrooper2
RocketTrooper2Officer (do not use with playermodel
or game will crash if you try to fly with the jetpack)
rocks
rodian
rodian/sp
Rodian2
rosh
rosh_dark
rosh_penin
rosh_penin_noforce
roshpenin
saber_droid
saber_droid_training
saboteur
saboteurcommando
saboteurpistol
saboteursniper
sand_creature
sand_creature_fast
seeker
sentry
shadowtrooper
ShadowTrooper2
snowtrooper
stcommander
stofficer
stofficeralt
stormpilot
stormtrooper
stormtrooper
stormtrooper/officer
StormTrooper2
swamptrooper
SwampTrooper2
tavion
tavion_new
tavion_new/possessed
Tavion_scepter
Tavion_sith_sword
test
trandoshan (different colors possible)
trandoshan/sp
tusken
tuskenraider
tuskensniper
ugnaught
Ugnaught2
VKothos
wampa
weequay
weequay/sp
Weequay2
Weequay3
Weequay4 (different colors possible)
You can use any npc spawn name with the playermodel
code to turn into any specific NPC. However, using any non-humanoid
models such as robots may crash the game sometimes.
Obiwan_Jijua.
Vehicle names:
Use one of the following entries with the npc spawn
vehicle code.
DrussRob,
{{The Last Resort}}, and TK-425.
swoop
atst_vehicle
lambdashuttle
rancor_vehicle
swoop
swoop_cin
swoop_mp
swoop_mp2
swoop_red
tauntaun
template
tie-fighter
tie-bomber
tie-bomber2
wampa_vehicle
wildtauntaun
x-wing
yt-1300 (requires mod that makes the Millennium Falcon (Correllian
freighter) usable)
z-95
Item names:
Use one of the following entries with the give or
spawn codes.
TK-425.
ammo_blaster
ammo_emplaced
ammo_force
ammo_metallic_bolts
ammo_powercell
ammo_rockets
ammo_thermal
ammo_tripmine
atst_main
atst_side
blaster
blaster_pistol
bowcaster
bryar_pistol
concussion_rifle
demp2
det_pack
disruptor
emplaced_gun
flechette
jawa
melee
misc_atst_drivable
misc_ion_cannon
noghri_stick
null
rapid_concussion
repeater
rocket_launcher
saber
scepter
stun_baton
thermal
tie_fighter
trip_mine
turret
tusken_rifle
tusken_staff
The following items bind a certain key for "invuse"
and "invnext" to use.
TK-425.
item_bacta
item_battery
item_binoculars
item_datapad
item_enviro
item_goodie_key
item_la_goggles
item_medpack_instant
item_security_key
item_seeker
item_sentry_gun
item_shield_lrg_instant
item_shield_sm_instant
Lightsaber variations:
Use the following combinations of these core saber
commands with the saber command for different effects.
DrussRob
and {{The Last Resort}}.
dual_<1-5>
empty
single_<1-9>
sith_sword
tavion
kyle_boss (best working lightsaber)
desann
reborn
yoda
none
luke
kyle
rebornmaster
training
droid
jedi (color is random)
Map names:
Use one of the following entries with the map
code.
Gmoff.
academy1.bsp
academy2.bsp
academy3.bsp
academy4.bsp
academy5.bsp
academy6.bsp
hoth2.bsp
hoth3.bsp
kor1.bsp
kor2.bsp
mp/ctf1.bsp
mp/ctf2.bsp
mp/ctf3.bsp
mp/ctf4.bsp
mp/ctf5.bsp
mp/duel1.bsp
mp/duel2.bsp
mp/duel3.bsp
mp/duel4.bsp
mp/duel5.bsp
mp/duel6.bsp
mp/duel7.bsp
mp/duel8.bsp
mp/duel9.bsp
mp/duel10.bsp
mp/ffa1.bsp
mp/ffa2.bsp
mp/ffa3.bsp
mp/ffa4.bsp
mp/ffa5.bsp
mp/siege_desert.bsp
mp/siege_hoth.bsp
mp/siege_korriban.bsp
t1_danger.bsp
t1_fatal.bsp
t1_inter.bsp
t1_rail.bsp
t1_sour.bsp
t1_surprise.bsp
t2_dpred.bsp
t2_rancor.bsp
t2_rogue.bsp
t2_trip.bsp
t2_wedge.bsp
t3_bounty.bsp
t3_byss.bsp
t3_hevil.bsp
t3_rift.bsp
t3_stamp.bsp
taspir1.bsp
taspir2.bsp
vjun1.bsp
vjun2.bsp
vjun3.bsp
yavin1.bsp
yavin1b.bsp
yavin2.bsp
Weather effects:
Use one of the following entries with the r_we
code to change the weather.
TK-425.
clear
freeze
zone <mins> <maxs>
wind
constantwind <velocity>
gustingwind
windzone <mins> <maxs> <velocity>
lightrain
rain
acidrain
heavyrain
snow
spacedust
sand
fog
heavyrainfog
light_fog
outsideshake
outsidepain
Music names:
Use one of the following entries with the music
code to change the in-game music.
TK-425.
hoth2
kor_dark
kor_lite
t1_fatal
t1_rail
t1_sour
t1_surprise
t2_dpred
t2_rancor
t2_rogue
t2_wedge
t3_byss
vjun2
vjun3
yavin1
yavin2
yavin2_old
Sound names:
Use one of the following entries with the snd
code to change your player's voice. For example snd st1
will give your player a Stormtrooper voice. Note: This does not
effect the cinematic voices.
TK-425.
alora
atst
boba
chewbacca
cultist1
cultist3
female_jedi1
female_jedi2
galak
gonk
gran1
gran2
howler
humanmerc1
humanmerc2
interrogator
io1
io2
io3
jaden_fmle
jaden_male
jan
jedi1
jedi2
kothos
kyle
kyle_boss
lannik
luke
mine
mouse
noghri1
prisoner1
prisoner2
probe
protocol
r2d2
r5d2
ragnos
rancor
rebel_pilot1
reborn1
reborn2
reborn3
remote
rodian1
rodian2
rosh
rosh_boss
sab1
sab2
saber_droid
sand_creature
sentry
shadowtrooper1
st1
st2
stofficer1
tauntaun
tavion
trandoshan1
tusken
wampa
weequay
worker1
Player team associations:
Use one of the following entries after the playerteam
code to associate your player with the corresponding group. (for
example, playerteam free will make everyone attack you).
TK-425.
free
enemy
player
neutral
Hint: Key binding:
Open up the console by pressing [Shift] + ~
and type bind <key> <code or effect>.
For example, type bind Home setforceall 4 or bind T
taunt. Note: Do not bind over existing keys that you are using
for regular game play movement or fighting. If you do, go back
into your game options and reset them.
DrussRob
and {{The Last Resort}}.
The following keys can be bound on U.S. English keyboards.
TK-425.
Shift
Ctrl
Alt
Capslock
Scrolllock
Pause
Backspace
Tab
Enter
F1
F2
F3
F4
Space
'
,
-
.
/
0
1
2
3
4
5
6
7
8
9
Semicolon
=
>
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
[
\
]
DEL
F5
F6
F7
F8
Mwheeldown
Mouse1
Mouse2
Ins
Home
Pgup
F9
F10
F11
F12
End
Pgdn
Uparrow
Downarrow
Leftarrow
Rightarrow
Listing loaded files:
It is possible to view the complete list of files the
game is using. Press [Shift] + ~ during game play
to display the console window. Type dir to list all of
the loaded files. If you want to list files of one specific directory,
(for example, "music"), type dir music. If you
want to list the files ending with a specific extension (for example,
all files ending with .BSP in the "maps" directory),
use dir maps bsp.
RavuAlHemio.
Search for commands containing a particular
string of characters:
You can use wildcards for the cmdlist (command
list) and cvarlist (console variable list) codes to find
a command that contains a given string of characters, not only
when it begins with the given string. Just enclose your query
in asterisks (*). For example, type cvarlist *saber* to
find all of the console variables that have to do with the lightsaber.
Type cmdlist *restart* to give you commands for restarting
any of the modules of the game engine (such as vid_restart
or snd_restart).
RavuAlHemio.
Hint: Name NPCs:
When using the npc spawn code to make an NPC
appear, an extra word (or words) can be added to give the character
a unique name. For example, to spawn a Stormtrooper named "Stormy",
type npc spawn stormtrooper stormy in the console window.
Stormy will act like a normal Stormtrooper, but is identified
uniquely. Thus, using the command npc kill stormy will
kill Stormy, and him alone. Another code that could be used in
conjunction is control, as in control stormy, which
functions like the high-level mind control. If there is more than
one NPC with the same name, the control command will take
control of the first one that was created, whereas the npc
kill command will kill all NPCs with the same name.
Ciccio.
Hint: Binding multiple NPCs to one key:
You can bind multiple NPCs to one key to spawn two
of whatever you set the command to. For example, bind i "+;npc
spawn jedi_hf2;npc spawn_kdm2;" will spawn two human
females and two Kel Dorian males. Also, if you remove the +
character from the code, you will get one human female and one
Keldorian male. Also, if you add more NPC spawn commands after
the ; character between the quotes, you can spawn as many
NPCs as desired with one key. For example, bind i ";npc
spawn jedi_hm1;npc spawn jedi_hf1;npc spawn jedi_kdm2;"
will spawn one human male, one human female, and one Keldorian
male. You can add as many NPC names as desired.
TK-425.
Hint: Binding multiple items:
You can spawn or give multiple items, ammo, and weapons
if bound to a certain key. For example, bind h ";spawn
weapon_blaster;spawn item_seeker;spawn ammo_force;npc spawn vehicle
swoop;" will spawn a Blaster Rifle, Seeker Droid, Force
Crystal, and a Swoop when you press H.
TK-425.
Hint: Unlimited Force in single player
mode:
Bind your Force Use key with the give force
code. For example, bind f "+useforce;give force;".
Start the game, and type devmapall to enable cheat mode.
Then, select the desired Force and press the bound key. This works
best with Force Lightning.
Information in this section was contributed StarWarsKartikay
via Kenshiro.
Hint: Names with colors in multi-player
mode:
When entering your name, type ^ followed by
a number. Experiment with different numbers to find the color
that you are looking for. For example, a name could be as ^3Jedi^6Knight.
This will make the name have one color on "Jedi" and
another on "Knight".
Master Rufo.
Hint: Playing single player maps in multi-player:
You can play single player maps in multi player and
vice versa. For example, load the "t2_trip" level to
have a multi player swoop contest
TK-425.
Hint: Fighting friendly characters:
Enable the playerteam enemy code in the console,
then spawn kyle or jedi_random to fight them.
Cross Vail.
Hint: Change appearance in cinematics:
Enable the playermodel <model>
model_<color> model_<color>
model_<color> code and your player will appear in
the cinematics. For example, enter playermodel stormtrooper
model_red model_red model_red to become a red stormtrooper.
Color values can be red, blue, or default.
[Screenshot]
TK-425.
Hint: Customizing your character:
Use the following code format to customize your appearance:
playermodel jedi_<model code> head_<head
code> torso_<torso code> lower_<lower
code>.
TK-425.
Model codes
hm (human male)
hf (human female)
rm (rodian male)
kdm (kel dorian male)
zf (zabrak female)
tf (twilek female)
| Model |
Head | Torso
| Legs |
| jedi_hf | head_a1
| torso_a1 | lower_a1
|
| jedi_hf | head_b1
| torso_b1 | lower_b1
|
| jedi_hf | head_c1
| torso_c1 | lower_c1
|
| jedi_hf | | torso_d1
| lower_d1 |
| jedi_hf | | torso_e1
| lower_e1 |
| jedi_hf | | torso_f1
| |
| jedi_hf | | torso_g1
| |
| | |
| |
| jedi_hm | head_a1
| torso_a1 | lower_a1
|
| jedi_hm | head_a2
| torso_b1 | lower_b1
|
| jedi_hm | head_b1
| torso_c1 | lower_c1
|
| jedi_hm | head_b2
| torso_d1 | lower_d1
|
| jedi_hm | head_c1
| torso_d2 | lower_e1
|
| jedi_hm | | torso_e1
| |
| jedi_hm | | torso_f1
| |
| jedi_hm | | torso_g1
| |
| | |
| |
| jedi_kdm | head_a1
| torso_a1 | lower_a1
|
| jedi_kdm | head_b1
| torso_b1 | lower_b1
|
| jedi_kdm | head_c1
| torso_c1 | lower_c1
|
| jedi_kdm | | torso_d1
| lower_d1 |
| jedi_kdm | | torso_e1
| lower_e1 |
| jedi_kdm | | torso_f1
| |
| jedi_kdm | | torso_g1
| |
| | |
| |
| jedi_rm | head_a1
| torso_a1 | lower_a1
|
| jedi_rm | head_b1
| torso_b1 | lower_b1
|
| jedi_rm | head_c1
| torso_c1 | lower_c1
|
| jedi_rm | | torso_d1
| lower_d1 |
| jedi_rm | | torso_e1
| lower_e1 |
| jedi_rm | | torso_f1
| |
| jedi_rm | | torso_g1
| |
| | |
| |
| jedi_tf | head_a1
| torso_a1 | lower_a1
|
| jedi_tf | head_a2
| torso_b1 | lower_b1
|
| jedi_tf | head_a3
| torso_c1 | lower_c1
|
| jedi_tf | head_a4
| torso_d1 | lower_d1
|
| jedi_tf | head_b1
| torso_e1 | lower_e1
|
| jedi_tf | head_b2
| torso_f1 | |
| jedi_tf | head_b3
| torso_g1 | |
| jedi_tf | head_b4
| | |
| | |
| |
| jedi_zf | head_a1
| torso_a1 | lower_a1
|
| jedi_zf | head_b1
| torso_b1 | lower_b1
|
| jedi_zf | head_c1
| torso_c1 | lower_c1
|
| jedi_zf | | torso_d1
| lower_d1 |
| jedi_zf | | torso_e1
| lower_e1 |
| jedi_zf | | torso_f1
| |
| jedi_zf | | torso_g1
| |
Hint Dismemberment:
Enter your game data folder and find "jasp"
and create a shortcut to the desktop "C:\Program Files\LucasArts\Star
Wars Jedi Knight Jedi Academy\GameData". Then, open "jaconfig"
with a text editor from the base folder "C:\Program Files\LucasArts\Star
Wars Jedi Knight Jedi Academy\GameData\base". Go to the bottom
of file then copy and paste the following to the bottom of the
page:
helpusobi 1
set g_sabermorerealistic 2
set g_dismemberprobabilities 100
set g_dismemberment 3
set broadsword 1
Save the changes and right click on the shortcut you just created.
Click "Properties" then click the "Shortcut"
tab at the top. Go down to "Target" and highlight it.
Press [Delete] then and copy and paste the following to
that field:
"C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\jasp.exe"
+set g_sabermorerealistic 2 +helpusobi 1 +load quick +set g_sabermorerealistic
2
Note: If you load a new game it will disable dismemberment until
you exit ja and start again. Also, this trick only works if you
chose automatic installation for the game. [Screenshot]
TK-425.
Hint: Melee moves:
Enable the iknowkungfu code in the console to
use Kyle's melee moves that he normally uses after turning to
the Dark side after killing Tavion. It also gives you super Jedi
powers. The moves are as follows:
TK-425.
[Fire]: Throw punches
[Secondary Fire]: All kick moves
[Fire] + [Secondary Fire]: Pick up enemy and punch
them in stomach
[Fire] + [Secondary Fire] + [Forward]: Throw
enemy back and forth over your head
[Fire] + [Secondary Fire] + [Back]: Choke
and throw enemy
Another way to get Kyle's melee moves is to use the g_DebugMelee
1 code, then use use the give weaponnum 14 code. This
probably enables Kyle's melee moves in multi-player mode as well.
By doing this instead of the iknowkungfu code, you will
get the melee moves without uber Jedi Force powers.
TK-425.
Hint: Acrobatic move not shown in the datapad:
TK-425.
Backflip: While upside down, fire while your saber is on. Note:
You must have the single saber. You will spin your saber, land
on your hands, then jump up.
Hint: Eternal handstand:
Do the "Acrobatic move" by backflipping and
while you are in middair press [Fire] when your saber is
on. Enable the timescale 0.1 code to slow down game play
and allow you can press [Fire] at the correct moment. Once
you have mastered this move, enable the map yavin2 code
to be in the training grounds of the academy. Ignore Kyle and
go to your right. There will be a set of stairs. Go to the top
of these stairs and have your back to them (so if you backflip,
you will land at the bottom of the stairs). Backflip and perform
the "Acrobatic move". You should end up in an eternal
handstand. If not, keep trying. [Screenshot]
Caleb Terblanche.
Hint: Boba Fett's jet pack:
Enable the playermodel code and change your
model to Boba Fett. You can use his jet pack and melee attack.
If you change your model to something else, you still can use
the jet pack and melee attack.
Djas00.
Hint: Luke Skywalker's Force level:
If you use the playermodel code and change your
model to Luke Skywalker, you will have 200 Force power. If you
change your model to someone else, you will still have 200 Force
power unless the model doesn't use The Force (Boba Fett, Stormtrooper,
etc.).
Djas00.
Hint: Boba Fett's jet pack:
If you change your model to Boba Fett using the playermodel
code, you will be able to use his jet pack. If you change the
character model, the jet pack still can be used, but there is
no animation for it. It disables Force Jump and it changes the
Force Lightning animation to Boba's flamethrower.
Djas00.
Hint: Start single player game with all dual and staff lightsabers:
First, customize your character. When you get to the lightsaber
menu, display the console window and enter the saber_menu 2
code. That should give you the staff and dual saber options. However
instead of saying "Begin Game" it will say "Continue".
If you click on it, you will get the "Jedi Knight" speech
and be at the main menu, making you start all over. At the saber
menu, the game will let you choose the extra sabers. Choose what
you want, then display the console window again. Enter the saber_menu
0 code then your selected saber(s) will still be there. It
will say "Begin Game". Click on it and you play the
game normally without freezing or errors. The saber menu will
be the same after Vjun3.
Gameboy 1138.
Hint: Force Throw your saber staff:
Press the mouse wheel down as if to click it. Now instead
of kicking, your secondary fire should be throwing. Note: All
you are doing is changing your saber style with your saber staff.
Nathan deAndrade.
Hint: Whirlablade attack:
Note: You can only do this with NPCs and not yourself.
Also, the NPCs must have level 3 Force Jump and must be controlled
through the control code (for example, control des for
Desann) and not possessed by the Mind Trick. After you control
an NPC with the previous requirements, turn on their lightsaber.
Next, jump then quickly press [Attack]. They should do
what looks like a vertical spin jump. Immediately before landing,
do a diagonal slash.
Gameboy 1138.
Hint: Better accuracy with any weapon:
Activate Force Sight and you will be able to shoot
straight with any weapon.
Tommi Smith.
Hint: Have three weapons:
Enable the playermodel code and change your
model to Boba Fett and the ATST (the order does not matter). Then
do the playermodel code again for the player. Notice that
if you use your lightsaber and your previous weapon, you will
get both ATST guns and Boba Fett's melee. However, you cannot
use the alt. ATST gun; it looks like it fires but does not hit
anything.
Gameboy 1138.
In single player mode, first select alora_dual with the
playermodel code, then playermodel jedimaster and
you will get a red saber and a green dual saber. This also works
with some other characters. The third saber does not do anything,
but looks funny.
M4num4y.
Use the following trick to get three light sabers. Enable the
devmapall or helpusobi 1 codes. Then, enable the
playermodel reborn_dual then playermodel reborn_staff
codes.
jaakko.matikka.
Hint: Have green staff saber and single
purple lightsaber:
Enable the playermodel jeditrainer code, then
enable the playermodel jedimaster code. Switch to someone
else (like a Jawa), and you will have a green staff saber and
a single purple one. Note: If you switch to Luke he will only
have a single green and purple lightsaber.
Justin Cassaday.
Hint: Other player models in multi-player
mode:
Display the console in multi-player mode, then type
model and one of the model names listed above. You will
now turn into the selected character, and all other players will
be able to see it. This is very useful if you want to play as
a Jawa or another character that is not available at the profile
screen. Note: This does not work on all models, such as the Rancor.
Master Rufo.
Hint: Easy defeat of Allora:
When you are on Hoth at the room before you get to
Allora, you will see a Wampa attacking a Tauntaun. Save the Tauntaun
from dying and ride it into the room with Allora. When the battle
starts, immediately ram the Tauntaun into Allora (by right clicking).
It will be an instant kill.
RPGCreese.
Hint: Easy defeat of Dark side users:
Note: You must have dual sabers for this trick. When
in combat with a Dark side Force user (Reborn, etc.), lock your
sabers and push the enemy back. Keep pushing until you are almost
out of the lock, but do not break the saber lock. Then, press
[Alt] + [Fire]. Your second saber will whirl around
the two combatants, then hit the enemy somewhere around the midsection.
This may be difficult to perform, but the outcome is worth the
effort.
_Laguna Loire.
Hint: Defeating Jedi:
Press [Crouch], start walking, then use your
primary attack with a double blade lightsaber. Your character
will do a flurry of lightsaber slashes and kill the Jedi quickly.
Note: This will not immediately kill a Jedi using dark rage. Also
it is a very useful move when surrounded.
Hint: Defeating Reborns:
Activate Force Speed (works best with grade 3 speed)
and slash once at their front to lure them down. Then, run around
behind them and slash their back as many times as possible. This
works best if you push them in a corner and complete the procedure.
Thomas Millsap.
Use the following trick to kill Reborns, Reborn Masters, Jedi,
and other Force users. Use Force Grip to hold them in the air,
then throw your lightsaber at them to kill them. It is harder
to do to some, but if you timed correctly you will hit them. This
usually works best with Grip level 3 and Saber Throw level 3,
but is still possible to do with the other levels.
Ol3iWanKenobi.
When fighting the Reborns at the start of Chandrilla (after the
bridge is blown up), lure them all to the bridge then jump over
to the other side. Two of the Reborns will attempt to jump over
as well, but will fall to their doom.
Kai Ito.
Hint: Defeating Sand Worms:
Notice that there are a lot of thermal detonators on
the sand worm level "t1_danger" (merchant rescue mission).
You can kill the sand creatures with them. throw them somewhere
away from other objects in the map (because the Sand Worms do
not go where the rocks and other things are found). With about
two of the thermal detonators you can kill the Sand Worms, providing
they eat them. However they do not go away permanently, even if
you kill all of them. Some can still respawn. Also, if you stand
still on the sand in the level, the Sand Worms will not eat you
(the NPCs are programmed so that they only sense your player or
anything else when it moves).
cnttlb baern awotrsypTK-425.
Hint: Defeating Wampas:
To kill a Wampa quickly, let it grab you. As you are
hanging upside down, swing your lightsaber to cut off its arm
and kill it instantly.
Lkarenr70451.
Hint: Driving vehicles:
To drive a vehicle, enable the desired npc spawn
vehicle code (for example, npc spawn vehicle lambdashuttle).
When the vehicle appears, press [Use] to get in it. If
it is a ship, hold [Jump] button until it starts moving
forward. To speed up the ship, move forward and to slow the ship
down, move backwards. To steer, use the [Look Up], [Look
Down], and [Look Sideways]. Note: Using the mouse is
easiest. To land, slow down the ship all the way and fly towards
the ground. Make sure the ground is open and is flat enough to
land on. The ship should stop automatically. Then, press [Use]
to get out.
Bmreeves19.
Hint: Easy kills:
If you have Force Grip level and you are near a clip
when fighting a Boss, use Force Grip to force him off the clip.
If this does not work the first time, keep trying. He will eventually
stop blocking it.
David fulero.
This trick works for Storm Troopers, Snow Troopers, and similar
characters. Pull out either a blaster rifle or the pistol. Force
Pull (level 3) the trooper. This will make him fall forward. While
he is down, quickly shoot him in the back of the head for a one
hit kill. It also looks good if you do it while he is trying to
stand back up.
Punk Rocker.
Hint: Multi-player mode: Defending on Siege
Hoth:
If you are defending on siege hoth, choose the class
with trip mines. After the shield generator is destroyed, the
rest of the level takes place indoors. There are many narrow doorways.
Place trip mines in the narrow places where the enemy must go
(for example, on the doorway to the console that extends the bridge,
next to the elevator that goes up to the infirmary, on the door
to the area with the console which opens the hanger doors). If
you are fast, then you can replace the trip mines before someone
gets through the door after they explode.
John Stone.
Glitch: Control other people's minds:
Enable the helpusobi 1 or devmapall codes.
Then, enable the iknowkungfu code. With Mind Trick (level
1 to 3 ) you should be able to control other people's mind with
two "casts" fast repeats. Enemies will not shoot you
when you moving with that other person. Elevators will not work
and enemies will not appear when you go someplace which the main
character will not see. Note: This may not always work.
Hell Angel.
Glitch: Ride double-bladed lightsaber like
a broomstick:
If you have a double-bladed saber, switch it to single-bladed
by changing styles. Then enable the noclip code and start
to fly. Press [Style] and it will appear that you are flying
on it like a broom.
Glitch: Missiles always target NPC:
This trick only works in single player mode. Use the
alternate attack with the rocket launcher and make sure the targeting
system completes its circle. Enable the cg_draw2d 0 code.
Every missile you launch will go to that NPC until the model disappears,
even when the NPC is dead. If the model goes away, the missiles
will go crazy and fly in the direction that they choose.
TK42235.
Published strategy guides
Saved game file: by MasterLTyranus
Trainer: +4 demo version by PiZZA
Trainer: +4 v1.0 b PiZZA
Reviews
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