Star Wars: Knights Of The Old Republic
Cheat mode:
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text
editor to edit the "swkotor.ini" file in the game folder.
Scroll to the "GAME OPTIONS" section and add the following
line:
EnableCheats=1
Save the file and start the game. Press ~ during game play
to display the console window then enter one of the following
codes to activate the corresponding cheat function. Press [Tab]
to list all console commands.
| Effect |
Code |
| Set "Computer Use" skill | setcomputeruse <10-999>
|
| Set "Demolitions" skill | setdemolitions <10-999>
|
| Set "Stealth" skill | setstealth <10-999>
|
| Set "Awareness" skill | setawareness <10-999>
|
| Set "Persuade" skill | setpursuade <10-999>
|
| Set "Repair" skill | setrepair <10-999>
|
| Set "Security" skill | setsecurity <10-999>
|
| Set "Strength" skill | setstrength <10-999>
|
| Set "Dexterity" skill | setdexteriry <10-999>
|
| Set "Constitution" skill | setconstitution <10-999>
|
| Set "Intelligence" skill | setintelligence<10-999>
|
| Set "Wisdom" skill | setwisdom <10-999>
|
| Set "Charisma" skill | setcharisma <10-999>
|
| Set "Awareness" skill | setawareness <10-999>
|
| Set "Treat Injury" skill | settreatinjury <10-99>
|
| Add indicated number of levels | addlevel <number>
|
| Add indicated number of experience points |
addexp <number> |
| Invincibility | invulnerability
|
| Add the indicated number of Light Side points
| addlightside <number> |
| Add the indicated number of Dark Side points
| adddarkside <number> |
| Full map | revealmap
|
| Get indicated number of credits | givecredits <number>
|
| Spawn indicated item | giveitem <item name>
|
| Spawn medpacks | givemed
|
| Spawn parts | giveparts
|
| Spawn repair packs | giverepair
|
| Spawn computer spikes | givecomspikes
|
| Spawn Sith Armor | givesitharmour <number>
|
| Heal selected party member's health and Force points
| heal |
| Press W or S to move faster; repeat to disable
| turbo |
| Brightens screen; not recommended for certain areas
| bright |
| Unknown | turbo <number>
|
| Unknown | restartminigame
|
| Travel to indicated map | warp <map name>
|
| One use items never expire | infiniteuses
|
| List player's position on current map in Cartesian coordinates
| whereami |
| Turn Malak into a dancing Twi'lek in the last fight
| dancedancemalak |
Defender,
McDeath, JacenPrime,
Cross Vail, CactusMatt,
Sean Murphy,
JediShemL, Jon Pennington,
and Matthew.
Item names:
Use one of the following entries with the giveitem
code.
| Name |
Item code |
| Combat Suit | g_a_class4001
|
| Zabrak Suit | g_a_class4002
|
| Echani Light Armor | g_a_class4003
|
| Cinnagar Weave Armor | g_a_class4004
|
| Massassi Ceremonial Armor | g_a_class4005
|
| Darth Bandon's Fiber Armor | g_a_class4006
|
| Darth Bandon's Fiber Armor | g_a_class4007
|
| Darth Bandon's Fiber Armor | g_a_class4008
|
| Echani Fiber Armor | g_a_class4009
|
| Heavy Combat Suit | g_a_class5001
|
| Bonadan Alloy Heavy Suit | g_a_class5002
|
| Zabrak Battle Armor | g_a_class5003
|
| Zabrak Field Armor | g_a_class5004
|
| Reinforced Fiber Armor | g_a_class5005
|
| Ulic Qel Droma's Mesh Suit | g_a_class5006
|
| Eriadu Prototype Armor | g_a_class5007
|
| Eriadu Prototype Armor | g_a_class5008
|
| Eriadu Prototype Armor | g_a_class5009
|
| Republic Mod Armor | g_a_class5010
|
| Military Suit | g_a_class6001
|
| Echani Battle Armor | g_a_class6002
|
| Cinnagar War Suit | g_a_class6003
|
| Verpine Fiber Mesh | g_a_class6004
|
| Arkanian Bond Armor | g_a_class6005
|
| Exar Kun's Light Battle Suit | g_a_class6006
|
| Davik's War Suit | g_a_class6007
|
| Davik's War Suit | g_a_class6008
|
| Davik's War Suit | g_a_class6009
|
| Light Battle Armor | g_a_class7001
|
| Bronzium Light Battle Armor | g_a_class7002
|
| Powered Light Battle Armor | g_a_class7003
|
| Krath Heavy Armor | g_a_class7004
|
| Krath Holy Battle Suit | g_a_class7005
|
| Jamoh Hogra's Battle Armor | g_a_class7006
|
| Battle Armor | g_a_class8001
|
| Powered Battle Armor | g_a_class8002
|
| Cinnagar Plate Armor | g_a_class8003
|
| Mandalorian Armor | g_a_class8004
|
| Calo Nord's Battle Armor | g_a_class8005
|
| Calo Nord's Battle Armor | g_a_class8006
|
| Calo Nord's Battle Armor | g_a_class8007
|
| Verpine Zal Alloy Mesh | g_a_class8009
|
| Heavy Battle Armor | g_a_class9001
|
| Durasteel Heavy Armor | g_a_class9002
|
| Mandalorian Battle Armor | g_a_class9003
|
| Mandalorian Heavy Armor | g_a_class9004
|
| Jurgan Kalta's Power Suit | g_a_class9005
|
| Jurgan Kalta's Power Suit | g_a_class9006
|
| Jurgan Kalta's Power Suit | g_a_class9007
|
| Cassus Fett's Battle Armor | g_a_class9009
|
| Mandalorian Assault Armor | g_a_class9010
|
| Cassus Fett's Battle Armor | g_a_class9011
|
| Jedi Robe | g_a_jedirobe01
|
| Brown Jedi Robe | g_a_jedirobe01
|
| Black Dark Jedi Robe | g_a_jedirobe02
|
| Red Jedi Robe | g_a_jedirobe03
|
| Blue Jedi Robe | g_a_jedirobe04
|
| Blue Dark Jedi Robe | g_a_jedirobe05
|
| Qel-Droma Robes | g_a_jedirobe06
|
| Brown Jedi Knight Robe | g_a_kghtrobe01
|
| Black Dark Jedi Knight Robe | g_a_kghtrobe02
|
| Red Jedi Knight Robe | g_a_kghtrobe03
|
| Blue Jedi Knight Robe | g_a_kghtrobe04
|
| Blue Dark Jedi Knight Robe | g_a_kghtrobe05
|
| Brown Jedi Master Robe | g_a_mstrrobe01
|
| Black Dark Jedi Master Robe | g_a_mstrrobe02
|
| Red Jedi Master Robe | g_a_mstrrobe03
|
| Blue Jedi Master Robe | g_a_mstrrobe04
|
| Blue Dark Jedi Master Robe | g_a_mstrrobe05
|
| Darth Revan's Robes | g_a_mstrrobe06
|
| Star Forge Robes | g_a_mstrrobe07
|
| Cardio Regulator | g_i_belt001
|
| Verpine Cardio Regulator | g_i_belt002
|
| Adrenaline Amplifier | g_i_belt003
|
| Advanced Adrenaline Amplifier | g_i_belt004
|
| Nerve Amplifying Belt | g_i_belt005
|
| Sound Dampening Stealth Unit | g_i_belt006
|
| Advanced Stealth Unit | g_i_belt007
|
| Eriadu Stealth Unit | g_i_belt008
|
| Calrissian's Utility Belt | g_i_belt009
|
| Stealth Field Generator | g_i_belt010
|
| Adrenaline Stimulator | g_i_belt011
|
| CNS Strength Enhancer | g_i_belt012
|
| Electrical Capacitance Charge | g_i_belt013
|
| Thermal Shield Generator | g_i_belt014
|
| Battle Stimulant | g_i_cmbtshot001
|
| Battle stimulant | g_i_cmbtshot001
|
| Hyper Battle Stimulant | g_i_cmbtshot002
|
| Echani Battle Stimulant | g_i_cmbtshot003
|
| Droid Light Plating Type 1 | g_i_drdltplat001
|
| Droid Medium Plating Type 1 | g_i_drdmdplat001
|
| Droid Medium Plating Type 1 | g_i_drdmdplat001
|
| Advanced Repair Kit | g_i_drdrepeqp002
|
| Security Interface Tool | g_i_drdsecspk001
|
| Advanced Flame Thrower | g_i_drdutldev007
|
| Verpine Prototype shields | g_i_frarmbnds<01-09>
|
| Strength Gauntlet | g_i_gauntlet01
|
| Eriadu Strength Gauntlets | g_i_gauntlet02
|
| Sith Power Gauntlets | g_i_gauntlet03
|
| Stabilizer Gauntlets | g_i_gauntlet04
|
| Bothan Machinist Gloves | g_i_gauntlet05
|
| Verpine Bond Gauntlets | g_i_gauntlet06
|
| Dominator Gauntlets | g_i_gauntlet07
|
| Karaken Gauntlets | g_i_gauntlet08
|
| Infilitrator Gloves | g_i_gauntlet09
|
| Gizka poison | g_i_gizkpois001
|
| Cardio Package | g_i_implant101
|
| Response Package | g_i_implant102
|
| Memory Package | g_i_implant103
|
| Done | g_i_implant104
|
| Biotech Package | g_i_implant201
|
| Retinal Combat Implant | g_i_implant202
|
| Nerve Enhancement Package | g_i_implant203
|
| The Party Selection Screen Available | g_i_implant204
|
| Bavakar Cardio Package | g_i_implant301
|
| Bavakar Reflex Enhancement Package | g_i_implant302
|
| Bavakar Memory Chip | g_i_implant303
|
| Bio-Antidote Package | g_i_implant304
|
| Cardio Power System | g_i_implant305
|
| Gordulan Reaction System | g_i_implant306
|
| Navaradon Regenerator | g_i_implant307
|
| Sith Regenerator | g_i_implant308
|
| Beemon Package | g_i_implant309
|
| Cyber Reaction System | g_i_implant310
|
| Light-scan Visor | g_i_mask01
|
| Motion Detection Goggles | g_i_mask02
|
| Bothan Perception Visor | g_i_mask03
|
| Verpine Ocular Enhancer | g_i_mask04
|
| Bothan Sensory Visor | g_i_mask05
|
| Vacuum Mask | g_i_mask06
|
| Sonic Nullifiers | g_i_mask07
|
| Aural Amplifier | g_i_mask08
|
| Advanced Aural Amplifier | g_i_mask09
|
| Neural Band | g_i_mask10
|
| verpine Headband | g_i_mask11
|
| Breath Mask | g_i_mask12
|
| Teta's Royal Band | g_i_mask13
|
| Sith Mask | g_i_mask14
|
| Stabilizer Mask | g_i_mask15
|
| Interface Band | g_i_mask16
|
| Demolitions Sensor | g_i_mask17
|
| Combat Sensor | g_i_mask18
|
| Stealth Field Enhancer | g_i_mask19
|
| Stealth Field Reinforcement | g_i_mask20
|
| Interface Visor | g_i_mask21
|
| Circlet of Saresh | g_i_mask22
|
| Pistol Targeting Optics | g_i_mask23
|
| Heavy Targeting Optics | g_i_mask24
|
| Life Support Pack | g_i_medeqpmnt03
|
| Parts | g_i_parts01 |
| Minor flash mine | g_i_trapkit001
|
| Average flash mine | g_i_trapkit002
|
| Deadly flash mine | g_i_trapkit003
|
| Minor frag mine | g_i_trapkit004
|
| Average frag mine | g_i_trapkit005
|
| Deadly frag mine | g_i_trapkit006
|
| Minor plasma mine | g_i_trapkit007
|
| Average plasma mine | g_i_trapkit008
|
| Deadly plasma mine | g_i_trapkit009
|
| Minor gas mine | g_i_trapkit010
|
| Average gas mine | g_i_trapkit011
|
| Deadly gas mine | g_i_trapkit012
|
| Scope upgrade | g_i_upgrade001
|
| Improved Energy Cell upgrade | g_i_upgrade002
|
| Beam Splitter upgrade | g_i_upgrade003
|
| Hair Trigger upgrade | g_i_upgrade004
|
| Armor Reinforcement upgrade | g_i_upgrade005
|
| Mesh Underlay upgrade | g_i_upgrade006
|
| Vibration Cell upgrade | g_i_upgrade007
|
| Durasteel Bonding Alloy upgrade | g_i_upgrade008
|
| Energy Projector upgrade | g_i_upgrade009
|
| Adhesive grenade | g_w_adhsvgren001
|
| Blaster Carbine | g_w_blstrcrbn001
|
| Sith Assault Gun | g_w_blstrcrbn002
|
| Cinnagaran Carbine | g_w_blstrcrbn003
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn004
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn005
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn006
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn007
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn008
|
| Jurgan Kalta's Carbine | g_w_blstrcrbn009
|
| Blaster Pistol | g_w_blstrpstl001
|
| Mandalorian Blaster | g_w_blstrpstl002
|
| Arkanian Pistol | g_w_blstrpstl003
|
| Zabrak Blaster Pistol | g_w_blstrpstl004
|
| Bendak's Blaster | g_w_blstrpstl005
|
| Bendak's Blaster | g_w_blstrpstl006
|
| Bendak's Blaster | g_w_blstrpstl007
|
| Bendak's Blaster | g_w_blstrpstl008
|
| Bendak's Blaster | g_w_blstrpstl009
|
| Carth's Blaster | g_w_blstrpstl010
|
| Insta kill pistol | g_w_blstrpstl020
|
| Blaster Rifle | g_w_blstrrfl001
|
| Sith Sniper Rifle | g_w_blstrrfl002
|
| Mandalorian Assault Rifle | g_w_blstrrfl003
|
| Zabrak Battle Cannon | g_w_blstrrfl004
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl005
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl006
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl007
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl008
|
| Jurgan Kalta's Assault Rifle | g_w_blstrrfl009
|
| Bowcaster | g_w_bowcstr001
|
| Zaalbar's Bowcaster | g_w_bowcstr002
|
| Chuundar's Bowcaster | g_w_bowcstr003
|
| Cryo grenade | g_w_cryobgren001
|
| Blue double light saber | g_w_dblsbr001
|
| Red double light saber | g_w_dblsbr002
|
| Green double light saber | g_w_dblsbr003
|
| Yellow double light saber | g_w_dblsbr004
|
| Purple double light saber | g_w_dblsbr005
|
| Bastila's light saber | g_w_dblsbr006
|
| Blue Double Light Saber | g_w_dblsbr01
|
| Double-Bladed Sword | g_w_dblswrd001
|
| Echani Ritual Brand | g_w_dblswrd002
|
| Krath Double Sword | g_w_dblswrd003
|
| Ajunta Pall's Blade | g_w_dblswrd005
|
| Disruptor Rifle | g_w_dsrptfl001
|
| Disruptor Pistol | g_w_dsrptpstl001
|
| Mandalorian Ripper | g_w_dsrptpstl002
|
| Gaffi Stick | g_w_gaffi001
|
| Hold-out blaster | g_w_hldoblstr01
|
| Bothan quick draw blaster | g_w_hldoblstr02
|
| Sith assassin pistol | g_w_hldoblstr03
|
| Bothan needler | g_w_hldoblstr04
|
| Heavy Repeating Blaster | g_w_hvrptbltr01
|
| Mandalorian Heavy Repeater | g_w_hvrptbltr02
|
| Heavy blaster | g_w_hvyblstr01
|
| Arkanian heavy blaster | g_w_hvyblstr02
|
| Zabrak Tystel Mark III blaster | g_w_hvyblstr03
|
| Mandalorian Heavy Blaster | g_w_hvyblstr04
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr05
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr06
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr07
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr08
|
| Cassus Fett's Heavy Blaster | g_w_hvyblstr09
|
| Ion Blaster | g_w_ionblstr01
|
| Verpine Prototype Ion Blaster | g_w_ionblstr02
|
| Ion Rifle | g_w_ionrfl01
|
| Bothan Droid Disruptor | g_w_ionrfl02
|
| Verpine Droid Disruptor | g_w_ionrfl03
|
| Blue light saber | g_w_lghtsbr01
|
| Red light saber | g_w_lghtsbr02
|
| Green light saber | g_w_lghtsbr03
|
| Yellow light saber | g_w_lghtsbr04
|
| Purple light saber | g_w_lghtsbr05
|
| Darth Malak's light saber | g_w_lghtsbr06
|
| Long Sword | g_w_lngswrd01
|
| Krath War Blade | g_w_lngswrd02
|
| Naga Sadow's Poison Blade | g_w_lngswrd03
|
| Quarter Staff | g_w_qtrstaff01
|
| Massassi Battle Staff | g_w_qtrstaff02
|
| Raito's Gaderffii | g_w_qtrstaff03
|
| Light Repeating Blaster | g_w_rptnblstr01
|
| Medium Repeating Blaster | g_w_rptnblstr02
|
| Blaster Cannon | g_w_rptnblstr03
|
| Rubat lightsaber crystal | g_w_sbrcrstl01
|
| Damind lightsaber crystal | g_w_sbrcrstl02
|
| Eralam lightsaber crystal | g_w_sbrcrstl03
|
| Sapith lightsaber crystal | g_w_sbrcrstl04
|
| Nextor lightsaber crystal | g_w_sbrcrstl05
|
| Opila lightsaber crystal | g_w_sbrcrstl06
|
| Jenruax lightsaber crystal | g_w_sbrcrstl07
|
| Phond lightsaber crystal | g_w_sbrcrstl08
|
| Luxum lightsaber crystal | g_w_sbrcrstl09
|
| Firkrann lightsaber crystal | g_w_sbrcrstl10
|
| Bondar lightsaber crystal | g_w_sbrcrstl11
|
| Sigil lightsaber crystal | g_w_sbrcrstl12
|
| Upari lightsaber crystal | g_w_sbrcrstl13
|
| Blue lightsaber crystal | g_w_sbrcrstl14
|
| Yellow lightsaber crystal | g_w_sbrcrstl15
|
| Green lightsaber crystal | g_w_sbrcrstl16
|
| Violet lightsaber crystal | g_w_sbrcrstl17
|
| Red lightsaber crystal | g_w_sbrcrstl18
|
| Solari lightsaber crystal | g_w_sbrcrstl19
|
| Blue short light saber | g_w_shortsbr01
|
| Red short light saber | g_w_shortsbr02
|
| Green short light saber | g_w_shortsbr03
|
| Yellow short light saber | g_w_shortsbr04
|
| Purple short light saber | g_w_shortsbr05
|
| Short Sword | g_w_shortswrd01
|
| Massassi Brand | g_w_shortswrd02
|
| Teta's Blade | g_w_shortswrd03
|
| Sonic Pistol | g_w_sonicpstl01
|
| Bothan Shrieker | g_w_sonicpstl02
|
| Sonic Rifle | g_w_sonicrfl01
|
| Bothan Discord Gun | g_w_sonicrfl02
|
| Arkanian Sonic Rifle | g_w_sonicrfl03
|
| Thermal Detonator | g_w_thermldet01
|
| Vibro Double Blade | g_w_vbrdblswd01
|
| Sith War Sword | g_w_vbrdblswd02
|
| Echani Double-Brand | g_w_vbrdblswd03
|
| Yusanis' Brand | g_w_vbrdblswd04
|
| Yusanis' Brand | g_w_vbrdblswd05
|
| Yusanis' Brand | g_w_vbrdblswd06
|
| Yusanis' Brand | g_w_vbrdblswd07
|
| Vibroblade | g_w_vbroshort01
|
| Krath Blood Blade | g_w_vbroshort02
|
| Echani Vibroblade | g_w_vbroshort03
|
| Sanasiki's Blade | g_w_vbroshort04
|
| Sanasiki's Blade | g_w_vbroshort05
|
| Sanasiki's Blade | g_w_vbroshort06
|
| Sanasiki's Blade | g_w_vbroshort07
|
| Mission's Vibroblade | g_w_vbroshort08
|
| Prototype Vibroblade | g_w_vbroshort09
|
| VibroSword | g_w_vbroswrd01
|
| Krath Dire Sword | g_w_vbroswrd02
|
| Sith Tremor Sword | g_w_vbroswrd03
|
| Echani Foil | g_w_vbroswrd04
|
| Bacca's Ceremonial Blade | g_w_vbroswrd05
|
| Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-6 Electric
| g_w_vbroswrd06 |
| Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-8 Electric
| g_w_vbroswrd07 |
| Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +2-12 Electric
| g_w_vbroswrd08 |
| Gamorrean Battleaxe Gaffi Sticks | g_w_waraxe001
|
| Wookie Warblade | g_w_warblade001
|
| Light Exoskeleton | g1_a_class5001
|
| Baragwin Shadow armor | g1_a_class5002
|
| Environmental Bastion Armor | g1_a_class6001
|
| Heavy Exoskeleton | g1_a_class8001
|
| Baragwin Stealth Unit | g1_i_belt001
|
| Advanced droid interface | g1_i_drdcomspk01
|
| Composite heavy plating | g1_i_drdhvplat01
|
| Baragwin Droid shield | g1_i_drdshld001
|
| Baragwin flamethrower | g1_i_drdutldev01
|
| Baragwin stun ray | g1_i_drdutldev02
|
| Baragwin shield disruptor | g1_i_drdutldev03
|
| Advanced Stabilizer Gloves | g1_i_gauntlet01
|
| Advanced Senseory Implant | g1_i_implant301
|
| Advanced Bio-Stabilizer Implant | g1_i_implant302
|
| Advanced Combat Implant | g1_i_implant303
|
| Advanced Alacrity | g1_i_implant304
|
| Advanced Bio-Stabilizer Mask | g1_i_mask01
|
| Medical Interface Visor | g1_i_mask02
|
| Advance Agent Interface | g1_i_mask03
|
| Guardian of the Force | g1_w_dblsbr001
|
| Mantle of the Force | g1_w_dblsbr002
|
| Baragwin Heavy Repeating Blaster | g1_w_hvrptbltr01
|
| Guardian of the Force | g1_w_lghtsbr01
|
| Mantle of the Force | g1_w_lghtsbr02
|
| Baragwin Assault Gun | g1_w_rptnblstr01
|
| Heart of the Guardian (Gold) lightsaber crystal
| g1_w_sbrcrstl20 |
| Mantle of the Force (Aqua) lightsaber crystal
| g1_w_sbrcrstl21 |
| Guardian of the Force | g1_w_shortsbr01
|
| Mantle of the Force | g1_w_shortsbr02
|
| GenoHardan Mesh Armor | geno_armor
|
| GenoHardan Poison Blade | geno_blade
|
| GenoHardan Blaster | geno_blaster
|
| Genoharadan Datapad | geno_datapad
|
| GenoHardan Power Gloves | geno_gloves
|
| GenoHardan Stealth Unit | geno_stealth
|
| GenoHardan Visor | geno_visor
|
| Rough cut Upari Crystal | kas25_wookcrysta
|
| Rakghoul Serum | ptar_rakghoulser
|
| Sith base passcard | ptar_sbpasscrd
|
| Sith Armor | ptar_sitharmor
|
| Sand People clothing | tat17_sandperdis
|
| Kryaat Dragon Pearl | tat18_dragonprl
|
Note: Try different numbers at the end of the letters for different
items. Also try entering the name of the item without any vowels.
DWMK,
Cross Vail, K Clancy,
Divine Chaos, JediShemL,
Willbot, and Corey.
Map names:
Use one of the following entries with the warp
code.
JediShemL.
danm13
danm14aa
danm14ab
danm14ac
danm14ad
danm14ae
danm15
danm16
ebo_m12aa
ebo_m40aa
ebo_m40ad
ebo_m41aa
end_m01aa
end_m01ab
kas_m22aa
kas_m22ab
kas_m23aa
kas_m23ab
kas_m23ac
kas_m23ad
kas_m24aa
kas_m25aa
kas_m25ab
korr_m33aa
korr_m33ab
korr_m34aa
korr_m35aa
korr_m36aa
korr_m37aa
korr_m38aa
korr_m38ab
korr_m39aa
lev_m40aa
lev_m40ab
lev_m40ac
lev_m40ad
maa42aa
manm26aa
manm26ab
manm26ac
manm26ad
manm26ae
manm27aa
manm28aa
manm28ab
manm28ac
manm28ad
sta_m45aa
sta_m45ab
sta_m45ac
sta_m45ad
tar_m02aa
tar_m02ab
tar_m02ac
tar_m02ad
tar_m02ae
tar_m02af
tar_m03aa
tar_m03ab
tar_m03ac
tar_m03ad
tar_m03ae
tar_m03af
tar_m04aa
tar_m05aa
tar_m05ab
tar_m08aa
tar_m09aa
tar_m09ab
tar_m10aa
tar_m10ab
tar_m10ac
tar_m11aa
tar_m11ab
tar_m17aa
tar_m17ab
tar_m17ac
tar_m17ad
tar_m17ae
tar_m17af
tar_m17ag
tar_m18aa
tar_m18ab
tar_m18ac
tar_m20aa
unk_m41aa
unk_m41ab
unk_m41ac
unk_m41ad
unk_m42aa
unk_m43aa
unk_m44aa
unk_m44ab
unk_m44ac
Hint: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see
new underwear.
Command Station.
Hint: Custom underwear:
When you go completely to the Light or Dark side, your
character will get custom underwear emblazoned with the Light
side or Dark side logo. By unequipping any armor your character
is using, you can see your custom Force underwear.
Sean Murphy.
Hint: Defeating Dark Jedi:
When you level up, you can choose a new Force ability.
Choose Force Resistance, and the next one after that. When you
know you are about to fight a Dark Jedi, cast Force Resistance
and their Force powers cannot hurt you.
RBPride20.
Force Breach and Force Resistance and good for dealing with other
powerful Jedi. Make these the first thing you use in those battles.
Focus on these as you power up your character.
Greg Reid.
Hint: Defeating droids with energy shields:
To easily defeat droids with an energy shield, use
the Disable Droid or Destroy Droid Force power to do a considerable
amount of damage. However, if the droids do not have an energy
shield and you do not wish to engage in close quarter combat,
simply equip one or two lightsabers to deflect the gunfire. If
you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.
Dylan Greene.
Hint: Defeating groups of enemies:
When you become a Jedi, take Force Push to the third
level (Force Wave) and choose Consular as your Jedi class. Most
normal battles become easy. Consulars receive bonuses to their
Force powers and saving throws against them. The Sith Mask helps,
but you need Heavy Armor ability to wear it.
Shadow51665.
Hint: Defeating Terentaks:
When going up against a Terentak or two, make sure
someone in your party can yse stealth, and at least one other
person has the Insanity Jedi power. Enable the stealth and begin
lay mines in a clump or a path. Once done, get out of the Terentak's
range of vision and the blast radius of the mines, and uncloak.
Then, throw some type of grenade at it and allow it to approach.
If done correctly, it should cross all the mines and knock its
health down quite a bit. Note: The Terentak can not be concussioned;
do not waste any mines that cause concussion such as flash mines.
Once all the mines have exploded, use Insanity on it. It will
be unable to attack. You can then use Force Shock, Lightning,
Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and
Affliction to whittle its health down. You can also attack it,
and Power Strike works very effectively. Once the Insanity wears
off, use Insanity again to render it harmless again. Repeat this
until all the Terentaks are gone. Note: This is a great way to
take down the two Terentaks during the Final Test on Korriban.
Beha.
Hint: Dantooine: Ancient Ruins: Defeating
droids:
When facing the droids, have a party consisting of
your character, Bastila, and Carth. Everyone should have some
type of sword and use them to attack the droids.
Matthewb22.
Hint: Dantooine: Ancient Ruins: Ancient
computer riddle:
To get past the computers and prevent the guardian
druids from reactivating, use the following answers. Primary death
giving seed world types and those conducive to death: Volcanic,
Desert, Barren. Primary life giving see world types and those
conducive to life: Oceanic, Grassland, Arboreal.
Alex.
Hint: Dantooine: Courtyard: Cassus Fett's
Armor:
When you get to the third Jedi trial, you will see
a merchant near where the Kath Hounds first ambush you. Talk to
the merchant that sells armor and weapons. Ask to see his stock
and you will see Cassus Fett's Armor. It costs 15,000 credits.
Note: You will no longer be able to get the armor after you are
taken prisoner by Saul.
Pjnb.
Hint: Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine,
go in the Ebon Hawk. Ask the droid, if available, to make Computer
Spikes. Keep asking for more of them. Next, go to Big Z and let
him make Frag Grenades. Then, find the merchant near the Jedi
Academy. He sells expensive and good armor. Sell those Frag Grenades
and Computer Spikes, then repeat for as many credits as desired.
Note: You can only have about ten or eleven of anything the crew
makes at a time. You also have to ask for them one at a time.
Ricci Veteto.
Hint: Dantooine Grove: Keep Juhani while
playing a Dark character:
If you are playing a Dark side character, when you
defeat Juhani do not fight her again. Instead, say that she can
come back to the Light side. She will join your team and be helpful
in later missions. You can make up for the gained Light points
gained by getting Dark points in the Sandral-Matale Feud quest.
Hint: Dantooine Grove: Mandalorian leader:
Outside the Jedi Academy you will be approached by
a man named Jon who will ask you to kill the Mandalorians raiding
to the South. There are several rather obvious groups of Mandalorians
on the southern maps, but the leader will not appear until after
you have killed all of the advance party. After you have killed
all the Mandalorian raiding parties, the leader will appear in
the Sacred Grove (near where you rescued Juhani). Be careful;
the leader fights with two lightsabers.
Sean Murphy.
Hint: Dantooine Matale Estate: Increase
Dark alignment:
When doing the Sandral-Matale Feud quest, go to the
Sandral home first when you have permission to investigate the
disappearance of Shen Matale from the Jedi Council. Take the necessary
steps to enter the home. After questioning Nurik Sandral, he will
depart to the back of his home. Get to the point where you can
deny Rahasia. You can go to the Matale's home and speak with him.
If you select all the bottom answers, his last question will be
for you to ask 2,000 credits for finding Shen. By selecting all
the bottom answers, you have earned yourself a Dark side point.
Talk to the droid again and Ahlan Matale returns outside with
the same line of questioning. Repeat this to accumulate as many
Dark points as desired.
Bryant O.
Hint: Dantooine Sandral Estate: Increase
Light alignment:
When doing the Sandral-Matale Feud quest, go to the
Sandral home first when you have permission to investigate the
disappearance of Shen Matale from the Jedi Council. Take the necessary
steps to enter the home. After questioning Nurik Sandral, he will
depart to the back of his home. That is when Rahasia Sandral shows
up and asks you for help. If you deny helping her free Shen, she
will be upset. After denying her, go back to her and select "Apologize".
After you apologize to her, she will continue with what help she
needs, but deny her quickly instead of hearing her story. The
apology earns you a Light side point. You can repeat this as many
times as desired in order to accumulate high Light status.
Bryant O.
Hint: Dantooine Sandral Estate: Crystal
Cave:
During your Jedi training you are told there are Force
crystals present in a cave on Dantooine. However, none of the
Jedi will tell you its location. The Dantooine Crystal Cave is
in the far east corner of the "Sandral Grounds". The
location of the cave will not show up on your map (or mini-map)
until you have actually entered the cave. Inside the cave are
several Kinrath that must be killed. They resemble large praying
mantis and have stingers like scorpions. The Kinrath stingers
use a very strong poison. You can use the Force "Cure"
to restore your HP until you have recovered from the poison, or
use an antidote kit. Note: The antidote kit is not available on
Dantooine; you must return here after getting one on another planet.
In the rear of the cave are several crystal formations and at
least a dozen Kinrath eggs. Many of the eggs also contain Force
crystals. Break them all open. During one run in the cave, it
is possible to retrieve ten Red crystals, two Rubat crystals,
one Bondar crystal, one Green crystal, one Yellow crystal, and
one Blue crystal. There are more than enough crystals in this
single cave to equip all your Jedi with powerful lightsabers.
There is also a dead Mandalorian in the crystal cave. He has several
armor and weapon upgrades in his inventory.
Sean Murphy.
Hint: Dantooine: Star Map Room:
The dead Jedi in the Star Map room has a Sigil Force
crystal in his inventory.
Sean Murphy.
Hint: Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some
kind of self shield to your arm and activate .It this will cause
every blow from the Kath Hound to do less damage.
Brandon Callahan.
Hint: Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl
stowaway in your cargo hold. Big Z will mention something about
missing food. If you walk around your ship, you will hear footsteps.
Go to the cargo hold when instructed to find the girl. Return
to Dantooine and talk to the Tw'liek near the tree. He will mention
a missing girl. Convince the girl to out to meet the man. If she
agrees, you will receive a Light side point.
tomax33.
Hint: Dantooine: Master Zhar's first test:
nshoard.
Question#1: There is no emotion...
Anwser#1: There is peace.
Question#2: There is no ignorance...
Anwser#2: There is knowledge.
Question#3: There is no passion...
Anwser#3: There is serenity.
Question#4: There is no chaos...
Anwser#4: There is harmony.
Question#5: There is no death...
Anwser#5: There is the Force.
Hint: Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing
on the first planet you land on after Dantooine, select the "Get
out of here, whoever you are! Right now!" option. Talk to
her before she leaves to catch her again. Choose that dialog option
again. Repeat this to increase your Dark alignment.
Jollybobrancher.
Hint: Ebon Hawk: Easy credits:
You must have Jolee Bindo, Zaalbar, and T3-M4. Have
Jolee make Medpacks, T3-M4 make Programming Spikes, and Zaalbar
make grenades. Then, sell those items.
Sonic130296.
Hint: Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on Kashyyk, you have
the opportunity to earn both Dark and Light side points. You should
answer the questions like a certain person, but there is an opportunity
to comment about how you really feel and create a shift.
Greg Reid.
After you get the mysterious box (by selling the Spice in the
Ebon Hawk's cargo hold), look for it in the cargo hold and activate
it. You can still sell it to the Hutt afterwards. Save the game
before opening the box. Now, find out what is inside for yourself.
Greg Reid.
Hint: Kashyyk: Avoid answering questions:
Go to every planet and find the Star Maps on each one
but Kashyyyk. Then, go there and you will be captured by Saul.
After you escape from the Leviathan you will return to Kashyyyk.
You must now help Chuundar and find the Star Maps. The droid will
recognize you, and you will not have to answer any questions.
MightyBiff.
Hint: Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant behind the
desk near where you meet Lashowe. Ask to see his stock to find
Fett's Heavy Blaster pistol. This pistol will be available at
any time.
Pjnb.
Hint: Korriban: Dustil Onasi side quest:
During your progress through the game, talk to Carth.
Continue talking to him until he mentions how his wife and son
were killed on his home planet. After he is finished, go to Kashyyk
and have Carth in your party. Follow the path that leads from
the Space Port to outside the Czerka Corporation office and continue
walking. An intermission sequence will occur where someone who
knows Carth will recognize and talk to him. The man will mention
that Carth's son Dustil is alive and has joined the Sith on Korriban.
Go to Korriban. Once you are inside the Sith Academy, look for
Dustil. He is in one of those rooms in the area where Master Yuthara
is found. Carth will start talking to him, and Dustil will say
that the Sith are his family. Try to convince him that the Sith
are evil and he will ask for proof. Go to the west end on the
map. You will see the door to Master Ulthar's room. Use your Security
skill to open the door. Collect the items from the footlockers.
You will get a Datapad that proves the Sith killed Dustil's friend
because she was slowing his progress. Show the Datapad to Dustil
and he will leave the Sith. You will gain experience points for
finishing the side quest.
Ryo Hazuki.
Hint: Korriban: Turning Yuthara Ban to
the Light side:
To get Yuthara Ban to turn to the Light side you must
visit Korriban before Dantooine is blown up.
Blazintwilight66.
Hint: Korriban: Finding the lost children:
The lost children are located in the Shyrak Cave. After
you defeat the Terentak, go up and to the right. Keep going until
you see a lit fire. An intermission sequence begins and one of
the lost Sith will talk to you. Then, if you are on the Light
side, convince them that there must be some other option. If you
are on the Dark side, then kill them or do another evil option.
Zoe Gantman.
Hint: Korriban: Sith Assassin Droid activation:
When in the Valley Of The Dark Lords, the first tomb
on the left has a Sith Assassin Droid. When you enter the tomb,
there will be a corpse with a Sound Dampening Stealth unit. Equip
it, and fight your way up the tomb. When you reach the door at
the top, the assassin droid will not attack you, and he will allow
you to fix him. The following is the order in which you should
disable his systems:
alex wood.
1. Combat Matrix
2. Motor Functions
3. Sensory
4. Memory
5. Cognitive Systems
6. Emotional Construct
7. Creative Simulation
8. Core
Hint: Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy
on Korriban to learn that Yuthra Ban is at the bar and is accepting
students for the academy, At this point there are two ways of
trying to enter the base. The first is trying to persuade Yun
to allow you in. However, this requires a high persuasion skill.
The second is a lot quicker and once done, persuading Yun to allow
you inside the academy should be easy. Instead of entering the
bar to talk to Yun, go back to your ship, An intermission sequence
and dialogue showing some Sith graduates trying to start a fight
with you will start. No matter what happens, you will have to
fight them. Defeta them and look at their remains. One of them
will have a Sith Academy Medallion. Pick it up and talk to Yun.
Jonny F Anson.
Hint: Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there, you will find a
room with slaves. There is a computer terminal inside the room.
Log into the computer and chose "Hack into Sith Data files".
When you do this, you will notice that the option to hack does
not disappear. With the right party member, the cost for the Data
Hack will only be 1 Spike. Each Data Hack will result in 360 experience
points for your group. Note: This was done after all the Sith
Academy quests were completed. Also, you can get unlimited Computer
Spikes on Tatooine.
mayzmob.
When inside the Sith Academy, talk to Yuthura Ban and ask her
"I want to know about the code". Then, choose "I
think I got it". Do this repeatedly. Each time you ask her
for code, you will get 125 experience points.
D23.
Enter the Sith Academy. Find the room with the slaves. There is
a computer terminal inside the room. Login to the computer and
choose to hack into the Sith data files with T3-M4. Each data
hack should cost 0 spikes if T3-M4's Computer skill is over 30.
Note: Each time you access the computer, it will cost 1 spike
Shoguns.
Hint: Korriban: Sith Academy: Easy Dark
side points:
Go to where you interrogate the Republic soldier but
turn right. This takes you to a dueling room. Use the computer
to start a fight against a prisoner. Once you kill him you will
gain Dark side points. You can repeat this three times.
Ryan.J.Sapos.
Hint: Korriban Sith Academy: Earning prestige
for the Sith Master:
One way to earn prestige for the Sith Master is to
destroy a malfunctioning assault droid. Before you can this, you
must first make your way through a large amount of battle droids.
Once inside you can talk to the assault droid. He tells you information
and how to help him. In helping him, you will get Light side points.
The eight systems you have shut down are as follows: Combat, Motor,
Sensory, Memory, Cognitive, Emotional, Creative, and Core.
DrewC321.
In order to earn enough prestige to take the Sith test, you must
persuade Lashowe that you will help her. Find the Jedi Holocron.
When you get it, do not let her leave. After she fights you, get
the Holocron and take it to Master Uthar to try to become a Sith.
BadboyH20.
You will gain prestige by reciting the Code Of The Sith for Master
Uthar, It is:
RaiderNmia.
Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken
Hint: Korriban Sith Academy: Uthar's footlocker:
Use T3-M4 to break into the Master Uthar's bedroom.
Look in his footlocker to find a mask which gives you extra saber
damage and immunity to mind affecting powers.
Stroudleyfamily.
Hint: Korriban Sith Academy: Keep all earned
items:
Instead of giving Master Uthar the items you have earned
in the tombs, just kill your competition then tell Master Uthar
that you killed them. He will say that since you are the only
one alive, you win.
Alec Tivas.
Hint: Korriban: Naga Sadow Tomb: Special
cold and fire grenades:
Defeat the two Tarentateks in the temple room, then
pull the lever in the right top corner to unlock two doors, the
one you came in through and the one next to the lever. This second
door leads to pillars with the fire and cold grenades which will
get you across the acid pool. Note: Use the special cold grenade
when corssing it.
BadboyH20.
Hint: Korriban: Naga Sadow Tomb: Defeating
the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter
two Tarentateks. To kill them, back yourself into a corner. This
allows you to fight one without the other one being able to attack.
Matthewb22.
If you have Jedi Speed or any stimulant packages, and a Stealth
Shield, you can do this easily. Activate your Stealth Shield and
walk out in the open to where the left side Tarentatek comes in
range and throw a grenade. When the two run at you, run by them
and hit the switch in the right, then run to the door and let
yourself in. The monsters cannot follow you in here. You can kill
them with distance Force attacks (such as Force Kill) without
them approaching you.
tony.
Use Force Speed to get the Tarentateks out of the way so you can
use the lever. Then, go into the room that has the special grenades.
Either equip a blaster or just run up to the doorway to kill the
Tarentateks. They should not attack you.
LorD_ReVaN.
Run to the corner of the room where the Tarentateks are located.
Try to fend them off and find the lever. Pull the lever to unlock
the door which contains the grenade you need later find the Star
Map. Run to the door, go in, and the Tarentateks will not be able
to follow. You can get very close to them and inflict damage without
them being able to inflict a lot of damage to you. If your health
goes down a lot, simply retreat into the room, heal yourself,
and continue.
nicola.
Make sure sure you have the Stealth ability (preferably at high
level; 10 or more). Turn on stealth mode and slowly sneak past
them and pull the lever. This will allow you to open the door.
Go in and get the special grenades. The two Tarentateks still
should not notice you. Remain in stealth mode and sneak back out.
This will take less time than trying to kill them from inside
the room and will also save grenades.
lee4.
When you enter the room with the Terentaks, run straight for the
lever. Hit it, then go straight for the room. Grab the grenades,
equip and turn on the stealth field generator. The Terentaks will
be in the middle of the room. Sneak around them, then exit the
room. Then, go to the Star Map.
Paul Kearney.
You can defeat the Terentaks with little or no damage taken. When
you enter the room make sure they both spot you. Run around until
you reach the lever in the southeast corner. Pull it, then run
around again to a door which is next to the lever. When you enter
the room the Terentak cannot enter. Shoot at them with your best
blaster and they should both be killed easily. Also while you
are in that room make sure to get the special ice grenade for
the acid pool.
Ryan.J.Sapos.
Hint: Korriban Naga Sadow Tomb: Power ring
puzzle:
The four systems must be transferred from the left
pillar to the right pillar. Move the four rings in this order.
Alen
Mcdohl.
Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.
Hint: Korriban Naga Sadow Tomb: Defeating
Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura
and Uthar . When you have defeated the two Terentateks in the
right chamber, get the cold and fire grenade to clear the acid.
When you have the grenades, go to the central chamber where the
acid is located. Throw the cold grenade and freeze the acid. When
you are on the ice, lay about 12 mines of any kind besides flash
and save the game. Get the Sith ceremonial lightsaber and return
to the ice pack. The intermission sequence with Uthar and Yuthura
will start. Kill both Yuthura and Uthar by running to the tomb
door behind you. The mines will explode, killing both of them
while they are still poisoned. Pick up the items, run to Dreshdae,
and fly to the next world.
XpRoTeMpLaRX.
A simple way to defeat Yuthura Ban and Uthar Wynn on Korriban
is to agree with Yuthura when told to kill her. Then, use the
Dark side Insanity Force power on Uthar. After he is dead, proceed
to tell Yuthura that you planned on killing her anyway. Then,
use the same strategy on Yuthura.
Jeffery Feaselman.
If you are with Yuthura Ban notice that she will start attacking
Uthar Wynn, but not you. Uthar will die easier. Note: You will
still have to fight Yuthura. This makes the battle against Yuthura
faster.
JudithPedron.
Hint: Leviathan: Recommended character:
When you reach the Leviathan and must to choose a character
to stay back and rescue everyone, pick Juhani. She can use her
invisibility to avoid capture. Make sure to equip her lightsaber
with good focusing crystals, as she will keep it instead of being
stripped of all her items and medpacks.
Choose T3-M4, to be your rescuer. This will make the escape easier,
because it will start in the disassembly room where there is a
decommissioned droid and some crates and containers where you
will find repair parts and several other items. You will then
be able to rebuild/repair the droid. Also, re-equip T3 with better
items found in the bins. You can also open the secure doors via
the computer terminal located in one of the rooms. Note: Make
sure that your droid has a high level of both Computer Skill and
Repair Skill, which will allow you to save resources.
Eric Adcock.
Hint: Leviathan: Answers for T3-M4:
If you select the T3-M4 droid to leave behind to later
rescue the rest of your party, you will have to answer three questions
to avoid having the memory chip erased. The answers are:
Brendan Fanning.
Question 1: 3
Question 2: 10
Question 3: 11
Hint: Manaan Sith Base: Defeating the Dark
Jedi:
Have the main character as Bastila and Big Z in your
party. Once inside the base, after getting past the water pressure
is a room where you will find Sasha. Next to that room is another
room with a dark Jedi and two fish-like creatures. To defeat the
Dark Jedi, have Bastila throw the lightsabers at her and make
Big Z attack her with two swords. Keep doing this and she will
die quickly. You can take out the other two fish creatures afterwards.
RattleSsssnake.
Hint: Manaan Sith Base: Entering training
room:
The only way to get to the training room in the Sith
base is to first go to the Cantina in the city. You will see a
Selkath deep inside the room. Talk to him and he will tell you
about his daughter that has joined the Sith. Agree to help him,
and the door to the training room should be open. Return to the
Sith base and go to the locked door. Once inside, it will look
like a cross-shaped area. Find the door that is marked "Medical".
Go in there first, then the dormitory. Talk to the daughter, then
go to the training room to fight the Dark Jedi.
RattleSsssnake.
Hint: Manaan Republic Enclave: Sith encryption
code puzzle:
For these matrices:
Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)
The answers are: 22, 18, 64, 2, 6, 7. That will get you a security
card to enter the Sith Private Hanger on Manaan.
pliant
and Blood Moon.
When you enter the embassy to complete the quest for Roland Wann,
talk to the technician in the back room. He will tell you about
the encrypted matrices. Go to the terminal and solve the problems
as follows.
Additive: 22
Subtractive: 18
Multiplicative: 64
Divisive: 2
Exponential: 6
Logarithmic: 7
Afterwards you should have the correct passcard and can now proceed
to find the Sith embassy.
redcat4.
Hint: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing
Calo Nord. Go to Manaan and talk to Hulas in the eastern part
of Athos City, but make sure you first switch everyone out of
your party so that you are alone. He will ask you to assassinate
Lorgal, who is in the Republic Embassy just north of his location.
Hack into the terminal near Lorgal's cell in the Republic Embassy.
Select the option to assassinate Lorgal, but make sure you do
not have enough Computer Spikes to kill him (either sell all your
spikes or deposit them into you storage onboard the Ebon Hawk,
except for three). If done correctly, he should still be alive
and be on the same screen after you select that option. The screen
should say "FAILURE: Not enough spikes" or something
similar. Keep selecting the option to kill him repeatedly until
you are satsified. Log out of the terminal and you will gain Dark
side points, but Lorgal will still be alive. If your not maxed
out on Dark Side points, log back in and keep "killing"
Lorgal.
Bl0oDyAsSaSs1N.
Finish everything needed to be done underwater (get through the
Republic Research Station, past the big shark, and to the Star
Map). When you surface, Roland Wann will meet you just outside
the door. You will converse about what you found out about the
fate of the station. Once you are done talking to him, talk to
him again. He will say something along the lines of needing to
keep your conversation secret. Choose the option that asks him
for a bribe to keep silent. He will more or less ignore you and
you will gain Dark Side points. After that, he will continue to
say the same thing every time you talk to him. Keep trying to
bribe him and you will get a Dark Side point each time.
mjwillson23.
Hint: Manaan: Genohardan assassination
missions:
At some point, you will be given a Datapad on Tatooine
that tells you about someone named Hula looking for you on Manaan.
He wants you to come alone or not at all. If you try to speak
with him with others in your party, he will not talk to you about
the Genohardan. If you come alone, he will talk to you about a
secret bounty hunters guild that only the elite are allowed to
join. If you are trying to remain on the Light side, do not take
up his offer. Instead, politely refuse him and walk away. If you
are playing on the Dark side, take him up on his offer. You will
first have to kill one of two people, on Manaan and Dantooine.
Kill both of them to get rewards. You then have to kill three
others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After
you kill all three of them, you will learn that Hulas was actually
having you kill the leaders of the Genohardan, and is now going
to become the leader himself. You can either walk away or challenge
him. If you challenge him, he will want to meet you in the Dune
Sea of Tatooine for a final battle there. Do not go alone. He
will be there with about eight others to help him. Also, be prepared
before you exit the gates to the desert; the battle starts as
soon as you go through. Once you defeat the Genohardan, you get
some nice items and plenty of Darkside points from the assassinations.
FratleyLionhart.
Hint: Manaan: Win your own trial:
After you complete what's needed at the Sith base,
the only way out is the elevator to the city. Once you get to
the top, the guards will place you under arrest. You will go to
trial. If you accept the help of the Selkath to defend you, you
will lose and die. If you represent yourself, they will find you
innocent.
tomax33.
Note: This can be done on the Light side only. If you accept the
missing Selkath mission, go into the Sith Base and find the section
of rooms that you find Shasa in. In one of the rooms is a Datapad
describing the Sith plot to take over Manaan. Use this to convince
Shasa and the other Selkath to reject the Dark side and return
home. When you exit the base, the Selkath will arrest you. Make
sure you are your own arbiter. If you choose the Selkath to represent
you, you will lose and die. Start your trial and show the Selkath
court the Datapad. They will deliberate and find you not guilty.
You will also get experience points for doing so.
Chris Fraser.
Hint: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo
Nord coming to kill you, go to Maanan. Complete all the tasks
at the underwater station. While you are going to your submarine,
you will find Calo with two thugs with him. Equip a double vibroblade
and attack Calo. Tell you teammates to attack the others and you
will easily kill him. Note: He has 2,000 credits in his remains.
ajsizemore.
Hint: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit,
you will fight Darth Bandon in the first hallway in the underwater
base. He appears there after you return from the Star Map. If
you stand in the middle of the door before opening it, the Dark
Jedi that are with him will just stand there, making it a lot
easier to defeat him. Note: They will attack you after Bandon
is dead.
Darsaber30445.
Hint: Manaan: Duplicate items:
1. Go to the submersible in Manaan. Equip your two other party
members with the items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with
what they were wearing when they came down to the base, thus leaving
you with one set of their equipment in inventory and another equipped
to them.
6. Repeat steps 3 and 4 as many times as desired.
Note: Sometimes they do not respawn with the equipment. If this
happens, re-equip all the items, then go through the airlock and
come back inside. That should fix it.
Matrix9526
.
Instead of doing the "do not respawn fix", you can just
put the items you want duplicated on again, then save the game.
Then, continue with steps 3 and 4. This way, you can duplicate
other items than just the ones your other two characters were
wearing when they came down to the base. You save time by not
having to go out the airlock to reset the respawn.
firedeath69.
Hint: Star Forge Command level: Darth Revan's
and Star Forge robes:
When you get onto the Star Forge, you will eventually
run into a hallway with about eight gun turrets. At the end of
the hallway farthest from the turrets is a room with an armor
creator. With a number of Computer Spikes you can create personalized
Jedi armor. If you choose the Dark Side you will caquire Darth
Revan's Robes. If you are on the Light Side, you will acquire
the Star Forge Robes.
Coby LeDiable.
When you get to the Star Forge, there is a computer room in one
of the the levels on the right side of the map. If you go in there
and you have decided to reclaim yourself as Darth Revan and are
on the Dark side, you can slice into the computer then go down
to make customized Jedi robes (Darth Revan's). The robes are customized
to benefit your character.
jonathan hartman.
Hint: Star Forge: Droids:
When fighting the droids that keep respawning, slice
the terminals around the hall and choose to overload the generators.
jbjb4013.
To stop the Star Forge droids from regenerating, you can either
create your own droid or overload the terminal. If you run out
of spikes, the containers next to every terminal will glow green
as if they have an energy shield. Go to all of them that are glowing.
Open them together and they will have enough spikes to overload
the terminals or create droids.
Brandon Callahan.
If you do not have enough spike's to disable the generators to
get to Malak, run to the locked door and bash it open.
Dan Carmeci.
Hint: Star Forge: Battling Dark Jedi, Dark
Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things
such as Drain Life or Death Field for fighting Malak. Switch to
the easy difficulty setting if desired and change it back later.
sam m.
Hint: Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death
Field, Shock, Force Lightning, or Force Storm on the captive Jedi
to destroy them. Note: Drain Life and Death Field will restore
you to maximum vitality.
jbjb4013.
While fighting Malak at the very end of the game, there are "dead
Jedis" around the arena. If you have the power of Death Field
or Drain Life, you can also use these bodies the same way that
Malak does. Target the Jedi and use the Drain Life or Death Field
power. You will have a fresh bar of life, and Malak can no longer
recharge by using the Jedi.
toymachine.
To defeat Darth Malak easily, you can use the Destroy Droid Force
power on the dead Jedi. This way, Malak cannot power up and there
will be only one battle.
The easiest way to beat Malak is to run. All close range attacks
end in your death. As soon as he shows you his captured Jedi,
run away. Run to all the "dead" Jedi and finish them
off with a "kill" Force attack. Then, allow Malak to
get close enough for you to attack with "Force Storm."
Hit him once and run. Get far enough away and use the same attack.
Keeping running and hitting until he is dead. He will not attack
you from afar; and you will be safe.
tony.
To defeat Malak easily, keep him at a distance unless you are
about level 20. First, set your items to Advance Medpacks, so
that you can use those quickly when needed. Next, run away from
him and exit battle mode. Then, destroy all the captive Jedi so
that Malak cannot heal himself. Keep your distance from Malak
and use the "Throw Lightsaber" feat to kill him easily
without having to fight him one on one. Make sure to have plenty
of Advance Medpaks to keep yourself healed during the fight. Do
not use "Force Heal" if possible to save your Force
powers to throw your lightsaber.
SageBishop01.
You can defeat Malak faster if you have about 12 Life Support
Packs. Whenever Malak pauses to drain life from one of the Jedi,
save the game. It will return paused, giving you the chance to
use a Life Pack and fight again. Repeat this until he is defeated.
GweNdy.
When facing Malak, have Burst Of Speed and as many shields and
stimulants as you can get. When you begin the battle, cast Force
Resistance or Immunity, then fight after he tells you about the
suspended Jedi. When you begin to fight again, use Burst Of Speed
and run around the deck to get far enough away from him to activate
your shield. Then, run more and pump yourself full of stimulants.
Next, drain the life from every Jedi so Malak cannot use them.
Finally, fight Malak. Repeat this if needed for the third bout.
Brandon Callahan.
When you obtain Yusani's Energy Shield, save it for the final
confrontation with Malak. It is by far the best energy shield
in the game and you only get it once. When active, it makes you
invulnerable to lightsaber attacks.
Boyoben.
If you are a Dark Side character fighting Lord Malak, use Plague
to slow him down and use Force Life Drain or Death Field on the
captive Jedi. Doing so will replenish your health and Force points.
Boyoben.
If you are playing on the Light Side and have Throw Lightsaber,
you can replenish your Force points by freeing the captive Jedi
by throwing it at them. Keep running away from Malak, throwing
your lightsaber at him. When you run out of power, throw a lightsaber
at the Jedi to defeat him rather easily.
Boyoben.
If you chose to be a Jedi Guardian, run as far away from him as
you can and use the Force Jump to hit him. Run away before he
can hit you back. Repeat this and any of the other strategies
for using the Jedi and he will be incredibly easy to defeat.
Boyoben.
Make sure to have two of the following: Master Power Attack, Master
Flurry, or Master Critical Strike. These will benefit you when
having to face him physically. The Force powers that you should
have are Death Field and Force Storm. He will be immune to almost
everything else (except perhaps Force Wave). Use the physical
attacks until he explains the Jedi generators. Then, use your
Force powers to drain the generators for yourself. Then, use your
physical attacks to finally defeat him. When he goes over to a
remaining generator to restore his power, use this time to regain
your own health and boost your powers will Heath Packs and Stimulants.
JediGuardian.
When facing Malak as a Light side character, fight him to the
point in which he reveals his Life Drain on the dead Jedi surrounding
the room. Then, use Lightsaber Throw to kill the remaining dead
Jedi. You will not gain Dark side points since you are "setting
them free". Each kill will result in you regenerating to
full health. After that, use the run and Medpack technique.
Obi-Sean.
Make sure you have Heal, and Death Field, Lightning or Destroy
Droid. Stock up on Thermal Detonators and Mines (preferably Average
and Deadly Frag and Plasma). When you are in the factory before
you fight, lay down the mines in order from Deadly to Average
to Minor. Have Malak run into the mines. Once you engage the battle
so he runs to the first Jedi, save the game under a new slot then
destroy the Jedi one by one. Then, keep a distance from Malak
and keep throwing Thermal Detonators at him. If your health gets
too low, use Heal or Medipacks or Life Support Packs.
Matthewb22.
When facing Darth Malak, use Force Breach on the Captive Jedi.
Note: This can only be done after Malak has drained the life of
one of the Captive Jedi. Also, you cannot free a Captive Jedi
when his energy is drained.
Moeftie1.
Before facing Darth Malak, make sure you have all Force points
and have Life Drain or Death Field and Force Immunity. Also, make
sure you have at least two Verpine Prototype Shields. You can
get those at Korriban after you have received all the Star Maps.
The seller of these shields is in the Korriban Cantina. Before
you walk into the door which Malak is behind, use Force Immunity
and activate the Verpine Prototype Shield. When Malak is done
talking and the fight begins, you may need to activate Force Immunity
again. Fight Malak until he runs and tells you about the captive
Jedi. Once he is done, run around to all the Jedi and use Life
Drain or Death Field. Next, reactivate Force Immunity and the
Verpine Shield. Save the game. Once you have saved, Malak should
be close behind you. Try to stand next to a captive Jedi -- while
you are fighting Malak, when you get him down to low health he
will try to drain life from the Jedi. However, because you already
drained all the Jedis it will do nothing except give you a chance
to get some hits on Malak. When you are fighting him, use a double
bladed lightsaber. It seems to be the most effective weapon against
Malak. Sometimes your Verpine Shield will run out. If this happens,
use Force Push on him. This will give you a chance to reactivate
the shield and keep fighting.
Richard Stonebreaker.
Stand outside the door before you face Malak on the Star Forge.
Repeatedly use Force Wave. When you enter the door, Malak should
either have little or no health remaining.
DANNY01.
First, destroy all the captive Jedi. Note: You must have Life
Drain. After doing this, run around the platform. Use Force Lighting
to do this. He will pause for a moment. Throw grenades (start
with Adhesive) to stop him, then use Sonic ,Plasma, and Thermal
Detonators. Repeat this until he dies.
Halo MasTeR315.
To defeat Darth Malak you will need Saber Throw and Drain Life
or Death Field. After Malak sucks the life out of the first Jedi,
run around and use Drain Life or Death Field on all the other
Jedi. By doing this you will gain health and Darth Malak will
not be able to use them again. After you destroy all the Jedi,
run around and use the Saber Throw power to kill him. Note: Make
sure to get all the Jedi.
Brandon Burks.
When you enter the room, there is a ramp which you can go down
on the left that leads to a dead end. After you defeat him once
and then once more after he steals health from the Jedi, you can
kill the three Jedi on the way down to the ramp. If you defeat
him when he comes down, you will have plenty of time to give yourself
more health from Medpacks etc. and Neural Boosters (enough to
last until the next time he comes down). When you defeat him again,
repeat. He will leave and you can heal yourself.
Jacob Tieszen.
After he shows you the Jedi and you run around and destroy them
all, you can throw an Adhesive Grenade at him. He will not be
able to move. You can then attack him with Force powers. However,
if you want to stay away from him you can use grenades. Thermal
Detonators work best.
Lightsidedude.
Throughout the game, you should have acquired many Stimulants,
Shields, and Healing Kits. Now is the time to use all of them.
They can actually prove extremely helpful in conjunction with
your force Powers, making it possible to win with Lightsabers,
Vibroblades, Blaster, Bowcatsers, Vulkar Shock Sticks, Gaffi Sticks,
and even your own hands.
Bobby.
Use the mastered Lightsaber Throw. just keep running away from
him and when you have time, throw the lightsaber. keep doing this
until you run out of Force power. Then fight him until he dies.
He already should have taken a lot of damage.
adam jones.
Hint: Taris: Black Vulkar Base: Easier
Swoop Accelerator battle:
If you want to get the Swoop Accelerator from Brejik,
but do not want to fight as much in the room and outside the base
for Light path followers, or in the Hidden Beks Base for Dark
side followers, use the following trick. When first in the room
with the accelerator, say that you will betray Gandon and race
for Brejik. You will now be taken back to the Lower City, with
all the Vulkar guards removed. Then, return into the Vulkar base
and go back down to where the Swoop Accelerator is located. You
will now have only three Vulkars in this room, which makes that
fight slightly easier. However, after that fight, when you gain
the accelerator and you return to the Lower City, you will not
have more enemies to fight along this passage. This allows you
safe access to the Hidden Bek base, which you now also no longer
have to fight through. Go up to where Gandon was loaced and tell
his bodyguard you have the accelerator, cutting out a lot of the
battles. Note: You do not gain Dark side points for doing this.
Hint: Taris: Black Vulkar Base: Increase
Dark alignment:
There will be a waitress in the Black Vulkar Base.
Talk to her, then threaten to kill her.
CheatR2D2.
There will be a Vulkar who will talk to you after you fight him.
Kill him.
CheatR2D2.
When you go to steal Gadon's Swoop Bike Accelerator, the Vulkars
will negotiate with you. They will tell you to kill Gadon and
race for the Vulkars.
CheatR2D2.
Hint: Taris: Black Vulkar Base: Disabling
the turrets:
Do not go into the room by the secondary control panel.
The turrets inside will kill you with one shot. To destroy them,
find the main panel and deactivate the turrets.
Digitalid.
Hint: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina to
get bounty jobs. After killing a bounty, return to Zax and ask
for the money. He will give you more if you use Persuade successfully.
The bounty victims can be found in the following locations:
CheatR2D2.
Matrik: Lower City, first apartments
Largo: Upper City North apartments
Dia: Upper City South apartments
Selvan: Lower City, second Apartments
Bendak Starkiller: At the Upper City Cantina, Bendak will be in
the Pazaak room. Talk to him and he will tell you to return after
killing all of the duelists in the dueling ring.
Hint: Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another
person in your party and equip it. Swap that person out of your
party for another character before getting the Sith papers from
the Hidden Bek leader, Gadon. Note: Whoever you switch out to
must keep it on while going between planets or you will still
lose it.
Hint: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base.
Go to the room where the prototype swoop racer engine is located.
One of the Black Vulkers will offer to let you join them. Do this
and he will tell you to kill Gadon. Once you are outside the base,
go back inside to that same room. Kill the three bodyguards and
get the prototype engine. Then, go to the Hidden Bek base, but
do not kill Gadon. Tell them that you have the prototype engine
and enter the race. Win the race, and kill Bergek and his people.
You will have Bastila at you hideout. Once there, return to the
Hidden Bek base. You will be able to enter the race again. You
do not have to win it this time. Bastila will be standing there,
Talk to her and you will return to your hideout with an extra
double-bladed lightsaber, Bergek's belt, and his gloves. You can
sell these items or equip them to your allies. You can do this
multiple times and get however many desired.
BigJdRocket.
Hint: Taris Lower City: Easy credits:
After taking the elevator into the lower levels of
the Vulkar base, locate the disabled war droid. It resembles those
used by the Sith. While scrolling through the "Repair"
options, you should see one to program the droid to ram the hanger
bay doors. After doing this, enter through the doors the droid
destroyed. Defeat the guard droid and open the two footlookers
in the room. You will find 2,000 credits inside one.
will.
Hint: Taris: Lower City: Twisted Rancor
Trio puzzle:
In the Lower City apartments, go to the right down
the hall to the second door. Inside this room will be a group
of six holoprojectors. This is a trivia puzzle of sorts, asking
for the order of which bandmembers joined the Twisted Rancor Trio.
The order is as follows:
kuruto.
Loopa (first on the left) : 4
Ujaa (second from the left) : 2
Elinda (third from the left) : 1
Ashana (third from the right) : 6
Fodo (second from the right) : 5
Ujii (first on the right) : 3
Hint: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right, go
straight, go through the first door on your right, skip that room
and go straight, go through the first door on your left, go through
the first door on your right, then take a left.
CheatR2D2.
Hint: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then go straight,
go through first door to your right, take a right, go straight,
and take a left.
CheatR2D2.
Hint: Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice
a dismembered arm. Search the arm, and you will receive an item
(synthesized scent) that is supposed to lure the Rancor. Go into
the Rancor room, approach the corpse pile, and search it. Take
all the items. Search it again, then enter "give" mode.
Put in one frag grenade and one of the synthesized scents obtained
from the dismembered arm. Exit the item screen. The Rancor will
approach the corpse pile, eat it, and explode. This saves you
from fighting, keeps your health, gives you more experience points,
and also saves you four or five grenades.
JPaterson000,
Adrenaline224, RattleSsssnake,
and Sniper_doggie.
Take Mission to the doorway. Go into solo mode and use her stealth
ability. Walk to the pile of bones in middle of room. Take the
things in the pile. Access the now empty pile and drop the odor
(obtained in the same area) and one frag grenade in. An intermission
sequence will begin. The monster will approach the pile, eat the
grenade, and die.
Enix.
Search the severed arm just outside the door to the Rancor's lair
to get three vials of synthesized scent. If you have only one
frag grenade, run carefully to the corpse pile and take all the
items there. If you do not approach the Rancor, he will stay back
and not attack, even though he is shown as an enemy. After looting
the pile, switch to "Give Items". Place one frag grenade
in the pile, then one vial of synthesized scent. You will be treated
to an intermission sequence showing the Rancor's demise, and an
easy 200 experience points.
Shoe.
If you have a few frag grenades, you can easily use them to kill
the Rancor. Walk towards it, and as soon as it highlights as an
enemy, throw a frag grenade. Then, immediately turn and run back
into the doorway you just came from. The Rancor will be unable
to follow you, and after suffering 20 damage, will walk back to
its starting location. Save the game and repeat to kill the Rancor
for 700 experience points. Five or six frag grenades should be
sufficient, especially if you save and reload to ensure that each
grenade does the full 20 damage instead of 10. For added flair,
you can rush in and finish the Rancor off with a melee attack
once it is almost dead. However, you will be killed if your first
swing misses.
Shoe.
Hit it with a poison grenade. After it wears off, give him another.
It will not kill it, but you can finish it off with a frag grenade.
Benjamin K Howard.
When outside of the room before the Rancor, go into solo mode
with any character. Get close enough to the Rancor to throw a
harmful grenade (not a concussion grenade, etc.) When you throw
your first grenade at the Rancor, run back to the room outside
the Rancor area. Repeat this to eventually defeat the Rancor.
Note: Do not let the Rancor catch up to you and damage you when
you throw your grenade; as soon as you throw it, run away.
Jake Robinson.
Use Mission's stealth and sneak past the Rancor by taking the
very right side, then walk in front of it. Kill both of the guards
at the door, then come back directly in front of the Rancor and
blast him continuously, keeping him occupied. After that, sneak
all your other characters to where Mission is standing.
Jediscoob.
Save the game when you reach the big room with the Rancor. Then,
run past the Rancor to the other side and open the door. There
are two guards. Take them out first. Your party will not be alive,
but do not worry. Turn around and start throwing Concussion Grenades
at the Rancor. You will kill it quickly. You can then gather your
party and move on.
PAM62468.
When you rescue Zaalbar, bring him with you when your getting
past the Rancor. Have Zaalbar get under the Rancor. It will not
be able to reach you. Repeatedly use Critical Hit until it is
dead.
mason ruhl.
Have seven frag grenades. After you get the grenades, stop in
the adjacent hallway with the severed arm. Turn solo mode on and
slowly walk towards the Rancor until the "Enemy Sighted"
message appears. Select the frag grenades, then engage. Your character
will walk another foot then throw the grenade. It is imperative
that you disengage combat and run back in the hallway before the
grenade explodes. If you do not, you could get eaten. It is best
if you disengage and run when the grenade is halfway through the
air. Repeat this process until the Rancor falls. Depending on
damage (10-20), it will require five to seven frag grenades. Be
sure not to use other grenades besides plasma and frag. Plasma
and frag are the only ones that will damage the Rancor. After
the battle, collect whatever items are in the corpse pile then
hack away at the Rancor body until it disappears. Heal your party
and get ready for another battle behind the door where the Rancor
was standing. If you have any leftover grenades, use them on the
guards behind the door, as they will not move in the small space,
and frag grenades will do about 10 damage to them. Climb the ladder
and you will get into the Black Vulkar Base.
Campin Carl.
Make sure your character is good in Demolition and plenty of mines.
Turn on solo mode and place frag and plasma mines in the room
with the Rancor. Flash and gas mines do not work too well. Get
the Rancor's attention and have it chase you through your minefield
and he will go down. Then, recover the mines that were not detonated.
Zbflyer.
Hint: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your
team in the large room, take only one of team members and put
the other in the "Apartment". You should only have "yourself"
and Mission Vao. At the entrance of the large room facing the
Rancor (with his back turned), take over Mission. Turn on the
invisible camouflage and move Mission towards the door the Rancor
is facing. Move Mission to the right side of the Rancor where
his right foot is far enough back so she can pass. After moving
past the Rancor, go to the door, open it, and notice two guards.
Toss two plasma grenades at them, then finish them off with Mission's
blaster. Turn around and move fairly close to the Rancor. Open
fire on the Rancor to keep it distracted. Switch to your character
and follow the same route that Mission took. The Rancor will be
too distracted with Mission and will not notice you. Be sure not
to touch the Rancor. Once your character has made it where Mission
is located, toss only frag grenades. It will take between five
to seven of them to kill the Rancor. You will not have enough
frags to kill the Rancor, but you can both move to the door that
the guards where watching and move to the next level. Finish off
the Rancor later and continue on.
Command Station.
Switch to solo mode. Turn on the stealth camouflage. Then, use
Mission to pass the Rancor first. When she reaches the door to
the gang base, equip a blaster and open fire. Then, take the main
character and use their stealth camouflage to also pass the Rancor.
Kash5050.
Save the game at the door just before confronting the Rancor.
Walk up until you pinpoint the monster in combat mode. Then, throw
one concussion grenade. If he does not turn around, the grenade
worked. Quickly run for the door to the left or right of the beast.
Note: You will also need to kill two guards.
RBPride20.
When you see the Rancor, slowly walk up to it and throw an adhesive
or concussion grenade at it. Then, quickly run in the room and
defeat the Vulkar guards. Make sure you have a lot of medpacs.
Austin Zuppa.
Take the Sythesized Odors from the severed arm. Then, walk over
to the corpse pile (no need to sneak). Select "Give Items"
and deposit the odor and one grenade. Walk back to the original
room and watch. The Rancor will smell it, eat it, then explod.
James Hansen.
Hint: Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls,
kill them. Transit back to the hideout, then transit back. The
Rakghouls will be there again.
Rick Bowen.
Hint: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop.
He sells Medipacs for 30 credits. Everyone else sells them for
40 credits.
RattleSsssnake.
Hint: Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters.
They will tell you to go back. You will then be attacked by Rakghouls.
Slightly farther in that direction, you will find two groups of
the monsters. Fight them. Return back later to that location and
they will be there again. Repeat this to gain experience points.
Matt Barrick.
Hint: Taris Undercity: Finding the Rakghoul
Serum:
To locate the Rakhgoul Serum, go through the village
gate. Go right and fight some Rakghouls and look for a dead Sith
corpse. There are two dead siths, but only one of them has the
serum. Search the corpse to find the serum, then either return
it to clinic or Zax at Javyar's Cantina.
Prfctlilprncess1.
Hint: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to find the journals
of his student or daughter. If you agree and find it (off to the
far left from the gates, surrounded by Rakghouls), he will tell
you to look for the journals of his father and grandfather. Both
of these are in the sewers of the Undercity. When you get to the
sewers, look in every door that you can open. The journals are
far apart from each other. Bring them back to Rukil and he will
read them. He will give them to Gandor, then the entire village
will begin a long journey for the Promised Land.
raymond.
Hint: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage where people with
the Rakhgoul disease ask you to get the cure. Instead, tell them
that you will kill them.
CheatR2D2.
Hint: Taris Upper City: Dueling rewards:
Go to the Upper City Cantina and talk to a hutt named
Ajurr. After a duel, go back to him to collect the credits.
CheatR2D2.
Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch: 500 credits
Bendak Starkiller: 900 (if you Persuade Ajurr sucessfully)
Hint: Taris Upper City: Duelist weaknesses:
CheatR2D2.
Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades
Hint: Taris Upper City: Defeating Bendak
Starkiller:
Go to the vendor that is outside of the cantina in
the Upper City. Buy the Echani Ritual Brand or any other melee
weapon that does considerable damage. Start the match with Bendak.
When the fight begins, target him and run along the outer edge
of the arena until you get within a few meters of him. Then, run
towards him in a zigzag motion to avoid getting hit by his blasters
until you are directly next to him. At this point you should have
suffered little or no damage from Bendak. Start hitting him with
everything you have and you should be able to kill him using little
or no medpacs.
BunnyKing67.
This trick requires the Echani Fiber Armor and a Mesh Underlay.
Assemble the Underlay in your Echani Armor and it will give you
damage reduction against fire. Bendak only throws plasma grenades;
you will be invincible if you wear it while fighting him. Do not
try to get closer to him than the starting point and you will
be all right.
Briggsdrake1.
Be a solider and progress until you pass the military base and
defeat every duelist in the cantina. Talk to Bendak and he will
challenge you. Train in the Undercity until you are at level 8
and get Master Power Attack. Go back to the cantina and talk to
Ajuur. Bendak will throw plasma grenades. Dodge them, then throw
concussion grenades at him until he is dizzy. Use Master Power
Attack on him. Repeat this as many times as possible until he
is dead. Note: He has Master Power Attack, Master Rapid Shot,
Master Power Blast, and |