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Star Wars: Knights Of The Old Republic

Cheat mode:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "swkotor.ini" file in the game folder. Scroll to the "GAME OPTIONS" section and add the following line:

EnableCheats=1

Save the file and start the game. Press ~ during game play to display the console window then enter one of the following codes to activate the corresponding cheat function. Press [Tab] to list all console commands.

Effect Code
Set "Computer Use" skillsetcomputeruse <10-999>
Set "Demolitions" skill setdemolitions <10-999>
Set "Stealth" skill setstealth <10-999>
Set "Awareness" skill setawareness <10-999>
Set "Persuade" skill setpursuade <10-999>
Set "Repair" skill setrepair <10-999>
Set "Security" skill setsecurity <10-999>
Set "Strength" skill setstrength <10-999>
Set "Dexterity" skill setdexteriry <10-999>
Set "Constitution" skill setconstitution <10-999>
Set "Intelligence" skill setintelligence<10-999>
Set "Wisdom" skill setwisdom <10-999>
Set "Charisma" skill setcharisma <10-999>
Set "Awareness" skill setawareness <10-999>
Set "Treat Injury" skillsettreatinjury <10-99>
Add indicated number of levelsaddlevel <number>
Add indicated number of experience points addexp <number>
Invincibilityinvulnerability
Add the indicated number of Light Side points addlightside <number>
Add the indicated number of Dark Side points adddarkside <number>
Full maprevealmap
Get indicated number of creditsgivecredits <number>
Spawn indicated itemgiveitem <item name>
Spawn medpacksgivemed
Spawn partsgiveparts
Spawn repair packsgiverepair
Spawn computer spikesgivecomspikes
Spawn Sith Armorgivesitharmour <number>
Heal selected party member's health and Force points heal
Press W or S to move faster; repeat to disable turbo
Brightens screen; not recommended for certain areas bright
Unknownturbo <number>
Unknownrestartminigame
Travel to indicated mapwarp <map name>
One use items never expireinfiniteuses
List player's position on current map in Cartesian coordinates whereami
Turn Malak into a dancing Twi'lek in the last fight dancedancemalak

Defender, McDeath, JacenPrime, Cross Vail, CactusMatt, Sean Murphy, JediShemL, Jon Pennington, and Matthew.


Item names:
Use one of the following entries with the giveitem code.

Name Item code
Combat Suit g_a_class4001
Zabrak Suit g_a_class4002
Echani Light Armor g_a_class4003
Cinnagar Weave Armor g_a_class4004
Massassi Ceremonial Armor g_a_class4005
Darth Bandon's Fiber Armor g_a_class4006
Darth Bandon's Fiber Armor g_a_class4007
Darth Bandon's Fiber Armor g_a_class4008
Echani Fiber Armor g_a_class4009
Heavy Combat Suit g_a_class5001
Bonadan Alloy Heavy Suit g_a_class5002
Zabrak Battle Armor g_a_class5003
Zabrak Field Armor g_a_class5004
Reinforced Fiber Armor g_a_class5005
Ulic Qel Droma's Mesh Suit g_a_class5006
Eriadu Prototype Armor g_a_class5007
Eriadu Prototype Armor g_a_class5008
Eriadu Prototype Armor g_a_class5009
Republic Mod Armor g_a_class5010
Military Suit g_a_class6001
Echani Battle Armor g_a_class6002
Cinnagar War Suit g_a_class6003
Verpine Fiber Mesh g_a_class6004
Arkanian Bond Armor g_a_class6005
Exar Kun's Light Battle Suit g_a_class6006
Davik's War Suit g_a_class6007
Davik's War Suit g_a_class6008
Davik's War Suit g_a_class6009
Light Battle Armor g_a_class7001
Bronzium Light Battle Armor g_a_class7002
Powered Light Battle Armor g_a_class7003
Krath Heavy Armor g_a_class7004
Krath Holy Battle Suit g_a_class7005
Jamoh Hogra's Battle Armor g_a_class7006
Battle Armor g_a_class8001
Powered Battle Armor g_a_class8002
Cinnagar Plate Armor g_a_class8003
Mandalorian Armor g_a_class8004
Calo Nord's Battle Armor g_a_class8005
Calo Nord's Battle Armor g_a_class8006
Calo Nord's Battle Armor g_a_class8007
Verpine Zal Alloy Mesh g_a_class8009
Heavy Battle Armor g_a_class9001
Durasteel Heavy Armor g_a_class9002
Mandalorian Battle Armor g_a_class9003
Mandalorian Heavy Armor g_a_class9004
Jurgan Kalta's Power Suit g_a_class9005
Jurgan Kalta's Power Suit g_a_class9006
Jurgan Kalta's Power Suit g_a_class9007
Cassus Fett's Battle Armor g_a_class9009
Mandalorian Assault Armor g_a_class9010
Cassus Fett's Battle Armor g_a_class9011
Jedi Robeg_a_jedirobe01
Brown Jedi Robeg_a_jedirobe01
Black Dark Jedi Robeg_a_jedirobe02
Red Jedi Robeg_a_jedirobe03
Blue Jedi Robeg_a_jedirobe04
Blue Dark Jedi Robeg_a_jedirobe05
Qel-Droma Robesg_a_jedirobe06
Brown Jedi Knight Robeg_a_kghtrobe01
Black Dark Jedi Knight Robeg_a_kghtrobe02
Red Jedi Knight Robeg_a_kghtrobe03
Blue Jedi Knight Robeg_a_kghtrobe04
Blue Dark Jedi Knight Robeg_a_kghtrobe05
Brown Jedi Master Robeg_a_mstrrobe01
Black Dark Jedi Master Robeg_a_mstrrobe02
Red Jedi Master Robeg_a_mstrrobe03
Blue Jedi Master Robeg_a_mstrrobe04
Blue Dark Jedi Master Robeg_a_mstrrobe05
Darth Revan's Robesg_a_mstrrobe06
Star Forge Robesg_a_mstrrobe07
Cardio Regulatorg_i_belt001
Verpine Cardio Regulatorg_i_belt002
Adrenaline Amplifierg_i_belt003
Advanced Adrenaline Amplifierg_i_belt004
Nerve Amplifying Beltg_i_belt005
Sound Dampening Stealth Unitg_i_belt006
Advanced Stealth Unitg_i_belt007
Eriadu Stealth Unitg_i_belt008
Calrissian's Utility Beltg_i_belt009
Stealth Field Generatorg_i_belt010
Adrenaline Stimulatorg_i_belt011
CNS Strength Enhancerg_i_belt012
Electrical Capacitance Chargeg_i_belt013
Thermal Shield Generatorg_i_belt014
Battle Stimulantg_i_cmbtshot001
Battle stimulantg_i_cmbtshot001
Hyper Battle Stimulantg_i_cmbtshot002
Echani Battle Stimulantg_i_cmbtshot003
Droid Light Plating Type 1g_i_drdltplat001
Droid Medium Plating Type 1g_i_drdmdplat001
Droid Medium Plating Type 1 g_i_drdmdplat001
Advanced Repair Kitg_i_drdrepeqp002
Security Interface Tool g_i_drdsecspk001
Advanced Flame Throwerg_i_drdutldev007
Verpine Prototype shieldsg_i_frarmbnds<01-09>
Strength Gauntletg_i_gauntlet01
Eriadu Strength Gauntletsg_i_gauntlet02
Sith Power Gauntletsg_i_gauntlet03
Stabilizer Gauntletsg_i_gauntlet04
Bothan Machinist Glovesg_i_gauntlet05
Verpine Bond Gauntletsg_i_gauntlet06
Dominator Gauntletsg_i_gauntlet07
Karaken Gauntletsg_i_gauntlet08
Infilitrator Glovesg_i_gauntlet09
Gizka poisong_i_gizkpois001
Cardio Packageg_i_implant101
Response Packageg_i_implant102
Memory Packageg_i_implant103
Doneg_i_implant104
Biotech Packageg_i_implant201
Retinal Combat Implantg_i_implant202
Nerve Enhancement Packageg_i_implant203
The Party Selection Screen Availableg_i_implant204
Bavakar Cardio Packageg_i_implant301
Bavakar Reflex Enhancement Packageg_i_implant302
Bavakar Memory Chipg_i_implant303
Bio-Antidote Packageg_i_implant304
Cardio Power Systemg_i_implant305
Gordulan Reaction Systemg_i_implant306
Navaradon Regeneratorg_i_implant307
Sith Regeneratorg_i_implant308
Beemon Packageg_i_implant309
Cyber Reaction Systemg_i_implant310
Light-scan Visorg_i_mask01
Motion Detection Gogglesg_i_mask02
Bothan Perception Visorg_i_mask03
Verpine Ocular Enhancerg_i_mask04
Bothan Sensory Visorg_i_mask05
Vacuum Maskg_i_mask06
Sonic Nullifiersg_i_mask07
Aural Amplifierg_i_mask08
Advanced Aural Amplifierg_i_mask09
Neural Bandg_i_mask10
verpine Headbandg_i_mask11
Breath Maskg_i_mask12
Teta's Royal Bandg_i_mask13
Sith Maskg_i_mask14
Stabilizer Maskg_i_mask15
Interface Bandg_i_mask16
Demolitions Sensorg_i_mask17
Combat Sensorg_i_mask18
Stealth Field Enhancerg_i_mask19
Stealth Field Reinforcementg_i_mask20
Interface Visorg_i_mask21
Circlet of Sareshg_i_mask22
Pistol Targeting Opticsg_i_mask23
Heavy Targeting Opticsg_i_mask24
Life Support Packg_i_medeqpmnt03
Partsg_i_parts01
Minor flash mineg_i_trapkit001
Average flash mineg_i_trapkit002
Deadly flash mineg_i_trapkit003
Minor frag mineg_i_trapkit004
Average frag mineg_i_trapkit005
Deadly frag mineg_i_trapkit006
Minor plasma mineg_i_trapkit007
Average plasma mineg_i_trapkit008
Deadly plasma mineg_i_trapkit009
Minor gas mineg_i_trapkit010
Average gas mineg_i_trapkit011
Deadly gas mineg_i_trapkit012
Scope upgradeg_i_upgrade001
Improved Energy Cell upgradeg_i_upgrade002
Beam Splitter upgradeg_i_upgrade003
Hair Trigger upgradeg_i_upgrade004
Armor Reinforcement upgradeg_i_upgrade005
Mesh Underlay upgradeg_i_upgrade006
Vibration Cell upgradeg_i_upgrade007
Durasteel Bonding Alloy upgradeg_i_upgrade008
Energy Projector upgradeg_i_upgrade009
Adhesive grenadeg_w_adhsvgren001
Blaster Carbine g_w_blstrcrbn001
Sith Assault Gun g_w_blstrcrbn002
Cinnagaran Carbine g_w_blstrcrbn003
Jurgan Kalta's Carbine g_w_blstrcrbn004
Jurgan Kalta's Carbine g_w_blstrcrbn005
Jurgan Kalta's Carbine g_w_blstrcrbn006
Jurgan Kalta's Carbine g_w_blstrcrbn007
Jurgan Kalta's Carbine g_w_blstrcrbn008
Jurgan Kalta's Carbine g_w_blstrcrbn009
Blaster Pistol g_w_blstrpstl001
Mandalorian Blaster g_w_blstrpstl002
Arkanian Pistol g_w_blstrpstl003
Zabrak Blaster Pistol g_w_blstrpstl004
Bendak's Blaster g_w_blstrpstl005
Bendak's Blaster g_w_blstrpstl006
Bendak's Blaster g_w_blstrpstl007
Bendak's Blaster g_w_blstrpstl008
Bendak's Blaster g_w_blstrpstl009
Carth's Blaster g_w_blstrpstl010
Insta kill pistolg_w_blstrpstl020
Blaster Rifle g_w_blstrrfl001
Sith Sniper Rifle g_w_blstrrfl002
Mandalorian Assault Rifle g_w_blstrrfl003
Zabrak Battle Cannon g_w_blstrrfl004
Jurgan Kalta's Assault Rifle g_w_blstrrfl005
Jurgan Kalta's Assault Rifle g_w_blstrrfl006
Jurgan Kalta's Assault Rifle g_w_blstrrfl007
Jurgan Kalta's Assault Rifle g_w_blstrrfl008
Jurgan Kalta's Assault Rifle g_w_blstrrfl009
Bowcasterg_w_bowcstr001
Zaalbar's Bowcasterg_w_bowcstr002
Chuundar's Bowcasterg_w_bowcstr003
Cryo grenadeg_w_cryobgren001
Blue double light saberg_w_dblsbr001
Red double light saberg_w_dblsbr002
Green double light saberg_w_dblsbr003
Yellow double light saberg_w_dblsbr004
Purple double light saberg_w_dblsbr005
Bastila's light saberg_w_dblsbr006
Blue Double Light Saberg_w_dblsbr01
Double-Bladed Sword g_w_dblswrd001
Echani Ritual Brand g_w_dblswrd002
Krath Double Sword g_w_dblswrd003
Ajunta Pall's Blade g_w_dblswrd005
Disruptor Rifle g_w_dsrptfl001
Disruptor Pistol g_w_dsrptpstl001
Mandalorian Ripper g_w_dsrptpstl002
Gaffi Stick g_w_gaffi001
Hold-out blasterg_w_hldoblstr01
Bothan quick draw blasterg_w_hldoblstr02
Sith assassin pistolg_w_hldoblstr03
Bothan needlerg_w_hldoblstr04
Heavy Repeating Blaster g_w_hvrptbltr01
Mandalorian Heavy Repeater g_w_hvrptbltr02
Heavy blasterg_w_hvyblstr01
Arkanian heavy blasterg_w_hvyblstr02
Zabrak Tystel Mark III blasterg_w_hvyblstr03
Mandalorian Heavy Blasterg_w_hvyblstr04
Cassus Fett's Heavy Blasterg_w_hvyblstr05
Cassus Fett's Heavy Blasterg_w_hvyblstr06
Cassus Fett's Heavy Blasterg_w_hvyblstr07
Cassus Fett's Heavy Blasterg_w_hvyblstr08
Cassus Fett's Heavy Blasterg_w_hvyblstr09
Ion Blaster g_w_ionblstr01
Verpine Prototype Ion Blaster g_w_ionblstr02
Ion Rifle g_w_ionrfl01
Bothan Droid Disruptor g_w_ionrfl02
Verpine Droid Disruptor g_w_ionrfl03
Blue light saberg_w_lghtsbr01
Red light saberg_w_lghtsbr02
Green light saberg_w_lghtsbr03
Yellow light saberg_w_lghtsbr04
Purple light saberg_w_lghtsbr05
Darth Malak's light saberg_w_lghtsbr06
Long Sword g_w_lngswrd01
Krath War Blade g_w_lngswrd02
Naga Sadow's Poison Blade g_w_lngswrd03
Quarter Staff g_w_qtrstaff01
Massassi Battle Staff g_w_qtrstaff02
Raito's Gaderffii g_w_qtrstaff03
Light Repeating Blaster g_w_rptnblstr01
Medium Repeating Blaster g_w_rptnblstr02
Blaster Cannon g_w_rptnblstr03
Rubat lightsaber crystalg_w_sbrcrstl01
Damind lightsaber crystalg_w_sbrcrstl02
Eralam lightsaber crystalg_w_sbrcrstl03
Sapith lightsaber crystalg_w_sbrcrstl04
Nextor lightsaber crystalg_w_sbrcrstl05
Opila lightsaber crystalg_w_sbrcrstl06
Jenruax lightsaber crystalg_w_sbrcrstl07
Phond lightsaber crystalg_w_sbrcrstl08
Luxum lightsaber crystalg_w_sbrcrstl09
Firkrann lightsaber crystalg_w_sbrcrstl10
Bondar lightsaber crystalg_w_sbrcrstl11
Sigil lightsaber crystalg_w_sbrcrstl12
Upari lightsaber crystalg_w_sbrcrstl13
Blue lightsaber crystalg_w_sbrcrstl14
Yellow lightsaber crystalg_w_sbrcrstl15
Green lightsaber crystalg_w_sbrcrstl16
Violet lightsaber crystalg_w_sbrcrstl17
Red lightsaber crystalg_w_sbrcrstl18
Solari lightsaber crystalg_w_sbrcrstl19
Blue short light saberg_w_shortsbr01
Red short light saberg_w_shortsbr02
Green short light saberg_w_shortsbr03
Yellow short light saberg_w_shortsbr04
Purple short light saberg_w_shortsbr05
Short Swordg_w_shortswrd01
Massassi Brandg_w_shortswrd02
Teta's Bladeg_w_shortswrd03
Sonic Pistol g_w_sonicpstl01
Bothan Shrieker g_w_sonicpstl02
Sonic Rifle g_w_sonicrfl01
Bothan Discord Gun g_w_sonicrfl02
Arkanian Sonic Rifle g_w_sonicrfl03
Thermal Detonatorg_w_thermldet01
Vibro Double Blade g_w_vbrdblswd01
Sith War Sword g_w_vbrdblswd02
Echani Double-Brand g_w_vbrdblswd03
Yusanis' Brand g_w_vbrdblswd04
Yusanis' Brand g_w_vbrdblswd05
Yusanis' Brand g_w_vbrdblswd06
Yusanis' Brand g_w_vbrdblswd07
Vibroblade g_w_vbroshort01
Krath Blood Blade g_w_vbroshort02
Echani Vibroblade g_w_vbroshort03
Sanasiki's Blade g_w_vbroshort04
Sanasiki's Blade g_w_vbroshort05
Sanasiki's Blade g_w_vbroshort06
Sanasiki's Blade g_w_vbroshort07
Mission's Vibroblade g_w_vbroshort08
Prototype Vibroblade g_w_vbroshort09
VibroSwordg_w_vbroswrd01
Krath Dire Swordg_w_vbroswrd02
Sith Tremor Swordg_w_vbroswrd03
Echani Foilg_w_vbroswrd04
Bacca's Ceremonial Bladeg_w_vbroswrd05
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-6 Electric g_w_vbroswrd06
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +1-8 Electric g_w_vbroswrd07
Bacca's Ceremonial Blade (Requires: Melee, Critical Strike, Flurry) Attack Mod +5, +2-12 Electric g_w_vbroswrd08
Gamorrean Battleaxe Gaffi Sticks g_w_waraxe001
Wookie Warbladeg_w_warblade001
Light Exoskeletong1_a_class5001
Baragwin Shadow armorg1_a_class5002
Environmental Bastion Armorg1_a_class6001
Heavy Exoskeletong1_a_class8001
Baragwin Stealth Unitg1_i_belt001
Advanced droid interfaceg1_i_drdcomspk01
Composite heavy platingg1_i_drdhvplat01
Baragwin Droid shieldg1_i_drdshld001
Baragwin flamethrowerg1_i_drdutldev01
Baragwin stun rayg1_i_drdutldev02
Baragwin shield disruptorg1_i_drdutldev03
Advanced Stabilizer Glovesg1_i_gauntlet01
Advanced Senseory Implantg1_i_implant301
Advanced Bio-Stabilizer Implantg1_i_implant302
Advanced Combat Implantg1_i_implant303
Advanced Alacrityg1_i_implant304
Advanced Bio-Stabilizer Maskg1_i_mask01
Medical Interface Visorg1_i_mask02
Advance Agent Interfaceg1_i_mask03
Guardian of the Forceg1_w_dblsbr001
Mantle of the Forceg1_w_dblsbr002
Baragwin Heavy Repeating Blaster g1_w_hvrptbltr01
Guardian of the Forceg1_w_lghtsbr01
Mantle of the Forceg1_w_lghtsbr02
Baragwin Assault Gun g1_w_rptnblstr01
Heart of the Guardian (Gold) lightsaber crystal g1_w_sbrcrstl20
Mantle of the Force (Aqua) lightsaber crystal g1_w_sbrcrstl21
Guardian of the Forceg1_w_shortsbr01
Mantle of the Forceg1_w_shortsbr02
GenoHardan Mesh Armor geno_armor
GenoHardan Poison Blade geno_blade
GenoHardan Blaster geno_blaster
Genoharadan Datapadgeno_datapad
GenoHardan Power Gloves geno_gloves
GenoHardan Stealth Unit geno_stealth
GenoHardan Visorgeno_visor
Rough cut Upari Crystalkas25_wookcrysta
Rakghoul Serumptar_rakghoulser
Sith base passcardptar_sbpasscrd
Sith Armorptar_sitharmor
Sand People clothingtat17_sandperdis
Kryaat Dragon Pearltat18_dragonprl

Note: Try different numbers at the end of the letters for different items. Also try entering the name of the item without any vowels.
DWMK, Cross Vail, K Clancy, Divine Chaos, JediShemL, Willbot, and Corey.


Map names:
Use one of the following entries with the warp code.
JediShemL.
danm13
danm14aa
danm14ab
danm14ac
danm14ad
danm14ae
danm15
danm16
ebo_m12aa
ebo_m40aa
ebo_m40ad
ebo_m41aa
end_m01aa
end_m01ab
kas_m22aa
kas_m22ab
kas_m23aa
kas_m23ab
kas_m23ac
kas_m23ad
kas_m24aa
kas_m25aa
kas_m25ab
korr_m33aa
korr_m33ab
korr_m34aa
korr_m35aa
korr_m36aa
korr_m37aa
korr_m38aa
korr_m38ab
korr_m39aa
lev_m40aa
lev_m40ab
lev_m40ac
lev_m40ad
maa42aa
manm26aa
manm26ab
manm26ac
manm26ad
manm26ae
manm27aa
manm28aa
manm28ab
manm28ac
manm28ad
sta_m45aa
sta_m45ab
sta_m45ac
sta_m45ad
tar_m02aa
tar_m02ab
tar_m02ac
tar_m02ad
tar_m02ae
tar_m02af
tar_m03aa
tar_m03ab
tar_m03ac
tar_m03ad
tar_m03ae
tar_m03af
tar_m04aa
tar_m05aa
tar_m05ab
tar_m08aa
tar_m09aa
tar_m09ab
tar_m10aa
tar_m10ab
tar_m10ac
tar_m11aa
tar_m11ab
tar_m17aa
tar_m17ab
tar_m17ac
tar_m17ad
tar_m17ae
tar_m17af
tar_m17ag
tar_m18aa
tar_m18ab
tar_m18ac
tar_m20aa
unk_m41aa
unk_m41ab
unk_m41ac
unk_m41ad
unk_m42aa
unk_m43aa
unk_m44aa
unk_m44ab
unk_m44ac

Hint: Bastila's underwear:
Equip Dark Jedi robes on Bastila. Remove them to see new underwear.
Command Station.

Hint: Custom underwear:
When you go completely to the Light or Dark side, your character will get custom underwear emblazoned with the Light side or Dark side logo. By unequipping any armor your character is using, you can see your custom Force underwear.
Sean Murphy.

Hint: Defeating Dark Jedi:
When you level up, you can choose a new Force ability. Choose Force Resistance, and the next one after that. When you know you are about to fight a Dark Jedi, cast Force Resistance and their Force powers cannot hurt you.
RBPride20.

Force Breach and Force Resistance and good for dealing with other powerful Jedi. Make these the first thing you use in those battles. Focus on these as you power up your character.
Greg Reid.

Hint: Defeating droids with energy shields:
To easily defeat droids with an energy shield, use the Disable Droid or Destroy Droid Force power to do a considerable amount of damage. However, if the droids do not have an energy shield and you do not wish to engage in close quarter combat, simply equip one or two lightsabers to deflect the gunfire. If you cannot equip a lightsaber, use an Ion Blaster or Ion Rifle.
Dylan Greene.

Hint: Defeating groups of enemies:
When you become a Jedi, take Force Push to the third level (Force Wave) and choose Consular as your Jedi class. Most normal battles become easy. Consulars receive bonuses to their Force powers and saving throws against them. The Sith Mask helps, but you need Heavy Armor ability to wear it.
Shadow51665.

Hint: Defeating Terentaks:
When going up against a Terentak or two, make sure someone in your party can yse stealth, and at least one other person has the Insanity Jedi power. Enable the stealth and begin lay mines in a clump or a path. Once done, get out of the Terentak's range of vision and the blast radius of the mines, and uncloak. Then, throw some type of grenade at it and allow it to approach. If done correctly, it should cross all the mines and knock its health down quite a bit. Note: The Terentak can not be concussioned; do not waste any mines that cause concussion such as flash mines. Once all the mines have exploded, use Insanity on it. It will be unable to attack. You can then use Force Shock, Lightning, Storm, Drain Life, Death Field, Wound, Choke, Kill, Slow, and Affliction to whittle its health down. You can also attack it, and Power Strike works very effectively. Once the Insanity wears off, use Insanity again to render it harmless again. Repeat this until all the Terentaks are gone. Note: This is a great way to take down the two Terentaks during the Final Test on Korriban.
Beha.

Hint: Dantooine: Ancient Ruins: Defeating droids:
When facing the droids, have a party consisting of your character, Bastila, and Carth. Everyone should have some type of sword and use them to attack the droids.
Matthewb22.

Hint: Dantooine: Ancient Ruins: Ancient computer riddle:
To get past the computers and prevent the guardian druids from reactivating, use the following answers. Primary death giving seed world types and those conducive to death: Volcanic, Desert, Barren. Primary life giving see world types and those conducive to life: Oceanic, Grassland, Arboreal.
Alex.

Hint: Dantooine: Courtyard: Cassus Fett's Armor:
When you get to the third Jedi trial, you will see a merchant near where the Kath Hounds first ambush you. Talk to the merchant that sells armor and weapons. Ask to see his stock and you will see Cassus Fett's Armor. It costs 15,000 credits. Note: You will no longer be able to get the armor after you are taken prisoner by Saul.
Pjnb.

Hint: Dantooine Ebon Hawk: Easy credits:
When you start to do the last Jedi trial on Dantoiine, go in the Ebon Hawk. Ask the droid, if available, to make Computer Spikes. Keep asking for more of them. Next, go to Big Z and let him make Frag Grenades. Then, find the merchant near the Jedi Academy. He sells expensive and good armor. Sell those Frag Grenades and Computer Spikes, then repeat for as many credits as desired. Note: You can only have about ten or eleven of anything the crew makes at a time. You also have to ask for them one at a time.
Ricci Veteto.

Hint: Dantooine Grove: Keep Juhani while playing a Dark character:
If you are playing a Dark side character, when you defeat Juhani do not fight her again. Instead, say that she can come back to the Light side. She will join your team and be helpful in later missions. You can make up for the gained Light points gained by getting Dark points in the Sandral-Matale Feud quest.

Hint: Dantooine Grove: Mandalorian leader:
Outside the Jedi Academy you will be approached by a man named Jon who will ask you to kill the Mandalorians raiding to the South. There are several rather obvious groups of Mandalorians on the southern maps, but the leader will not appear until after you have killed all of the advance party. After you have killed all the Mandalorian raiding parties, the leader will appear in the Sacred Grove (near where you rescued Juhani). Be careful; the leader fights with two lightsabers.
Sean Murphy.

Hint: Dantooine Matale Estate: Increase Dark alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. Get to the point where you can deny Rahasia. You can go to the Matale's home and speak with him. If you select all the bottom answers, his last question will be for you to ask 2,000 credits for finding Shen. By selecting all the bottom answers, you have earned yourself a Dark side point. Talk to the droid again and Ahlan Matale returns outside with the same line of questioning. Repeat this to accumulate as many Dark points as desired.
Bryant O.

Hint: Dantooine Sandral Estate: Increase Light alignment:
When doing the Sandral-Matale Feud quest, go to the Sandral home first when you have permission to investigate the disappearance of Shen Matale from the Jedi Council. Take the necessary steps to enter the home. After questioning Nurik Sandral, he will depart to the back of his home. That is when Rahasia Sandral shows up and asks you for help. If you deny helping her free Shen, she will be upset. After denying her, go back to her and select "Apologize". After you apologize to her, she will continue with what help she needs, but deny her quickly instead of hearing her story. The apology earns you a Light side point. You can repeat this as many times as desired in order to accumulate high Light status.
Bryant O.

Hint: Dantooine Sandral Estate: Crystal Cave:
During your Jedi training you are told there are Force crystals present in a cave on Dantooine. However, none of the Jedi will tell you its location. The Dantooine Crystal Cave is in the far east corner of the "Sandral Grounds". The location of the cave will not show up on your map (or mini-map) until you have actually entered the cave. Inside the cave are several Kinrath that must be killed. They resemble large praying mantis and have stingers like scorpions. The Kinrath stingers use a very strong poison. You can use the Force "Cure" to restore your HP until you have recovered from the poison, or use an antidote kit. Note: The antidote kit is not available on Dantooine; you must return here after getting one on another planet. In the rear of the cave are several crystal formations and at least a dozen Kinrath eggs. Many of the eggs also contain Force crystals. Break them all open. During one run in the cave, it is possible to retrieve ten Red crystals, two Rubat crystals, one Bondar crystal, one Green crystal, one Yellow crystal, and one Blue crystal. There are more than enough crystals in this single cave to equip all your Jedi with powerful lightsabers. There is also a dead Mandalorian in the crystal cave. He has several armor and weapon upgrades in his inventory.
Sean Murphy.

Hint: Dantooine: Star Map Room:
The dead Jedi in the Star Map room has a Sigil Force crystal in his inventory.
Sean Murphy.

Hint: Dantooine: Protection from Kath Hounds:
Whenever facing any type of Kath Hound, equip some kind of self shield to your arm and activate .It this will cause every blow from the Kath Hound to do less damage.
Brandon Callahan.

Hint: Dantooine: Stowaway:
As soon as you leave Dantooine, there will be a girl stowaway in your cargo hold. Big Z will mention something about missing food. If you walk around your ship, you will hear footsteps. Go to the cargo hold when instructed to find the girl. Return to Dantooine and talk to the Tw'liek near the tree. He will mention a missing girl. Convince the girl to out to meet the man. If she agrees, you will receive a Light side point.
tomax33.

Hint: Dantooine: Master Zhar's first test:
nshoard.

Question#1: There is no emotion...
Anwser#1: There is peace.
Question#2: There is no ignorance...
Anwser#2: There is knowledge.
Question#3: There is no passion...
Anwser#3: There is serenity.
Question#4: There is no chaos...
Anwser#4: There is harmony.
Question#5: There is no death...
Anwser#5: There is the Force.

Hint: Ebon Hawk: Increase Dark alignment:
After finding the stowaway on the Ebon Hawk after landing on the first planet you land on after Dantooine, select the "Get out of here, whoever you are! Right now!" option. Talk to her before she leaves to catch her again. Choose that dialog option again. Repeat this to increase your Dark alignment.
Jollybobrancher.

Hint: Ebon Hawk: Easy credits:
You must have Jolee Bindo, Zaalbar, and T3-M4. Have Jolee make Medpacks, T3-M4 make Programming Spikes, and Zaalbar make grenades. Then, sell those items.
Sonic130296.

Hint: Kashyyk: Increase Light or Dark alignment:
When speaking to the hologram on Kashyyk, you have the opportunity to earn both Dark and Light side points. You should answer the questions like a certain person, but there is an opportunity to comment about how you really feel and create a shift.
Greg Reid.

After you get the mysterious box (by selling the Spice in the Ebon Hawk's cargo hold), look for it in the cargo hold and activate it. You can still sell it to the Hutt afterwards. Save the game before opening the box. Now, find out what is inside for yourself.
Greg Reid.

Hint: Kashyyk: Avoid answering questions:
Go to every planet and find the Star Maps on each one but Kashyyyk. Then, go there and you will be captured by Saul. After you escape from the Leviathan you will return to Kashyyyk. You must now help Chuundar and find the Star Maps. The droid will recognize you, and you will not have to answer any questions.
MightyBiff.

Hint: Korriban: Cassus Fett's Blaster Pistol:
Go to Korriban and talk to the merchant behind the desk near where you meet Lashowe. Ask to see his stock to find Fett's Heavy Blaster pistol. This pistol will be available at any time.
Pjnb.

Hint: Korriban: Dustil Onasi side quest:
During your progress through the game, talk to Carth. Continue talking to him until he mentions how his wife and son were killed on his home planet. After he is finished, go to Kashyyk and have Carth in your party. Follow the path that leads from the Space Port to outside the Czerka Corporation office and continue walking. An intermission sequence will occur where someone who knows Carth will recognize and talk to him. The man will mention that Carth's son Dustil is alive and has joined the Sith on Korriban. Go to Korriban. Once you are inside the Sith Academy, look for Dustil. He is in one of those rooms in the area where Master Yuthara is found. Carth will start talking to him, and Dustil will say that the Sith are his family. Try to convince him that the Sith are evil and he will ask for proof. Go to the west end on the map. You will see the door to Master Ulthar's room. Use your Security skill to open the door. Collect the items from the footlockers. You will get a Datapad that proves the Sith killed Dustil's friend because she was slowing his progress. Show the Datapad to Dustil and he will leave the Sith. You will gain experience points for finishing the side quest.
Ryo Hazuki.

Hint: Korriban: Turning Yuthara Ban to the Light side:
To get Yuthara Ban to turn to the Light side you must visit Korriban before Dantooine is blown up.
Blazintwilight66.

Hint: Korriban: Finding the lost children:
The lost children are located in the Shyrak Cave. After you defeat the Terentak, go up and to the right. Keep going until you see a lit fire. An intermission sequence begins and one of the lost Sith will talk to you. Then, if you are on the Light side, convince them that there must be some other option. If you are on the Dark side, then kill them or do another evil option.
Zoe Gantman.

Hint: Korriban: Sith Assassin Droid activation:
When in the Valley Of The Dark Lords, the first tomb on the left has a Sith Assassin Droid. When you enter the tomb, there will be a corpse with a Sound Dampening Stealth unit. Equip it, and fight your way up the tomb. When you reach the door at the top, the assassin droid will not attack you, and he will allow you to fix him. The following is the order in which you should disable his systems:
alex wood.

1. Combat Matrix
2. Motor Functions
3. Sensory
4. Memory
5. Cognitive Systems
6. Emotional Construct
7. Creative Simulation
8. Core

Hint: Korriban: Entering the Sith Academy:
Talk to the Sith Soldier guarding the Sith Academy on Korriban to learn that Yuthra Ban is at the bar and is accepting students for the academy, At this point there are two ways of trying to enter the base. The first is trying to persuade Yun to allow you in. However, this requires a high persuasion skill. The second is a lot quicker and once done, persuading Yun to allow you inside the academy should be easy. Instead of entering the bar to talk to Yun, go back to your ship, An intermission sequence and dialogue showing some Sith graduates trying to start a fight with you will start. No matter what happens, you will have to fight them. Defeta them and look at their remains. One of them will have a Sith Academy Medallion. Pick it up and talk to Yun.
Jonny F Anson.

Hint: Korriban Sith Academy: Easy experience:
Enter the Sith Academy. Once there, you will find a room with slaves. There is a computer terminal inside the room. Log into the computer and chose "Hack into Sith Data files". When you do this, you will notice that the option to hack does not disappear. With the right party member, the cost for the Data Hack will only be 1 Spike. Each Data Hack will result in 360 experience points for your group. Note: This was done after all the Sith Academy quests were completed. Also, you can get unlimited Computer Spikes on Tatooine.
mayzmob.

When inside the Sith Academy, talk to Yuthura Ban and ask her "I want to know about the code". Then, choose "I think I got it". Do this repeatedly. Each time you ask her for code, you will get 125 experience points.
D23.

Enter the Sith Academy. Find the room with the slaves. There is a computer terminal inside the room. Login to the computer and choose to hack into the Sith data files with T3-M4. Each data hack should cost 0 spikes if T3-M4's Computer skill is over 30. Note: Each time you access the computer, it will cost 1 spike
Shoguns.

Hint: Korriban: Sith Academy: Easy Dark side points:
Go to where you interrogate the Republic soldier but turn right. This takes you to a dueling room. Use the computer to start a fight against a prisoner. Once you kill him you will gain Dark side points. You can repeat this three times.
Ryan.J.Sapos.

Hint: Korriban Sith Academy: Earning prestige for the Sith Master:
One way to earn prestige for the Sith Master is to destroy a malfunctioning assault droid. Before you can this, you must first make your way through a large amount of battle droids. Once inside you can talk to the assault droid. He tells you information and how to help him. In helping him, you will get Light side points. The eight systems you have shut down are as follows: Combat, Motor, Sensory, Memory, Cognitive, Emotional, Creative, and Core.
DrewC321.

In order to earn enough prestige to take the Sith test, you must persuade Lashowe that you will help her. Find the Jedi Holocron. When you get it, do not let her leave. After she fights you, get the Holocron and take it to Master Uthar to try to become a Sith.
BadboyH20.

You will gain prestige by reciting the Code Of The Sith for Master Uthar, It is:
RaiderNmia.

Peace is a lie there is only passion
Through passion I gain strength
Through strength I gain power
Through power I gain victory
Through victory my chains are broken

Hint: Korriban Sith Academy: Uthar's footlocker:
Use T3-M4 to break into the Master Uthar's bedroom. Look in his footlocker to find a mask which gives you extra saber damage and immunity to mind affecting powers.
Stroudleyfamily.

Hint: Korriban Sith Academy: Keep all earned items:
Instead of giving Master Uthar the items you have earned in the tombs, just kill your competition then tell Master Uthar that you killed them. He will say that since you are the only one alive, you win.
Alec Tivas.

Hint: Korriban: Naga Sadow Tomb: Special cold and fire grenades:
Defeat the two Tarentateks in the temple room, then pull the lever in the right top corner to unlock two doors, the one you came in through and the one next to the lever. This second door leads to pillars with the fire and cold grenades which will get you across the acid pool. Note: Use the special cold grenade when corssing it.
BadboyH20.

Hint: Korriban: Naga Sadow Tomb: Defeating the Tarentateks:
When finding the Star Map in Naga Sadow, you will encounter two Tarentateks. To kill them, back yourself into a corner. This allows you to fight one without the other one being able to attack.
Matthewb22.

If you have Jedi Speed or any stimulant packages, and a Stealth Shield, you can do this easily. Activate your Stealth Shield and walk out in the open to where the left side Tarentatek comes in range and throw a grenade. When the two run at you, run by them and hit the switch in the right, then run to the door and let yourself in. The monsters cannot follow you in here. You can kill them with distance Force attacks (such as Force Kill) without them approaching you.
tony.

Use Force Speed to get the Tarentateks out of the way so you can use the lever. Then, go into the room that has the special grenades. Either equip a blaster or just run up to the doorway to kill the Tarentateks. They should not attack you.
LorD_ReVaN.

Run to the corner of the room where the Tarentateks are located. Try to fend them off and find the lever. Pull the lever to unlock the door which contains the grenade you need later find the Star Map. Run to the door, go in, and the Tarentateks will not be able to follow. You can get very close to them and inflict damage without them being able to inflict a lot of damage to you. If your health goes down a lot, simply retreat into the room, heal yourself, and continue.
nicola.

Make sure sure you have the Stealth ability (preferably at high level; 10 or more). Turn on stealth mode and slowly sneak past them and pull the lever. This will allow you to open the door. Go in and get the special grenades. The two Tarentateks still should not notice you. Remain in stealth mode and sneak back out. This will take less time than trying to kill them from inside the room and will also save grenades.
lee4.

When you enter the room with the Terentaks, run straight for the lever. Hit it, then go straight for the room. Grab the grenades, equip and turn on the stealth field generator. The Terentaks will be in the middle of the room. Sneak around them, then exit the room. Then, go to the Star Map.
Paul Kearney.

You can defeat the Terentaks with little or no damage taken. When you enter the room make sure they both spot you. Run around until you reach the lever in the southeast corner. Pull it, then run around again to a door which is next to the lever. When you enter the room the Terentak cannot enter. Shoot at them with your best blaster and they should both be killed easily. Also while you are in that room make sure to get the special ice grenade for the acid pool.
Ryan.J.Sapos.

Hint: Korriban Naga Sadow Tomb: Power ring puzzle:
The four systems must be transferred from the left pillar to the right pillar. Move the four rings in this order.
Alen Mcdohl.

Left to Right.
Left to Middle.
Right to Middle.
Left to Right.
Middle to Left.
Middle to Right.
Left to Middle.
Right to Left.
Middle to Left.
Right to Middle.
Left to Right.
Left to Middle.
Right to Middle.
Left ot Right.
Middle to Right.
Middle to Left.
Right to Left.
Middle to Right.
Left to Middle.
Left to Right.
Middle to Right.

Hint: Korriban Naga Sadow Tomb: Defeating Yuthura and Uthar:
Complete the Naga Sadow's tomb after poisoning Yuthura and Uthar . When you have defeated the two Terentateks in the right chamber, get the cold and fire grenade to clear the acid. When you have the grenades, go to the central chamber where the acid is located. Throw the cold grenade and freeze the acid. When you are on the ice, lay about 12 mines of any kind besides flash and save the game. Get the Sith ceremonial lightsaber and return to the ice pack. The intermission sequence with Uthar and Yuthura will start. Kill both Yuthura and Uthar by running to the tomb door behind you. The mines will explode, killing both of them while they are still poisoned. Pick up the items, run to Dreshdae, and fly to the next world.
XpRoTeMpLaRX.

A simple way to defeat Yuthura Ban and Uthar Wynn on Korriban is to agree with Yuthura when told to kill her. Then, use the Dark side Insanity Force power on Uthar. After he is dead, proceed to tell Yuthura that you planned on killing her anyway. Then, use the same strategy on Yuthura.
Jeffery Feaselman.

If you are with Yuthura Ban notice that she will start attacking Uthar Wynn, but not you. Uthar will die easier. Note: You will still have to fight Yuthura. This makes the battle against Yuthura faster.
JudithPedron.

Hint: Leviathan: Recommended character:
When you reach the Leviathan and must to choose a character to stay back and rescue everyone, pick Juhani. She can use her invisibility to avoid capture. Make sure to equip her lightsaber with good focusing crystals, as she will keep it instead of being stripped of all her items and medpacks.

Choose T3-M4, to be your rescuer. This will make the escape easier, because it will start in the disassembly room where there is a decommissioned droid and some crates and containers where you will find repair parts and several other items. You will then be able to rebuild/repair the droid. Also, re-equip T3 with better items found in the bins. You can also open the secure doors via the computer terminal located in one of the rooms. Note: Make sure that your droid has a high level of both Computer Skill and Repair Skill, which will allow you to save resources.
Eric Adcock.

Hint: Leviathan: Answers for T3-M4:
If you select the T3-M4 droid to leave behind to later rescue the rest of your party, you will have to answer three questions to avoid having the memory chip erased. The answers are:
Brendan Fanning.

Question 1: 3
Question 2: 10
Question 3: 11

Hint: Manaan Sith Base: Defeating the Dark Jedi:
Have the main character as Bastila and Big Z in your party. Once inside the base, after getting past the water pressure is a room where you will find Sasha. Next to that room is another room with a dark Jedi and two fish-like creatures. To defeat the Dark Jedi, have Bastila throw the lightsabers at her and make Big Z attack her with two swords. Keep doing this and she will die quickly. You can take out the other two fish creatures afterwards.
RattleSsssnake.

Hint: Manaan Sith Base: Entering training room:
The only way to get to the training room in the Sith base is to first go to the Cantina in the city. You will see a Selkath deep inside the room. Talk to him and he will tell you about his daughter that has joined the Sith. Agree to help him, and the door to the training room should be open. Return to the Sith base and go to the locked door. Once inside, it will look like a cross-shaped area. Find the door that is marked "Medical". Go in there first, then the dormitory. Talk to the daughter, then go to the training room to fight the Dark Jedi.
RattleSsssnake.

Hint: Manaan Republic Enclave: Sith encryption code puzzle:
For these matrices:

Additive: 1, 2, 4, 7, 11, 16 (19, 22, 24, 31)
Subtractive: 21, 18, 16, 15, 15, 16 (14, 18, 19, 21)
Multiplicative: 1, 2, 4, 8, 16, 32 (48, 52, 64, 96)
Divisive: 128, 64, 32, 16, 8, 4 (2, 1, 0, -2)
Exponential: 1, 32, 81, 64, 25 (1, 3, 6, 9)
Logarithmic: 1 0 - 8 3 - 32 5 - 128 (5, 6, 7, 8)

The answers are: 22, 18, 64, 2, 6, 7. That will get you a security card to enter the Sith Private Hanger on Manaan.
pliant and Blood Moon.

When you enter the embassy to complete the quest for Roland Wann, talk to the technician in the back room. He will tell you about the encrypted matrices. Go to the terminal and solve the problems as follows.

Additive: 22
Subtractive: 18
Multiplicative: 64
Divisive: 2
Exponential: 6
Logarithmic: 7

Afterwards you should have the correct passcard and can now proceed to find the Sith embassy.
redcat4.

Hint: Manaan: Increase Dark alignment indefinitely:
Accept the mysterious datapad on Tatooine after killing Calo Nord. Go to Manaan and talk to Hulas in the eastern part of Athos City, but make sure you first switch everyone out of your party so that you are alone. He will ask you to assassinate Lorgal, who is in the Republic Embassy just north of his location. Hack into the terminal near Lorgal's cell in the Republic Embassy. Select the option to assassinate Lorgal, but make sure you do not have enough Computer Spikes to kill him (either sell all your spikes or deposit them into you storage onboard the Ebon Hawk, except for three). If done correctly, he should still be alive and be on the same screen after you select that option. The screen should say "FAILURE: Not enough spikes" or something similar. Keep selecting the option to kill him repeatedly until you are satsified. Log out of the terminal and you will gain Dark side points, but Lorgal will still be alive. If your not maxed out on Dark Side points, log back in and keep "killing" Lorgal.
Bl0oDyAsSaSs1N.

Finish everything needed to be done underwater (get through the Republic Research Station, past the big shark, and to the Star Map). When you surface, Roland Wann will meet you just outside the door. You will converse about what you found out about the fate of the station. Once you are done talking to him, talk to him again. He will say something along the lines of needing to keep your conversation secret. Choose the option that asks him for a bribe to keep silent. He will more or less ignore you and you will gain Dark Side points. After that, he will continue to say the same thing every time you talk to him. Keep trying to bribe him and you will get a Dark Side point each time.
mjwillson23.

Hint: Manaan: Genohardan assassination missions:
At some point, you will be given a Datapad on Tatooine that tells you about someone named Hula looking for you on Manaan. He wants you to come alone or not at all. If you try to speak with him with others in your party, he will not talk to you about the Genohardan. If you come alone, he will talk to you about a secret bounty hunters guild that only the elite are allowed to join. If you are trying to remain on the Light side, do not take up his offer. Instead, politely refuse him and walk away. If you are playing on the Dark side, take him up on his offer. You will first have to kill one of two people, on Manaan and Dantooine. Kill both of them to get rewards. You then have to kill three others, on Manaan, Kashyyyk, and the Dune Sea of Tatooine. After you kill all three of them, you will learn that Hulas was actually having you kill the leaders of the Genohardan, and is now going to become the leader himself. You can either walk away or challenge him. If you challenge him, he will want to meet you in the Dune Sea of Tatooine for a final battle there. Do not go alone. He will be there with about eight others to help him. Also, be prepared before you exit the gates to the desert; the battle starts as soon as you go through. Once you defeat the Genohardan, you get some nice items and plenty of Darkside points from the assassinations.
FratleyLionhart.

Hint: Manaan: Win your own trial:
After you complete what's needed at the Sith base, the only way out is the elevator to the city. Once you get to the top, the guards will place you under arrest. You will go to trial. If you accept the help of the Selkath to defend you, you will lose and die. If you represent yourself, they will find you innocent.
tomax33.

Note: This can be done on the Light side only. If you accept the missing Selkath mission, go into the Sith Base and find the section of rooms that you find Shasa in. In one of the rooms is a Datapad describing the Sith plot to take over Manaan. Use this to convince Shasa and the other Selkath to reject the Dark side and return home. When you exit the base, the Selkath will arrest you. Make sure you are your own arbiter. If you choose the Selkath to represent you, you will lose and die. Start your trial and show the Selkath court the Datapad. They will deliberate and find you not guilty. You will also get experience points for doing so.
Chris Fraser.

Hint: Manaan: Defeating Calo Nord:
After you see the intermission sequence featuring Calo Nord coming to kill you, go to Maanan. Complete all the tasks at the underwater station. While you are going to your submarine, you will find Calo with two thugs with him. Equip a double vibroblade and attack Calo. Tell you teammates to attack the others and you will easily kill him. Note: He has 2,000 credits in his remains.
ajsizemore.

Hint: Manaan: Facing Darth Bandon:
If you choose Manaan as the third planet you visit, you will fight Darth Bandon in the first hallway in the underwater base. He appears there after you return from the Star Map. If you stand in the middle of the door before opening it, the Dark Jedi that are with him will just stand there, making it a lot easier to defeat him. Note: They will attack you after Bandon is dead.
Darsaber30445.

Hint: Manaan: Duplicate items:

1. Go to the submersible in Manaan. Equip your two other party members with the items to be duplicated.
2. Go down to the underwater base. Go to any airlock.
3. Unequip all of the equipment from your other two characters.
4. Go through the airlock and come back in.
5. Your other two characters will have "respawned" with what they were wearing when they came down to the base, thus leaving you with one set of their equipment in inventory and another equipped to them.
6. Repeat steps 3 and 4 as many times as desired.

Note: Sometimes they do not respawn with the equipment. If this happens, re-equip all the items, then go through the airlock and come back inside. That should fix it.
Matrix9526 .

Instead of doing the "do not respawn fix", you can just put the items you want duplicated on again, then save the game. Then, continue with steps 3 and 4. This way, you can duplicate other items than just the ones your other two characters were wearing when they came down to the base. You save time by not having to go out the airlock to reset the respawn.
firedeath69.

Hint: Star Forge Command level: Darth Revan's and Star Forge robes:
When you get onto the Star Forge, you will eventually run into a hallway with about eight gun turrets. At the end of the hallway farthest from the turrets is a room with an armor creator. With a number of Computer Spikes you can create personalized Jedi armor. If you choose the Dark Side you will caquire Darth Revan's Robes. If you are on the Light Side, you will acquire the Star Forge Robes.
Coby LeDiable.

When you get to the Star Forge, there is a computer room in one of the the levels on the right side of the map. If you go in there and you have decided to reclaim yourself as Darth Revan and are on the Dark side, you can slice into the computer then go down to make customized Jedi robes (Darth Revan's). The robes are customized to benefit your character.
jonathan hartman.

Hint: Star Forge: Droids:
When fighting the droids that keep respawning, slice the terminals around the hall and choose to overload the generators.
jbjb4013.

To stop the Star Forge droids from regenerating, you can either create your own droid or overload the terminal. If you run out of spikes, the containers next to every terminal will glow green as if they have an energy shield. Go to all of them that are glowing. Open them together and they will have enough spikes to overload the terminals or create droids.
Brandon Callahan.

If you do not have enough spike's to disable the generators to get to Malak, run to the locked door and bash it open.
Dan Carmeci.

Hint: Star Forge: Battling Dark Jedi, Dark Jedi Apprentices, and Sith Troopers:
If you can, avoid using Force powers to save things such as Drain Life or Death Field for fighting Malak. Switch to the easy difficulty setting if desired and change it back later.
sam m.

Hint: Star Forge Factory: Defeating Malak:
To make the final battle easier, use Drain Life, Death Field, Shock, Force Lightning, or Force Storm on the captive Jedi to destroy them. Note: Drain Life and Death Field will restore you to maximum vitality.
jbjb4013.

While fighting Malak at the very end of the game, there are "dead Jedis" around the arena. If you have the power of Death Field or Drain Life, you can also use these bodies the same way that Malak does. Target the Jedi and use the Drain Life or Death Field power. You will have a fresh bar of life, and Malak can no longer recharge by using the Jedi.
toymachine.

To defeat Darth Malak easily, you can use the Destroy Droid Force power on the dead Jedi. This way, Malak cannot power up and there will be only one battle.

The easiest way to beat Malak is to run. All close range attacks end in your death. As soon as he shows you his captured Jedi, run away. Run to all the "dead" Jedi and finish them off with a "kill" Force attack. Then, allow Malak to get close enough for you to attack with "Force Storm." Hit him once and run. Get far enough away and use the same attack. Keeping running and hitting until he is dead. He will not attack you from afar; and you will be safe.
tony.

To defeat Malak easily, keep him at a distance unless you are about level 20. First, set your items to Advance Medpacks, so that you can use those quickly when needed. Next, run away from him and exit battle mode. Then, destroy all the captive Jedi so that Malak cannot heal himself. Keep your distance from Malak and use the "Throw Lightsaber" feat to kill him easily without having to fight him one on one. Make sure to have plenty of Advance Medpaks to keep yourself healed during the fight. Do not use "Force Heal" if possible to save your Force powers to throw your lightsaber.
SageBishop01.

You can defeat Malak faster if you have about 12 Life Support Packs. Whenever Malak pauses to drain life from one of the Jedi, save the game. It will return paused, giving you the chance to use a Life Pack and fight again. Repeat this until he is defeated.
GweNdy.

When facing Malak, have Burst Of Speed and as many shields and stimulants as you can get. When you begin the battle, cast Force Resistance or Immunity, then fight after he tells you about the suspended Jedi. When you begin to fight again, use Burst Of Speed and run around the deck to get far enough away from him to activate your shield. Then, run more and pump yourself full of stimulants. Next, drain the life from every Jedi so Malak cannot use them. Finally, fight Malak. Repeat this if needed for the third bout.
Brandon Callahan.

When you obtain Yusani's Energy Shield, save it for the final confrontation with Malak. It is by far the best energy shield in the game and you only get it once. When active, it makes you invulnerable to lightsaber attacks.
Boyoben.

If you are a Dark Side character fighting Lord Malak, use Plague to slow him down and use Force Life Drain or Death Field on the captive Jedi. Doing so will replenish your health and Force points.
Boyoben.

If you are playing on the Light Side and have Throw Lightsaber, you can replenish your Force points by freeing the captive Jedi by throwing it at them. Keep running away from Malak, throwing your lightsaber at him. When you run out of power, throw a lightsaber at the Jedi to defeat him rather easily.
Boyoben.

If you chose to be a Jedi Guardian, run as far away from him as you can and use the Force Jump to hit him. Run away before he can hit you back. Repeat this and any of the other strategies for using the Jedi and he will be incredibly easy to defeat.
Boyoben.

Make sure to have two of the following: Master Power Attack, Master Flurry, or Master Critical Strike. These will benefit you when having to face him physically. The Force powers that you should have are Death Field and Force Storm. He will be immune to almost everything else (except perhaps Force Wave). Use the physical attacks until he explains the Jedi generators. Then, use your Force powers to drain the generators for yourself. Then, use your physical attacks to finally defeat him. When he goes over to a remaining generator to restore his power, use this time to regain your own health and boost your powers will Heath Packs and Stimulants.
JediGuardian.

When facing Malak as a Light side character, fight him to the point in which he reveals his Life Drain on the dead Jedi surrounding the room. Then, use Lightsaber Throw to kill the remaining dead Jedi. You will not gain Dark side points since you are "setting them free". Each kill will result in you regenerating to full health. After that, use the run and Medpack technique.
Obi-Sean.

Make sure you have Heal, and Death Field, Lightning or Destroy Droid. Stock up on Thermal Detonators and Mines (preferably Average and Deadly Frag and Plasma). When you are in the factory before you fight, lay down the mines in order from Deadly to Average to Minor. Have Malak run into the mines. Once you engage the battle so he runs to the first Jedi, save the game under a new slot then destroy the Jedi one by one. Then, keep a distance from Malak and keep throwing Thermal Detonators at him. If your health gets too low, use Heal or Medipacks or Life Support Packs.
Matthewb22.

When facing Darth Malak, use Force Breach on the Captive Jedi. Note: This can only be done after Malak has drained the life of one of the Captive Jedi. Also, you cannot free a Captive Jedi when his energy is drained.
Moeftie1.

Before facing Darth Malak, make sure you have all Force points and have Life Drain or Death Field and Force Immunity. Also, make sure you have at least two Verpine Prototype Shields. You can get those at Korriban after you have received all the Star Maps. The seller of these shields is in the Korriban Cantina. Before you walk into the door which Malak is behind, use Force Immunity and activate the Verpine Prototype Shield. When Malak is done talking and the fight begins, you may need to activate Force Immunity again. Fight Malak until he runs and tells you about the captive Jedi. Once he is done, run around to all the Jedi and use Life Drain or Death Field. Next, reactivate Force Immunity and the Verpine Shield. Save the game. Once you have saved, Malak should be close behind you. Try to stand next to a captive Jedi -- while you are fighting Malak, when you get him down to low health he will try to drain life from the Jedi. However, because you already drained all the Jedis it will do nothing except give you a chance to get some hits on Malak. When you are fighting him, use a double bladed lightsaber. It seems to be the most effective weapon against Malak. Sometimes your Verpine Shield will run out. If this happens, use Force Push on him. This will give you a chance to reactivate the shield and keep fighting.
Richard Stonebreaker.

Stand outside the door before you face Malak on the Star Forge. Repeatedly use Force Wave. When you enter the door, Malak should either have little or no health remaining.
DANNY01.

First, destroy all the captive Jedi. Note: You must have Life Drain. After doing this, run around the platform. Use Force Lighting to do this. He will pause for a moment. Throw grenades (start with Adhesive) to stop him, then use Sonic ,Plasma, and Thermal Detonators. Repeat this until he dies.
Halo MasTeR315.

To defeat Darth Malak you will need Saber Throw and Drain Life or Death Field. After Malak sucks the life out of the first Jedi, run around and use Drain Life or Death Field on all the other Jedi. By doing this you will gain health and Darth Malak will not be able to use them again. After you destroy all the Jedi, run around and use the Saber Throw power to kill him. Note: Make sure to get all the Jedi.
Brandon Burks.

When you enter the room, there is a ramp which you can go down on the left that leads to a dead end. After you defeat him once and then once more after he steals health from the Jedi, you can kill the three Jedi on the way down to the ramp. If you defeat him when he comes down, you will have plenty of time to give yourself more health from Medpacks etc. and Neural Boosters (enough to last until the next time he comes down). When you defeat him again, repeat. He will leave and you can heal yourself.
Jacob Tieszen.

After he shows you the Jedi and you run around and destroy them all, you can throw an Adhesive Grenade at him. He will not be able to move. You can then attack him with Force powers. However, if you want to stay away from him you can use grenades. Thermal Detonators work best.
Lightsidedude.

Throughout the game, you should have acquired many Stimulants, Shields, and Healing Kits. Now is the time to use all of them. They can actually prove extremely helpful in conjunction with your force Powers, making it possible to win with Lightsabers, Vibroblades, Blaster, Bowcatsers, Vulkar Shock Sticks, Gaffi Sticks, and even your own hands.
Bobby.

Use the mastered Lightsaber Throw. just keep running away from him and when you have time, throw the lightsaber. keep doing this until you run out of Force power. Then fight him until he dies. He already should have taken a lot of damage.
adam jones.

Hint: Taris: Black Vulkar Base: Easier Swoop Accelerator battle:
If you want to get the Swoop Accelerator from Brejik, but do not want to fight as much in the room and outside the base for Light path followers, or in the Hidden Beks Base for Dark side followers, use the following trick. When first in the room with the accelerator, say that you will betray Gandon and race for Brejik. You will now be taken back to the Lower City, with all the Vulkar guards removed. Then, return into the Vulkar base and go back down to where the Swoop Accelerator is located. You will now have only three Vulkars in this room, which makes that fight slightly easier. However, after that fight, when you gain the accelerator and you return to the Lower City, you will not have more enemies to fight along this passage. This allows you safe access to the Hidden Bek base, which you now also no longer have to fight through. Go up to where Gandon was loaced and tell his bodyguard you have the accelerator, cutting out a lot of the battles. Note: You do not gain Dark side points for doing this.

Hint: Taris: Black Vulkar Base: Increase Dark alignment:
There will be a waitress in the Black Vulkar Base. Talk to her, then threaten to kill her.
CheatR2D2.

There will be a Vulkar who will talk to you after you fight him. Kill him.
CheatR2D2.

When you go to steal Gadon's Swoop Bike Accelerator, the Vulkars will negotiate with you. They will tell you to kill Gadon and race for the Vulkars.
CheatR2D2.

Hint: Taris: Black Vulkar Base: Disabling the turrets:
Do not go into the room by the secondary control panel. The turrets inside will kill you with one shot. To destroy them, find the main panel and deactivate the turrets.
Digitalid.

Hint: Taris: Lower City: Bounties:
Go to a hutt named Zax in the Lower City Cantina to get bounty jobs. After killing a bounty, return to Zax and ask for the money. He will give you more if you use Persuade successfully. The bounty victims can be found in the following locations:
CheatR2D2.

Matrik: Lower City, first apartments
Largo: Upper City North apartments
Dia: Upper City South apartments
Selvan: Lower City, second Apartments
Bendak Starkiller: At the Upper City Cantina, Bendak will be in the Pazaak room. Talk to him and he will tell you to return after killing all of the duelists in the dueling ring.

Hint: Taris Lower City: Keep Sith Armor:
After obtaining the Sith Armor, transfer it to another person in your party and equip it. Swap that person out of your party for another character before getting the Sith papers from the Hidden Bek leader, Gadon. Note: Whoever you switch out to must keep it on while going between planets or you will still lose it.

Hint: Taris Lower City: Extra items:
Find Mission and get inside the Black Vulker's base. Go to the room where the prototype swoop racer engine is located. One of the Black Vulkers will offer to let you join them. Do this and he will tell you to kill Gadon. Once you are outside the base, go back inside to that same room. Kill the three bodyguards and get the prototype engine. Then, go to the Hidden Bek base, but do not kill Gadon. Tell them that you have the prototype engine and enter the race. Win the race, and kill Bergek and his people. You will have Bastila at you hideout. Once there, return to the Hidden Bek base. You will be able to enter the race again. You do not have to win it this time. Bastila will be standing there, Talk to her and you will return to your hideout with an extra double-bladed lightsaber, Bergek's belt, and his gloves. You can sell these items or equip them to your allies. You can do this multiple times and get however many desired.
BigJdRocket.

Hint: Taris Lower City: Easy credits:
After taking the elevator into the lower levels of the Vulkar base, locate the disabled war droid. It resembles those used by the Sith. While scrolling through the "Repair" options, you should see one to program the droid to ram the hanger bay doors. After doing this, enter through the doors the droid destroyed. Defeat the guard droid and open the two footlookers in the room. You will find 2,000 credits inside one.
will.

Hint: Taris: Lower City: Twisted Rancor Trio puzzle:
In the Lower City apartments, go to the right down the hall to the second door. Inside this room will be a group of six holoprojectors. This is a trivia puzzle of sorts, asking for the order of which bandmembers joined the Twisted Rancor Trio. The order is as follows:
kuruto.

Loopa (first on the left) : 4
Ujaa (second from the left) : 2
Elinda (third from the left) : 1
Ashana (third from the right) : 6
Fodo (second from the right) : 5
Ujii (first on the right) : 3

Hint: Taris Sewers: Finding Zalbaar:
Enter the sewers and take the door to your right, go straight, go through the first door on your right, skip that room and go straight, go through the first door on your left, go through the first door on your right, then take a left.
CheatR2D2.

Hint: Taris Sewers: Finding the Rancor:
Go through the first door to your left, then go straight, go through first door to your right, take a right, go straight, and take a left.
CheatR2D2.

Hint: Taris Sewers: Defeating the Rancor:
In the room just before the Rancor, you will notice a dismembered arm. Search the arm, and you will receive an item (synthesized scent) that is supposed to lure the Rancor. Go into the Rancor room, approach the corpse pile, and search it. Take all the items. Search it again, then enter "give" mode. Put in one frag grenade and one of the synthesized scents obtained from the dismembered arm. Exit the item screen. The Rancor will approach the corpse pile, eat it, and explode. This saves you from fighting, keeps your health, gives you more experience points, and also saves you four or five grenades.
JPaterson000, Adrenaline224, RattleSsssnake, and Sniper_doggie.

Take Mission to the doorway. Go into solo mode and use her stealth ability. Walk to the pile of bones in middle of room. Take the things in the pile. Access the now empty pile and drop the odor (obtained in the same area) and one frag grenade in. An intermission sequence will begin. The monster will approach the pile, eat the grenade, and die.
Enix.

Search the severed arm just outside the door to the Rancor's lair to get three vials of synthesized scent. If you have only one frag grenade, run carefully to the corpse pile and take all the items there. If you do not approach the Rancor, he will stay back and not attack, even though he is shown as an enemy. After looting the pile, switch to "Give Items". Place one frag grenade in the pile, then one vial of synthesized scent. You will be treated to an intermission sequence showing the Rancor's demise, and an easy 200 experience points.
Shoe.

If you have a few frag grenades, you can easily use them to kill the Rancor. Walk towards it, and as soon as it highlights as an enemy, throw a frag grenade. Then, immediately turn and run back into the doorway you just came from. The Rancor will be unable to follow you, and after suffering 20 damage, will walk back to its starting location. Save the game and repeat to kill the Rancor for 700 experience points. Five or six frag grenades should be sufficient, especially if you save and reload to ensure that each grenade does the full 20 damage instead of 10. For added flair, you can rush in and finish the Rancor off with a melee attack once it is almost dead. However, you will be killed if your first swing misses.
Shoe.

Hit it with a poison grenade. After it wears off, give him another. It will not kill it, but you can finish it off with a frag grenade.
Benjamin K Howard.

When outside of the room before the Rancor, go into solo mode with any character. Get close enough to the Rancor to throw a harmful grenade (not a concussion grenade, etc.) When you throw your first grenade at the Rancor, run back to the room outside the Rancor area. Repeat this to eventually defeat the Rancor. Note: Do not let the Rancor catch up to you and damage you when you throw your grenade; as soon as you throw it, run away.
Jake Robinson.

Use Mission's stealth and sneak past the Rancor by taking the very right side, then walk in front of it. Kill both of the guards at the door, then come back directly in front of the Rancor and blast him continuously, keeping him occupied. After that, sneak all your other characters to where Mission is standing.
Jediscoob.

Save the game when you reach the big room with the Rancor. Then, run past the Rancor to the other side and open the door. There are two guards. Take them out first. Your party will not be alive, but do not worry. Turn around and start throwing Concussion Grenades at the Rancor. You will kill it quickly. You can then gather your party and move on.
PAM62468.

When you rescue Zaalbar, bring him with you when your getting past the Rancor. Have Zaalbar get under the Rancor. It will not be able to reach you. Repeatedly use Critical Hit until it is dead.
mason ruhl.

Have seven frag grenades. After you get the grenades, stop in the adjacent hallway with the severed arm. Turn solo mode on and slowly walk towards the Rancor until the "Enemy Sighted" message appears. Select the frag grenades, then engage. Your character will walk another foot then throw the grenade. It is imperative that you disengage combat and run back in the hallway before the grenade explodes. If you do not, you could get eaten. It is best if you disengage and run when the grenade is halfway through the air. Repeat this process until the Rancor falls. Depending on damage (10-20), it will require five to seven frag grenades. Be sure not to use other grenades besides plasma and frag. Plasma and frag are the only ones that will damage the Rancor. After the battle, collect whatever items are in the corpse pile then hack away at the Rancor body until it disappears. Heal your party and get ready for another battle behind the door where the Rancor was standing. If you have any leftover grenades, use them on the guards behind the door, as they will not move in the small space, and frag grenades will do about 10 damage to them. Climb the ladder and you will get into the Black Vulkar Base.
Campin Carl.

Make sure your character is good in Demolition and plenty of mines. Turn on solo mode and place frag and plasma mines in the room with the Rancor. Flash and gas mines do not work too well. Get the Rancor's attention and have it chase you through your minefield and he will go down. Then, recover the mines that were not detonated.
Zbflyer.

Hint: Taris Sewers: Bypassing the Rancor:
When you see the Rancor that is facing away from your team in the large room, take only one of team members and put the other in the "Apartment". You should only have "yourself" and Mission Vao. At the entrance of the large room facing the Rancor (with his back turned), take over Mission. Turn on the invisible camouflage and move Mission towards the door the Rancor is facing. Move Mission to the right side of the Rancor where his right foot is far enough back so she can pass. After moving past the Rancor, go to the door, open it, and notice two guards. Toss two plasma grenades at them, then finish them off with Mission's blaster. Turn around and move fairly close to the Rancor. Open fire on the Rancor to keep it distracted. Switch to your character and follow the same route that Mission took. The Rancor will be too distracted with Mission and will not notice you. Be sure not to touch the Rancor. Once your character has made it where Mission is located, toss only frag grenades. It will take between five to seven of them to kill the Rancor. You will not have enough frags to kill the Rancor, but you can both move to the door that the guards where watching and move to the next level. Finish off the Rancor later and continue on.
Command Station.

Switch to solo mode. Turn on the stealth camouflage. Then, use Mission to pass the Rancor first. When she reaches the door to the gang base, equip a blaster and open fire. Then, take the main character and use their stealth camouflage to also pass the Rancor.
Kash5050.

Save the game at the door just before confronting the Rancor. Walk up until you pinpoint the monster in combat mode. Then, throw one concussion grenade. If he does not turn around, the grenade worked. Quickly run for the door to the left or right of the beast. Note: You will also need to kill two guards.
RBPride20.

When you see the Rancor, slowly walk up to it and throw an adhesive or concussion grenade at it. Then, quickly run in the room and defeat the Vulkar guards. Make sure you have a lot of medpacs.
Austin Zuppa.

Take the Sythesized Odors from the severed arm. Then, walk over to the corpse pile (no need to sneak). Select "Give Items" and deposit the odor and one grenade. Walk back to the original room and watch. The Rancor will smell it, eat it, then explod.
James Hansen.

Hint: Taris: Sewers: Easy experience points:
When you get to the sewers, if you find a pack of Rakghouls, kill them. Transit back to the hideout, then transit back. The Rakghouls will be there again.
Rick Bowen.

Hint: Taris Undercity: Cheap Medpacs:
In the Undercity in Taris is a man that has a shop. He sells Medipacs for 30 credits. Everyone else sells them for 40 credits.
RattleSsssnake.

Hint: Taris Undercity: Easy experience:
Go to the location where you meet a gang of looters. They will tell you to go back. You will then be attacked by Rakghouls. Slightly farther in that direction, you will find two groups of the monsters. Fight them. Return back later to that location and they will be there again. Repeat this to gain experience points.
Matt Barrick.

Hint: Taris Undercity: Finding the Rakghoul Serum:
To locate the Rakhgoul Serum, go through the village gate. Go right and fight some Rakghouls and look for a dead Sith corpse. There are two dead siths, but only one of them has the serum. Search the corpse to find the serum, then either return it to clinic or Zax at Javyar's Cantina.
Prfctlilprncess1.

Hint: Taris Undercity: Finding the journals:
Talk to Rukil and he will ask you to find the journals of his student or daughter. If you agree and find it (off to the far left from the gates, surrounded by Rakghouls), he will tell you to look for the journals of his father and grandfather. Both of these are in the sewers of the Undercity. When you get to the sewers, look in every door that you can open. The journals are far apart from each other. Bring them back to Rukil and he will read them. He will give them to Gandor, then the entire village will begin a long journey for the Promised Land.
raymond.

Hint: Taris Undercity: Increase Dark alignment:
In the Under City, there is a cage where people with the Rakhgoul disease ask you to get the cure. Instead, tell them that you will kill them.
CheatR2D2.

Hint: Taris Upper City: Dueling rewards:
Go to the Upper City Cantina and talk to a hutt named Ajurr. After a duel, go back to him to collect the credits.
CheatR2D2.

Deadeye Duncan: 100 credits
Gerlon Two-Fingers: 200 credits
Ice: 300 credits
Marl: 400 credits
Twitch: 500 credits
Bendak Starkiller: 900 (if you Persuade Ajurr sucessfully)

Hint: Taris Upper City: Duelist weaknesses:
CheatR2D2.

Deadeye Duncan: Anything
Gerlon Two fingers: Grenades
Ice: Grenades
Marl: Blasters
Twitch: Grenades
Bendak Starkiller: Grenades

Hint: Taris Upper City: Defeating Bendak Starkiller:
Go to the vendor that is outside of the cantina in the Upper City. Buy the Echani Ritual Brand or any other melee weapon that does considerable damage. Start the match with Bendak. When the fight begins, target him and run along the outer edge of the arena until you get within a few meters of him. Then, run towards him in a zigzag motion to avoid getting hit by his blasters until you are directly next to him. At this point you should have suffered little or no damage from Bendak. Start hitting him with everything you have and you should be able to kill him using little or no medpacs.
BunnyKing67.

This trick requires the Echani Fiber Armor and a Mesh Underlay. Assemble the Underlay in your Echani Armor and it will give you damage reduction against fire. Bendak only throws plasma grenades; you will be invincible if you wear it while fighting him. Do not try to get closer to him than the starting point and you will be all right.
Briggsdrake1.

Be a solider and progress until you pass the military base and defeat every duelist in the cantina. Talk to Bendak and he will challenge you. Train in the Undercity until you are at level 8 and get Master Power Attack. Go back to the cantina and talk to Ajuur. Bendak will throw plasma grenades. Dodge them, then throw concussion grenades at him until he is dizzy. Use Master Power Attack on him. Repeat this as many times as possible until he is dead. Note: He has Master Power Attack, Master Rapid Shot, Master Power Blast, and