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Star Wars Knights Of The Old Republic 2: The Sith Lords

Cheat mode:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "swkotor2.ini" file in the game folder. Scroll to the "GAME OPTIONS" section and add the following line:

EnableCheats=1

Save the file and start the game. Press ~ during game play then enter one of the following codes to activate the corresponding cheat function. Note: A console window will not appear. Press [Tab] to list all console commands.

Note: When cheat codes are enabled, any games saved will be marked with the message "Cheats Used".
AZGUNS.

Effect Code
Heal selected character's health and Force points heal
Set "Computer Use" skillsetcomputeruse <1-99>
Set "Demolitions" skillsetdemolitions <1-99>
Set "Stealth" skillsetstealth <1-99>
Set "Awareness" skillsetawareness <1-99>
Set "Persuade" skillsetpersuade <1-99>
Set "Repair" skillsetrepair <1-99>
Set "Security" skillsetsecurity <1-99>
Set "Treat Injury" skillsettreatinjury <1-99>
Set "Strength" attributesetstrength <1-99>
Set "Dexterity" attributesetdexterity <1-99>
Set "Construction" attribute setconstitution <1-99>
Set "Intelligence" attribute setintelligence <1-99>
Set "Wisdom" attributesetwisdom <1-99>
Set "Charisma" attributesetcharisma <1-99>
Add experience1addexp <number>
Add indicated number of levelsaddlevel <number>
Press W or S to move faster; repeat to disable turbo
God modeinvulnerability
Restart mini-games, if you loserestartminigame
Turn darkness into brightnessbright
Add Light side pointsaddlightside <number>
Add Dark side pointsadddarkside <number>
Press M to show entire maprevealmap
Get additional creditsgivecredits <number>
Spawn indicated itemgiveitem <item name>
100 Med Kitsgivemed
100 Advance Repair Kitsgiverepair
100 Computer Spikesgivecomspikes
100 Section Spikesgivesecspikes
100 Armorgivesitharmour
All limited use items never expireinfiniteuses
Show exact location on mapwhereami
Travel to indicated mapwarp <map name>

1. When this code is enabled, all hostile NPCs will become neutral and the game will be rendered unwinnable. Reloading to an older save will not work. Players will have to delete all of their saved games and start a new game.

Defender and Faaez Kamaal.


Item names:
Use one of the following entries with the giveitem code.

Item name Code
Safety Harness100_belt01
Telos Mining Shield100_fore01
Survey Gear100_mask01
?'s Armbanda_band_c01
Nomi's Armbanda_band_x01
Vao's Armbanda_band_x02
Ludo Kressh's Armbanda_band_x03
Adrenaline Amplifiera_belt_01
Cardio-Regulatora_belt_02
Stealth Field Generatora_belt_03
Czerka Utility Belta_belt_04
Advanced Adrenaline Amplifiera_belt_05
Aratech SD Belta_belt_06
Strength Enhancera_belt_07
Systech Cardio-Regulatora_belt_08
Hyper Adrenaline Amplifiera_belt_09
Exchange Shadow Castera_belt_10
Inertial Inhibitora_belt_11
Electrical Capacitance Shielda_belt_12
Thermal Shield Generatora_belt_13
Eriadu Stealth Unita_belt_14
CNS Strength Enhancera_belt_15
Exchange Utility Belta_belt_16
Immunity Belta_belt_17
Adrenaline Stimulatora_belt_18
Nerve Amplifier Belta_belt_19
Jal Shey Belta_belt_20
Multishield Generatora_belt_21
Defel Mimickera_belt_22
Frozian Scout Belta_belt_23
Tech Specialist Belta_belt_24
Aratech Cardio-Regulatora_belt_25
GNS Strength Enhancera_belt_26
Qel-Droma Belta_belt_27
Immortality Belta_belt_28
Aratech Echo Belta_belt_29
Jal Shey Mentor Belta_belt_30
Insulated Glovesa_gloves_01
Exchange Casual Glovesa_gloves_02
Taris Survival Glovesa_gloves_04
Accuracy Glovesa_gloves_05
Gamorrean Gauntletsa_gloves_06
Exchange Work Glovesa_gloves_07
Czerka Defensive Gauntletsa_gloves_08
Detonator Glovesa_gloves_09
Unarmed Accuracy Glovesa_gloves_10
Infiltrator Glovesa_gloves_11
Jal Shey Perception Glovesa_gloves_12
Gamorrean Warglovesa_gloves_13
Eriadu Strength Amplifiera_gloves_14
Karakan Gauntletsa_gloves_15
Bothan Precision Glovesa_gloves_16
Sith Power Gauntletsa_gloves_17
Gamorrean Power Gauntletsa_gloves_18
Nagai Combat Glovesa_gloves_19
Kubaz Scoundrel Glovesa_gloves_20
Automation Glovesa_gloves_21
Jal Shey Meditation Glovesa_gloves_22
Echani Accuracy Glovesa_gloves_23
Zeison Sha Glovesa_gloves_24
Dominator Gauntletsa_gloves_25
Nikto Soldier Glovesa_gloves_26
Ossluk's Glovesa_gloves_27
Disruption Glovesa_gloves_28
Improved Automation Glovesa_gloves_29
Lightning Glovesa_gloves_30
Battle Armor a_heavy_01
Heavy Battle Armora_heavy_02
Echani Heavy Armora_heavy_03
Durasteel Heavy Armora_heavy_04
Powered Battle Armora_heavy_05
Flex Heavy Armora_heavy_06
Mandalorian Battle Armora_heavy_07
Mandalorian Heavy Armora_heavy_08
Verpine Zal Alloy Mesha_heavy_09
Mandalorian Assault Armora_heavy_10
Corellian Powersuita_heavy_11
M'uhk'gfaa_heavy_12
Iotran Braceman Armora_heavy_13
Felenar Armora_heavy_14
Matrix Armora_heavy_15
Mandalore's Armora_heavy_x01
Neural Banda_helmet_01
Breath Maska_helmet_02
Rakatan Banda_helmet_03
Stealth Field Enhancera_helmet_04
Bothan Perception Visora_helmet_05
Sonic Nullifiersa_helmet_06
Interface Banda_helmet_07
Targeting Visora_helmet_08
Shielding Visora_helmet_09
Spacer's Sensora_helmet_10
Regal Visora_helmet_11
Meditation Banda_helmet_12
Bothan Sensory Visora_helmet_13
Arkanian Blindersa_helmet_14
Combat Sensora_helmet_15
Multi-spectral Target Assessora_helmet_16
Consciousness Helma_helmet_17
Rebreather Maska_helmet_18
Das'skar Hunting Maska_helmet_19
Force Maska_helmet_20
Sith Maska_helmet_21
Stabilizer Maska_helmet_22
Matukai Meditation Banda_helmet_23
Target Assessora_helmet_24
Circlet of Saresha_helmet_25
Bindo's Banda_helmet_26
Enchanced Shielding Visora_helmet_27
Force Shielda_helmet_28
Absorption Visora_helmet_29
Force Focusing Visora_helmet_30
Khoonda Militia Armora_khoonda
Light Combat Suita_light_01
Combat Suita_light_02
Heavy Combat Suita_light_03
Mandalorian Combat Suita_light_04
Zabrak Combat Suita_light_05
Bonadan Alloy Heavy Suita_light_06
Echani Light Armora_light_07
Massassi Ceremonial Armora_light_08
Mandalorian Heavy Suita_light_09
Zabrak Battle Armora_light_10
Ubese Environmental Suita_light_11
Echani Shield Suita_light_12
Reinforced Fiber Armora_light_13
Zabrak Field Armora_light_14
Ulic Qel Droma's Mesh Suita_light_15
Atton's Ribbed Jacketa_light_x02
Electromesh Suita_light_x08
Mira's Ballistic Mesh Jacketa_light_x09
Military Suita_medium_01
Light Battle Armora_medium_02
Echani Battle Armora_medium_03
Cinnagar War Suita_medium_04
Sith Battle Suita_medium_05
Bronzium Light Battle Armora_medium_06
Verpine Fiber Mesha_medium_07
Krath Heavy Armora_medium_08
Powered Light Battle Armora_medium_09
Krath Holy Battle Suita_medium_10
Exar Kun's Light Battle Suita_medium_11
Heavy Cinnagar War Suita_medium_12
Verpine Fiber Ultramesha_medium_13
Electromesh Armora_medium_14
Jamoh Hogra's Battle Armora_medium_15
Clothinga_robe_01
Padawan Robea_robe_02
Dark Padawan Robea_robe_03
Baran Do Novice Robea_robe_04
Matukai Apprentice Robea_robe_05
Zeison Sha Initiate Armora_robe_06
Jal Shey Neophyte Armora_robe_07
Jedi Robea_robe_08
Dark Jedi Robea_robe_09
Norris Robea_robe_10
Jal Shey Advisor Armora_robe_11
Gray Jedi Robea_robe_12
Jedi Knight Robea_robe_13
Dark Jedi Knight Robea_robe_14
Matukai Adept Robea_robe_15
Zeison Sha Warrior Armora_robe_16
Jedi Master Robea_robe_17
Dark Jedi Master Robea_robe_18
Baran Do Sage Robea_robe_19
Jal Shey Mentor Armora_robe_20
Ossus Keeper Robea_robe_21
Natth Cowlinga_robe_22
Arca Jeth's Robea_robe_23
Aleema Keto's Robea_robe_24
Sylvar's Robea_robe_25
Darth Malak's Armora_robe_26
Jolee's Robea_robe_27
Thon's Robea_robe_28
Crado's Robea_robe_29
Nomi's Robea_robe_30
Handmaiden's Robea_robe_x01
Energy Shielda_shield_01
Mandalorian Melee Shielda_shield_02
Arkanian Energy Shielda_shield_03
Echani Shielda_shield_04
Mandalorian Power Shielda_shield_05
Echani Dueling Shielda_shield_06
Verpine Prototype Shielda_shield_07
Broken Itembrokenitem
Chemicalschem_00001
Comlinkcomlink
Componentscompont_00001
Droid Impact Armor Mark Id_armor_01
Droid Modular Plating Mark Id_armor_02
Droid Impact Armor Mark IId_armor_03
Droid Desh Platingd_armor_04
Droid Impact Armor Mark IIId_armor_05
Droid Modular Plating Mark IId_armor_06
Droid Modular Plating Mark IIId_armor_07
Droid Agrinium Armord_armor_08
Droid Dura Plating Mark Id_armor_09
Droid Quadranium Armord_armor_10
Droid Dura Plating Mark IId_armor_11
Droid Diatium Platingd_armor_12
Droid Energized Armor Mark Id_armor_13
Droid Energized Armor Mark IId_armor_14
Droid Energized Armor Mark IIId_armor_15
Droid Neural Pacifierd_device_01
Droid Repulsord_device_02
Droid Flame Throwerd_device_03
Droid Toxin Emitterd_device_04
Droid Neural Scramblerd_device_05
Droid Ion Strikerd_device_06
Droid Molten Cannond_device_07
Droid Carbonite Projectord_device_08
Droid Plasma Throwerd_device_09
Droid Bio-Assault Sprayd_device_10
Droid Carbonite Emitterd_device_11
Droid Ion Blast Mark Id_device_12
Droid Ion Blast Mark IId_device_13
Droid Ion Blast Mark IIId_device_14
Droid Multi-spectral Emitterd_device_15
Droid Stealth Boosterd_g0t0_01
Droid Omniscience Unitd_g0t0_02
Droid Singulararity Projectord_g0t0_03
Goto Targeting Moduled_g0t0_04
Droid Assasin's Rifled_hk47_01
Droid Capacitor Armord_hk47_02
Droid Assassination Moduled_hk47_03
Droid Optimized Interfaced_interface_01
Droid Stabilization Subroutined_interface_02
Droid Machine Interfaced_interface_03
Droid Lockout Bypassd_interface_04
Droid Parabolic Guidesd_interface_05
Droid Motivator Boosterd_interface_06
Droid Durability Upgraded_interface_07
Droid Agility Upgraded_interface_08
Droid Wisdom Upgraded_interface_09
Droid Exchange Interfaced_interface_10
Droid Remote Interfaced_interface_11
Droid Anatomy Libraryd_interface_12
Droid Scavenger Upgraded_interface_13
Droid Source Ripperd_interface_14
Droid Systems Upgraded_interface_15
Droid Deflector Mark Id_shield_01
Droid Deflector Mark IId_shield_02
Droid Defense Barrierd_shield_03
Droid Energy Collectord_shield_04
Droid Deflector Mark IIId_shield_05
Droid Unity Gridd_shield_06
Droid Shock Armd_t3m4_01
Droid Self-Sustaining Unitd_t3m4_02
Droid Renewable Shieldd_t3m4_03
Droid Motion Trackerd_tool_01
Droid Upgrade Slotd_tool_02
Droid Surveillance Upgraded_tool_03
Droid Advanced Upgrade Slotd_tool_04
Droid Reference Databased_tool_05
Droid System Fortificationd_tool_06
Droid Fighting Upgraded_tool_07
Droid Perception Sensorsd_tool_08
Droid Memory Upgraded_tool_09
Droid Warfare Upgraded_tool_10
Droid Battle Upgraded_tool_11
Droid CERSd_tool_12
Droid CESSd_tool_13
Droid CEPBd_tool_14
Droid Micro-Opticsd_tool_15
Reflex Packagee_imp1_01
Pheromone Packagee_imp1_02
Cardio Packagee_imp1_03
Strength Packagee_imp1_04
Response Packagee_imp1_05
Fitness Packagee_imp1_06
Skills Packagee_imp1_07
Health Packagee_imp1_08
Physical Boost Packagee_imp1_09
Mental Boost Packagee_imp1_10
Retinal Combat Implante_imp2_01
Lornan Implante_imp2_02
Biotech Implante_imp2_03
Power Implante_imp2_04
Alacrity Implante_imp2_05
Insight Implante_imp2_06
Skills Implante_imp2_07
Durability Implante_imp2_08
Physical Boost Implante_imp2_09
Mental Boost Implante_imp2_10
Bio-Antidote Systeme_imp3_01
Nerve Enhancement Systeme_imp3_02
Reaction Systeme_imp3_03
Advanced Combat Systeme_imp3_04
Bavakar Strength Systeme_imp3_05
Cardio Power Systeme_imp3_06
Skills Systeme_imp3_07
Numbness Systeme_imp3_08
Physical Boost Systeme_imp3_09
Mental Boost Systeme_imp3_10
Strength D-Packagee_imp4_01
Immunity D-Packagee_imp4_02
Perception D-Packagee_imp4_03
Enhancement D-Packagee_imp4_04
Immortality D-Packagee_imp4_05
Quickness D-Packagee_imp4_06
Skills D-Packagee_imp4_07
Universal D-Packagee_imp4_08
Physical Boost D-Packagee_imp4_09
Mental Boost D-Packagee_imp4_10
Armored Flight Suitg_a_armrdfsuit
Clothingg_a_clothes01
Clothing (Variant 09)g_a_clothes010
Clothing (Variant Czerka)g_a_clothes011
Clothing (Variant 11)g_a_clothes012
Clothing (Variant 02)g_a_clothes02
Clothing (Variant 03)g_a_clothes03
Clothing (Variant 04)g_a_clothes04
Clothing (Variant 05)g_a_clothes05
Clothing (Variant 06)g_a_clothes06
Clothing (Variant 01)g_a_clothes07
Clothing (Variant 07)g_a_clothes08
Clothing (Variant 08)g_a_clothes09
Blowtorchg_d_blowtrch01
Advanced Blowtorchg_d_blowtrch02
Fire Suppression Systemg_d_firesupres01
Dancer's Outfitg_danceroutfit
Adrenal Strengthg_i_adrnaline001
Adrenal Alacrityg_i_adrnaline002
Adrenal Staminag_i_adrnaline003
Hyper-adrenal Strengthg_i_adrnaline004
Hyper-adrenal Alacrityg_i_adrnaline005
Hyper-adrenal Staminag_i_adrnaline006
Aesthetic Itemg_i_asthitem001
Bith Guitarg_i_bithitem001
Bith Clarinetg_i_bithitem002
Bith Tromboneg_i_bithitem003
Bith Accordiang_i_bithitem004
Battle Stimulantg_i_cmbtshot001
Hyper-battle Stimulantg_i_cmbtshot002
Echani Battle Stimulantg_i_cmbtshot003
Creditsg_i_credits001
Creditsg_i_credits002
Creditsg_i_credits003
Creditsg_i_credits004
Creditsg_i_credits005
Creditsg_i_credits006
Creditsg_i_credits007
Creditsg_i_credits008
Creditsg_i_credits009
Creditsg_i_credits010
Creditsg_i_credits011
Creditsg_i_credits012
Creditsg_i_credits013
Creditsg_i_credits014
Creditsg_i_credits015
Datapadg_i_datapad001
Repair Kitg_i_drdrepeqp001
Advanced Repair Kitg_i_drdrepeqp002
Construction Kitg_i_drdrepeqp003
Medpacg_i_medeqpmnt01
Advanced Medpacg_i_medeqpmnt02
Life Support Packg_i_medeqpmnt03
Antidote Kitg_i_medeqpmnt04
Squad Recovery Stimg_i_medeqpmnt08
Partsg_i_parts01
Pazaak Card +1g_i_pazcard_001
Pazaak Card +2g_i_pazcard_002
Pazaak Card +3g_i_pazcard_003
Pazaak Card +4g_i_pazcard_004
Pazaak Card +5g_i_pazcard_005
Pazaak Card +6g_i_pazcard_006
Pazaak Card -1g_i_pazcard_007
Pazaak Card -2g_i_pazcard_008
Pazaak Card -3g_i_pazcard_009
Pazaak Card -4g_i_pazcard_010
Pazaak Card -5g_i_pazcard_011
Pazaak Card -6g_i_pazcard_012
Pazaak Card +/-1g_i_pazcard_013
Pazaak Card +/-2g_i_pazcard_014
Pazaak Card +/-3g_i_pazcard_015
Pazaak Card +/-4g_i_pazcard_016
Pazaak Card +/-5g_i_pazcard_017
Pazaak Card +/-6g_i_pazcard_018
Pazaak Card +/- 1/2g_i_pazcard_019
Pazaak Card Doubleg_i_pazcard_020
Pazaak Card Tie Breakerg_i_pazcard_021
Pazaak Card Flip 2&4g_i_pazcard_022
Pazaak Card Flip 3&6g_i_pazcard_023
Pazaak Deckg_i_pazdeck
Pazaak Side Deckg_i_pazsidebd001
Keycardg_i_pltuseitm01
Computer Spikeg_i_progspike01
Security Tunnelerg_i_secspike01
Security Spike Tunnelerg_i_secspike02
Minor Flash Mineg_i_trapkit001
Average Flash Mineg_i_trapkit002
Blinding Flash Mineg_i_trapkit003
Minor Frag Mineg_i_trapkit004
Average Frag Mineg_i_trapkit005
Deadly Frag Mineg_i_trapkit006
Minor Plasma Mineg_i_trapkit007
Average Plasma Mineg_i_trapkit008
Deadly Plasma Mineg_i_trapkit009
Minor Gas Mineg_i_trapkit010
Average Gas Mineg_i_trapkit011
Deadly Gas Mineg_i_trapkit012
Minor Sonic Mineg_i_trapkit013
Average Sonic Mineg_i_trapkit014
Deadly Sonic Mineg_i_trapkit015
Strong Flash Mineg_i_trapkit016
Devastating Flash Mineg_i_trapkit017
Strong Frag Mineg_i_trapkit018
Devastating Frag Mineg_i_trapkit019
Strong Plasma Mineg_i_trapkit020
Devastating Plasma Mineg_i_trapkit021
Strong Gas Mineg_i_trapkit022
Devastating Gas Mineg_i_trapkit023
Strong Sonic Mineg_i_trapkit024
Devastating Sonic Mineg_i_trapkit025
Scopeg_i_upgrade001
Improved Energy Cellg_i_upgrade002
Beam Splitterg_i_upgrade003
Hair Triggerg_i_upgrade004
Armor Reinforcementg_i_upgrade005
Mesh Underlayg_i_upgrade006
Vibration Cellg_i_upgrade007
Durasteel Bonding Alloyg_i_upgrade008
Energy Projectorg_i_upgrade009
Wrist Launcherg_i_wristlaunch
Adhesive Grenadeg_w_adhsvgren001
CryoBan Grenadeg_w_cryobgren001
Double-Bladed Lightsaber (Blue)g_w_dblsbr001
Double-Bladed Lightsaber (Red)g_w_dblsbr002
Double-Bladed Lightsaber (Green)g_w_dblsbr003
Double-Bladed Lightsaber (Yellow)g_w_dblsbr004
Double-Bladed Lightsaber (Purple)g_w_dblsbr005
Double-Bladed Lightsaber (Bronze)g_w_dblsbr007
Double-Bladed Lightsaber (Orange)g_w_dblsbr008
Double-Bladed Lightsaber (Silver)g_w_dblsbr009
Double-Bladed Lightsaber (White)g_w_dblsbr010
Double-Bladed Lightsaber (Viridian)g_w_dblsbr011
Dark Jedi Lightsaberg_w_drkjdisbr001
Double-Bladed Lightsaberg_w_drkjdisbr002
Plasma Grenadeg_w_firegren001
Frag Grenadeg_w_fraggren01
Ion Grenadeg_w_iongren01
Lightsaber (Blue)g_w_lghtsbr01
Lightsaber (Red)g_w_lghtsbr02
Lightsaber (Green)g_w_lghtsbr03
Lightsaber (Yellow)g_w_lghtsbr04
Lightsaber (Purple)g_w_lghtsbr05
Lightsaber (Bronze)g_w_lghtsbr07
Lightsaber (Orange)g_w_lghtsbr08
Lightsaber (Silver)g_w_lghtsbr09
Lightsaber (White)g_w_lghtsbr10
Lightsaber (Viridian)g_w_lghtsbr11
Poison Grenadeg_w_poisngren01
Short Lightsaber (Blue)g_w_shortsbr01
Short Lightsaber (Red)g_w_shortsbr02
Short Lightsaber (Green)g_w_shortsbr03
Short Lightsaber (Yellow)g_w_shortsbr04
Short Lightsaber (Purple)g_w_shortsbr05
Short Lightsaber (Bronze)g_w_shortsbr07
Short Lightsaber (Orange)g_w_shortsbr08
Short Lightsaber (Silver)g_w_shortsbr09
Short Lightsaber (White)g_w_shortsbr10
Short Lightsaber (Viridian)g_w_shortsbr11
Minor Sonic Detonatorg_w_sonicdet01
Sonic Detonatorg_w_sonicdet02
Sonic Grenadeg_w_sonicgren01
Concussion Grenadeg_w_stungren01
Thermal Detonatorg_w_thermldet01
Double-Bladed Lightsaber g1_w_dblsbr001
Double-Bladed Lightsaber g1_w_dblsbr002
Lightsaber g1_w_lghtsbr01
Lightsaber g1_w_lghtsbr02
Customg1_w_sbrcrstl21
Short Lightsaber g1_w_shortsbr01
Short Lightsaber g1_w_shortsbr02
HK Droid Processorhkpart01
HK Chassishkpart02
HK Control Clusterhkpart03
HK Vocabulatorhkpart04
HK Protocol Pacifist Packagehkpart05
KillBlasterkillblaster
Lightsaber Energy Cell Fixturelspart01
Lightsaber Emitter Fixturelspart02
Lightsaber Focusing Lens Fixturelspart03
Miner Uniform mineruniform
Mining Lasermininglaser
Crystal{01_VD}qcrystal_1_0
Crystal{01_D}qcrystal_1_1
Crystal{01_N}qcrystal_1_2
Crystal{01_L}qcrystal_1_3
Crystal{01_VL}qcrystal_1_4
Crystal{02_VD}qcrystal_2_0
Crystal{02_D}qcrystal_2_1
Crystal{02_N}qcrystal_2_2
Crystal{02_L}qcrystal_2_3
Crystal{02_VL}qcrystal_2_4
Crystal{03_VD}qcrystal_3_0
Crystal{03_D}qcrystal_3_1
Crystal{03_N}qcrystal_3_2
Crystal{03_L}qcrystal_3_3
Crystal{03_VL}qcrystal_3_4
Crystal{04_VD}qcrystal_4_0
Crystal{04_D}qcrystal_4_1
Crystal{04_N}qcrystal_4_2
Crystal{04_L}qcrystal_4_3
Crystal{04_VL}qcrystal_4_4
Crystal{05_VD}qcrystal_5_0
Crystal{05_D}qcrystal_5_1
Crystal{05_N}qcrystal_5_2
Crystal{05_L}qcrystal_5_3
Crystal{05_VL}qcrystal_5_4
Crystal{06_VD}qcrystal_6_0
Crystal{06_D}qcrystal_6_1
Crystal{06_N}qcrystal_6_2
Crystal{06_L}qcrystal_6_3
Crystal{06_VL}qcrystal_6_4
Crystal{07_VD}qcrystal_7_0
Crystal{07_D}qcrystal_7_1
Crystal{07_N}qcrystal_7_2
Crystal{07_L}qcrystal_7_3
Crystal{07_VL}qcrystal_7_4
Crystal{08_VD}qcrystal_8_0
Crystal{08_D}qcrystal_8_1
Crystal{08_N}qcrystal_8_2
Crystal{08_L}qcrystal_8_3
Crystal{08_VL}qcrystal_8_4
Exile Crystalqcrystal_9_0
Crystal{09_D}qcrystal_9_1
Crystal{09_N}qcrystal_9_2
Crystal{09_L}qcrystal_9_3
Crystal{09_VL}qcrystal_9_4
Heat Shielding Mark Iu_a_over_01
Armorply Plating Mark Iu_a_over_02
Sound Dampening Overlay Mark Iu_a_over_03
Ablative Plating Mark Iu_a_over_04
Energy Shielding Mark Iu_a_over_05
Ballistic Shielding Mark Iu_a_over_06
Bonded Plates Mark Iu_a_over_07
Heavy Bonded Plates Mark Iu_a_over_08
Heat Shielding Mark IIu_a_over_09
Armorply Plating Mark IIu_a_over_10
Sound Dampening Overlay Mark IIu_a_over_11
Ablative Plating Mark IIu_a_over_12
Energy Shielding Mark IIu_a_over_13
Ballistic Shielding Mark IIu_a_over_14
Bonded Plates Mark IIu_a_over_15
Heavy Bonded Plates Mark IIu_a_over_16
Heat Shielding Mark IIIu_a_over_17
Armorply Plating Mark IIIu_a_over_18
Sound Dampening Overlay Mark IIIu_a_over_19
Ablative Plating Mark IIIu_a_over_20
Energy Shielding Mark IIIu_a_over_21
Ballistic Shielding Mark IIIu_a_over_22
Bonded Plates Mark IIIu_a_over_23
Heavy Bonded Plates Mark IIIu_a_over_24
Heat Shielding Mark IVu_a_over_25
Armorply Plating Mark IVu_a_over_26
Sound Dampening Overlay Mark IVu_a_over_27
Ablative Plating Mark IVu_a_over_28
Energy Shielding Mark IVu_a_over_29
Bonded Plates Mark IVu_a_over_30
Environment Underlay Mark Iu_a_unde_01
Biorestorative Underlay Mark Iu_a_unde_02
Armorweave Underlay Mark Iu_a_unde_03
Strengthening Underlay Mark Iu_a_unde_04
Flexible Underlay Mark Iu_a_unde_05
Durasteel Underlay Mark Iu_a_unde_06
Environment Underlay Mark IIu_a_unde_07
Biorestorative Underlay Mark IIu_a_unde_08
Armorweave Underlay Mark IIu_a_unde_09
Strengthening Underlay Mark IIu_a_unde_10
Flexible Underlay Mark IIu_a_unde_11
Durasteel Underlay Mark IIu_a_unde_12
Environment Underlay Mark IIIu_a_unde_13
Biorestorative Underlay Mark IIIu_a_unde_14
Armorweave Underlay Mark IIIu_a_unde_15
Strengthening Underlay Mark IIIu_a_unde_16
Flexible Underlay Mark IIIu_a_unde_17
Durasteel Underlay Mark IIIu_a_unde_18
Environment Underlay Mark IVu_a_unde_19
Biorestorative Underlay Mark IVu_a_unde_20
Armorweave Underlay Mark IVu_a_unde_21
Strengthening Underlay Mark IVu_a_unde_22
Flexible Underlay Mark IVu_a_unde_23
Durasteel Underlay Mark IVu_a_unde_24
Environment Underlay Mark Vu_a_unde_25
Biorestorative Underlay Mark Vu_a_unde_26
Armorweave Underlay Mark Vu_a_unde_27
Strengthening Underlay Mark Vu_a_unde_28
Flexible Underlay Mark Vu_a_unde_29
Durasteel Underlay Mark Vu_a_unde_30
Discharge Energy Cellu_l_cell_01
Diatium Energy Cellu_l_cell_02
Ion Energy Cellu_l_cell_03
Telgorn Jolt Cell Mark Iu_l_cell_04
Improved Discharge Energy Cellu_l_cell_05
Improved Diatium Energy Cellu_l_cell_06
Improved Ion Energy Cellu_l_cell_07
Telgorn Jolt Cell Mark IIu_l_cell_08
Superior Discharge Energy Cellu_l_cell_09
Superior Diatium Energy Cellu_l_cell_10
Superior Ion Energy Cellu_l_cell_11
Telgorn Jolt Cell Mark IIIu_l_cell_12
Ultimate Diatium Energy Cellu_l_cell_13
Crystal, Blueu_l_colo_01
Crystal, Greenu_l_colo_02
Crystal, Yellowu_l_colo_03
Crystal, Redu_l_colo_04
Crystal, Violetu_l_colo_05
Crystal, Cyanu_l_colo_06
Crystal, Silveru_l_colo_07
Crystal, Orangeu_l_colo_08
Crystal, Viridianu_l_colo_09
Crystal, Bronzeu_l_colo_10
Crystal, Adeganu_l_crys_01
Crystal, Rubatu_l_crys_02
Crystal, Ruusanu_l_crys_03
Crystal, Nextoru_l_crys_04
Crystal, Dragiteu_l_crys_05
Crystal, Firkrannu_l_crys_06
Crystal, Phondu_l_crys_07
Crystal, Bondaru_l_crys_08
Crystal, Velmoriteu_l_crys_09
Crystal, Sigilu_l_crys_10
Crystal, Jenruaxu_l_crys_11
Crystal, Kashau_l_crys_12
Crystal, Opilau_l_crys_13
Crystal, Eralamu_l_crys_14
Crystal, Stygiumu_l_crys_15
Crystal, Damindu_l_crys_16
Crystal, Sapithu_l_crys_17
Crystal, Pontiteu_l_crys_18
Crystal, Upariu_l_crys_19
Ultima-pearlu_l_crys_20
Crystal, Solariu_l_crys_21
Crystal, Qixoniu_l_crys_21x
Lorrdian Gemstoneu_l_crys_22
Barab Ore Ingotu_l_crys_23
Ankarres Sapphireu_l_crys_24
Crystal, Kaiburru_l_crys_25
Crystal, Hurrikaineu_l_crys_x23
Deflection Emitteru_l_emit_01
Disrupting Emitteru_l_emit_02
Crude Phobium Emitteru_l_emit_03
Fencing Emitteru_l_emit_04
Improved Deflection Emitteru_l_emit_05
Advanced Disrupting Emitteru_l_emit_06
Synthesized Phobium Emitteru_l_emit_07
Improved Fencing Emitteru_l_emit_08
Expert Deflection Emitteru_l_emit_09
Superior Disrupting Emitteru_l_emit_10
Phobium Alloy Emitteru_l_emit_11
Expert Fencing Emitteru_l_emit_12
Refined Phobium Emitteru_l_emit_13
Synthesized Kunda Lensu_l_lens_01
Dragite Lensu_l_lens_02
Synthesized Byrothsis Lensu_l_lens_03
Beam Gem Lensu_l_lens_04
Vibration Lensu_l_lens_05
Pure Kunda Lensu_l_lens_06
Adegan Lensu_l_lens_07
Pure Byrothsis Lensu_l_lens_08
Improved Beam Gem Lensu_l_lens_09
Improved Vibration Lensu_l_lens_10
Ossus Dueling Lensu_l_lens_11
Pontite Lensu_l_lens_12
Enhanced Byrothsis Lensu_l_lens_13
Ion Cellu_m_cell_01
Vibration Cellu_m_cell_02
Enhanced Energy Cellu_m_cell_03
Sonic Discharge Cellu_m_cell_04
Ion Cell Mark IIu_m_cell_05
Vibration Cell Mark IIu_m_cell_06
Enhanced Energy Cell Mark IIu_m_cell_07
Sonic Discharge Cell Mark IIu_m_cell_08
Ion Cell Mark IIIu_m_cell_09
Vibration Cell Mark IIIu_m_cell_10
Enhanced Energy Cell Mark IIIu_m_cell_11
Sonic Discharge Cell Mark IIIu_m_cell_12
Ion Cell Mark IVu_m_cell_13
Vibration Cell Mark IVu_m_cell_14
Enhanced Energy Cell Mark IVu_m_cell_15
Mild Devaronian Edgeu_m_edge_01
Basic Ionite Edgeu_m_edge_02
Basic Mullinine Edgeu_m_edge_03
Basic Neutronium Edgeu_m_edge_04
Moderate Devaronian Edgeu_m_edge_05
Improved Ionite Edgeu_m_edge_06
Improved Mullinine Edgeu_m_edge_07
Improved Neutronium Edgeu_m_edge_08
Severe Devaronian Edgeu_m_edge_09
Superior Ionite Edgeu_m_edge_10
Superior Mullinine Edgeu_m_edge_11
Superior Neutronium Edgeu_m_edge_12
Deadly Devaronian Edgeu_m_edge_13
Quadranium Edgeu_m_edge_14
Ostrine Edgeu_m_edge_15
Agrinium Gripu_m_grip_01
Contoured Gripu_m_grip_02
Zabrak Gripu_m_grip_03
Basket Hiltu_m_grip_04
Nagai Gripu_m_grip_05
Advanced Agrinium Gripu_m_grip_06
Advanced Contoured Gripu_m_grip_07
Advanced Zabrak Gripu_m_grip_08
Advanced Basket Hiltu_m_grip_09
Advanced Nagai Gripu_m_grip_10
Superior Agrinium Gripu_m_grip_11
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Superior Zabrak Gripu_m_grip_13
Superior Basket Hiltu_m_grip_14
Superior Nagai Gripu_m_grip_15
Broadening Chamber Mark Iu_r_firi_01
Amplifying Chamber Mark Iu_r_firi_02
Precision Chamber Mark Iu_r_firi_03
Beam Splitter Mark Iu_r_firi_04
Mandalorian Chamber Mark Iu_r_firi_05
Broadened Chamber Mark IIu_r_firi_06
Amplifying Chamber Mark IIu_r_firi_07
Precision Chamber Mark IIu_r_firi_08
Beam Splitter Mark IIu_r_firi_09
Mandalorian Chamber Mark IIu_r_firi_10
Broadened Chamber Mark IIIu_r_firi_11
Amplifying Chamber Mark IIIu_r_firi_12
Precision Chamber Mark IIIu_r_firi_13
Beam Splitter Mark IIIu_r_firi_14
Mandalorian Chamber Mark IIIu_r_firi_15
Ion Charger Mark Iu_r_powe_01
Power Pulsator Mark Iu_r_powe_02
Basic Rylith Power Cellu_r_powe_03
Ion Charger Mark IIu_r_powe_04
Power Pulsator Mark IIu_r_powe_05
Standard Rylith Power Cellu_r_powe_06
Ion Charger Mark IIIu_r_powe_07
Power Pulsator Mark IIIu_r_powe_08
Advanced Rylith Power Cellu_r_powe_09
Ion Charger Mark IVu_r_powe_10
Power Pulsator Mark IVu_r_powe_11
Superior Rylith Power Cellu_r_powe_12
Ion Charger Mark Vu_r_powe_13
Power Pulsator Mark Vu_r_powe_14
Pure Rylith Power Cellu_r_powe_15
Pinpoint Scope Mark Iu_r_targ_01
Accuracy Scope Mark Iu_r_targ_02
Targeting Scope Mark Iu_r_targ_03
Crippling Scope Mark Iu_r_targ_04
Pinpoint Scope Mark IIu_r_targ_05
Accuracy Scope Mark IIu_r_targ_06
Targeting Scope Mark IIu_r_targ_07
Crippling Scope Mark IIu_r_targ_08
Pinpoint Scope Mark IIIu_r_targ_09
Accuracy Scope Mark IIIu_r_targ_10
Targeting Scope Mark IIIu_r_targ_11
Crippling Scope Mark IIIu_r_targ_12
Pinpoint Scope Mark IVu_r_targ_13
Accuracy Scope Mark IVu_r_targ_14
Targeting Scope Mark IVu_r_targ_15
Vibrocuttervibrocutter
Blaster Pistolw_blaste_01
Ion Blasterw_blaste_02
Field Survival Pistolw_blaste_03
Sonic Pistolw_blaste_04
Disruptor Pistolw_blaste_05
Heavy Blasterw_blaste_06
Scout Enforcerw_blaste_07
Systech Aural Blasterw_blaste_08
Republic Blasterw_blaste_09
Aratech Droid Oxidizerw_blaste_10
Arkanian Heavy Pistolw_blaste_11
Mandalorian Blasterw_blaste_12
Systech Static Blasterw_blaste_13
Arkanian Sonic Blasterw_blaste_14
Sith Disruptorw_blaste_15
Mandalorian Heavy Blasterw_blaste_16
Heavy Sonic Blasterw_blaste_17
Watchman Blasterw_blaste_18
Zabrak Blaster Pistolw_blaste_19
Mandalorian Ripperw_blaste_20
Aratech Ionmasterw_blaste_21
Onasi Blasterw_blaste_22
Dashade Sonic Blasterw_blaste_23
Zabrak Heavy Blasterw_blaste_24
Systech Electric Blasterw_blaste_25
Micro-Pulse Blasterw_blaste_26
Elite Watchman Blasterw_blaste_27
Mandalorian Disintegratorw_blaste_28
Dashade Sonic Disruptorw_blaste_29
Freedon Nadd's Blasterw_blaste_30
Luxa's Disruptorw_blaste_x05
Remote's Blasterw_blaste_x20
Blaster Carbinew_brifle_01
Ion Carbinew_brifle_02
Sonic Carbinew_brifle_03
Blaster Riflew_brifle_04
Bowcasterw_brifle_05
Repeating Blaster Carbinew_brifle_06
Ion Riflew_brifle_07
Disruptor Carbinew_brifle_08
Sonic Riflew_brifle_09
Repeating Blaster Riflew_brifle_10
War Bowcasterw_brifle_11
Arkanian Blaster Riflew_brifle_12
Disruptor Riflew_brifle_13
Argazdan Riot Busterw_brifle_14
Bothan Droid Disruptorw_brifle_15
Combat Enforcerw_brifle_16
Heavy Repeating Carbinew_brifle_17
Plasma Projectorw_brifle_18
Mandalorian Assault Riflew_brifle_19
Verpine Droid Disruptorw_brifle_20
Ceremonial Bowcasterw_brifle_21
Heavy Repeating Riflew_brifle_22
Charricw_brifle_23
Zabrak Blaster Carbinew_brifle_24
Slavemaster Stun Carbinew_brifle_25
Onderon Repeating Carbinew_brifle_26
Sonic Disruptorw_brifle_27
Mandalorian Heavy Repeaterw_brifle_28
Verpine Droid Disintegratorw_brifle_29
Zersium Riflew_brifle_30
Drink In Handw_drink_01
Empty Handw_emptyhnd_01
Visas Marr's Lightsaberw_ls_x01
Short Swordw_melee_01
Long Swordw_melee_02
Energy Batonw_melee_03
Quarterstaffw_melee_04
Vibrobladew_melee_05
Vibroswordw_melee_06
Double-Bladed Swordw_melee_07
Exchange Negotiatorw_melee_08
Gamorrean War Axew_melee_09
Zabrak Vibrobladew_melee_10
Rodian Bladew_melee_11
Sith War Swordw_melee_12
Trandoshan Swordw_melee_13
Force Pikew_melee_14
Vibro Double-Bladew_melee_15
Gamorrean Cleaverw_melee_16
Rodian Death Bladew_melee_17
Gand Silencerw_melee_18
Ryyk Bladew_melee_19
Trandoshan Double-Bladew_melee_20
Echani Vibroswordw_melee_21
Sith Tremor Swordw_melee_22
Gand Shockstaffw_melee_23
Shyarnw_melee_24
Arg'garokw_melee_25
Geonosian Electro-Staffw_melee_26
Tehk'la Bladew_melee_27
Zhabokaw_melee_28
Gand Dischargerw_melee_29
Freyyr's Warbladew_melee_30
Handmaiden's Staffw_melee_x01
Twi'lek Spinning Bladew_melee_x02
Twi'lek Spinning Bladew_melee_x03
Ludo Kressh's War Swordw_melee_x12
Pazaak Cards In Handw_pazaak_01
Explosive Rocketw_rocket_01
Tranquilizer Dartw_rocket_02
Buster Rocketw_rocket_03
Kyber Dartw_rocket_04
Plasma Rocketw_rocket_05
Poison Rocketw_rocket_06
Poison Dartw_rocket_07
Piercing Dartw_rocket_08
Paralysis Dartw_rocket_09
Ion Rocketw_rocket_10
Concussion Rocketw_rocket_11
Freedon Nadd's Short Lightsaberw_sls_x02

Cross Vail.


Hint: Alternate menu:
After completing the game your character will appear on the main menu.

Hint: Alternate dialogue:
Successfully complete the game two times, once with a Light side ending and again with a Dark side ending. Start the game a third time to have new dialogue choices appear during the game.

Hint: Dantooine: Jedi Master Robe:
Save Koohda but kill the Jedi Master. He will have a Jedi Master Robe on his corpse.
UnwantedPsycho66.

Hint: Dantooine: Jedi Holocron:
Do not buy the "Holocron" that one of the salvagers is selling. It is a fake and you will end up wasting 1,000 credits.
smitty98766.

Hint: Dantooine: Get the fake Jedi Holocron without paying:
At the Salvagers' camp in the Enclave Courtyard is a man named Ralon. He is selling a Jedi Holocron for 1,000 credits but it is a fake. To get this Holocron without paying, you must be on the Dark Side. Talk to him and ask to see the Holocron. He will show it to you. There will be an option of "Nice fake Holocron". He will ask how you knew it was fake. You can now threaten him to give it to you. Your Persuade skill must be at least 11 to get this option.
pepsi.

Hint: Dantooine: Kinrath Repellent:
Enter the Kinrath cave. You will see a man with a Kinrath Repellent pack. Ask him to hold it. When he asks for it back, steal it. Note this will give you Dark side points. Do not attack the Kinrath after this because it will burst the pack.
Skyline75matthew.

Hint: Dantooine: Silver lightsaber crystal:
Go to the enclave and three people will come out of the sublevels. Talk to them with nice responses. They will ask you to rescue Jorrah, one of their crew from the sublevels. Do this, then return to the salvagers camp. Talk to him with nice responses and he will sell you things, including a silver lightsaber crystal.
joeman 99.

Hint: Dantooine: Dragon in the sky:
In the Khoonda Plains, if you look up you can occasionally see a dragon soaring through the sky.
GunitPrince17.

Hint: Dxun: Computer code:
When called back to Dxun by the Mandalore, you are given two missions. The main character Jedi goes to the capitol, but first with a cast member of your choice you will do a mission in the Dxun jungle. In the structure, there are two ancient computers in different locations that open big locked boxes with crystals in them. The first computer code is this string of numbers: (6*2)-8+9/1=13. On the second computer, the answer is: C.

Hint: Dxun: Defeating Visas Mahrr:
At one point on Dxun you have to face Visas in the Ebon Hawk. She is nearly impossible to defeat because you do not have a lightsaber at this point in the game. After you enter the dialog with her, she attacks you. When she starts to come after you, run around the Ebon Hawk until you find Kreia or one of your crew members. Ea conversation. Visas cannot attack you once you finish the conversation. The person you spoke to will help you defeat her. This is the best way to kill her, because she will not attack you. This gives you an open an open shot at her. After you defeat her, she joins your team and is a good asset.
Ryan Carrigan.

After finishing all the events on Nar Shadda, Korriban, Dxun, or Dantooine, a Dark Jedi will be on the Ebon Hawk. There is no way to skip the battle. You will be forced into it automatically with only a sword normally. To prevent this, have all the parts you need to build a lightsaber. All parts can be found on the planet. Go to the party selection screen. Choose Boa Dur as an active party member. Talk to him and choose the conversation option "Are these all the parts I need for a lightsaber". If you have all of them he will say yes ask what style of blade (single or double) and color you would like. After selecting them, the screen blank and a moment later he will have constructed your lightsaber. Find a workbench and upgrade your lightsaber with Emitter Lens, Cell, and Crystals if available. The best upgrades to have are Adegan Lens, Telgorn Jolt Cell Mark 2, and a Master Fencing Emitter. Visas should now be very easy to defeat.
Zach Day.

Hint: Dxun: Defeating the Mandalorians in the battle circle:
When you travel to Onderon, you will be forced to land on Dxun. Once you make your way through the jungle, you will find the Mandalorian camp. Search around and you will find the battle circle. Talk to one of the Mandalorinas there to enter it. They will brief you on the rules. Once you win all the battles you can, you will be told that if you want to battle again you must find a Mandalorian willing to sponsor you. Make your way back to the jungle and you will find the Mandalorian willing to sponsor you. He is in a tunnel that has different routes to take and he is red. Do his mission and he will then sponsor you. Ironically, this is the Mandalorian you will fight. So when you fight him, you get to use all your weapons. Break any rule and you will be told that you cheated. However, the Mandalorian will still fight you. Now your party mambers will join in, and you can take him out together. After you defeat him, the Mandalorian that told you that cheated earlier now says you won. Note: You can do this with all the characters. Also, you only get two warnings if you break their rules. If you do it a third time you will be disqualified and not be able to participate at all in the battle circle throughout your game.
teresa.darryne.

Use the following trick when battling the Mandalorians at their camp in their battle circle: The rules are that no Force powers, stimulants, or other items can be used inside the circle. However, if you boost your character with stimulants before you talk to the sergeant you will still have their benefits when you enter the circle. This will make winning easier.
Broken013.

When you can fight in the battle circle, have Kreia in your party. Before asking to fight, have Kriea load you up with Battle Meditation, etc. This will have no effect on the using no Force powers rule. Equipping heavy armor before fighting with no weapons is also recommended.
Zak Heinritz.

Put lots of mines where the enemy will be, then talk to the Mandalorian sergeant. Start a battle and all the mines will explode and hurt the Mandalorian severely.

Hint: Dxun: Defeating the three Dark Jedi in the Sith tomb:
Make sure you have Visas Marr in your your party with at least Force Storm. When you get to the Dark Jedi, run away and use Force Storm. Run and storm repeatedly until they are all dead. Note: Search the remains of the Sith Master for a double bladed saber, Sith power gauntlets, and a shield. Then, search the sarcophagus for Freedon Nad's short lightsaber.
Yodaluke1337.

Hint: Korriban: Easy experience:
When inspecting the dead Jedi body, to gain more experience faster and easier, make sure you have the Master Force Scream. It does massive damage all around you. This is useful if you plan to fight multiple Hssiss, as it has an area affect of virtually the entire room. You can inspect the body ten or more times and use the Force Scream for all the Hssiss around you. It usually takes about five or six uses, depending on how many there are. Also, if you have Death Field and Force Lightning Storm, it helps. If you are low on health, using the Death Field one time replenishes all your health. Also, having a high Wisdom and Regenerate Force Points are helpful.

Play as a Light side Jedi. Your Force bar replenishes very slowly when compared when playing on the Dark side. Equip the Sith mask, a Jedi Knight robe and the crystal in your lightsaber that helps regenerate Force points. Even with all three items, your Force will return slowly. Before you enter the hidden cave, make sure that you have the Drain Force power maxed out. Use Force Affinity, Force Storm, Force Storm, Drain Life (third tier) and in the next battle, Force Affinity, Drain Force, Force Storm, Force Storm then Drain Life. When you do use Drain Force in this manner, you will get Force points back (more if you are fighting about ten to twelve Hssiss).

Hint: Korriban: Unlimited Dark Side points:
When you are completing the tests in the Unknown Cave inside the Shyrack Cave, you will come across Kreia as your third test. She will commend you for making it that far. You will need to talk to her and pick a Light side, Dark side, or no alignment conversation choice. To get unlimited Dark Side points, choose the Dark Side choices (for example, "I will protect you, Kreia"; "We are both on the same side, you and I"), then fight everyone else but her. An easy way to do this is to just use Force Storm. When you are finished, Kreia will still be standing next to you. Repeat the process as many times as desired to gain all your Dark Side points. When you are done, just pick the conversation choices that will not change your alignment (for example, "This is just a dream, Atton"; "I think I'll just stand back and watch") If done correctly, everyone will attack you. Kill Kreia to move on.
spazzoo1093.

Hint: Korriban: Level 1 written test:
The answers are as follows.
Kourt2253.

1.Feedan Nad
2. Twenty
3.Gizca
4. I always lie.
5. Passion, Strength, Power, Victory

Hint: Korriban: Fight Sith at academy:
Go to the Sith Academy and complete level 1 training. Enter Freedon Nadd, 20, Gizka, I always lie, Power-Strength-Passion-Victory. Go to level 2 and go to the computer. It will have an error and loads level 16. Kill the beast and go to the opened room. Put in Jedi's name, open the front door, and fight the Sith.
Drake Key.

Hint: Malachor V: Defeating Kreia:
Once you have started the battle with Kreia, run down the platform behind you. Run away from her until she stops chasing you. Once she stops lay as many mines as you have (thirty or forty recommended) in the same location. Run to where she starts chasing you again and lure her over the mines. If done correctly, her health should be almost gone. She will probably try to use Death Field on you. Use Flurry on her and she will die. Once the lightsabers appear, do the same thing but do not lay mines. Lure the sabers away from each other and attack them separately.

When you are on the Dark side, you can get a power called Force Crush. When you are fighting her, keep using that Force power. It does about 75 damage each time you use it. She might use Death Field on you sometimes, but it will not kill you. You can also use it on the floating lightsabers.

Hint: Malachor V: Defeating the Greater Storm Beast:
On Dantooine if you take the Dark path, you must fight the remaining of the Jedi (if you have not already faced them). When all the Jedi are dead, you will learn a new Force power, Force Crush. On Malachor V, in the Beast Pen, you will face the Greater Storm Beast. It is easy to defeat with Force Crush. Get experience early in the game so you can cast the Force power without losing much of your Force Focus bar. When you fight it with the Force power, keep using it until it is dead.
howell8577.

Hint: Malachor V: Avoiding the Greater Storm Beast:
Equip on as many stealth adding items possible and activate Stealth mode before entering. Once inside, walk around the right edge of the rocks until you reach a corpse. At that point you can exit Stealth mode and walk normally to the other gate.
Doug Wilson.

Hint: Malachor V: Dark Jedi Master robe:
During your last battle with Darth Sion, when you kill him you will be able to retrieve a Dark Jedi Master robe. You will also get his lightsaber and a pearl.
spencer k..

Hint: Nar Shaddaa: Landing assignments at the docks:
This is the order for the landing assignments on Nar Shadda in the docks. When you talk to Fassa (the Twilek), he will need three ships assigned to land in a specific order. The order is Zephyr, Alakandor, and Toorna. Then, put the power cell which you obtained by helping Luuvasau the Ithorian in the terminal next to Fassa. He will then agree to help you transport a family off Nar Shadda.
Rory Darkrider.

Hint: Nar Shaddaa: Fuel for Telos:
After Peragus is destroyed, Telos has no supply of fuel. On Nar Shaddaa, once you find Vanda the Hutt, ask him what he wants for Goto. You can tell him "Supply Telos with fuel". Because he runs a fuel company, he will supply you with it. The problem is you must get Goto for him. Later, Goto will end up in your party.

Hint: Nar Shaddaa: Lightsaber lens:
To get the third lightsaber part needed (the lens), go to the catina and buy Juma Juice. Then, add Handmaiden to your party and talk to the Twi'lek in the back of the Catina. He will make Handmaiden dance for Vogga. Then, put the Juma Juice in the "urn" in the corner of the room so that the Kath hounds fall asleep. Vogga will fall also asleep while watching Handmaiden dance. Then, open the door behind you and go to the first metal box to your left. You will get a lens. Talk to Bao-Dur and he will make it for you.

Alternately, in Vogga's room instead of getting the Juma Juice, have your player select the door and use the lightsaber to open it. After he is next to the door, switch to another character. Remain still when the door opens then switch back. You can only perform this once, so get all of the items.
adams220.

Hint: Nar Shaddaa: Getting out of the ghetto:
To get out of the downtown or "ghetto" part of Nar Shaddaa, you must do one simple thing. Talk to the Twi'lek girl in the Swoop gallery. She will bring up that she has the codes for C9-T9's cage. Next, you must persuade her to tell you more. Finally, persuade her to give you the codes to the cage so you can destroy the bot. Once at the computer, enter the prompt "[Computer] Overload droid". It will overload and be destroyed. Finally, the man at the counter will ask you what happened. Just say something or use Force Control and say "You saw nothing". He will tell his boss the very same thing. After that happens, you will get a Holocron and be invited to the Jekk'Jekk' Tar. Be prepared. This is also how you get Mira to join your party, and meet the Jedi Master of the planet.

Hint: Nar Shaddaa: Opening the last locked door:
When your T3 droid is sold to the Hutts, you will reach the last door in the Warehouse Area. It is a combination lock. Use the following combination to unlock it. 1. Center: Counterclockwise. 2. Left: Counterclockwise. 3. Right: Clockwise). After you get what you need out of this room, you will be confronted by HK droids again. They are not that difficult -- stay and fight. You will find the HK chassis for your HK droid.

Hint: Nar Shaddaa: Make Atton a Jedi:
On Nar Shaddaa, there is an intermission sequence in the refugee sector (near the center) where a blue Twi'lek offers you information about Atton for a small price (about 20 to 25 credits). Pay him, and he will say that he has seen Atton on Nar Shaddaa, and that he is not who he says he is. Talk to Atton about this and keep going on through the conversation. Keep selecting the Light side type answers, which are usually at the top. If you have enough influence with Atton, you will eventually reach a story about a female Jedi who opened his mind to the Force. Closely afterwards, you will go into something about opening Atton's mind to the Force and go into a series of conversation choices where there is only one choice, and Atton will not say anything in between. After completing this, the game will state that Atton is now a Jedi Sentinel. He will level up, making Force powers now available to him.

Hint: Nar Shadaa: Defeating Ubease Warriors with Mira:
If you are on the Light side, you will be Mira. When fighting the Ubease, do not use vibroblades, as they do not do that much damage. Instead, use a Mandalorian assault rifle. If you do a sniper shot, it will do about 17 points of damage.
spencer k.

Hint: Nar Shaddaa: Sleeping Kath Hounds:
Use the following trick to put Vogga's hounds to sleep easily. In the Nar Shaddaa Dock Apartments are two aliens in one room that keep saying "If you thought you could sneak up on us you were wrong". This is because they are talking about something they do not want you to hear. Use a party character skilled in Stealth, like Atton. Sneak in the room and they will have a conversation about putting Vogga's hounds to sleep using Juma Juice from the cantina. Go to the cantina and buy Juma Juice from the bartender. Then, go back to Vogga's place. Put the Juma Juice in the "urn" in the corner. The hounds will drink away and fall asleep. Then, put Vogga to sleep by getting Handmaiden or Mira to dance for Vogga by talking to the Twi'lek in the same cantina where the Juma Juice was obtained. Vogga will watch the dance and fall asleep. You now can go into Vogga's treasure room without anyone knowing.

Hint: Nar Shaddaa: Unlimited experience:
Upon entering the refugee camp, speak with Odis. He claims to be sick but cannot do anything about it. He says that the caretaker might help. You must then eliminate all the Sirocco gang members to the east. This can be done by starting a fight with their leader. After they have been eliminated, make your way to the "squid"-looking Exchange leader to the west. You will be given a choice to tell him about Odis being sick. Persuade the "squid" to make more for the refugees. If you succeed, he will ask you to eliminate him. Respond that you will think about it and the conversation will end. You will receive 1,000 experience points every time you persuade him to make more room. This works because the choice to persuade him always occurs when you speak with the Exchange leader.
James Mentzel.

Hint: Nar Shaddaa: See through clothes:
When on Nar Shadaa you will get the dancers outfit. Put on the outfit then use Force Sight in first person mode with Kreia. You will be able to see through the outfit.
SkatingSkittles.

Hint: Onderon: Sith Master Temple battle:
During the mission where your main character is sent to Onderon to assist the queen, a character of your choosing is sent to do a mission at the same time. During the first mission, with the characters of your choosing, you must go through the jungle and reach a Sith temple and clear it out. After you have progressed through the temple, near the end should be three Sith Masters or Lords waiting in front of a large electrical orb hanging from the ceiling. They are very difficult from the rest of the forces you have encountered. If your entire party enters combat, you will not be able to move about the rest of the temple and will be trapped in the last area with them. Because they are difficult, this is very bad for you as they are not easy to take down. To have an easier time with them, enter solo mode and send one character down to attack. A blaster or melee weapon is fine. Get their attention and draw them out as far as you can. If the character dies, take the next one and shoot at them from a distance to get them out of the area and into the previous part of the base you just cleared out. Then, cancel solo mode. Try to get one of them to chase you. Go near one of the areas where you had to open an ancient box. The ancient control panel should be circular, and if you get the Sith to circle it a few times while chasing you, both you and him should get further apart. You can now turn to shoot with Rapid Shot or Sniper Shot while he is trying to get near you again. When you turn to fight, your allies should be up and have low health. You can restore them if desired. Take the opportunity to shoot at the single Sith if your teammate has it occupied. If he does not, simply run around the structure again until the distance is acceptable and blast him again until he is defeated. Having Mandalore is advisable, because he is a master with blasters and this makes it easier to defeat the Sith. After he dies, get another Sith to follow you. Repeat this process until all of them die. By doing this, you or your party can gang up on one Sith. With a three versus one battle (if your party is up), even though the Sith is stronger, he should be thoroughly outmatched. If your party does not divert the Sith's attention, you can still runabout the circle-like panel and take the time now and again to shoot him until he dies. This is much better then going into the room, being sealed in, and having your party massacred. Also, you can set the game play setting to easy in the menu. Doing these things should make your opponents mere nuisances. After this, return to the tomb area, ask the Madalorian to explore the area, open the tomb, and take the items (which includes Freedon Nadd's short lightsaber). Then, ask the Mandolorian to leave. You will then be returned to your main character for the second mission.

When you fight the three Sith Masters inside the temple on Onderon, use this technique. Leave your party at the top of the ramp. Lay down some mines leading up the ramp towards the party. Then, send a character towards the Sith Masters to draw them out towards the party. They will run across the mines and take damage. You should not lose any health by doing this.
Jon Andrews.

Hint: Onderon: Palace northern storage room:
The combination for the lock is: 1) 66, 2) 45, 3) 39. It seemed more like a bedroom than a storage room.

Hint: Onderon: Defeating Master Kavar:
You will fight Master Kavar if you take the Dark path. He is easy if you have a lightsaber and Master Flurry. Keep attacking him with Master Flurry and he will be dead quickly.
howell8577.

Hint: Onderon: Easy lightsaber:
To get an easy lightsaber, go to Onderon first. If you helped the Ithorians on Telos you will have one of the pieces. Kill Cannoks to get two more pieces. After you gain trust from Mandalore, he will give you a crystal. Finally, talk to Bao-Dur and he will make a lightsaber for you. This helps for the Sith assassins at the Mandalorian camp and Visas Marr.
SKGEATI.

Hint: Peragus: Defeating mining robots:
On Peragus, you will have to deal with a lot of out of control mining robots in several areas. An easy way to defeat them is with the Plasma Tourch. It has a low damage rate against normal enemies, but its fine against robots, locked containers, locked doors, and even busted doors. Make sure you also keep this weapon and never sell it, as it will be useful in many areas of the game. Also, you will not get many credits for selling it.

Hint: Peragus: Atton comments:
If you play the game repeatedly, every once in a while when you first meet Atton in his cage, he will say something different from his normal dialogue. Ask him who he is (the first dialogue selection) and he will tell you something to the extent that his name is Atton and that he was not originally supposed to be in the game, and that he was supposed to be slated in a sequel to the game "Jedi Knight". He will blame his agent for the mix-up.
Matt Perham.

Hint: The Ravanger: Lost bomb:
When you are onboard the Ravanger, one mission will involve planting bombs in four different areas of the ship. At the end when you get to the fourth one, a screen with Kex will appear. He will be upset and say "We have failed, we have lost the last bomb". Knowing that, you have to either must find or make a new one. To find the bomb, go to the weapon hold where all the torpedoes are located. Inside will be security terminal. This will allow you to open the hatch of a torpedo and get the bomb that is inside. Later, return to the last destination and place it. You must then run out whichever way you came and escape while the Ravanger explodes.

Hint: Telos: Distraction and kill:
When you crash land on the surface of Telos, you will encounter a lot of people in a small section of an area with buildings. An easy way to kill everyone is to make sure your party is behind you as you fight an enemy. When it gets to you and one other person, your party will just let you go one-on-one with the person while they fire at some other group. Make sure you take a slightly longer than needed to fight this person. Then, when you are done, attack the group that your party was firing at. Once you do this, your party usually is all dead except for you. You will have to fight what remains of the group solo. Normally, Atton Rand gets up with a low amount of health and starts shooting at another enemy. Once you are done with the group you are fighting at the moment, go to the one that Atton is shooting at. Keep repeating this process.

Hint: Telos: Gaining shields from Bao-Dur:
While on Telos with Bao-dur, find a container and put any shields that you have inside it. Begin a conversation with Bao-Dur. Ask him to make shields for you. Keep asking him to do so until he will not make anymore. Put them in the container. Repeat this until you feel you have enough, then take all your shields from the container and move on. This is useful for extra credits and components. Note: Any time you return to Citadel Station and Bao-Dur is in your party, he will make shields for you, even after you have constructed your lightsaber.

Hint: Telos: Defeating the Handmaidens:
When dueling the Handmaidens on Telos, you can use Force Whirlwind to defeat them. For some reason it does not stop the fight.
Uber Leet.

When fighting the Handmaiden(s), run up to them and keep moving close. They will move back. Do this until they back out of the fighting ring. You can also do this at Duxn when fighting the Mandalorians in their battle circle.
da jakester.

Hint: Telos: Military Base: Opening doors:
To open the doors on Telos, first get the codes to the ship. They are found in a cache near some dead robots. Go to the small white building on the right after you find the codes. There will be a computer terminal. Use the command: [Computer] Unlock Bay Door. After you open the doors, you must fight a giant robot. To defeat the robot, use the Plasma Torch while it is distracted by your party members. Make sure you use a lot of Medpacks on yourself. If you believe your character is going to die, switch the weapon to someone else in your party. Another way to defeat the robot is to throw frag or any grenades at it first, then use a double bladed sword while its back is turned. This may take several strikes of three to eight.

Hint: Telos: Military Base: Defeating the giant battle droid:
To defeat the droid inside the shuttle bay, place mines in front of the huge bay doors. At least ten are recommended. Keep placing them in a diagonal path heading counter-clockwise to the shuttle. If it survives your mines after it comes out of its room, it will be heavily damaged and can be easily defeated.

Hint: Telos: Easy experience:
At the Exchange door is a Rodian guard. If you choose to kill him, you will get Dark side points and experience. Kill him, get a journal entry, then go back. He should be there again. Kill him and you will get no Dark side points but some experience points. This will happen at least two to four times.

Hint: Defeating Master Vrook:
If you go to the Dark side, you will have to face Master Vrook in a one-on-one duel. Master Vrook is a difficult opponent. Have the Force Focus power active (the little purple sphere). Keep hitting him with Force Lightning. Once you get him low enough, Kreia will interrupt and give you a new Force form. It looks like another purple sphere, but absorbs the Force from the opponent. When you continue, Vrook will try to heal himself (you should also do this). Make sure the new ability is active and use Plague on him. With it is 100% chance of hitting, it is really the only thing that works. However, every time you get him with that, he will try to heal the poison. Keep alternating Plague and Force Lightning. He will run out of Force and start attacking again. Keep nailing him with Force Lightning, and when he has only a quarter of his strength remaining, he will collapse and will have won.

When the battle first begins, instead of attacking head-on, run around the trees until he no longer follows. Then, go to where the battle began and lay down all of your mines in one spot, directly on top of each other, Make Vrook follow you through the mines. The mines will explode on him, but not you.
jordan.

On Dantooine, you will fight Master Vrook if you take the path to the Dark side. He is difficult to defeat. The easiest way to defeat him is to run to the back of the room and hide behind a tree. Get Vrook's attention by shooting him, then make him go behind a tree and lose him. Plant about fifteen mines in one spot, then shoot him again. He should die after they explode. Note: Start this after Kreia tells you to go on the defensive, etc.
Shane Howell.

When you are on the Dark side and are a Sith Lord, you will get the Force forms from defeating Jedi. Master Vrook is difficult, but stay alive long enough to listen to Kreia speak to you through the Force. Then, use Lightning or Drain on him. He should die from one hit if you use the Force form she gave you.
Tami Ober.

Hint: Defeating Sion:
Try using Flurry. It does a great amount of damage to him. Also try other attacks as well. Force Body will help you greatly. Make sure your Force bar is up before attempting this. When you do the next four to six Force attacks, it will do almost nothing to your Force bar. Force Heal is a great move to use at this time, along with Force Immunity or Force Storm. Make sure you have lots of some type of healing, such as the Survival Pack, Advance Medpack, or Medpack. You must kill Sion three or four times before he actually dies.

Run away from Sion and hide behind a pillar to make the target on Sion disappear. When this happens, Sion will not run after you. Instead of fighting him head on, walk away from the pillar, where he will not see you, and place as many mines as possible (preferably not gas mines). Then, let Sion see you and lead him to the mines. If it does not kill him, keep using Force Storm. He will regain all his health a few times. Repeat this process until Sion is dead.

To kill Sion on Malachor as a Dark Jedi, constantly use the Choke Force power that you are given when you get Dark Side Mastery. He cannot resist this, and it is immensely powerful. It is boring, but it gets the job done.
Tim.

Hint: Defeating enemies:
If you get stuck trying to defeat a large group of enemies or one very difficult enemy, look around your environment for something to hide behind. The enemies are only aggressive if they can see you, and it is very easy to exploit this "line of sight" issue. You can lure one enemy at a time around a corner until the pack is destroyed, and even better, if you inch around a bend correctly, you can have an enemy targeted without them becoming aggressive. This makes it easy to defeat them with a ranged attack, such as a blaster, lightsaber throw, or grenades. This even makes Kreia's defeat possible without having to concern yourself with the three floating lightsabers. Just run from the sabers until you are around a pillar. With Kreia in sight, she will not attack you with the floating lightsabers around, and she can be easily finished off with some lightsaber throws.

Hint: Defeating Bosses:
If you are having problems defeating a Boss, simply enter the "Gameplay" settings and lower the difficulty to "Easy" for the duration of the battle.

Get a large number of mines. This works best if only one character is alive. Exit combat-mode and make the enemy follow you. Get a good distance away and set a mine (frag or plasma), then run away. The enemy should run through the mine. Keep repeating this until the enemy is dead.

If you are in a tough fight, as when Atton fights the Twin Suns or the last fight with Kriea, it helps a lot to run away a short distance and plant a mine. Do this as many times as needed -- you can always make more mines at a lab station.

The following is an easy way to defeat the final Boss. It also works with any other tough battles. Beforehand (for the last boss, on the Harbinger and on Malachor V) get enough experience to level up, but do not do so. Continue to the Boss. During the battle, wait as long as possible, until your health gets extremely low. Then, level up. All of your health will be restored. Doing this several times during the Boss battle will almost guarantee a victory. Note: Leveling up does not restore Force points, so use them wisely. Also, switch to a form that restores Force points faster.
mmm the monkey.

Hint: Handmaiden's Robe:
After you duel with Handmaiden, she is not wearing anything. Put some clothes on yourself then ask her to put some clothes on. The robes she puts on are valuable. You can repeat this process as many times as you desired and sell the extra robes. Note: Only Handmaiden can wear these robes.

After sparring with the Handmaiden, tell her to put some clothes on. Make sure that you also have clothes on. She will put on her mother's Jedi robe, which only she can wear. It gives a +3 bonus to Defense and a +2 bonus to Charisma.

Use the following trick to have Handmaiden wear Dark Side robes. First, you must be on the Dark Side. Once you are able to choose your class on the Sith, (Sith Lord, Assassin, Marauder), choose one. Then. get the Handmaiden in your party and make her wear normal clothes. However instead of it being white, it should be black.
HardRockMuzic77.

Hint: T3-M4's Droid Shock Arm:
When you must use T3-M4 on the first level, make sure you have Shock Arm that is only usable by T3-M4 equipped. This is extremely effective on the mining droids. It is possible to get many one hit kills and it has unlimited uses.
Frank Carnevale.

Hint: Sacrifice Visas:
Equip Visas with the clothing that was on her when she joined your party while facing her master. You get the choice to sacrifice her.

Hint: Unlimited components:
Using the "Handmaiden Robe" trick, breakdown the robes on the workbench to get 20 components. These can go a long way, for melee shields, energy shields, etc. Repeat this as often as desired. It is better to breakdown her robes than valuable merchandise. Note: If you sell it, you can get about 2,600 credits depending on your status with the vendor. By doing this, you can sell them and buy cheap items to break down instead of breaking down the robes.
JEFFREY MAUPIN.

Hint: Shields:
When you first get Bao-Dur after you leave Citadel Station, he can make lots of shields (an infinite amount for a limited duration). Keep asking him for shields. You will get Energy, Mandalorian Melee, and Echani types one once in awhile. This is useful for gaining credits. However, after Bao-Dur asks you about making a lightsaber and tells you to collect the parts, you can no longer ask him to produce shields.

Hint: Barab Ore Ingot:
To get the Barab Ore Ingot easily you must be on the Light Side. If you choose Jedi Consular, Jedi Sentinel, or Jedi Guardian as a class and choose to be come a Jedi Master, Jedi Weapon Master, or a Jedi Watchman you can still get Barab Ore Ingot. However, do not use two lightsabers. You must have use one lightsaber with a color being the same as your class. Also when you have completed four or five planets. it would be possible that you would get the Barab Ore Ingot between completing three to five planets.
Renz Teves.

Hint: Lightsaber construction:
Bao-Dur is an ugly character that follows you around and calls you "General". He is also very skilled at constructing weapons, fixing general robotics, and ship repairs. He will tell you that if you get the parts needed, he will make a lightsaber for you. The following items can be found on these planets. On Dantooine, a salvager near the Jedi Enclave will have all but one part (lens) you will need, at a nifty price. She also has some color crystals. On Dxun, after you kill some Cannoks in the jungles, check their remains. One has the lens needed for the lightsaber. They are found near the Mandalorian ruins entrance, or by the Mandalorian cache.

You cannot get your old lightsaber from Arista. You must to collect components and bring them to Bao-Dur, or you can complete a major quest. A lightsaber hilt shell can be obtained at Citadel Station, from the Ithorian Leader. Jarron will sell you a refracting lens it if you save him. You can buy colored crystals.

You can get a lightsaber part from Visa when you find her on the ship. You have to fight her, then see Bao-Dur.

To make a lightsaber, you need five things: a crystal, an energy fixture, an energy cell, a lens, and Bao-Dur. On Telos, the Ithorians will send you to the planet's surface. When you are shot down, talk to Bao-Dur. He will join your party. The energy fixture and cell can be bought at the salvager camp by the Jedi Enclave on Dantooine. After you save Khoonda on Dantooine, Master Vrook will teach you a lightsaber form and give the lens to you. Crystals can be found in the crystal caves, bought, or found. After you have these, talk to Bao-Dur to have him make you a lightsaber. If you can find the glowing crystal, search it to get your crystal. If you put in your lightsaber it will be more powerful.
MaxWagon.

In the Restoration Zone on Telos, help either the Ithorians or Czerka. You will get a fixture. Next, go to Nar Shadaa and help the man in the apartments in the docks find his wife (who is in the Refugee Sector). They will give a part to you. Next, break into Vogga the Hutt's treasury. To do this. go to the Cantina and talk to the bartender. He will give you Juma Juice. Then, talk to the T'willek in the Cantina with Handmaiden in your party and tell her to dance fo Vogga. You will be taken to his chamber, she will dance, and he will fall asleep. Then, go to the Kath Hounds' bowl and they will fall asleep. Then, use someone with high Security skills (preferably Bao-Dur), and walk in. One of the boxes will have a lightsaber part.
Alexander Guyant.

To get an easy lightsaber, go to Dantooine first. You get one piece in a location, and you can buy another piece from Jorran along with two crystals. You can get the last piece by defeating Visas Marr.
Stephen Hildreth.

Hint: Lightsaber rewards:
You will get the following lightsabers as a reward only if Bao-Dur has first made your own lightsaber. Otherwise, you will get random lightsaber parts.

If you assist the refugees by getting the Exchange to ease up, Hussef will give you a lightsaber.
You can get a short lightsaber from Lootra when you free his wife in the Refugee sector by clearing a path through the exchange guards and killing all the Serecco thugs.
Mandalore will give you a lightsaber if you have completed every task in the Mandalorian Ruins to gain respect.
The light saber you choose when you have your discussion is the opposite that you get from Ghent after freeing him. You will get a double-bladed after defeating the Sith Masters on Duxn and a orange short lightsaber from Freedon Nadd's tomb in the back of the ritual room.
Rebeldawg50.

Hint: Best lightsaber crystal:
The Crystal Caves on Dantooine hold your very own Force Crystal. It has your name and you can keep getting Kreia to "tune" it to yourself throughout the game. It will also improve over time.

Always use the personal crystal in your own lightsaber. It is the best crystal in the game, giving you attribute bonuses and a +1 to attack and damage. Also, it is aligned to you, so that you can use a crystal of the opposite alignment and the alignment restrictions cancel each other out.

Hint: Using lightsaber crystals restricted to the other alignment:
If you have a powerful crystal that is restricted to the Dark side while you are on the Light side (or vice versa), put a crystal that is restricted to the opposite alignment in the other slot. They will cancel each other out.

Hint: Recommended lightsaber form:
Use the Juan Lightsaber Form to do many punches and kicks while being vulnerable to Force powers.

Hint: Lightsaber colors:
James Dezelich.

Jedi Guardians or Weapon Masters: Blue, cyan (A lighter blue), and purple.
Jedi Sentinels or Watchman: Yellow, orange, and bronze.
Jedi Consulars or Masters: Green, viridian, and silver
Any Sith class: Red

Hint: Recommended character development:
For a major advantage, be on the Light side. Increase the stat that allows you to have Dark side powers without making you a Dark side character. Get Dark side powers. Make everyone a Jedi. They will all have Force powers. You can make them Dark side. Also another advantage is that Mira can shoot rockets that kill easily.
BluesMan12Bar.

The Dark side is the easiest way. For example, you can get much more money from killing, smuggling, bountyies, and other random evil acts. Also, when Kreia leaves the rebuilt Jedi temple with Handmaiden, you will get Force Crush. This makes it easy to kill the Greater Storm Beast and Darth Sion. Also, it gives you Hanharr the Wookie instead of Mira.
dodottoe.

Hint: Recommended party lineup:
To have the best lineup possible, first make Handmaiden a Jedi. After that, get Visas Marr after completing one or two planets. Give Handmaiden a blue single lightsaber and Visas a purple double blade lightsaber. Give yourself a single blade of any color in your class. Make sure everyone has Master Revitalize, Force Storm and Death Field. With this lineup it will be easy to complete any planet.
SKGEATI.

Hint: Unlimited Dark side points:
After the Ithorians call you asking for your help, go to them and see the Ithorian in the plant room. He will ask you to help save their leader, Chodo. Ask him for a reward, then leave them on their own. Do this repeatedly to get more Dark side points.

Hint: Light and Dark side mastery bonuses:
When getting bonuses for having Light or Dark Mastery, the bonus you receive depends on your class and your alignment:

Light Side Jedi Guardian: +3 Strength
Dark Side Jedi Guardian: +1 to 8 additional damage
Light Side Jedi Sentinel: +3 Constitution
Dark Side Jedi Sentinel: +3 Dexterity
Light Side Jedi Consular: +3 Wisdom
Dark Side Jedi Consular: +50 additional Force Points
Jedi Weaponmaster: +3 Strength
Jedi Watchman: +3 Constitution
Jedi Master: +3 Wisdom
Sith Marauder: +1 to 8 additional damage
Sith Assassin: +3 Dexterity
Sith Lord: +50 additional Force Points

Your status screen will only show one bonus at a time, at the top. However, bonuses from your starting class are still present and active. Two bonuses of the same type will stack. For example, a Light Side Jedi Guardian / Jedi Weaponmaster has +6 Strength (+3 Strength for each class), and a Dark Side Jedi Consular / Sith Lord has +100 Force Points (+50 Force Points for each class). The best way to be a strong Force User is to be a Light Side Jedi Consular / Jedi Master. You will get Master Force Focus to add +4 DC to your Force Power Saving throws, and +6 Wisdom for Light Mastery, which increases your Force Points, Force Damage, Force Power DC and, for male characters with Battle Precognition (learned from Handmaiden), a +3 bonus to defense for Light Mastery.
David Vickerman.

Hint: Recommended planet order:
For less deaths, try this order: Datooine, Nar Shaadaa,Onderan, and Korriban.
Drake Key.

Hint: Influence chances:
Make sure to have just these characters with you when you want influence with them. Also, make sure that you get the correct influence you want. Either have all influence gain or all influence loss; not both.
Luke5kywa1ker.

Bao Dur: Help the spy at the cantina on Onderon.
Bao Dur: Help the Mandalorian Kumas in the Missing Mandalorian quest.
Bao Dur: Help the person on Nar Shadaa being hounded for money by the two thugs next to the red door.
Mira: Help or kill the Sullustan Akkere on Dantooine.
Mandalore: Kill Akkerre on Dantooine for an influence gain.
Atton: Reply that Atton had a good idea or something to that degree when you are on the Harbinger to get an influence gain. Kill random people with just Atton in your party (for example, Lootra on Nar Shadaa, the person who stops you on Telos when you break into his apartment). Note: You will get a lot of Dark side points for this.
Handmaiden: Duel her three times to get all the influence needed. After you duel her for the first time, return each time you level up to see if you can duel her again.
Kreia: When Kreia scolds you for certain things, say that you agree with her reasoning and you will get an influence gain. You usually get influence gains with Dark side remarks to Kreia and influence loss with Light side remarks.
Visas: Light side remarks to Visas usually get you influence gains while Dark side remarks give you a loss.
HK-47: Light side remarks give you loss, while Dark gives you gain. Also use the Mind Trick on the guard at Onderan spaceport with HK in your party to get a gain.
GO-TO: Works the same as HK, however say that you like his skills for a gain or do not like them for a loss.
T3-M4: Same as Visas. Light side for gain, Dark side for loss.

Hint: Gaining influence with Kreia:
After Visas has joined your party, anytime that you lose influence with Kreia, talk to her about Visas' home world and just choose the top conversation option. Then, end the conversation after you can no longer talk about Visas' home world. If done correctly, you will have gained influence with Kreia. Do this repeatedly until it stops or anytime you lose Kreia's influence.

Get to the conversation with Kriea on board the Ebon Hawk when she tells you to raise you weakest skill before she instructs you further in the Force. When she asks what skill you feel is your weakest, simply choose one that an item you possess increases. Simply speak to her while it is not equipped, equip it, then speak to her again. You receive influence, bonus experience points and Force points. Also, you do not need to be at level 15 to do this.

Hint: Bao-Dur becomes a Jedi:
You cannot really get into conversations with Bao-Dur, so there is no influence: failure or influence: sucess in talking with him. He must be in your party to gain influence. When you talk to him, you may be able to get shields from him (if you do not have too many of the kind he makes already), or you can construct your lightsaber if you have not already done so. After this, the only option will be "Never mind". Occasionally he may say "You know, I'm really glad I found you again , General". This conversation means nothing. You cannot get any influence gains from it, and all the choice options are not very good. Try to make it out without any influence losses or Dark side points. You will have to ask him why he is still here, and he will ask you if you are tired of him already. Then something about wires in the universe will turn up. Just reply with "If you see any, let me know". This conversation occurs more than once. If you have enough influence with him, when you talk to him, you should automatically get into a new conversation. It will mention something about Malachor V. Try to convince him that he was not just fighting for revenge, and that he was fighting to protect others, even if he disagrees with you. Eventually you should reach some random option saying that you can teach him to use the Force. He will say something else. Tell him there is no time to waste. You do not have to go through that series of one option conversation. It just simply states he is now a Jedi Guardian. Bao-Dur cannot equip any robes or Jal Shey Armor. If you want him to use powers that are restricted by armor, you must equip him with regular clothing or nothing at all. As mentioned earlier, in order for Bao-Dur to gain influence he needs to be in your party for practically the entire time. Also, a lot of the times for Bao-Dur to gain influence, only you and him must be in your party. For Bao-Dur and all the others you can train to be Jedi, taking the Light side is recommended. The following are some possible influence gains with Bao-Dur.

On Dxun, take only Bao-dur with you when you search for the dead Mandalorian's body. The Mandalorian is actually alive. He tells you that he is trapped on a ridge because he was ambushed by Bomas. Agree to help him by killing the Bomas. Once done, talk to him and agree to keep his secret. You will then get into a conversation with Bao-Dur. Tell him something along the lines of if you can help, you will, then end with saying that perhaps one day he will return the favor. Bao-Dur will say you never know, and you should get an influence gain with him.

On Telos, after you talk with Atris, go back to pick up your allies. However, before you do so, talk with one of the Handmaiden sisters, (not Handmaiden herself). Talk to her about Atton for a future influence gain with him. When you talk to Bao-Dur, be nice and tell him the crash and his collapse was not his fault, and perhaps you should let him stay in your party instead of waiting at the ship. You should get an influence gain with him.

On Nar Shadaa, take only Bao-Dur with you to the refugee sector. Have a minimum Treat Injury of 5. Talk to Geriel, be nice, and heal him. He will thank you, and say that he feels better. The conversation will end. Almost immediately after you start walking, Bao-Dur will stop you and say that was nice. Select the Light side options and you should get an influence gain with him.

At the Nar Shadaa Docks, explore the flop house to find a man name Lootra. Hear him out and agree to help him find his wife, Aaida. There are two guards that stop you in the refugee sector. Talk to the Gamorean, then tell him that if you are trying to threaten you, draw your weapons. If your intimidation works, you can only fight them earning Dark side points. Instead of talking to him with your main character, talk to him with someone else in your party. Even though it returns to your main character talking, the intimidation will fail and you can fight them without earning any Dark side points. Kill both of them, then go back and talk to Aaida. Tell her that Lootra is here looking for her. Then, say that you have taken out the guards and that she has a clear path out of the sector. This is when you need Bao-Dur in your party, and Kreia as well. Go back to flophouse and talk to the reunited couple. Kreia will get in an argument with you. Choose the answers that are correct and have to do with the Light side. She will get upset with you. Tell her that if it meant any of your allies' lives, you would do anything for them. This not the choice where you say that about Kreia, but the one after that. Bao-Dur will make a comment saying you remind him that back in the Mandalorian Wars, there was only one Jedi he saw valor in, which was you. End the conversation and you should get an influence gain with Bao-Dur without losing influence with Kreia.

On Nar Shadaa there is an airspeeder at the Serreco territory in the refugee sector. You may need to take the Serreco out before using it though. The airspeeder is missing parts and you do not have access to its systems. First, to gain access to its systems, use your Security skill after examining it. If you have Atton in your party, he will ask you to let him take care of it. You may both need a high Security skill for this to occur. Accept his help bvy saying "All right, I'll let the expert handle this". Afterwards, thank him for his help and you should get an influence gain with Atton. Next, go to the refugee landing pad and search all the metal boxes and containers. The Navigation system may be in the Plasteel cylinder where you get your ID changed to have Vogga's transponder codes. Next, go to Nar Shadaa docks and go to Pylon 3 (the one at the very end). To the left, there is a Plasteel cylinder that has the maneuvering flaps. Now, go to the flophouse and you will find an Ithorian in one of the places. Hear him out and agree to help him. He tells you that he sells power cells. There is no harm in asking him for one. He says that he will give you one after you help him. Talk to Fassa at the pylons and ask him about the Ithorian. Pay his debt and go back to the Ithorian. Tell him he can go as long as he gives Fassa some of the power cells. He will say that it is no problem and thank you. After the conversation ends, you will receive the power cell. Go back to the airspeeder and install the three parts. After you are finished, you can ask either T3-M4 or Bao-Dur to examine it. Let Bao-Dur examine it first. He will notice some things are wrong and offers his help. Accept it, then afterwards, thank him. The conversation will end and you should get an influence gain with Bao-Dur. If you can, now ask T3-M4 to examine it and say the same things. You should get an influence gain with T3-M4.

Hint: Bao Dur becomes a Sith Guardian:
You can also make Bao Dur a Sith Guardian if desied. It is just a little bit more tricky, and you will need to sacrifice some Dark points to do it, but it is definitely worth it. To do it, you must have a lot of influence with Bao Dur. This is difficult because he never talks to you, ever. To get influence with him, when on Nar Shadaa take him with you wherever you go. Help out the sick man in the refugee sector, and also help Lootra. in the docks about find his wife. Fix the speeder by the Serraco and ask Bao Dur to look at it. On Dxun, help the mandalorian Stuck on the ledge and you will get some influence. A big thing to get experience with Bao Dur is to have him in your party when you go to Dantooine. Talk to the man next to the broken speeders by the Kinrath cave. Bao Dur will say that those pieces of equipment are for temperate planets. Then take him into the Kinrath caves and look at the rubble directly in front of you to find the equipment. Bao Dur will then say that he wants to look at them. He will find a camera or something else inside. Tell him good job for a major influence increase. He will eventually tell you that all he can do around you is hate, and that he wants to learn how to control it. He will also paint his face. Bao Dur cannot wear robes, but he can wear clothing, which allows him to use all the Force abilities. With him a Sith Guardian he can use Dark Force powers without much Force point drain. When you give him such powers and set him to "Jedi Support" he is usually relentless with Force attacks, especially Force Lightning.
Aaron Lovato.

Hint: Disciple becomes a Jedi:
You must be a female to get the Disciple in you party. After you make your way to the back of the sub-level in the Jedi Enclave on Dantooine, go in the room and you will find the Disciple. He will bow to you when you come in. Use nice responses and when you ask to leave, he will ask to come with you. Finish the rest of Danntooine by saving Koonda with him in your party. When you get back to your ship, talk to Kreia and have her help you feel the ship around you. Do this until she will not do so any more and tells you that you must go to the planets of all the masters. Then, talk to him in the Med-bay. If done correctly, he will eventually tell you why he looks familiar to you. He will say that he was at the enclave when he was a child because he was Force sensitive. He will then say he left because you went off to war. Use nice responses and there will be a choice that states "Let me train you to use the Force" He might not let you, but eventually after a lot of influence he will allow you to train him.
Dustin Grose.

Hint: Handmaiden becomes a Jedi:
Be on the Light side as much as possible as a male jedi with a very high influence over Handmaiden. Ask her to teach you fighting moves and you will duel her. Defeat her three times (you should be at a high level because she is a difficult opponent) Also, you fight without clothes; follow the rules that she says. Put on clothes then tell her to but some on. She will put on Jedi robes. Talk to her about them (be nice), then talk to Kreia about the Handmaiden's mother. You will learn that she was a Jedi, and that Handmaiden got the robes from her. Talk to Handmaiden again, but about her mother this time. Be nice and tell her you know her mother was a Jedi. Then, say the Force could run strongly in her. If you have high enough influence (you may need to try a few times), she will ask you to train her. However, you may need to convince her to betray her oath to Atris. If done correctly, you will see a short intermission sequence of Atris saying that Handmaiden betrayed her.

Hint: Hanharr: Unlimited Dark Side points, experience, Strength, and Intelligence:
When playing through the game to the Dark side, you will get Hanharr on Nar Shadaa. When you return to the Ebon Hawk after Goto's Yacht, talk to him, but make sure your influence is still low. Opt for the following conversation choices:

1. Why do you follow me?
2. Does that mean you serve me?
3. One way or the other, I couldn't care less.
4. This debt you speak of - what is it?

You will now be able to tell him about weakness. There will be an influence failure and you will break him to you, giving him +2 Strength and -2 Intelligence, and giving you a DSP and 1,000 experience points. You may repeat this as often as desired, as long as your influence is low enough that there is not success after the fourth step. The stat changes will continue, but instead of Hanharr's Intelligence falling below 0, it will bounce up to over 250. As a result, Hanharr will have super strength and super intelligence.
Baron.

Hint: Hanharr: Character development:
Because of the "Super Strength Hanharr" cheat, Hanharr becomes the easiest character to level up. You do not have to put points into his Strength or his Intelligence because of the cheat; and he is not a Jedi, so will you also not have to put points into Wisdom or Charisma. His Constitution is already 20, so he can equip any implant, which means that no points are required in that field either unless you want more vitality points (but it is easier to take the "Regenerate Vitality Points" feat). This leaves only Dexterity. As for his Skills, his super intelligence means you can level them all up, so no choice is required. All that remains are the feats. Because Hanharr is the best of the characters for melee combat, good choices would be the following trees:

Two Weapon Fighting
Flurry
Critical Strike
Power Attack
Regenerate Vitality Points
Dueling
Dual Strike
Weapon <name>: Melee Weapons

Note: Although the Two Weapon Fighting tree and the Dueling Tree are not mutually exclusive, it is better to consider them as such because they inherently focus on different styles of fighting. If you want to do more damage, go with Two Weapon Fighting. If you prefer to have the defense bonus, go with Dueling. Also keep in mind that the "Finesse: Melee Weapons" feat is never needed because of the increase in Strength granted by the cheat.
Baron.

Hint: Kriea becomes a Sith:
After you find all Jedi masters on Datooine, Korriban, Onderan, and Nar Shadaa, you will go back to Datooine. Go to the enclave and you will see an intermission sequence of it rebuilt. Enter, and if Kriea is with you or not she talks and sits down. Then the three masters (the Korriban one is dead) test you. If you want to be good, tell them that you agree to everything and let them take away your Force. However if you want Dark side points choose the dialogue that disagrees. You will fight. If you are Light, in the middle of it Kriea comes in and kills them. Then Handmaiden appears and Kriea tells her that you are dead and they will leave. Kriea goes to the Telos polar academy. Because the Handmadien loves you, she will give Kriea the docking codes.
Drake Key.

Hint: Mira becomes a Jedi:
After you are finished on Nar Shadda, talk to Mira while onboard the Ebon Hawk. Keep talking to her to gain influence then ask her why she seems restless. Be nice while talking to her and you will hear her describe Nar Shadda, and you will give her the description that Kreia gave you. After you succeed, leave the ship with Mira and talk to her about the same thing. Take her to where Kreia showed you the Force (just in front of the cantina entrance by the railing), and you will stop to show her the Force.

Talk to Mira throughout the game from the moment you get her. After you gain enough influence with her, when you ask her about following the Jedi ways she will say that she will believe it when she sees it. Then, tell her you will. After you get this option, immediately go to Nar Shadda and go to the exact location where Keria showed you how to listen to Nar Shadda. Once you do, an intermission showing Mira becoming a Jedi will begin.
andross.

Hint: T3-M4 with a rifle:
Find a Droid Warfare upgrade and install it. Then, choose any rifle from your arsenal and give it to T3-M4 in any slot of his weapon area. He will now use a rifle with great power and accuracy, due to bonus feats like Specialization: Rifle, and Dexterity.

Hint: Visas: See through doors:
When playing as Visas, go into first person mode. Because she sees using the Force, she has the ability to see through doors as well as the alignment of other characters in the game.

Hint: Battle Precognition:
Talk to the Handmaiden and ask her to teach you some fighting moves. Do this when you are on the Ebon Hawk. After defeating her, tell her that she seems to be predicting your moves. She will tell you about how the Echani generals could predict the outcomes of battles. Then, ask her how you would be able to do that. After that, you will gain the Light side power Battle Precognition, which allows you to add your Wisdom modifier to your Defense when you are not wearing armor. Note: You must be a male character in order to do this. Female characters will meet the Disciple instead of the Handmaiden.

Hint: Force Persuasion:
The bonuses regarding your Force alignment is dependent on your class type. For example, use a Sentinel and the bonus is a Constitution +3.

Use a Jedi Consular to get Darkside Mastery +50FP.

Hint: Force Scream:
A very good Force power that has seems to work well on a large scale of enemies is Force Scream and all its other stages. It is especially useful when you are at level 10 to 14, because your enemies are usually weak around that stage of the game, and this power is strong. On Telos, when you fight the mercenaries that protect the Czerka satellite, three or four Force screams (or its other stages) will most likely kill one group at a time.

Hint: Force Sight:
Talk to Visas about everything except for how she and her people can see through the Force. After you have built up enough influence, save the game and ask her about the way her people see with the Force. If you have gained enough influence, you will gain the Force Sight power. If not, reload your last saved game and keep trying to gain more influence before trying again.

Hint: Regenerate Force points instantly:
When your Force points are low and you need them to regenerate quickly, just play a game of Pazzak. When you are done, they will be fully regenerated. This is a good reason to take Atton with you everywhere.
greenfire games.

Hint: Wisdom:
When you level up, it is always a good idea to increase your character's Wisdom. This helps your Force attacks and Force bar. When you have a high Wisdom, your enemy will have a tough time resisting your Force attacks, and it makes the damage of your Force attacks higher and more effective. Attacks such as Stasis, or Stasis Field will be useful in a lot of areas in the game, especially towards the end and in in the very last battle. Normally if your enemy has a good resistance to the Force, some attacks like Choke, Crush, or Stasis will not do anything. However, with a high Wisdom you can do a lot of damage to them.

Hint: Character progression:
To get your party's characters to progress quickly, simply return to the Ebon Hawk after you complete any mission (including bonus missions and side quests). This will trigger sequences where your party members will enact with one another. This does not happen every time you enter the Ebon Hawk, but does happen very frequently.

You do not have to gain influence to make someone a Jedi. If you are on the Dark side, if you get a large enough influence loss you can turn your party members to the Dark side. They will become Dark Jedi like your Dark character with a large enough influence loss.
FinalFantasy782.

Hint: Saving level progression:
If you know that a difficult character or Boss is coming up and you are ready to level up, do not. Instead, level up while fighting if your health gets very low. This will restore all Vitality points and Force points, and will also give you an extra edge.
Callum Shakespeare.

Hint: Open locked doors with mines:
Throughout the game you will get Deadly Sonic Mine (ground) and similar mines. You can use these mines to open locked doors that you cannot open in the normal way. Plant the mine directly against the door and wait for a few seconds. The mine will explode and open the door. Its always a good idea to press [Recover] when you find these mines. Besides using them to open locked doors, they can also be sold for credits.

Hint: Dueling:
To become proficient with a lightsaber, you must work on the Dueling feat tree. The first level gives you a +1 bonus to defense and attack whenever you are using a blaster pistol, vibrosword, vibroblade, lightsaber, or any other one handed weapon. Note: This does not work when you are using two weapons. The height of the tree adds a +3 to defense and attack. Add this to the Jedi Defense tree, and if you are wielding a lightsaber or any other one handed weapon, you will usually have a defense of at least thirty when you have Master Dueling and Master Jedi Defense, and an awesome bonus to your attack.

Hint: Operating HK-47:
Use the following steps to make HK-47 functional again. On Peragus, get the Voice Vocabulator from the wrecked HK-50 droid. On Nar Shaddaa, after you defeat three HK-50 droids with T3-M4, pick up the remains. On Dantooine, get parts from the salvager by the Jedi Enclave. Also, try to pick up all the remains that the HK-50 droids leave.

Hint: Train Aton, Handmaiden, or Bao-Dur to be Jedi:
Go to the various parts of the game and keep speaking to each of those characters. Continue to gain influence with all of them, and eventually you will have the option to train them to be Jedi.

Hint: Jedi party members:
If you have a female main character, the Disciple inside the Jedi Enclave sub-levels will join your party and eventually become a Jedi. He is the replacement for Brianna, The Handmaiden.

Hint: Hanharr as a party member:
If you are playing a True Dark side character, the Wookie will join your party. You will get to kill Mira with him. If you talk to him enough, you will gain attribute bonuses.

Hint: Attacking Handmaiden:
On the Ebon Hawk, ask the Handmaiden to teach you some fighting moves. When you get to the third tier, where you can use any melee weapon and/or shield, equip the Zabrak Armor and Sith Sword. When you try to attack her, the Handmaiden will say something like "There is no time to talk there are enemies among us", then attack and kill her.
Robin Pritts.

Hint: Faster movement:
If you need to get somewhere fast, use Force Speed. Your non-Jedi companions will still be able to follow you and keep close.
joe.

Hint: Prestige class:
You can gain a prestige class when you are at least level 15 and have a very strong alignment to either the Light or Dark side of the Force.

Hint: Underwear change:
Your character's underwear will change when you enter the Dark path as a female character.
Gregory Martuch.

Hint: Grey alignment:
Do not be a "Grey" Jedi. Leaving your connection to the Force in the neutral area is not cost effective for gaining Force powers. The higher you are to the Light, the better the chance of getting two points to use instead of one. This also works with the Dark side. Jedi Masters also learn powers faster than the Watchmen or Bladesmaster.

Hint: Get rare items easily:
Use the following trick to get one of the rare crystals, weapons or armor. The game reloads an area if you have not explored it every time before you enter it. For example, if you are at the Telos Citadel station and are about to enter the entertainment district, it will reload if you have not yet visited a trading outpost. In order to use this to your advantage, save the game before entering the new area in order to get rare crystals, etc.
Enrake Jinn.

Hint: Easy money:
This must be done after Telos, on the Ebon Hawk. Ask the Handmaiden to teach you some fighting moves. When the fight is over, ask her to put clothes on. Make sure that you have already re-equipped clothes. She will put on Jedi robes. This is also the starting point to make her a Jedi. Go into the inventory and take them off of her so that she is not wearing anything again. Talk to her and ask her to put clothes on. She will get another robe. Repeat this many times as desired, then take them to a shop and sell them. Each robe is worth 2,200 credits.
dodottoe.

Glitch: Duplicate items:
After asking Handmaiden to duel, wait until just before she is hostile (when the HP bar and all the other onscreen indicators appear) and pause game play. Equip anything desired and resume the game. She will turn hostile and attack you with whatever you want equipped. If she says "Enemies surround us. Now is not the time for words" or you take a little damage without being attacked by her, you have done this correctly. This may require several attempts. If she says "You have violated the terms of our duel" and the duel stops, try again. If it is successful, you can actually kill her. Whatever is equipped shows up as remains. If you look at the character screen instead of her name and portrait, it shows "I am broken; so very very broken". You can leave the Ebon Hawk and return to find her still there. She will have equipped what she had before, even if you pulled it off of her remains. You can duplicate items by dueling her repeatedly and keep raiding the remains. You can equip the most expensive items you have on her then keep selling them to make lots of money.
Benjamin Lopez.

Glitch: Stuck in Telos academy:
When you just enter the secret academy on Telos and dialog has been initiated, for the first answer do not choose the statement "All right-we mean no harm". The dialog will automatically be cut out. Your companions will not be sent to the prison in the academy and you will be unable leave. Because of this you cannot get them to go with you, and you cannot leave without them. This happens in v2.10.427 and earlier.
Robert Essen.


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Saved game file: Level 50 character, unlimited credits, extra items by AZGUNS
Trainer: All movies unlocked by TNT
Trainer: +7 by aSx
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