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Star Wars: Rebellion

Click here for more help   Get more help and discuss this game in the Star Wars forum.

First person view:
Highlight a ship during a battle and press [Tab].

Hint: Sweeper diplomacy:
Take at least 3 to 4 diplomats and send them to 3 to 4 different planets in one sector. Have them run diplomacy missions. Keep sending your diplomats to every single planet in the sector and then do the same for all of the sectors. Do this quickly, because the other side may want those same planets. Try starting this diplomacy campaign around day 25 or 30.
totodile3456789.

Hint: Easier Domination:
When you start your game, do not start building things such as Star Destroyers. Instead, create as many troop transports and army units as possible. Take over as many outer rim planets as you can. Do not worry about the ones you have to gain with diplomacy for now; just the ones you can land troops on. Next find a few planets that have energy 12 and above and create ship/troop/construction yard planets. This means you have 12+ ship yards, 12+ troop yards, 12+ construction yards on it. If there is 13 or 14, put shields on it. Do not put any mines or refineries, as you will have plenty of those planets. For the construction yard planets, you do not need to find 12 or more. You can have a group of 8+ and have about one or two in each sector and a 12 if possible. After you have a few sectors and about two ship yard, two troop yard, and about five to six construction yard planets, turn on manage production so that C3PO (or Imperial Droid) uses your planets to start maxing out the planets you did not select as a "Yard" planets. During all of this, keep building cheap troops (Army Reg for the Imperials is 3 MainPoints) and keep taking the free outer rim sectors. During all your planet taking, use the Emperor and Vader (Mon Monthma and Luke if Alliance) to recruit and use the diplomats to take the inner rim planets that are free. Have two big fleets (3 if you can afford it), and in each have the ship classes that take out other ships (for example, Imperial IIs), and have a lot of carriers (Liberator cruisers for Rebels). A lot of fighters is the key to winning battles. In each fleet, keep about two diplomats (DIPS), two to three people good for things such as sabotage missions (SABS), and as many troops as you can afford. Try to keep at least 800 MainPoints free in case the enemy takes a few planets. Try to keep 1200 MainPoints free. Try to protect your outer rim planets and use your two fleets with the SABS and DIPS on them to take their sectors one planet at a time, two sectors at a time . You will soon have them down to one sector. Note: This is much harder to use under the medium and hard difficulty settings.
Brad Richards.

Hint: Death Stars:
When playing as the Empire, you have a chance to build Death Star(s). Wait until you have about 1800 credits before you building it. When you have the money, prepare a planet, preferably in the Outer Rim territories, to build it on. Get at least twelve Shipyards (upgrade them to Advanced Shipyards when you can), two Shield Generators, and a good Fleet and Garrison. You are now free to build. It will be completed in about 1,500 to 3,000 days. However, it is possible to build a Death Star in 24 days if you find a planet and build 24 Advanced Shipyards on it. Also, before you go on a rampage, get your Diplomats ready. Your own worlds will start deciding the Rebels were correct if you do not give them a nice chat once in a while.
elizabetkatt.

Hint: Empire strategies:
Although the following strategies focus when playing with the Empire, but many of them can be applied to the Rebels as well. At the start of the game, send the Emperor on recruitment missions on Coruscant until all characters are found. This will allow you to find quality personnel without losing the bonus for having the emperor on Coruscant. Send all personnel with high Diplomacy skills on diplomacy missions to planets with Construction Yards or Ship Yards in place. It is also a good idea to find planets that have Shield Generators already in place, along with numerous resource producing units on them. This will increase the maintenance points available to you while increasing your chances of holding on to these systems without establishing Garrisons on them. This is a huge advantage early in the game, and will serve you well as you begin to build larger ships and military garrisons that have larger maintenance requirements. Another very important objective early in the game is to send personnel capable of research to systems with the respective type of facility. Researching ship development is the most important, followed by facilities design, then troop training. Make sure to protect these systems with Garrisons, Fleets or Shield Generators as the enemy will probably try to abduct the personnel conducting research. Make sure to place personnel that can assume command as Admirals and Commanders in your fleets. A high leadership rating is very important in determining who you select as your Commanders. As soon as the Emperor recruits someone, determine how they can best be used and take the appropriate actions immediately. It is a good idea to keep at least twelve Troops on Coruscant, as well as Fighter Squadrons. Also load up on Shield Generators and Batteries. Try building a troop training facility on Coruscant and just keep building Troops there. Also, build ten Imperial Probe Droids very early in the game and send them out at the same time to a explore every system in a particular sector. This will expedite your search for Outer Rim systems that can be used as military staging areas or resource gathering. You might get lucky and find the Rebel base as well, but do not count on it being there for long. For facility construction, select a system that has a Construction Yard already in place and continue to build more on that planet. Scrap resources on that planet when available space on it reaches zero. Make sure to check the Galaxy Overview to see how many Mines and Refineries are present. There should be a 1:1 ratio of Mines to Refineries to optimize production. Place Shield Generators and Batteries to defend your Construction Yards. Upgrade to Advance Construction Yards as soon as research is complete.
Stephen Belville.


Strategy: by Stefan Utne
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