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Supreme Commander

Cheat mode:
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "game.prefs" file in the "c:\documents and settings\<username>\local settings\application data\gas powered games\supremecommander\" folder. Add the following lines to start of the file:

debug = {
enable_debug_facilities = true,
cheatenable = 1
}

Then, press ~ during game play to display the console window. Enter one of the following codes to activate the corresponding cheat function. Note: Some codes have alternate shortcut key combinations which can be used during game play, without the console window opened, to activate the same cheat function.

Effect CodeAlternate
Teleport selected units to pointer location Teleport[Alt] + T
Increase your storage capacity for all raw materials by 10,000 and fills camps completely BlingBling[Ctrl] + [Alt] + B
Toggle full mapSallyShears [Ctrl] + [Alt] + Z
Toggle all units cause no more damageNodamage [Alt] + N
All units and building on killed with death animations KillAll
All units and building on killed without death animations DestroyAll
Kill unit or building with death animation Kill[Ctrl] + [Delete]
Kill unit or building without death animation Destroy
Show/hides extra information at the left edge of screen Show act[F7]
Unit creation menuPopupCreatUnitMenu [Alt] + [F2]
Take over other player; -1 is spectators. SetFocusArmyPlayer <-1 to 7>
Change gravity; 4,9 is default.Sim_gravity <number>
Change the player colorSetArmyColor <name> <r,g,b>
Damage indicated unit; use negative value to heal it. DamageUnit <number>
Units and buildings are immediately build, research immediately completed ai_freebuild
Units, buildings, and research do not cost anything ai_instabuild
Give name to selected unitRenameUnit <name>
Assign console command to key(s)IN_BindKey <key or combo>
Shows all key bindingsIN_DumpKeyNames
Change game speedWLD_gamespeed <-10 to 10>
Set game speed to defaultWLD_resetsimrate
Increase game speed by 1WLD_increasesimrate [Plus]
Decrease game speed by 1WLD_decreasesimrate [Minus]
Toggle opponent AI[Alt] + A
Return to main menuQuit
Exit to WindowsExit

Daniel.


Hint: Starting a new base:
When starting a new base, concentrate on resources mostly Mass not Energy. Energy can be created easily, as advanced engineers do this job well. Build at least six Tech 3 Mass fabricators quicker to build and provide more mass then extractors. This should ensure you have enough Mass and at least four Tech 3 Fusion generators to create enough power.
Brian Medland.

Hint: Defense:
Concentrate on defenses as the enemy uses quick attacks. First, build five Tech 1 defenses at entry points to your base to protect from flanks. Build Tech 2 and 3 level defenses later.
Brian Medland.

UEF has the best shield generators only second to Aeon.
Brian Medland.

Cybran defenses are tracking capable and fill follow its target till destroyed, unlike UEF or Aeon defenses.
Brian Medland.

When building Tech 3 Structures use about 20 engineers and your ACU to build it quicker. Note: When building Tech 3 structures your Mass and Energy will depleted very quickly. Keep an eye on the resources.
Brian Medland.

Hint: Offense:
Air units 30+ (mostly bombers) are best against ACU or Commanders.
Brian Medland.

Try to use ranged weapons against enemy defenses outside their range. This should ensure your attacking units are covered.
Brian Medland.

Build two Tech 3 strategic missile launchers (Nuke Silos), then put them on auto build. Launch two nukes at a time by selecting both silos, as the enemy will build one anti-nuke defense. This will guarantee a hit.
Brian Medland.


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