Supreme Commander
Cheat mode:
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text
editor to edit the "game.prefs" file in the "c:\documents
and settings\<username>\local settings\application
data\gas powered games\supremecommander\" folder. Add the
following lines to start of the file:
debug = {
enable_debug_facilities = true,
cheatenable = 1
}
Then, press ~ during game play to display the console window.
Enter one of the following codes to activate the corresponding
cheat function. Note: Some codes have alternate shortcut key combinations
which can be used during game play, without the console window
opened, to activate the same cheat function.
| Effect |
Code | Alternate
|
| Teleport selected units to pointer location
| Teleport | [Alt] + T
|
| Increase your storage capacity for all raw materials by 10,000 and fills camps completely
| BlingBling | [Ctrl] + [Alt] + B
|
| Toggle full map | SallyShears
| [Ctrl] + [Alt] + Z |
| Toggle all units cause no more damage | Nodamage
| [Alt] + N |
| All units and building on killed with death animations
| KillAll | |
| All units and building on killed without death animations
| DestroyAll | |
| Kill unit or building with death animation |
Kill | [Ctrl] + [Delete]
|
| Kill unit or building without death animation
| Destroy | |
| Show/hides extra information at the left edge of screen
| Show act | [F7]
|
| Unit creation menu | PopupCreatUnitMenu
| [Alt] + [F2] |
| Take over other player; -1 is spectators. |
SetFocusArmyPlayer <-1 to 7>
| |
| Change gravity; 4,9 is default. | Sim_gravity <number>
| |
| Change the player color | SetArmyColor <name> <r,g,b>
| |
| Damage indicated unit; use negative value to heal it.
| DamageUnit <number> |
|
| Units and buildings are immediately build, research immediately completed
| ai_freebuild | |
| Units, buildings, and research do not cost anything
| ai_instabuild | |
| Give name to selected unit | RenameUnit <name>
| |
| Assign console command to key(s) | IN_BindKey <key or combo>
| |
| Shows all key bindings | IN_DumpKeyNames
| |
| Change game speed | WLD_gamespeed <-10 to 10>
| |
| Set game speed to default | WLD_resetsimrate
| |
| Increase game speed by 1 | WLD_increasesimrate
| [Plus] |
| Decrease game speed by 1 | WLD_decreasesimrate
| [Minus] |
| Toggle opponent AI | | [Alt] + A
|
| Return to main menu | Quit
| |
| Exit to Windows | Exit
| |
Daniel.
Hint: Starting a new base:
When starting a new base, concentrate on resources
mostly Mass not Energy. Energy can be created easily, as advanced
engineers do this job well. Build at least six Tech 3 Mass fabricators
quicker to build and provide more mass then extractors. This should
ensure you have enough Mass and at least four Tech 3 Fusion generators
to create enough power.
Brian Medland.
Hint: Defense:
Concentrate on defenses as the enemy uses quick attacks.
First, build five Tech 1 defenses at entry points to your base
to protect from flanks. Build Tech 2 and 3 level defenses later.
Brian Medland.
UEF has the best shield generators only second to Aeon.
Brian Medland.
Cybran defenses are tracking capable and fill follow its target
till destroyed, unlike UEF or Aeon defenses.
Brian Medland.
When building Tech 3 Structures use about 20 engineers and your
ACU to build it quicker. Note: When building Tech 3 structures
your Mass and Energy will depleted very quickly. Keep an eye on
the resources.
Brian Medland.
Hint: Offense:
Air units 30+ (mostly bombers) are best against ACU
or Commanders.
Brian Medland.
Try to use ranged weapons against enemy defenses outside their
range. This should ensure your attacking units are covered.
Brian Medland.
Build two Tech 3 strategic missile launchers (Nuke Silos), then
put them on auto build. Launch two nukes at a time by selecting
both silos, as the enemy will build one anti-nuke defense. This
will guarantee a hit.
Brian Medland.
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