Jump to a rat shoot level after the current
level: Enter 7287 into the fax machine and activate
the green button.
Level select: Start the game using the hospital -L<level
number> command line.
Level skip: Press C on the board game screen before a level
starts. Then, click on any part of the board to advance to that
level.
Bonus level: When you are brought up with the fax machine, click
on the buttons 24328, Green Button, 7287,
Green Button, 999. You will hear a telephone ring
louder than the others to confirm correct code entry. When you
complete the level, you will be brought to the "Rat Shoot"
level. Finish that level, and you will be brought back to the
game board. However, this time you will see your pointer. Hold
C and click on the other piece (to the left of the screen
and in the shape of a lady that is green). If nothing happens,
release C. If done correctly, you will se a short FMV sequence
and will be brought to a secret level. The game may restart after
a while, but it will not damage your progress. If it does not
reset, you will eventually see pregnant women.
Multiple items: Hold [Shift] while clicking on an object to
put in a room (for example, a radiator, bed, etc.) to get five
of them instantly. However, if you hold [Ctrl] you will
get ten of that item. This is especially useful when placing the
chairs that your patients like so much. Ben Lavery.
Cheat mode: Enter 24328 into the fax machine and activate
the green button to enable cheat mode. Enter one of the following
codes during game play to activate the corresponding cheat function.
Effect
Code
Add $10,000 to total
[Shift] + C
Add up to $9999999999
[Left Shift] + [Right Shift] + C
Earthquake
[Shift] + Q
Emergency
[Ctrl] + E
All research completed
[Ctrl] + C
Create patient at pointer
[Shift] + 1
Create patient off screen
1
Create specialist doctor
[Shift] + S
Change patient's disease, target room, cause vomiting
[Shift] + I
Change patient's appearance
[Shift] + L
More money
[Shift] + C
Lose the game
[F11]
Win the current level
[F12]
Jump to end of month
[Ctrl] + M
Jump to end of year1
[Ctrl] + Y
All items
[Shift] + [Ctrl] + C
1. Press 1, 2, or 3 repeatedly
after enabling this code to view all award messages.
Hint: Happy patients: Place plenty of radiators, turn the heating up, but
not too high because people will overheat and become sick. Place
a plant in every room and at least two in every separate block.
Also, place plenty of drinks machines. hrycaj.
Hint: Less breakdowns: To cut down on the number of machines that break down,
place a fire extinguisher next to the machine. Note: Machines
will still break down, but not as often. hrycaj.
Hint: Strange staff members: Click and drop a few members of the staff into an empty
wing of the hospital, then trap them inside the wing (i.e. cover
the floor with a line of plants). There has to be no way for them
to escape. Once they are all trapped, click on any or all of them,
and fire them. Watch what happens. Different things happen to
Doctors, nurses, etc. This always works in the demo, if the staff
are trapped in the south-east wing and the narrow passageway is
blocked with plants. Coolgamer167.
Hint: Shorter waiting times: To cut the waiting time of the GP's office down, build
two GP's offices when you first start at the hospital. When your
hospital starts to get busy, especially in the later levels, think
about installing another reception desk. Peter.
Hint: Better start: When you are first building your hospital, set the
game speed on slowest. This will give you plenty of time to build
the hospital. After you have finished, select the option that
will open your hospital. This will allow you open sooner than
the other hospitals. Once you are done, set the game speed to
fastest to start getting patients in. John Deem.
A great way to get started is to build all your rooms in the order
of appearance (GP's Office, General Diagnosis, Psychiatry, etc.)
and hire your reception desk and buy her a desk. Use a simple
method to make sure all your patients are happy. For example,
in every room put one of every extra item in. In the GP's office
put in a Bin, Plant, Fire Extinguisher, and Radiator. Every room
you make, put in all the windows you can, as this does not cost
much and makes your staff happier; not to mention it causes no
problems. Putting in all the extra items not only makes your staff
happier, but also gives you the added benefits (Having Bins means
less littering, Fire Extinguishers cut down on machine breakdown,
etc.) Once you make a few rooms, start by buying ten benches and
surround the GP's office with it, and any other spaces. Next,
for every room you make, put a Soda Machine next to the door.
When patients wait, they will eventually cave in and buy a soda.
For every room other than the GP's office where you put ten benches,
put three benches near each room for patients waiting there. If
there is space and if desired, arrange ten Plants along a wall.
Having these Plants makes the patients happier and healthier.
Furnish the Staff Room and make it as big as possible. More amenities
not only mean quick recoveries, but happier staff and better performance.
For any Training Rooms you may be building, make them huge by
putting in only one desk, so that only one student is being taught.
Fill whatever remaining space with skeletons and bookcases. This
is a great way to give your trainee a super boost. If you have
rat infestations, you will notice little mouse holes in your walls.
Get a Soda Machine you have already bought and place it up against
the wall with the hole. Then, return it to its former position.
The mouse hole is now gone. This trick also works for litter.
Get a Soda Machine and place it on the tile which has litter or
vomit and it will disappears. Having specialist Handymen is recommended.
For example, hire three Handymen when possible. Set one to do
nothing but water plants, the other to clean up litter, and the
third to tend to the machines. Since machines take awhile to break
down, the one who does nothing but machines will assist the other
handymen with their chores. Note: To set what the Handyman should
do more of, select him, then choose the symbol of what you want
him to do the most. Remember to give doctors special positions.
Assign one doctor to run the GP's Office. Get another doctor with
psychiatry experience and make him your psychiatrist. This helps,
because if the GP's Office Doctor goes to rest, the Psychiatrist
Doctor can take over. Turn up the heat all the way, and look at
your hospital map. Strategically place radiators to fill up any
black spots. There is no way to fully eradicate the heat problem,
but this at least stops them from complaining. For any VIPs that
come around, try to get everyone cured as quickly as possible.
Do not kill anyone, clean up any mess with the Soda Machine trick,
and try to get your doctors as rested up as possible so that they
do not look angry. The highest positive response you can receive
from a VIP is "That's a Super Hospital. And I should know,
I've been in a few." You also get a $1,500 cash grant. In
later levels, things might start getting busy. When you start
a new level that you know is going to get hectic, set a space
for two reception desks side by side and hire the receptionists
for them. Put two GP's Offices side by side as well, and hire
two doctors to head it up. In case there is a rush, you will have
more open diagnosis available. Never guess on the cure; this will
kill patients if you are wrong. Save the game when one of the
little green question marks appear (turn off autosave so this
does not cause problems), then take a guess at the cure. If the
patient gets cured, nice job. If he dies, load the game from the
previous file and send the patient home. By doing this, you can
cure who you can, and prevent deaths at the same time. Seph Deathstorm.
When there is an emergency, save the game before selecting the
icon. See what it is and what the status of those doctors and
rooms are. Then, load the saved game and set it on the slowest
speed. Get your doctors in the correct place (for example, rest
them up a bit in the staff room first or put them in the room
needed for the emergency) before selecting the icon. It is also
a good idea for the emergencies which take a while and have more
than six people to have two rooms ready (for example, Psychiatric,
Fracture Clinic, Slack Tongue room, etc.). If you have two rooms
ready and they still go to only one, place a reception desk and
receptionist by them and select the door for the room on which
they are queuing. Right click on the people towards the back of
the queue and send them to reception. She will then send them
to the other room. This enables you to easily do the high amounts
of people in the required time. Hayley Wilde-Campbell.
Hint: Highest rank: The highest possible VIP remark is actually: "What
a storming hospital. When I'm next seriously ill take me there!"
(Cash Grant $4,000) Hayley Wilde-Campbell.
Glitch: Staff and patients jog in place:
Build a bathroom then hire a Receptionist. Drop her
inside the bathroom. The bathroom door will disappear, and anyone
who wants to enter or get out will jog in place on the entrance
to the bathroom. Val Dahilig.