Thief: The Dark Project
Level skip:
This trick requires the v1.33 patch. Press [Ctrl]
+ [Alt] + [Shift] + [End] during game play.
Level select:
This trick requires the v1.33 patch. Note: This procedure
involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "dark.cfg"
file in the game directory. Add the line "starting_mission
<mission number>" to that file. Then, select
the "New Game" option to play that level.
Extra money:
This trick requires the v1.33 patch. Note: This procedure
involves editing a game file; create a backup copy of the file
before proceeding. Use a text editor to edit the "dark.cfg"
file in the game directory. Add the line "cash_bonus"
to that file. To add a specific amount to your money, add the
line "cash_bonus <number>".
trbts fbsi, bfemypucbm vpeiinb.
Hint: Basketball court:
Proceed through the training section until reaching
the courtyard. Fight with the guard until he retreats, then hit
him until he stops. Take the key from the table and enter the
area where the guard originally appeared. Move to the end of the
hall and use the key on the door. Enter the door to reach a court
containing a ball and scroll.
Hint: Lord Bafford's Manor: Easy throne
room entrance:
Go into the hedge/grass-type areas upstairs via rope
climbing form the pool room. Go up the steps when in that area
and find the symbol flags in the hall. If on the correct side,
cut it down and it will open a passage way to the throne room.
This is also useful when you are trying for no commotion and no
deaths. It also avoids a Gold guard and the trouble he causes
with that key.
Draken Ilyathen.
Hint: Undercover:
In the level Undercover, there is a way to kill all
of the Hammerites without causing any commotion. Find a hammer
in one of the rooms. When you see a Hammerite and no one else
is around, throw the hammer at them a few times until they fall
over and die. Even as you are in the process killing of them,
they will not get mad. Then, throw the body in a random room where
no one will find it. You can now go in all the forbidden rooms
and steal all the gold desired without getting caught.
Franz Liszt.
Hint: Return to the cathedral:
Immediately at the start of the level, collect as many
skulls and bones as possible from the ground surrounding the cathedral.
When you open the front double doors, throw these skulls and bones
down the path of the doors, forcing them to remain open. Later,
when you have the eye, return to these double doors and exit the
cathedral this way. You will have completed the mission.
greg cunningham.
Hint: Defeating zombies:
If you are quick enough, pick up a zombie and throw
it in the river or water. It will vanish.
Rebeccanmanley.
Use Holy Water Arrows to defeat zombies. Holy Water can be found
in fonts or bottles. Bottles are displayed in your inventory and
can be purchased at the beginning of your mission. You can also
pick some up from fonts or elsewhere in the game. Shoot the zombies
twice and they will blast apart. You must be fast with Holy Water,
as it turns into ordinary water after thirty seconds, after which
it has no effect on zombies. Use it wisely. The only weapons that
work against zombies are Holy Water Arrows. Nothing else works.
If you hit them with you sword, blackjack or anything else, they
will fall onto the ground, but will get back up again. If you
find yourself helpless against one, quickly escape by running
around until you jump up a ledge, go through water, go up ladders,
or go up lifts.
Rebeccanmanley.
Contrary to popular belief, Holy Water arrows are not the only
way to kill zombies. Blast them with two Fire Arrows and they
will explode in the same way as they do with Holy Water.
Iris.
Hint: Mission 8: Getting rid of the guards:
If you are fed up with the guards and you want to explore
properly without being caught, use the following trick. From the
beginning, enter through the gate and look around. Try to upset
as many as guards you can by going in secret rooms (ones with
red hammer symbols by door) and getting the guards to raise the
alarm. An increasing number of guards will follow you the more
you go around the house in circles. Save your game once you have
done this, as you may end up in a dead end. Once you think you
have got enough on your trail, try to find the entrance (the way
that you came in) and go out. Jump down the side streets (the
pits on either side of the door) and shoot up your rope arrow.
Wait until all the guards run off down the path to search for
you. It will take about thirty seconds for them to get to you.
Quickly go up the rope arrow and jump back onto the bridge. While
they are down there, you will have no problem getting back inside
before they reach you. Go back in and pull down the lever on the
right as you enter. The door will close and you will have successfully
locked them outside. There may be a few guards remaining. Go around
and kill them. Save your game after killing each guard. Places
where guards may possibly still be are: in the chapel; at the
very bottom floor (where the coffins are located); and on the
floor where the bedrooms are located (first floor down the stairs).
Once you believe that you have killed every guard, you will be
free to carry on with your mission and find everything in peace.
Note: There could be guards there that you may not have noticed
for a long time; be on your guard and keep your sword drawn.
Rebeccanmanley.
Glitch: Unlimited arrows:
Go to the Haunted Cathedral. Go to the pedestal where
you are supposed to light the torches with fire arrows. Go through
the passage that opens up, then go inside the building. Bring
a piece of a statue with you. Once you are in there, throw the
piece on the very edge of one of the tiles (the ones that trigger
arrows when stepped on). Note: There might be only one tile that
works. If done correctly, arrows will start shooting out of the
wall and get stuck in a wooden pillar. You can collect as many
arrows as desired. The arrows will not stop until you take piece
of the statue off the tile.
rennwanz.
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