Level skip: Have Lara face exactly north. Enter the inventory screen
and look at the compass. If it is not transparent, try positioning
her again. Go to "Load Game", hold H + E
+ L + P, then release those keys. Close the inventory
screen to advance to the next level. Yohannes Aditya
and sara
Unlimited items: Have Lara face exactly north. Enter the inventory screen
and look at the compass. If it is not transparent, try positioning
her again. Go to the small medipak, hold G + U +
N + S, then release those keys. Yohannes Aditya.
All weapons: Enable the "Unlimited items" code. Close
the inventory screen. Enter the inventory screen again. Go to
the large medipak, hold W + E + A + P
+ O + N + S, then release those keys. Note:
The code only affects the adult Lara. Yohannes Aditya.
Important objects from current level: Have Lara face exactly north. Enter the inventory screen
and look at the compass. If it is not transparent, try positioning
her again. Go to the small medipak, hold B + I +
T + S, then release those keys. Important objects,
such as keys, for the current level will now be available. anthonyspyckerelle.
Hint: Easy rolling: To roll easily, instead of pressing [End] press
the [Up] + [Down]. Kristina.
Hint: Easy way to face exactly north: Find any block that faces north. Climb up or jump to
it. Go to the inventory screen and your compass should be transparent
to confirm she is facing exactly north. Yohannes Aditya.
This may also be done by climbing a block that faces south. Press
Roll once to point exactly north. Lim Tze Hau.
Hint: Turning on all the switches in the
Star Room in the Lost Library: First, start at the switch across from the reset pad.
Face the reset pad and number each switch starting with the one
you are at as "1" and then going left, 2, 3, 4, up to
7. Then, activate the switches in the following order: 1, 3, 2,
7, 5, 4, 6. Billy Meabrod.
Hint: Save health packs: You can save health packs by going to a different level,
then coming back for health because the levels are so numerous
and close together. Cheyenne
and Lauren.
Hint: Save explosive ammunition: Save explosive ammunition (grenade launcher, Cross
Bolt, etc.) for tougher opponents when fighting the skeletons
by using the shot gun against them. Get the skeleton between you
and a ledge and blast it. The skeleton will fall off the ledge
and cease the exist. Since shot gun ammo is more prevalent in
the game than the explosive ammunition, this will allow you to
save it times when there are no ledges to help. Pete J. Rzeminski II.
In the room where you make your first jump, drop down into the
water and go in the middle of the water.
In the room with the where you have to make two more jumps, fall
down at the beginning. Run to the far end and turn to the right.
In the next room where you have to swim -- swim down to the bottom
in the center of the room where the floor goes down slightly.
Note: There is also a small and large medipack in a back room
which is also under water.
In the area with the two boars, go around to the back and find
the exit. Do not go in. Instead, turn right and go forward.
In the room where the skeleton has been impaled with the spikes,
take a right when you enter.
In the crawl space, go to the left when you enter it.
When you get to the area just past the place where you have to
"dive though the gap", go to the right and past the
railing. Note: When Lara gets all eight golden skulls she will
chose a different, harder path when Von Croy asks her where she
wants to go.
Note: To take the easy route, the Path of the Virtuous, only seven
skulls can be picked up when Von Croy opens the gate. Do not pick
up the eighth skull until after he opens that gate and starts
walking down. Then, go back, grab the skull, and take it easy.
Hint: Killing the red ninjas: Shoot at them. When they start spinning their blades,
put up your gun, bring it out, and start shooting. When your gun
is put up, the ninja will begin to stop spinning his blade and
will not start spinning for a few moments. This gives you enough
time to blast him. Robert Essen.
Hint: Killing knights: To kill the knights found in The Lost Library, shoot
the blue gem in their chest. Do not attack from the back, as it
is just a waste of ammunitions. Six or seven direct hits with
the shotgun or the crossbow will kill them. Robert Essen.
Hint: No damage from Horus: Step into the blue light Horus was standing in before
you put the armor on him. He can keep attacking, but it will not
get through the light. Do not get behind it. If you do, his weapons
will still hurt you. You must be inside the blue light. This works
best when the "All weapons" code is enabled. Robert Essen.
Hint: Underneath the Sphinx: Getting out:
You can sneak past the bulls without waking them or
worrying about locking them in their cages. First, make Lara face
north and enable the "Unlimited items" code: Open the
inventory screen and you should have all four keys you are supposed
to collect in the level. Go to the far right and walk slowly past
the cage and the pillar. Then, sidestep to the right until you
are almost in the right corridor. Then, go behind the bulls and
enter the stone tablets: right, left, middle. Sneak to the left
and go to the gate you opened. From there, cross the two pits
and place the keys in their correct locations. Go through the
gate you opened and head across the monkey swing. Grab the scriptures
and exit the level by the monkey swing. Remember to walk across
the empty room after the scripture room, as there are spike traps
located there.
Hint: Chambers Of Tulun: Avoiding damage:
In big room in the Chambers Of Tulun where the man
that makes shockwaves chases you, wait for a gold beetle to appear
then start running around. The beetle will grab you and you will
hover around. If you move too much, hit a wall, or get hit by
that man, the beetle will let go, slice up your neck, and you
will take damage.
Hint: Diving death: Go to a ledge with a long drop and do the special dive.
Lara will land on her head and die. FlipFlop2000.
Hint: Depth charge launcher: If you have the grenade gun, it can also double as
a depth charge launcher. Point at a pool of water and fire. The
grenade will sink slightly and explode. Normal ammunition sinks
slightly deeper.