Hint: Aquatic Research Area: Finding the
Dagger Of Xian: The Dagger Of Xian is the item on which Tomb Raider
2 revolved around. It also appeared as an Easter Egg in Tomb
Raider 3 and can also be found in Tomb Raider: The Angel
Of Darkness. Start the Aquatic Research Area level. Go through
the level until Lara changes her clothes. Then, return to the
main hall. Go toward the underwater area where you pulled the
first lever, but do not dive into the water. Enter the door here
and keep walking until you reach the end of the room. Dive into
the water. Swim under the water and through the big opened door,
but do not swim through the open door in front of you. Turn left
and swim toward the pipes. After you reached to the pipes "roll"
Lara. You will see a stair, and on its left side you will see
a wall with lights on it. Swim toward that wall and use it. Lara
will perform the moonsault-like move on it, and the wall will
be pushed inside. Go through the opened wall and swim toward the
surface. Climb the ladder. Then, push the block (wall) in front
of you. Keep pushing it until it cannot be pushed further. Look
to the left and you will see a glass box with the "Dagger
Of Xian" inside, with two spotlights shining on it. Note:
You must change Lara's clothes first, or she will not push the
wall. Chris Micheals.
Hint: Aquatic Research Area: Big fish creature:
To avoid getting killed by this creature, remain still.
After you have the wet suit, swim out to the main pool where the
shark is located. Keep swimming in order to outpace it. Swim in
zigzags, up and down, just do not stop swimming. Go for the entrance
to the Vault Of Trophies. Note: It can not be killed. tluning.
Hint: Hall Of Seasons: Getting past the
red ghost: Once you have gotten to the top of the dome, enter
through the only door there. Follow the stairs to the top, where
another door is located. When you enter the door, there will be
a short intermission sequence. After it ends, the red ghost will
appear. When you first start the fight, grab all the items scattered
on the floor. If the ghost approaches you and tries to attack,
duck. After you have obtained all the items, look for a statue
with a blue light. That blue light is actually an obscure painting.
To obtain it, get the ghost in front of the statue and shoot him
until he is stunned. Back up while still having your back towards
the front of the statue. Just keep your guns out. When you get
close enough, the hand will appear in the corner. Quickly put
away your guns, grab that painting, and get out of there. An easy
way to escape is to duck the moment you get the painting. When
you are leaving, the ghost will follow you. Do not waste any time
by doing anything else. There will be water to slow you down.
Once you are in the water, an intermission sequence will start,
and the room will begin to flood. Quickly swim up the hole and
you will be back in a very familiar room. It is the tomb of the
ancients. Leave by swimming through the hole you first came in
(which should be near the top). You will end up back in the gallery.
Note: The ghost cannot be killed, but he can kill you. He attacks
by running through you. An easy way to avoid this is by crawling.
DantesZone.
Hint: Le Serpent Rouge night club: Turn on the disco lights that move up and down. Then,
go up to the second level. there should be a box on the opposite
side from the one that you came up from. Move that box and climb
on top of it. From there you can climb up again. A huge catwalk
will fall. Make a running jump and get to the other side. Next,
jump onto the disco lights and enable the walk feature. Walk to
your right, then turn again once you reach the the end of the
frame. Jump and grab the edge. You must now climb the ladder.
There should be a slide with a gap at the bottom. Slide down and
jump to the other side. Then, turn left and make that jump. Straight
ahead is a metal frame that you can jump to and grab. Shimmy across
and pull yourself up. Walk to the edge of the wooden platform
and jump to the next catwalk with a bridge. Kick the bridge down
and break the door open. Go into the room and pull the left lever
until the broken light is on the bottom left side of the square.
Then, pull the right lever and you can collect the object. Go
back across the bridge, then exit through the door that is in
the room with the levers. Forget about the ladder in there, as
all you get is a candy bar. EmraldFlame.
Hint: Le Serpent Rouge: Shortcut to reach
the green platform: When Lara jumps and grabs the moving lighting rig,
simply turn her to face the green platform. Wait for the lighting
rig to reach its highest point. Lara can then grab and jump the
green platform from there. The other methods suggest a total of
three jumps and climbing; this is unnecessary, and riskier. Geri.
Hint: Le Serpent Rouge: Hidden ammunition:
There is a "hidden" ammo clip that you can
only see from the green platform. To get it, after Lara has reached
the green platform from the moving lighting rig, she needs to
climb the ladder (or jump up and grab) to get to an even higher
platform. Lara will now be facing the part of the platform where
the broken end forms a downward ramp. After Lara slides down the
ramp and jumps to the platform on the other side, turn her around
so that she is facing the ramp that she just slid down. Walk Lara
towards the ramp. Make Lara jump toward the ramp, and immediately
press [Action] while she is in the air. She will land on
the ramp, slide down, and grab the end. Now, make her "shimmy"
to the right. If you keep pushing towards the right, Lara will
"shimmy" around the corner, and continue to shimmy across
a wooden board that is attached to the ramp. Lara will be able
to pull up onto a small, metal grate to get the ammunition. Geri.
Hint: Louvre Galleries: Get past first
laser grid: After you make it up the stairs and take out the first
guard, enter the room with all the lasers. Climb up on the first
case in the middle of the room. Jump onto the stone piece on the
wall to your left. Jump over the first three sets of lasers. Hang
off the high showcase in the middle of the room and shimmy across.
Climb up on the last showcase in the room to your right. Hang
from the ledge above it and shimmy across until you are sure you
are away from the laser grid. Then, open the door to move on.
CraigAA1090.
Hint: Parisian Ghetto: Unlimited money:
Go into the pawn shop after you talk to the women.
After you talk to the man in the pawn shop, leave. Then, go straight
until you get to a sewer drain cover and an object or item toward
your left. Pick it up. It will be money. Go back to the pawn shop.
Then, walk back out of the pawn shop. Return to the sewer top
where you found the money. There will be money there once again.
Continue doing this for unlimited money. Don and Jeremy.
Hint: After the Louvre Storm Drain: After you complete the Louvre Storm Drain you will
use a hallway that leads all the way up. On your way there, you
will notice a door that Lara not strong enough to open. Continue
going up until you reach the final door. Upon entering that door,
you will see security lasers. If you step into them, a policeman
will try to kill you and both doors will be barred. If you make
a mistake, return to the entrance and press [Action] on
the wall to the left. Climb up onto the first little glass case,
turn right, and grab the ledge of that hanging "box".
Next, go to the end of that hanging "box" and do a running
jump to the tall glass display. You must land directly on it;
if you try to jump and grab the edge, the doors will bar again.
Then, jump to the glass case that is to the right of the one that
you landed on. From there, time your jump to the next case. You
must now walk to the edge of the case you landed on. Grab the
edge and shimmy across it, then turn the corner and land. There
will now be two tall glass cases with a checkerboard laser net.
Go to the glass case on your right. Jump up to grab the ledge,
shimmy across it, land, and open the door. You will now see a
room armed with a laser, and a policeman with a white shirt. Deliberately
step into the laser and start shooting the cops. The one with
the white shirt drops a card that you need. Next, go all the way
to the back hall and pick up the medipack and press [Action]
near the sign. Lara will say something. The door by the medi-pack
is where you will come out of later. Go back to where you shot
the white-shirted cop and enter the door. There will be another
cop in the room. While armed, run into the room and kill the cop.
You will see a portrait of Mona Lisa barred with laser in this
room. Go to the end of the room and pull the small glass case
away from the place it resides. Now that Lara is stronger, go
to the glass case in the middle. Push it towards the painting
of Mona Lisa until it stops on the stools. Next, go to where the
small glass case used to be. You will see a card swipe. Press
[Action], then run to the glass case in front of Mona Lisa.
Climb the back and do a running jump. Press [Action] and
grab the ledge over the painting and enter the vent. After you
take these vents, you will get to the rooftops (where you get
left off) BONDroadrules88.
Hint: Madame Carvier's room: When you are off the rooftops and into a small storage
room, you will notice a hallway beyond the door of the storage
room. You will see a door with a card swipe, Madame Carvier's
office all the way at the end of the hall, and two doors on the
side. Open both doors, kill all the cops, and take whatever you
can. Now, go to the second door where you can look into the cameras.
Find the one with Madame Carvier's room and zoom onto her computer.
You will see the numbers to open her door. When you open her door,
grab everything you can; one Ancient Sign is in her office. Then,
go to the card swipe door and enter it. These halls will lead
you to the Archaeological Dig.
Hint: Archaeological Dig: When you enter, you will have a few enemies. Run all
the way to the end, and open the door to the room. Shoot the people
inside and press [Action] on the gadget on the wall. Run
out of the room and to your right until you see a small path to
a large room with a computer. Look into the computer and search
the ground (the second Ancient Sign is at the end of the plot),
and print it. You now have two of the four Ancient Signs necessary
to enter the Tomb Of Ancients. Now, climb down the ladders to
the bottom of the archaeological dig and climb up the climbable
wall. Drop down at the landing at the top. Look up, and you can
monkey-bar across the bottom of the bridge above you. Be careful,
as it is a long bridge and Lara's strength is limited. Climb up
onto the bridge and go to the place that you saw during the intermission
sequence when you pressed [Action] on the gadget in the
room. Press [Action] on the door. This will lower the improvised
elevator. Now, drop down to the ledge beneath the bridge. Jump
to the improvised elevator landing and you will now see a giant
wheel. Look all the way in the back of your notebook. It will
show you the first and last Ancient Sign. The middle two are the
ones that you collected from the printers in Carvier's office
and the plot. Turn the wheel until you find the sign, and go up
the stairs and turn the wheel to lock the sign in place. Once
you have arranged the signs in order, the wheel will lock. Get
back to the top of the bridge, and you will the see the circle
on the ground has opened. You will fall into the next level, The
Tomb of Ancients. BONDroadrules88.
Hint: Defeat Boaz: In this battle, you are playing as Kurtis with a lot
of ammunition. First, start shooting at the person (Boaz in human
form) on the underside. Watch out for its charge attack. It will
cost you 10% of your health. After about six shots, it will be
paralyzed. It will now start shooting green balls from the four
pods on its back. If you get hit, you will lose 10% of your health.
Aim at one and destroy it. After that, Boaz will start to attack
again. Before she starts to charge, it will shoot green slime
from left to right from its mouth. Avoid it by jumping or by getting
behind Boaz. You will receive 20% damage if you are hit. Repeat
the process until Boaz falls. A short intermission sequence will
show the second form of Boaz appearing. Shoot twenty-five to thirty
times to bring it down. It is easy to avoid, but if you are hit
by its spike you will lose 10% of your health. CraigAA1090.
Hint: Defeating Eckhardt: This battle is very easy. When the battle between Eckhardt
and Lara begins, a magical barrier will appear around the center
of the room. You cannot touch it or you will lose 10% health.
Eckhardt will keep running around the barrier, launching attacks.
First, he will shoot two lighting attacks. Each attack does about
10% damage. To avoid these, duck down (get on your stomach to
make sure they do not hit you). Next, he will jump up and teleport
to another part of the room. When he reappears, he will launch
two more lighting attacks. He will repeat this process one more
time, then he will start to duplicate himself. He will do this
three times. His copies will then run to the center of the room
and launch their most powerful attack. It will cause you to lose
20% of your health. You will see little sparkles on the floor.
Either get close to the barrier or stand in between two avoid
the hits. After this attack, Eckhardt will fall in the middle
to regain his strength. You have about five to seven seconds before
he gets up. When he is down, run over to him and punch/kick him.
A short intermission sequence featuring Lara stabbing him with
one of the shards will appear. Repeat this process two more times
to bring him down. Note: Eckhardt will switch between lighting
and fire attacks. There is no difference between them. CraigAA1090.
In the battle with Eckhardt, do not use any weapons; only kick
him. mahmoud gorbanzadeh.
Hint: Defeating Karel: This battle is easy. After the intermission sequence,
Karel will start flying around the room. He will be firing energy
balls, but they only do 10% damage. Karel cannot be harmed. Your
goal is to destroy the sleeper. Grab Eckhardt's glove. It is lying
in front of his body. Turn around and go over to the pillar behind
you. There will be and switch. Press [Action] to use the
glove on it. This will cause two ladders to drop. Climb up either
one to make it up to the first platform. Look for another ladder
to go up to the first platform. You now have two options. Either
go to the stone marking and try to jump, or climb up to the third
platform and jump from the platform facing the sleeper. An intermission
sequence will start that marks the end of the game. CraigAA1090.
Hint: Gain access to Bouchard's hideout
early: After you talk to Janice (the prostitute), run towards
the canopy with the stack of money under it. From there, turn
around and walk to the manhole cover until the hand appears. Press
[Action] and Lara will climb down into the sewer. Pete Falck.
Hint: Fire more rapidly with shotgun or
handguns: Instead of holding [Action] to fire, quickly
tap it repeatedly. Lara will shoot the weapon much faster, making
it easier to eliminate targets.
CoB_Soilwork.
Hint: Get gas masks early: Stand directly in front of the cabinet and press [Crouch].
When the hand appears, press [Action]. If done correctly,
Lara should reach through the door while crouched and grab a gas
mask. This may also work in other places. Jordan.
Hint: Defeating mummy-type knights: Engage the knights in close combat. Kick or punch them
off a nearby ledge to get rid them for good. naman rawal.
Hint: Destroy enemy satellites: The Orbital Defense Pod not only defends against enemy
planet busters, they also destroy enemy satellites. Build an Orbital
Defense Pod then go into the "Orbital And Space Status"
menu on the left. It will say which faction do you wish to attack
and a list factions who have built orbital improvements will appear.
Click on one. A list of satellites will appear on the right. Click
on one. Under the revolving planet, the "Attack" button
will appear. Click it to attack the satellite. Artemis40000.