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Unreal 2: The Awakening

Cheat mode:
Press ~ during game play to display the console window. Enter BeMyMonkey to enable cheat mode. Then, enter one of the following codes at the console window to activate the corresponding cheat function. Enter BeMyMonkey again to disable cheats.

Effect Code
Toggle God modeGod
Toggle invisibilityInvisible
All weaponsgoodies 0 100
Ammunition for all weaponsAllAmmo
Toggle God mode for selected actorGodEx <actor>
Toggle Phoenix PowersuitPhoenix
Enemy fears youFearMe
Ghost modeGhost
Flight modeFly
Underwater modeAmphibious
Return to normal walking modeWalk
Slow motionSloMo <number>
Set jump heightSetJumpZ <number>
Toggle unlimited ammunitionToggleInfiniteAmmo
Toggle reloadsToggleReloads
Toggle invisibilityToggleInvisibility
Teleport to location looked atTeleport
Level skipNextLevel
Map selectOpen <map name>
Double speedToggleSpeed
Set player speedSetSpeed <number>
Set player sizeChangeSize <number>
Toggle God mode on selected pawnTogglePawnInvulnerability <pawn>
Summon array of goodiesGoodies <number>, <number>
Spawn indicated item or pawnSum <item or pawn name>
List all actorsActors
Go to selected actor locationGotoActor <actor>
Give specified damage to targetDamage <number>, <target>
Give specified damage to NPCsDamageNPCs <number>
Give specified health to targetSetHealth <number>, <target>
Set player healthSetMyHealth <number>
Harm player by specified amountHurtMe <number>
Damage all visible pawnsManCannon <number>
Toggle animation servosToggleServos
Show player teamsShowTeams
Change game difficultyDifficulty <number>
See view from indicated actorCheatView <actor>
Target camera on playerViewSelf
Enable time demoToggleTimeDemo
Toggle scoreboardToggleScoreBoard
Toggle free ordersEnableFreeOrders <0 or 1>
Toggle behind viewBehindView
Set particle densitySetParticleDensity <number>
Toggle impactsToggleImpacts
Toggle weapon tick codeSetWeaponTick <0 or 1>
Toggle weapon firingSetWeaponFire <0 or 1>
Show all hidden actorsToggleShowAll
Show all keypointsToggleShowKPs
Show all navigation pointsToggleShowNPs
Toggle RmodeToggleRMode
Set player eye heightSetEyeHeigth
Kill indicated actorKillActorx
Kill actor under crosshairKillHitActor
Kill NPC under crosshairKillHitNPC
Kill all active NPCsKillActiveNPCS
Kill all dormant NPCsKillDormantnPCS
Gib all NPCsGibAllNPCS
Gib NPC under crosshairGibHitNPC
Toggle players onlyPO
Toggle freeze viewToggleFreezeView
Toggle HUDToggleHUD
Different animations in third person view1 gesture
Set camera distanceSetCameraDist <number>
Toggle free camera movementFreeCamera <0 or 1>
Set fog red color valueSetFogR <number>
Set fog green color valueSetFogG <number>
Set fog blue color valueSetFogB <number>
Set field of view degrees; 90 is default; 360 is fish-eye view SetFOV <number>
Toggle creature summon menuSendEvent ToggleSummonMenu
Toggle debug menuSendEvent ToggleDebugMenu
Screen flashSetFlash <number>
Red line shows where your eyes are looking ShowViewLine
Field of vision zoom; 80 is defaultToggleFOV <number>

1. The gestures can only be seen in third person view (behindview 1) and will cycle randomly. Try binding this command to a key.

Please submit any information regarding the unknown codes.

bd82, rchosen, Mark Dygert, and Defender.


Cheat mode (alternate):
Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "user.ini" file in the game folder. Change the value for the "CheatsEnabled" line to "true". The previously listed console commands can now be activated.

Item names:
Use one of the following entries with the Sum <item name> code.
Defender.

ammoAssaultRifle
ammoEnergyRifle
ammoFlameThrower
ammoGrenadeConcussion
ammoGrenadeEMP
ammoGrenadeFragment
ammoGrenadeIncendiary
ammoGrenadeToxic
ammoLaserRifle
ammoPistol
ammoRocketLauncher
ammoShotgun
ammoSmokeGrenade
AutoTurretPickup
FieldGeneratorPickup
ProximitySensorPickup
RocketTurretPickup
weaponAssaultRifle
weaponEnergyRifle
weaponFlameThrower
weaponGrenadeLauncher
weaponLaserRifle
weaponLeechGun
weaponPistol
weaponRocketLauncher
weaponShotgun
weaponSingularityCannon
weaponSniperRifle
weaponTakkra

Pawn names:
Use one of the following entries with the Sum <pawn name> code.

U2Pawns.U2AraknidLight
U2Pawns.U2AraknidMedium
U2Pawns.U2AraknidHeavy
U2Pawns.U2Izarian
U2Pawns.U2MarineLight
U2Pawns.U2MarineMedium
U2Pawns.U2MarineHeavy
U2Pawns.U2MercFemLight
U2Pawns.U2MercFemMedium
U2Pawns.U2MercFemHeavy
U2Pawns.U2MercJapLight
U2Pawns.U2MercJapMedium
U2Pawns.U2MercJapHeavy
U2Pawns.U2SkaarjLight
U2Pawns.U2SkaarjMedium
U2Pawns.U2SkaarjHeavy
U2Pawns.U2Tosc
U2Pawns.U2DrakkDroid
U2Pawns.U2DrakkLight
U2Pawns.U2DrakkMedium
U2Pawns.U2DrakkBoss
U2Pawns.Aida
U2Pawns.Isaak
U2Pawns.Neban
U2Pawns.U2KaiClothed
U2Pawns.U2CivilianScientist
U2Pawns.U2ColonistHumanFemaleA
U2Pawns.U2ColonistHumanMaleA
U2Pawns.U2SpecialCivilian
U2Pawns.RaffTrainingBot
U2Pawns.U2Cockroach
U2Pawns.U2Cyprid
U2Pawns.U2MegaParata
U2Pawns.U2MegaSnipe
U2Pawns.U2MiniMukhogg
U2Pawns.U2Seagoat
U2Pawns.U2Parata
U2Pawns.U2Rammer
U2Pawns.U2Snipe
U2Pawns.U2FlyingSnake
U2Pawns.U2Hummer
U2Pawns.U2Spore
U2Pawns.U2Diver
U2Pawns.U2Bellowfish
U2Pawns.U2KillerSprout
U2Pawns.U2KillerTadpole
U2Pawns.U2PinwheelFish
U2Pawns.U2Schoolfish
U2Pawns.U2Uglyfish
U2Pawns.U2WaterDipper
U2Pawns.U2Bat
U2Pawns.U2CleaningBot
U2Pawns.U2RepairBot
U2Pawns.U2IceWorm
U2Pawns.U2ShianWarrior
U2Pawns.U2ShianWorker
U2Pawns.U2Jellyfish
U2Pawns.U2TubeWorm
U2Pawns.U2NStriderSmall
U2Pawns.U2NStriderLarge
U2Pawns.U2Forager
U2Pawns.U2Chiton
U2Pawns.U2SentryBot

Hint: Easy teleporting:
Bind the following command to a key" Teleport | OnRelease UnTeleport. Doing so will make you teleport in the direction you looking at, until it reaches a blocked or impassable area such as a wall or locked door. When you release the key, it will "unteleport" and allow you to move again.
Defender.

Hint: Crawling:
This trick is very useful when getting the last of the artifacts. Enable the behindview 1 code ti be able to see your entire body instead of just what is in front of you. Hold [Crouch] + [Jump] and move in any direction while holding them down. You will crawl around and can go underneath other places. You can even sneak up on enemies.
Defender.

Hint: Avalon (training mission): Secret Nali shooting range:
When its time to mantle onto the higher block in training, jump over the fence to your right. You should see an open crate with a weird head inside. Pick it up to get a "You unlocked the secret shooting range" message. When its time to test the weapons, specifically the grenade launcher, move to the left (as if there was another weapon to try out). Another shooting range will be unlocked. It is Nali. The cardboard figures even talk when you kill them.
Defender.

Hint: Aboard The Atlantis: Secret distress call:
This trick is done immediately after the training mission but before the briefing. This secret modifies the briefing. After getting up to the ship, look at the hatches on the main deck. This is the deck where the bridge and all the living quarters are located. Looking where the drop ship bay is found (on the main deck), to the left is a hatch just before you turn the corner. Open the hatch to find a Seagoat. You can interact with it by "using" it. Enter the following responses in this exact order: "Spam", "Spam", "Spam", "HumBug" . You will see a "Lincoln is pleased" message. Go to the second deck to your briefing. Pay close attention to the distress call.
Defender.

Hint: Aboard The Atlantis: Sea Goat hologram:
This trick can be done at any time you are on the Atlantis. In the briefing room, to the left keyboard of the holotank is a secret button. Secret buttons are difficult to find. They are orange in color and the information reads "Secret Button". Press it to make a Sea Goat appear. The first time, it makes the Sea Goat expand. The second time makes the Sea Goat shrink.
Defender.

Hint: Aboard The Atlantis: Flash Bang:
This trick can be done at any time you are on the Atlantis. In the weapons locker (Isaak's weapons room, where you go get information on the weapons; across from the briefing room), near the entrance on Isaak's desk is a secret button. Pressing the button will make Isaak say "Flash Bang" and an EMP blast will appear.
Defender.

Hint: Aboard The Atlantis: A few laughs:
This trick can be done at any time you are on the Atlantis. Get to the main deck (same deck as the bridge and living quarters). At the back of the deck is an open floor panel. Go in it and look for another secret button. They are difficult to find, so keep looking. Press it to make Lincoln and Grant appear and laugh at you.
Defender.

Hint: Aboard The Atlantis: License plate:
This trick can be done at any time you are on the Atlantis. Go into your quarters. You will know that it is your quarters if you see some military uniforms inside the locker. Go to where your locker is located. Enable the ghost code and move around to position yourself so you can see the back of the locker. There is a license plate with the word "Sea Goat" on it. Make sure you are inside the ship before you disable the code by using the walk code.
Defender.

Hint: Aboard The Atlantis: Photo album:
This trick can be done at any time you are on the Atlantis. Go into your quarters (you will see your belongings). Look on the wall/large screen. There is a new picture every time you finish a level. It is a picture of the level.
Defender.

Hint: Aboard The Atlantis: Artifacts:
This can only be done after your first mission (Sanctuary). After acquiring a artifact, go in the weapons locker (where you get information on weapons, where Isaak works; across the hall from the briefing room. Look on the desk behind and to the left of Isaak. All collected artifacts will appear here.
Defender.

Hint: Aboard The Atlantis: Wandering Sea Goat:
This can only be done after the Swamp mission (the mission after Sanctuary). Walk around the ship and look for a Sea Goat. Find it twice. then Dalton (you, the player) can interact with it. It will make Dalton say one thing. Then, after another mission, he changes his comment but you will have to find it twice again.
Defender.

Hint: Aboard The Atlantis: Lots of pictures:
After the Dam mission, you will get your briefing for "Kalydon" by Ne'Ban. When he tries to use the holotank, he will fail. However ten to fifteen images will appear very quickly. Enabel the slomo -1 code to try and see most of them. Use slomo 1 to return to normal speed afterwards.
Defender.

Hint: Secret Interlude: Dance party:
Save the game before attempting this trick. The only way to get back from this is to load a saved game. At any time, type the open atlantis?missioncompleted=83 code and press [Enter]. This will load a secret interlude that features lots of Sea Goats dancing on the bridge of the Atlantis, with balloons and a shiny Unreal Logo.
Defender.

Hint: Secret Interlude: Balloon mania:
Save the game before attempting this trick. The only way to get back from this is to load a saved game. At any time, type the open atlantis?missioncompleted=110276 code and press [Enter]. This will load another secret interlude. This time, it is in your cabin/living quarters. They are filled with floating Sea Goat and Lincoln balloons. There are more balloons outside your cabin.
Defender.

Hint: Egg infection:
When you get the "Spider Gun" from Isaak, shoot in secondary fire mode. It will shoot out a small egg. If an enemy gets close to it, the egg will split and shoot Araknids on your opponent. However if you shoot the egg with primary fire, the egg will enlarge and a larger Araknid will appear. You can also get a bigger Araknid by holding [Alt] + [Fire] for a few seconds, then shooting it.
Alex Garcia.

Hint: Hidden life support tank:
While flying about the heart of the Drakk structure in the NC962VIII mission (the part that has an open roof, just before you face the Caretaker, where you also face the end result of the Drakk experiments), you can find a second life support tank with a seemingly live Skaarj suspended in the middle. Approach it and Dalton will say "The experiments resulted in JUICE!", with the word "JUICE" at the bottom of the screen. In front of the tank are a few health/shield packs and EMP grenades. The area is not inaccessible by walking. There is a large beam to your right when facing the center of the room. Stand at the top of the ramp that leads down into the lower level of the area. Between the upper end of the ramp and the moat surrounding the gravity lift, to the immediate left of this beam, over the edge of the moat and down a small distance, are five small protrusions that lead under the beam. Looks are deceiving -- no jumping is required to move between these protrusions as long as the player stays close to the moat's outer wall. They function like steps with a very small landing at the lowest point. On the other side of the beam, they lead upwards to a space between two beams. At the end farthest from the gravity lift is the aforementioned life support tank.

Hint: Defeating the Drakk:
Enable the Goodies 6 6 code to get the Izarian Shock Lance. It is the best weapon against the Drakk because of its alternate fire. One hit will destroy the drones and two hits will finish off any Drakk that goes into its reformation pod to fix itself. The EMP grenades work as well, but the factor of gravity and timing makes the Shock Lance a better choice.
Information in this section was contributed by Cmoparw.


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