Unreal 2: The Awakening
Cheat mode:
Press ~ during game play to display the console
window. Enter BeMyMonkey to enable cheat mode. Then, enter
one of the following codes at the console window to activate the
corresponding cheat function. Enter BeMyMonkey again to
disable cheats.
| Effect |
Code |
| Toggle God mode | God
|
| Toggle invisibility | Invisible
|
| All weapons | goodies 0 100
|
| Ammunition for all weapons | AllAmmo
|
| Toggle God mode for selected actor | GodEx <actor>
|
| Toggle Phoenix Powersuit | Phoenix
|
| Enemy fears you | FearMe
|
| Ghost mode | Ghost |
| Flight mode | Fly |
| Underwater mode | Amphibious
|
| Return to normal walking mode | Walk
|
| Slow motion | SloMo <number>
|
| Set jump height | SetJumpZ <number>
|
| Toggle unlimited ammunition | ToggleInfiniteAmmo
|
| Toggle reloads | ToggleReloads
|
| Toggle invisibility | ToggleInvisibility
|
| Teleport to location looked at | Teleport
|
| Level skip | NextLevel
|
| Map select | Open <map name>
|
| Double speed | ToggleSpeed
|
| Set player speed | SetSpeed <number>
|
| Set player size | ChangeSize <number>
|
| Toggle God mode on selected pawn | TogglePawnInvulnerability <pawn>
|
| Summon array of goodies | Goodies <number>, <number>
|
| Spawn indicated item or pawn | Sum <item or pawn name>
|
| List all actors | Actors
|
| Go to selected actor location | GotoActor <actor>
|
| Give specified damage to target | Damage <number>, <target>
|
| Give specified damage to NPCs | DamageNPCs <number>
|
| Give specified health to target | SetHealth <number>, <target>
|
| Set player health | SetMyHealth <number>
|
| Harm player by specified amount | HurtMe <number>
|
| Damage all visible pawns | ManCannon <number>
|
| Toggle animation servos | ToggleServos
|
| Show player teams | ShowTeams
|
| Change game difficulty | Difficulty <number>
|
| See view from indicated actor | CheatView <actor>
|
| Target camera on player | ViewSelf
|
| Enable time demo | ToggleTimeDemo
|
| Toggle scoreboard | ToggleScoreBoard
|
| Toggle free orders | EnableFreeOrders <0 or 1>
|
| Toggle behind view | BehindView
|
| Set particle density | SetParticleDensity <number>
|
| Toggle impacts | ToggleImpacts
|
| Toggle weapon tick code | SetWeaponTick <0 or 1>
|
| Toggle weapon firing | SetWeaponFire <0 or 1>
|
| Show all hidden actors | ToggleShowAll
|
| Show all keypoints | ToggleShowKPs
|
| Show all navigation points | ToggleShowNPs
|
| Toggle Rmode | ToggleRMode
|
| Set player eye height | SetEyeHeigth
|
| Kill indicated actor | KillActorx
|
| Kill actor under crosshair | KillHitActor
|
| Kill NPC under crosshair | KillHitNPC
|
| Kill all active NPCs | KillActiveNPCS
|
| Kill all dormant NPCs | KillDormantnPCS
|
| Gib all NPCs | GibAllNPCS
|
| Gib NPC under crosshair | GibHitNPC
|
| Toggle players only | PO
|
| Toggle freeze view | ToggleFreezeView
|
| Toggle HUD | ToggleHUD
|
| Different animations in third person view1
| gesture |
| Set camera distance | SetCameraDist <number>
|
| Toggle free camera movement | FreeCamera <0 or 1>
|
| Set fog red color value | SetFogR <number>
|
| Set fog green color value | SetFogG <number>
|
| Set fog blue color value | SetFogB <number>
|
| Set field of view degrees; 90 is default; 360 is fish-eye view
| SetFOV <number> |
| Toggle creature summon menu | SendEvent ToggleSummonMenu
|
| Toggle debug menu | SendEvent ToggleDebugMenu
|
| Screen flash | SetFlash <number>
|
| Red line shows where your eyes are looking |
ShowViewLine |
| Field of vision zoom; 80 is default | ToggleFOV <number>
|
1. The gestures can only be seen in third person
view (behindview 1) and will cycle randomly. Try binding
this command to a key.
Please submit
any information regarding the unknown codes.
bd82,
rchosen, Mark Dygert, and
Defender.
Cheat mode (alternate):
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text
editor to edit the "user.ini" file in the game folder.
Change the value for the "CheatsEnabled" line to "true".
The previously listed console commands can now be activated.
Item names:
Use one of the following entries with the Sum
<item name> code.
Defender.
ammoAssaultRifle
ammoEnergyRifle
ammoFlameThrower
ammoGrenadeConcussion
ammoGrenadeEMP
ammoGrenadeFragment
ammoGrenadeIncendiary
ammoGrenadeToxic
ammoLaserRifle
ammoPistol
ammoRocketLauncher
ammoShotgun
ammoSmokeGrenade
AutoTurretPickup
FieldGeneratorPickup
ProximitySensorPickup
RocketTurretPickup
weaponAssaultRifle
weaponEnergyRifle
weaponFlameThrower
weaponGrenadeLauncher
weaponLaserRifle
weaponLeechGun
weaponPistol
weaponRocketLauncher
weaponShotgun
weaponSingularityCannon
weaponSniperRifle
weaponTakkra
Pawn names:
Use one of the following entries with the Sum
<pawn name> code.
U2Pawns.U2AraknidLight
U2Pawns.U2AraknidMedium
U2Pawns.U2AraknidHeavy
U2Pawns.U2Izarian
U2Pawns.U2MarineLight
U2Pawns.U2MarineMedium
U2Pawns.U2MarineHeavy
U2Pawns.U2MercFemLight
U2Pawns.U2MercFemMedium
U2Pawns.U2MercFemHeavy
U2Pawns.U2MercJapLight
U2Pawns.U2MercJapMedium
U2Pawns.U2MercJapHeavy
U2Pawns.U2SkaarjLight
U2Pawns.U2SkaarjMedium
U2Pawns.U2SkaarjHeavy
U2Pawns.U2Tosc
U2Pawns.U2DrakkDroid
U2Pawns.U2DrakkLight
U2Pawns.U2DrakkMedium
U2Pawns.U2DrakkBoss
U2Pawns.Aida
U2Pawns.Isaak
U2Pawns.Neban
U2Pawns.U2KaiClothed
U2Pawns.U2CivilianScientist
U2Pawns.U2ColonistHumanFemaleA
U2Pawns.U2ColonistHumanMaleA
U2Pawns.U2SpecialCivilian
U2Pawns.RaffTrainingBot
U2Pawns.U2Cockroach
U2Pawns.U2Cyprid
U2Pawns.U2MegaParata
U2Pawns.U2MegaSnipe
U2Pawns.U2MiniMukhogg
U2Pawns.U2Seagoat
U2Pawns.U2Parata
U2Pawns.U2Rammer
U2Pawns.U2Snipe
U2Pawns.U2FlyingSnake
U2Pawns.U2Hummer
U2Pawns.U2Spore
U2Pawns.U2Diver
U2Pawns.U2Bellowfish
U2Pawns.U2KillerSprout
U2Pawns.U2KillerTadpole
U2Pawns.U2PinwheelFish
U2Pawns.U2Schoolfish
U2Pawns.U2Uglyfish
U2Pawns.U2WaterDipper
U2Pawns.U2Bat
U2Pawns.U2CleaningBot
U2Pawns.U2RepairBot
U2Pawns.U2IceWorm
U2Pawns.U2ShianWarrior
U2Pawns.U2ShianWorker
U2Pawns.U2Jellyfish
U2Pawns.U2TubeWorm
U2Pawns.U2NStriderSmall
U2Pawns.U2NStriderLarge
U2Pawns.U2Forager
U2Pawns.U2Chiton
U2Pawns.U2SentryBot
Hint: Easy teleporting:
Bind the following command to a key" Teleport
| OnRelease UnTeleport. Doing so will make you teleport in
the direction you looking at, until it reaches a blocked or impassable
area such as a wall or locked door. When you release the key,
it will "unteleport" and allow you to move again.
Defender.
Hint: Crawling:
This trick is very useful when getting the last of
the artifacts. Enable the behindview 1 code ti be able
to see your entire body instead of just what is in front of you.
Hold [Crouch] + [Jump] and move in any direction
while holding them down. You will crawl around and can go underneath
other places. You can even sneak up on enemies.
Defender.
Hint: Avalon (training mission): Secret
Nali shooting range:
When its time to mantle onto the higher block in training,
jump over the fence to your right. You should see an open crate
with a weird head inside. Pick it up to get a "You unlocked
the secret shooting range" message. When its time to test
the weapons, specifically the grenade launcher, move to the left
(as if there was another weapon to try out). Another shooting
range will be unlocked. It is Nali. The cardboard figures even
talk when you kill them.
Defender.
Hint: Aboard The Atlantis: Secret distress
call:
This trick is done immediately after the training mission
but before the briefing. This secret modifies the briefing. After
getting up to the ship, look at the hatches on the main deck.
This is the deck where the bridge and all the living quarters
are located. Looking where the drop ship bay is found (on the
main deck), to the left is a hatch just before you turn the corner.
Open the hatch to find a Seagoat. You can interact with it by
"using" it. Enter the following responses in this exact
order: "Spam", "Spam", "Spam", "HumBug"
. You will see a "Lincoln is pleased" message. Go to
the second deck to your briefing. Pay close attention to the distress
call.
Defender.
Hint: Aboard The Atlantis: Sea Goat hologram:
This trick can be done at any time you are on the Atlantis.
In the briefing room, to the left keyboard of the holotank is
a secret button. Secret buttons are difficult to find. They are
orange in color and the information reads "Secret Button".
Press it to make a Sea Goat appear. The first time, it makes the
Sea Goat expand. The second time makes the Sea Goat shrink.
Defender.
Hint: Aboard The Atlantis: Flash Bang:
This trick can be done at any time you are on the Atlantis.
In the weapons locker (Isaak's weapons room, where you go get
information on the weapons; across from the briefing room), near
the entrance on Isaak's desk is a secret button. Pressing the
button will make Isaak say "Flash Bang" and an EMP blast
will appear.
Defender.
Hint: Aboard The Atlantis: A few laughs:
This trick can be done at any time you are on the Atlantis.
Get to the main deck (same deck as the bridge and living quarters).
At the back of the deck is an open floor panel. Go in it and look
for another secret button. They are difficult to find, so keep
looking. Press it to make Lincoln and Grant appear and laugh at
you.
Defender.
Hint: Aboard The Atlantis: License plate:
This trick can be done at any time you are on the Atlantis.
Go into your quarters. You will know that it is your quarters
if you see some military uniforms inside the locker. Go to where
your locker is located. Enable the ghost code and move
around to position yourself so you can see the back of the locker.
There is a license plate with the word "Sea Goat" on
it. Make sure you are inside the ship before you disable the code
by using the walk code.
Defender.
Hint: Aboard The Atlantis: Photo album:
This trick can be done at any time you are on the Atlantis.
Go into your quarters (you will see your belongings). Look on
the wall/large screen. There is a new picture every time you finish
a level. It is a picture of the level.
Defender.
Hint: Aboard The Atlantis: Artifacts:
This can only be done after your first mission (Sanctuary).
After acquiring a artifact, go in the weapons locker (where you
get information on weapons, where Isaak works; across the hall
from the briefing room. Look on the desk behind and to the left
of Isaak. All collected artifacts will appear here.
Defender.
Hint: Aboard The Atlantis: Wandering Sea
Goat:
This can only be done after the Swamp mission (the
mission after Sanctuary). Walk around the ship and look for a
Sea Goat. Find it twice. then Dalton (you, the player) can interact
with it. It will make Dalton say one thing. Then, after another
mission, he changes his comment but you will have to find it twice
again.
Defender.
Hint: Aboard The Atlantis: Lots of pictures:
After the Dam mission, you will get your briefing for
"Kalydon" by Ne'Ban. When he tries to use the holotank,
he will fail. However ten to fifteen images will appear very quickly.
Enabel the slomo -1 code to try and see most of them. Use
slomo 1 to return to normal speed afterwards.
Defender.
Hint: Secret Interlude: Dance party:
Save the game before attempting this trick. The only
way to get back from this is to load a saved game. At any time,
type the open atlantis?missioncompleted=83 code and press
[Enter]. This will load a secret interlude that features
lots of Sea Goats dancing on the bridge of the Atlantis, with
balloons and a shiny Unreal Logo.
Defender.
Hint: Secret Interlude: Balloon mania:
Save the game before attempting this trick. The only
way to get back from this is to load a saved game. At any time,
type the open atlantis?missioncompleted=110276 code and
press [Enter]. This will load another secret interlude.
This time, it is in your cabin/living quarters. They are filled
with floating Sea Goat and Lincoln balloons. There are more balloons
outside your cabin.
Defender.
Hint: Egg infection:
When you get the "Spider Gun" from Isaak,
shoot in secondary fire mode. It will shoot out a small egg. If
an enemy gets close to it, the egg will split and shoot Araknids
on your opponent. However if you shoot the egg with primary fire,
the egg will enlarge and a larger Araknid will appear. You can
also get a bigger Araknid by holding [Alt] + [Fire]
for a few seconds, then shooting it.
Alex Garcia.
Hint: Hidden life support tank:
While flying about the heart of the Drakk structure
in the NC962VIII mission (the part that has an open roof, just
before you face the Caretaker, where you also face the end result
of the Drakk experiments), you can find a second life support
tank with a seemingly live Skaarj suspended in the middle. Approach
it and Dalton will say "The experiments resulted in JUICE!",
with the word "JUICE" at the bottom of the screen. In
front of the tank are a few health/shield packs and EMP grenades.
The area is not inaccessible by walking. There is a large beam
to your right when facing the center of the room. Stand at the
top of the ramp that leads down into the lower level of the area.
Between the upper end of the ramp and the moat surrounding the
gravity lift, to the immediate left of this beam, over the edge
of the moat and down a small distance, are five small protrusions
that lead under the beam. Looks are deceiving -- no jumping is
required to move between these protrusions as long as the player
stays close to the moat's outer wall. They function like steps
with a very small landing at the lowest point. On the other side
of the beam, they lead upwards to a space between two beams. At
the end farthest from the gravity lift is the aforementioned life
support tank.
Hint: Defeating the Drakk:
Enable the Goodies 6 6 code to get the Izarian
Shock Lance. It is the best weapon against the Drakk because of
its alternate fire. One hit will destroy the drones and two hits
will finish off any Drakk that goes into its reformation pod to
fix itself. The EMP grenades work as well,
but the factor of gravity and timing makes the Shock Lance a better
choice.
Information in this
section was contributed by Cmoparw.
Strategy guides
from GameFAQs
Published strategy guides
Trainer: + 1 by RYST
Reviews
Copyright © 1995-2008 GameWinners.com. All rights reserved.
|