Puzzle #1: Building of the fire. When the game begins, one of
your villagers is already a trainee builder. Drop them near the
fire pit. The action will read "This looks like a good place
to start a fire". Drag them to the woodpile near the bottom
left of the village near the hut that needs repaired. They will
gather firewood and place it in the fire pit. Next you must drag
them to the upper left corner of the village, just behind the
coconut trees. There is an area of dry grass that is used to start
the fires. They will collect the dry grass and carry it to the
fire. Last, but not least, pick up the trainee builder once more
and drop them back by the fire. They will light it.
Puzzle #2: This puzzle is the completion of the dam in the pond
on the shallow end.. You must purchase level 2 of Engineering.
Drop your builder/builders in the pond, and they will begin building
the dam.
Puzzle #3: Building of the scarecrow. "The Birds" will
attack and destroy your crops after the first crop. You must get
this scarecrow built as soon as possible. Level 2 of Engineering
is required. You may use either an adept farmer or a master farmer.
Just behind the research hut/table, you will see twisted vines.
Drag your farmer to the vines. The building of the scarecrow requires
two trips to this area. The farmer will pick up some of the vines.
The action will read, "Building a scarecrow". The farmer
will carry his vines to the crop, and erect it at the north end
of the crops. Pick him up once again, and drag him back to the
vines. He will again pick up vines. He will returns to the crops
and complete the scarecrow. You are now safe from "The Birds".
Puzzle #4: The Cutting Tools. After purchasing level 2 of Exploration,
several objects will appear that you could not see before. Only
adults can see these objects. There is no action if you use a
child. Back behind the research table just to the right of the
blue rose/flower you will now see a whitish colored stone with
three dark gray or black vertical lines on it. Select a master
scientist and drag them to the area of the stone. They will bend
down and pick something up. Action will read, "Building cutting
tools". The scientist will return to the research area. Grab
the same scientist and drag them back to the vines found in the
same area behind the research table. They will pick vines to use
for handles for the construction of the cutting tools. You will
see the tools appear in the upper left hand corner of the hut,
leaning against the hut.
Puzzle #5: Herb Mastery. This puzzle requires locating and understanding
of each of the herbs on the island. Start at the far left behind
the coconut trees. The first is a plant that resembles a Venus
Flytrap. Moving to the location behind the research hut, you will
see a blue rose, a single purple flower just to the right of the
blue rose, and a long strand of dark purple or black colored flowers
just behind the diving rock. Moving down towards the end of the
narrow end of the pond, there is an orange colored lily type flower.
Finally, there are two red flowers just below the dam. Keep your
villager highlighted with the white circle around them. Stay with
that villager until you see the message "Now your whole village
understands this herb".
Puzzle #6: The Esteemed Elder Totem Pole. This is a totem pole
that will appear in honor of any villager that becomes a Master
in any three combination of skills. You can pick it up and place
it anywhere desired in the village.
Puzzle #7: Discovery of the Algae Eating Fish: To solve this puzzle,
you must have level 3 of Farming. Drag and drop a Master Farmer
or Master Scientist in the pond and he or she will immediately
locate the algae eating fish. They will walk to the ocean and
put the fish in the ocean. Do not pick up the farmer as he or
is walking. He or she will drop the fish if you do that. Try using
several Master Farmers or Scientists if you have them. About twenty
fish must be placed in the ocean. You will know when you have
completed the puzzle as you will receive a message, and there
will be a celebration.
Puzzle #8: This puzzle is the unveiling of the writing on the
wall behind the dam, under the covered vines. You will need all
levels of technology except level 3 of Science and level 3 of
Exploration. You must have purchased Level 3 of Culture Tech and
have completed Puzzle 4. Then just drag a villager or villagers
to the vine-covered wall and they will begin cutting away the
vines.
Puzzle #9: The Stew. To complete this puzzle, you will need to
locate the cauldron which is hidden under the woodpile. You must
purchase level 2 of Exploration. After the purchase, the cauldron
will be visible to you under the woodpile. After the retrieval
of the cauldron, you must have a villager make a stew. The villager
who finds the cauldron will carry it to the fire pit. Pick the
villager up and drop them again. Action will read "Making
a stew". Then the villager just walks away. If you click
on the cauldron, it will say "3 herbs needed for the stew".
Drag a villager to three herbs, one at a time. Remember, do not
pick up a villager when they are carrying anything of importance
as they will drop it. You may pick any three combination of herbs,
but the villager can only add one at a time. They will need to
make three trips to the different herbs (any three of your choice,
there are many recipes). After the villager has added the three
herbs, drop them by the cauldron again. Action will read "Adding
water to the stew". The villager will walk to the pond and
return with a bowl of water. After they have added the water,
pick them up and drop them again near the cauldron. Action will
read "Adding food to the stew". After the vegetables
are added, the stew is complete. You will receive a message regarding
finding the stew.
Puzzle #10: Uncovering of the Ancient Ruins/Mosaic Floor. You
must have level 3 of Engineering and Exploration. Drag your villagers
to the floor located in the southeast corner of the village just
below the dam. They will begin to uncover the floor. You may use
as many villagers as you wish.
Puzzle # 11: The Hospital. After purchasing level 3 of both Engineering
and Exploration, the foundation for the hospital floor will appear.
To complete the puzzle, your builders must complete the construction
of the hospital. Note: Your sick villagers will no longer sit
in the center of the village. When they are not feeling well,
they will now go to the hospital. Make sure you keep checking
the hospital for sick villagers. It is located in the southeast
corner of the village. This is the only building with no roof.
Sick villagers will sit in front of the hospital.
Puzzle #12: The Sewing Hut. You must have both level 2 of both
Science and Culture. After you have purchased both, the foundation
for the sewing hut will appear. Get your builders busy. When the
sewing hut is completely constructed, your villagers can purchase
a new outfit for 5,000 tech points.
Puzzles #13-16: Completion of the Gong of Wonder: If you have
cleared the briar patch, you have already found the first piece.
Assuming you have not, piece number one will appear in the gong
encasement as soon as you have cleared the briar patch located
behind the research table and hut. There is a crate laying on
the shore of the ocean. You will need three Master Builders to
open the crate. The crate will reveal another piece of the gong.
One of your builders will carry it back to the gong encasement
and hang it. If they do not , drop them back by the piece and
they will pick it up and do the above. To retrieve the piece deep
in the pond, you will need to make a stew. The stew must contain
the following three herbs: one sprig of the blackish/dark purple
strand of flowers behind the diving rock and two sprigs of the
orange/red lily located at the southeast corner of the village.
You must make sure you have them follow the steps to make the
stew, and they must eat it. Once they have eaten it, they will
not feel the need to breathe (thus allowing them to go in deep
water). Carry the villager to the top of the diving rock, and
they will jump into the pond, disappear, and resurface with the
gong piece. They will then hang it in the gong encasement. The
final piece is located by dropping an Esteemed Elder Totem directly
onto the middle of the ancient mosaic floor. You will need an
Esteemed Elder totem to complete this step, and that is Puzzle
#6. You must also have the ancient mosaic floor uncovered, which
is Puzzle # 10. Once all 4 pieces of the Gong of Wonder are in
the encasement, you may have a villager ring it once every twenty
four hours. The ringing of the gong will produce different effects
on your village/villagers.
Hint: Stews: Use the following recipies to create the corresponding
stew. John Santana.
Burst Of Energy Stew: 3 red flowers. These are the flowers just
below the dam.
Jumpy Stew : 3 blue roses. These are the flowers behind the research
hut.
Rainbow Stew: 3 purple flowers. These are just right of the blue
roses.
Hint: Random shiny coin event: During a point in the game a random event will tell
you that one of your villagers has found a shiny coin. You will
get two options. You can either put it on your clothes (or something
similar) or give it to scientist to study. If you keep the coin
for yourself you will level up to Culture level 2 without using
any tech points. If you give to the scientist to study you will
only get a few Tech Points back. danny liang.
Hint: Keeping children in one location:
During game play, items will appear and you will need
a child to collect it for you. One way to keep track where the
children are is by using the spot next to where the Gong Of Wonder
is located. Place the children in between the large totem's mouth
and the thorns. There is a small opening where you can move children
or adults to, and they will stay there until you move them. Note:
Sometimes they can get out by themselves. danny liang.
Hint: Select the gender of your next baby:
Have the woman selected. Let them go indoors, and while
they are inside press 3 for a girl or 2 for a boy.
Hint: Crops: Get level 2 of farming and a master farmer. Drag them
onto the patch south of the village. The villagers should discover
the crop patch. Your villagers will keep watering it until they
grow. The villagers will then harvest the crops.
Hint: Master Doctor: If you are not getting any sick villagers to get a
master doctor, get the doctor to keep studying the cactus that
is north of the village. A message will appear stating that the
villager hasimproved at healing.
Hint: Strange patch: To water the strange patch on the east of the island,
you must clear the lagoon. Once done, have your villagers get
water out of the lagoon and water it. This will require a few
turns until beautiful flowers appear.