Cheat mode: Start the game with the -dev command line parameter.
Then, press [Ctrl] + [Shift] + ~ during game
play to display the console window. Then, enter one of the following
codes to activate the corresponding cheat function. Note: the
v1.10 patch or higher is required. However, some codes are no
longer valid with v1.3, and the others are limited to use only
in skirmish mode. In v1.3 you must enable cheat mode by entering
the options and checking the "Allow Cheats" box. Note:
In some versions press [Ctrl] + [Shift] + @
to display the console window. Adam.
Effect
Code
Get indicated amount of power
cheat_power( <number> )
Get indicated amount of requisition
cheat_requisition( <number> )
Suicide
cheat_killself
Reveal all FOW
cheat_revealall
Hide taskbar
taskbar_hide
Show taskbar again
taskbar_show
Quit to Windows
quit
Clear console window
cls
Rainbow colors
render_togglerainbow()
See-through white textures
render_togglexray()
Colored wireframes
render_togglewireframe()
Toggle shaders
detail_toggle()
Toggle banners and badges
decal_toggle()
Toggle brown dust
fog_toggle()
Change the distance where models lose detail
terrlod_dist( <minimum, maximum> )
Toggle model detail drop
terrlod_toggle()
Dump static decal stats to file
staticdecal_dump()
Dump dynamic decal stats to file
dynamicdecal_dump()
Toggle shadows
shadow_toggle
Toggle mouseover stat bars
ingame_stats_mouseover_toggle
Toggle stat bars
ingame_stats_toggle
Remove selection boxes
ingame_select_ui_toggle
Objects closer than this value not drawn
simvis_cameranearclip( "<meters>" )
Hide objects further than this value; default is 200
simvis_camerafarclip( "<meters>" )
Display current game speed
getsimrate()
Set game speed
setsimrate(<number>)
Screen update while console is up
simvis_fx_refresh
Reads data\art\ebps files and lists handler (channel) usage
Subsystem channel names: Use one of the following entries with the simvis_toggle
code to show the corresponding subsystem.
Ambient lighting: EnviroHandler Terrain (ground) visibility: TerrainHandler The skybox: SkyHandlerStencil Animation for in-game movies: NISletAnimHandler All ground decoration (not buildings): TerrainOverlayHandler
Rubble: TerrainDecoratorHandler Markers on bridges and in cover: marker_handler Marks relative position of units: scargroups_handler Visibility of units: AnimatorHandler Infiltration units: GhostHandler Shadows: ShadowHandler Water: OceanHandler Special effects (tracers, lasers, smoke, etc.): FXHandler
Dynamic lights: LightManagerHandler Dynamic sound (not ambient sounds or music): SoundHandler
Show the boundary box of each model: BoundVolumeHandler
Frame rate: Enter statgraph() as a console command, then
enter statgraph_channel("fps") as a second console
command.
Level select: Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text
editor to edit the "campaignstate.lua" file in the "\dawn
of war\profiles\<your profile>\w40k\singleplayer\campaign\state1"
directory. Change the values of the "maxmission =" and
"scenario =" lines to the same number, which corresponds
to the mission that you want to play. Note: "11" is
the highest value.