Worms Armageddon
Cheat mode:
Note: This procedure involves editing a game file;
create a backup copy of the file before proceeding. Use a text
editor to edit the "*.wam" mission file in the "\worms\data\mission"
directory. You can edit almost anything desired (weapons, health,
disarm the enemy, make them sick, etc.) The following is a template
of one of the files with comments indicating the lines of interest.
Ken-Ohki.
[Options]
FallDamage=50
DisplayRoundTime=1
EnableActionReplay=1
LandRetreatTime=3
RopeRetreatTime=2
RoundTime=20 (more game time)
TurnTime=40 (longer turns)
MineFuse=0
ObjectType=0
WeaponCrateDrops=0
HealthCrateDrops=0
UtilityCrateDrops=0
HealthCrateEnergy=0
EnableSecretWeapons=0 (set to 1 to disable)
SuddenDeathWaterRise=0
SuddenDeathWormDamage=0
SuddenDeathType=0
PauseBetweenTurns=0
GirderRadius=750
WormSelect=0 (set to 1 to disable worm selection and force
them to go in order)
[Enviroment]
LandFile=data\land.dat
Wind=100 (set lower for less wind)
Friction=96 (set lower for less friction in the air)
IndestructableBorder=0 (set to 1 and border cannot be destroyed
and you cannot drown a worm on most maps)
IndestructableLandscape=0 (set to 1 and landscape cannot
be destroyed)
LogicRandomSeed=98765
AlliedGroupToGoFirst=0
[Teams]
TeamsInMission=2
[HumanTeam]
NumberOfWorms=2 (worms on your team)
Ammo_FirePunch=-1 (partial list of weapons assigned to
your side; -1 indicates unlimited ammunition)
Ammo_Shotgun=-1 (you may also assign an inventory value
for a specific amount)
Ammo_Uzi=-1 (weapons listed here are shared by your entire
team)
Ammo_Minigun=-1
Ammo_Bungee=-1
Ammo_BatRope=-1
Ammo_Bazooka=-1
Ammo_Mortar=-1
Ammo_Grenade=-1
Ammo_blowtorch=-1
Ammo_Longbow=-1
Ammo_Girder=-1
Ammo_FlameThrower=-1
Ammo_PetrolBomb=-1
Ammo_JetPack=-1
Ammo_NapalmStrike=-1
Ammo_Parachute=-1
Ammo_LaserSight=-1
Ammo_Skunk=-1
Ammo_AirStrike=-1
Ammo_HomingMissile=-1
Ammo_ClusterBomb=-1
Ammo_HolyHandGrenade=-1
Ammo_Teleport=-1
Ammo_Prod=-1
Ammo_SelectWorm=-1
Ammo_Dragonball=-1
Ammo_Mine=-1
Ammo_MagicBullet=-1
Ammo_SuperSheep=-1
Ammo_OldWoman=-1
(each worm on team has individual settings, but share team
weapons)
Worm1_Energy=500 (individual worm HP)
Worm1_DeseasePoints=0
Worm1_ArtileryMode=0 (set to 1 and this worm cannot move)
Worm1_PlaceWorm=1
Worm1_XPosition=1806 (vertical position on map)
Worm1_YPosition=190 (horizontal position on map
Worm2_Energy=500
Worm2_DeseasePoints=0
Worm2_ArtileryMode=0
Worm2_PlaceWorm=1
Worm2_XPosition=1836
Worm2_YPosition=310
[CPUTeam1] (start of enemy team or teams)
TeamNameNumber=8
TeamSkill=99 (lower is dumber, higher is smarter; range is
1-99)
NumberOfWorms=4
SoundBank=1
Flag=1
GraveStone=1
AlliedGroup=1 (will not fire on any group that is assigned
to same)
Ammo_ClusterBomb=-1
Ammo_BananaBomb=1
Ammo_FirePunch=-1
Delay_BananaBomb=3
Worm1_Energy=85
Worm1_DeseasePoints=0
Worm1_ArtileryMode=0
Worm1_NameNumber=4
Worm1_FixedWeapon=0
Worm1_ActionRadius=0
Worm1_PlaceWorm=1
Worm1_XPosition=258
Cheat mode (alternate):
Complete one of the following goals to unlock the corresponding
feature, which may be enabled at the weapons or game options screens.
| Effect |
Goal |
| Fast walk | Complete mission 13
|
| Invisibility in net games | Complete mission 16
|
| Low gravity | Complete mission 20
|
| Indestructible landscape | Complete mission 25
|
| Super Banana Bomb power-up | Complete mission 33
|
| Laser sight | Complete mission 4
|
| Jetpack | Complete mission 8
|
| Invincibility | Earn an Elite rank in Deathmatch mode
|
| Grenade power-up | Earn gold medal in Artillery Range training mode
|
| Worms bleed when shot | Earn gold medal in Basic Training mode.
|
| All weapon crates have sheep | Earn gold medal in Crazy Crates training mode
|
| Longbow power-up | Earn gold medal in Euthanasia training mode
|
| Shotgun power-up | Earn gold medal in Rifle Range training mode
|
| Aqua sheep | Earn gold medal in Super Sheep Racing training mode
|
| Full Wormage game options | Gold medal and Elite rank in all
|
Some Peter.
Secret team:
Enter Simpsons as a team name on the create
a team menu. You will then have no control over creating the rest
of your team. The team does not consist of the actual Simpsons
characters, but are instead named after other people.
Home runs:
Find an enemy worm standing fairly close to the edge
of the level. Use the baseball bat to hit him into the water to
get a "home run" complete with baseball bat cracking
sound, baseball message (like "It's Outta Here", or
"Bases Loaded"), and organ music.
Peter.
Jump backwards:
Press [Enter] twice.
Cheygraywolf.
Change game settings:
Press [Insert].
MProsalova.
Change name headings:
Press [Delete].
MProsalova.
Hint: Cool As Ice level:
The ice mission near the start is easier than it looks.
Collect as many crates as possible without using any utilities,
then use the jet pack to get up to the next section near the guard.
Collect all the crates there and stand on the polar bear's head.
Point the flame thrower at a spot just to the left of the guard,
and fire. You should get through the barrier protecting him, and
the flames should send him into the water.
Peter.
Hint: Pumpkin level:
On your first turn, use the laser sight and shoot the
oil barrel with the shotgun. Kill two snipers with your first
shot gun shot, then kill the last sniper with your last shotgun
shot. On your next turn use the ninja rope to get to where the
first crate is located. It contains a baseball bat. Whack the
enemy in front to kill him. In the next turn, get past the mines
by with ninja rope or some other method. Then proceed to the special
crate and take it.
Vlad.
Hint: Super Sheep Racing:
If you have collected a crate at the very left of the
level, and the next crate appears at the very right, deliberately
crash or detonate your current sheep and set off a new one. This
will save time.
Peter.
Hint: Getting the secret weapons easily:
Create two human-controlled teams. Then, start a normal
multi-player game. Create a long, flat landscape for the game,
with no objects or bridges. Make sure there is not an indestructible
border up the top, or none of the explosives that fall from the
air will be accessible. In the game options, set the probability
of getting a weapon crate to maximum, and turn the probability
of getting a health or utility crate off. Turn invincibility on
(or set the energy of all worms up to 200). Turn mines and gasoline
cans off. Change the turn time to 90 seconds and the round time
to 30 minutes. Then, in the weapons options, go to the crates
section, and turn all crate probability meters to nothing, except
for one weapon, which you should turn to one crate. Also, if you
have completed mission 4 in the missions section, turn jet-packs
to unlimited. Make both teams in the game contain eight worms.
Start the game and play as both sides. At each turn, press [F12]
once and "Skip Go". Once there are five crates on the
landscape, do not "Skip Go". Instead, go and collect
them all. Use the unlimited jet-packs to get places faster. If
there is nothing there, then "Skip Go" again. Although
it may seem very long and tedious, surprisingly it moves along
quickly. Keep repeating this, until after about fifteen crates,
one of the secret weapons will appear in a crate. Try out all
the special weapons, such as the mail strikes, and Salvation Army
ladies. Press R midway through using each weapon to see
their effects in slow motion.
Peter.
Hint: Three extra secret weapons:
There are three weapons in the game that are not listed
in the manual. The first is the Skunk, which is readily available,
and was included late in the game. The second is the Concrete
Donkey, which appeared in Worms 2, and falls from the sky, crushing
everything and everyone in its path. The final weapon is called
Armageddon. Hide all your worms undercover before it this used,
as it will make huge fireballs rain from the sky for about twenty
seconds, destroying about four-fifths of the landscape and killing
almost everything.
Peter.
Hint: No damage from falls:
Press [F8] while on the rope to select the parachute.
If you fall press [Space] to activate the parachute and
avoid any damage.
JaJagr68.
Hint: Quick crates:
Press [Space] when a weapons crate appears to
remove its parachute and have it fall the rest of the way down.
The weapons inside will not be damaged.
Peter.
Hint: Avoid incoming fire:
Press [Space] [Space] [Enter]
during game play while an incoming enemy grenade or bazooka shell
is in the air. This should blow it slightly off target and is
useful when your health is low.
Picardo1.
Hint: Back flip:
Press [Backspace] two times to do a back flip:
Twistedm11.
Hint: Jump forward:
Press [Enter] to jump forward.
Legodesigner.
Hint: More accurate targeting:
When firing a homing missile, target the enemy and
hold [Space]. Keep the key held after the missile fires
until the target is hit.
Picardo1.
Hint: Desperation attack:
If you are almost dead and a lot of worms are nearby,
use the Banana Bomb to blow them all up.
Kadabra693.
Hint: Fire Homing Missiles underwater:
If you are stuck in an area where you cannot do anything,
but there is some space for water, you can fire a Homing Missile
to surprise your enemies. Point the crosshair in the water, but
do not charge up the power too much or it will sink. If you power
it up correctly, the missile will go through the water and hit
your enemy from below.
Luke Campbell.
Hint: Worm story:
Leave the game at the title screen and allow the music
to play. A story about a worm will eventually appear.
Dolescum3.
Glitch: Invincible worm health:
Enable the invincible worms option on a custom game
and set health probability to high. Get the crate. For some reason,
your health goes up even though you are invincible.
Cooltom666.
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