Chapter select: When the message "Legend Of The Final Hero"
appears after the story introduction, hold A + B
+ C and press Start. The screen will display "Chapter
1". Press Up or Down to cycle through the other
available chapters. When the desired chapter is displayed, press
Start to begin the game from there. Note: The chapter will
start with the maximum possible life value for the beginning of
that chapter. You can only select up to the highest chapter that
you have played. For example, if you completed chapter 1, chapter
2 will be available, but not chapter 3. Aarzak will start with
the minimum power bar amount for that chapter (at the white mark
that was needed to complete the last chapter). Once the system
is powered off, the chapter select data will be lost.
Information in this section was contributed by Paul Clark.
Hint: Increasing the power bar: Before Aarzak can move onto each individual chapter,
the power bar must be flashing red and white (must reach the nearest
white mark on the gauge). If not, you will find that when you
reach the Chapter Boss, he cannot be defeated. The background
may look slightly duller in color as an indication of this. When
the power reaches the white mark, Aarzak will beef up and be able
to use better punches and kicks (more rapid) as well as a completely
new scissor kick. If the bar has not reached the white mark, go
through the sections already explored again to defeat more enemies
and earn power. Also, press Up when in front of a door
in any of the labyrinth areas to face some standard guards with
spears and earn more power. Defeating these labyrinth guards will
also increase your life bar slightly each time one is defeated.
Information in this section was contributed by Paul Clark.
Hint: Finishing off Chapter Bosses: When you reach a Boss that is at the end (or very near
the end) of a chapter and they have about a millimeter of life
remaining, they can only be defeated by being hit by a punch (A).
Note: To tell if you are facing a chapter Boss, their battle has
different background music than a normal one-on-one fight. It
is faster paced and only heard once per chapter, being there only
one chapter Boss in each.
Information in this section was contributed by Paul Clark.
Hint: Defeating Hulk: Hulk can be found in chapter 1 in his area (check the
map in the instruction manual). He is very easy to defeat, as
he is the earliest Boss in the game. At the start of the fight,
move towards Hulk (who also moves forward) and hit him with a
punch or kick. Then, quickly move back as he will try and knock
or kick you. Hulk will move towards you again, so do the same
as before. After being hit the second time, Hulk will start to
move back. This means he is ready to do his signature flying attack.
As he is moving back, move towards him (keeping distance), then
just before he flies at you, duck. He will fly over you. Next,
move back as Hulk will be on the other side of you, leaving you
vulnerable to a knock or kick. The entire pattern will start over
again. Repeat this entire process of hitting him twice, then avoiding
the flying move to send Hulk up in blisters and defeat him.
Information in this section was contributed by Paul Clark.
Hint: Defeating Butcher: Butcher is in chapter 1 in his area (check the map).
Butcher has less life than Hulk. When you first walk forward to
try and attack Butcher, he will use his breath (it can damage
you). Be aware of this and the moment you hear it, back away.
The main objective is to avoid the black spheres that he fires,
then get close up to hit him with a punch/kick. Every time you
hit Butcher he will use his breath, forcing you to back off. Once
you back off, he will throw more spheres. Normally Butcher fires
them in a straight line. These can be avoided by simply jumping
over them (do forward jumps so as to get close to Butcher). However,
be aware that he fires diagonal shots also. Wait to see which
direction it goes before jumping. If they are going diagonally
down, jump. But if they are shooting upwards it is best to duck,
as even a standing position is too risky. Repeat avoiding the
spheres this way and watch out for Butcher who will use his breath
again after being hit a few times, as you walk up to him. Eventually
Butcher will be reduced to a green slime and be defeated.
Information in this section was contributed by Paul Clark.
Defeating Syd: Syd is the chapter 1 Boss found at the Eternal Plain
(check the map) and serves The Duke. At the start of the battle,
you may wish to either move forward slightly or be stationary.
Syd's hand will both glow and make a sound. This means he will
fire an energy ball. To avoid this, do a super jump (Up
+ C), then start making your way over to Syd. Get close
enough to him and hit him (preferably with a punch). Every time
you hit Syd, he will respond with a quick jab. If you stay still
after hitting him it is unlikely these punches will hit you. Now
move forward slightly and hit him again. He will respond again,
so stay still. Repeat this and eventually Syd's hand will glow
again. Since you are at close range, he will deliver an energy
blast (back off quickly). Repeat the process of punching and staying
still before moving forward to hit him. If you move back too far
he may launch an energy ball. Make sure to finish him off with
the normal punch. A short dialog will commence followed by Syd
glowing with his own radiation, before he explodes and is defeated.
Information in this section was contributed by Paul Clark.
Hint: Defeating "Masked Warrior":
This Boss is found at the end of the First Gate (which
is the first area in chapter 2). The game does not specify his
name, but he has the same build as Hulk and fights identically
to him, except this enemy cannot use the flying attack. However,
that arrows will be fired at Aarzak during this battle. The first
arrow appears from the right, the next from the left, then right,
etc. Use the same method of attacking as what was used for Hulk,
except instead of ducking under flying attack (as this enemy cannot
do it), try to duck or jump over the arrows (which are fired roughly
every five seconds). This enemy, when defeated, will also blister
and vaporize like Hulk.
Information in this section was contributed by Paul Clark.
Hint: Defeating Duke: As chapter 2 has the smallest number of total areas
in the game, The Duke (the chapter 2 Boss) can be reached easily
and is found at the Fourth Gate (the area furthest on the right).
Duke is the protector of Sophia. His style is Tae-Kung-Fu. He
has a greater range of moves than Syd to adapt to different situations,
and at first glance his life bar can seem quite large. At the
start of the battle get fairly close to Duke and deliver repeated
scissor kicks (C + Up/Forward + B). Be warned
that Duke may wish to put up a fight and may use some Tae-Kung-Fu
moves. While executing the scissor kicks, you will find they deliver
two hits of damage in one kick (provided you are close to Duke).
Duke's life bar should quickly be down to the last increment.
When this happens, try to just get in close and deliver the final
punch without taking too much damage. Note that you still can
have a hard time getting the last punch in if Duke is repeatedly
knocking you back with either Tae-Kung-Fu kicks or short range
Tae-Kung-Fu blasts. However, being the protector of Sophia (who
is Alyssa's mother), Duke (when defeated) will be spared by Aarzak,
and Duke will thank Aarzak.
Information in this section was contributed by Paul Clark.
Hint: Defeating Dare Devil: He is the Boss of the pirates found at the end of Pirate
Ship 1 (first area of chapter 3). Dare Devil's most lethal weapon
is his battering staff, and it can take large chunks out of Aarzaks
life if he is hit on the head with it. At the start of the battle
(before the Boss music starts), walk straight up to Dare Devil
and hit him with standing punches. After receiving a few punches,
Dare Devil should drop the stick. From this point Dare Devil will
have reverted to using his coil arms. These arms spring out to
attack Aarzak like punches, and are able to attack at mid, low
and high range. Forget about avoiding them during the battle and
try to punch Dare Devil before he can get those hits in (preferably
with standing punches into the corner of the screen). He will
be defeated (and will accept to steer Aarzak over the seas to
the Savage Land).
Information in this section was contributed by Paul Clark.
Hint: Defeating "Mirror Man":
This is one of Gromm's henchmen (the game does not
specify his name) who is found at the Dry River Bed. You do not
have to fight this enemy and can avoid him, and some people consider
him to be the most difficult-to-beat enemy in the game. However,
he is not, due to a pattern of attacks that can be used against
him. First, this tactic works better when Aarzak is actually not
beefed up (not reached the white power marker). As this enemy
advances across the river bed, make sure you are fairly near the
left edge of the screen, or move back slightly from starting position
(but leave some space). Next, turn away and always keep your back
turned away from him until the very moment when he is close to
you and misses a jab. Then, quickly turn round and attack with
a punch. It is recommended that you back off by a few steps immediately
after you have attacked him as he will throw a double jab. Attack
him immediately after the double jab then keep your back turned.
If he did not throw a double jab, he will back off slightly then
come forward. Keep your back turned until he throws a close jab
and misses again, then attack him. Back off from the double jab,
then turn and hit him. Wait for him to miss another close jab,
then attack, and he will probably double jab again. Avoid it then
turn back around to attack. That is the pattern that must be learned,
always keeping your back turned before hitting him. Repeat this
until he cracks like a mirror and dissolves in defeat. If you
get used to the pattern you should win the battle without taking
any damage at all. Note: The reason why you must keep your back
turned is because if you face him he will use his most deadly
skill -- he will project a mirror image of himself off you and
onto the other side. If this happens you must destroy the mirror
image quickly and it will vanish, allowing you to continue the
battle. Otherwise, the two enemies (the real and mirrored one)
will hit you rapidly from either side (causing double damage which
is hard to escape from) and destroy you.
Information in this section was contributed by Paul Clark.
Hint: Defeating Gromm: Gromm is the chapter 3 Boss (the third ranking General
in the Savage Land) and can be found at the top of his castle
(it is a labyrinth). He is fairly easy to defeat due to the easily
recognizable pattern of moves he uses. At the start of the fight,
move away from Gromm until he jumps in the air and a sound is
heard (fire will appear on the ground at your feet). Move back
further to avoid the fire, then move forward and hit Gromm. Move
back again until he jumps back in the air, then move away from
the fire before moving forward and hitting Gromm. Gromm is also
able to attack with flying kicks and punches (but will not use
these if you repeat the above tactics). Repeat as needed (and
execute the final punch when Gromm is nearly finished) to defeat
him and regain all your Life, ready for chapter 4. Note: You must
visit Cynara in the Quiet Village (see map) to enter Gromm's labyrinth
castle, otherwise the entrance will be blocked.
Information in this section was contributed by Paul Clark.
Hint: Defeating Gross: Gross is Aarzak's older brother (the second ranking
general of the Savage Land), found in the East Mausoleum in the
top right corner of the chapter 4 map. He is one of the most difficult
to defeat Bosses in the game, mostly due to the fact that you
have to go through several areas before you face him, bringing
your Life bar down considerably. Gross also has literally a full
life bar, reaching the maximum that it can take. As Gross is a
very "random" fighter (with no true pattern to his attacks),
this allows him to hit you several times and attack before you
can fight back. He has rapid punches (like Aarzak in his beefed
up condition) that can hit a standing or crouching opponent as
well as the ability to do aerial punches. There are two particular
special skills that Gross has. These are a tornado attack and
thousand punches. The tornado attack envelopes Aarzak in a black
tornado. If Aarzak remains stationary this will not cause damage.
If he tries to fight back, this will restrain him and ebb away
at his life. The thousand punches involves Gross rushing at Aarzak
while punching incredibly fast. This knocks Aarzak further to
the edge of the screen as well as taking several large chips out
of his life. However Gross is only likely to use this once (and
use the tornado attack twice, maximum). If Aarzak has two thirds
to three quarters of his life to start in this battle, it will
be an extremely close fight. The only sure way to damage Gross
is with Aarzak's scissor kick (beefed up version). Do not forget
to finish with the punch. If you defeat Gross, he will recover
his memory and remember his brotherhood with Aarzak. Note: In
order to encounter Gross at the East Mausoleum, you must have
visited Garokk in the Garokk castle, and also have met Rob in
the Village.
Information in this section was contributed by Paul Clark.
Hint: Defeating Garokk: Being the chapter 4 Boss, Garokk is Aarzak's last foe.
He is the top general and ruler of the Savage Land. He resides
at the Tombstone (at the very top of the map, surrounded by lava).
In this last battle (from which the game takes its name), if you
do not have much life, you are certain to lose. However, if you
have nearly a maximum life bar, this should be somewhat easier
than the fight with Gross. When you first encounter Garokk, he
will jump into the air towards Aarzak to face him. At this point,
his life bar is unimpressive (it will take only take a few hits
to deplete). His fighting style is closest to Gross. His stance
(and a small proportion of attacks) are similar to Duke. But despite
this, his moves are comprised of heavyweight, powerful punches,
stylish aerial side kicks, and Gross' special skills (though perhaps
more damaging than Gross' versions). Garokk often has a habit
of countering Aarzak's scissor kicks with his own, faster aerial
kicks. If you are planning on using those kicks, you can damage
Garokk by executing them with speed (pressing B immediately
after jumping forward). Standing punches actually can do very
well if timed correctly here. Once you have completely depleted
Garokk's life bar, he will vanish, and the screen will go black.
Then, he will return in his most powerful form -- a glowing red
demon with an entirely full life bar. You will also notice that
the background/foreground has changed, with the surrounding lava
being replaced with splashing water, as well as notable changes
in the background scene. In this very last battle, you and Garokk
are likely to repeatedly exchange blows. Garokk will now use "heavier"
punches which are still fairly fast, but they are more damaging
and brightly glow (as do the aerial kicks). It is possible that
the special skills he possesses are also now more enhanced. You
must gain an advantage by not giving Garokk much room to move,
and forcing him into a corner of the screen with continuous punches.
Once this is accomplished, you should be winning the battle. Also,
adapt to Garokk's position at all times during the battle (do
not forget to finish with that final punch) and you should win,
causing Garokk to return to his human form and accept his defeat.
Note: If you only have half your life (or less) at the start of
the battle, defeat will be almost certain. Make sure that when
you enter the West Mausoleum to break the seal (see map) press
Up at all doors to see if you can face guards and gain
life. Once you have broken the seal, Garokk (who will not be dressed
in the armor he was found in at his castle, therefore not invincible)
will be found at Tombstone in fighting attire.
Information in this section was contributed by Paul Clark.