Pac-Man 2: The New Adventures
Pac-Man mini-game:
Enter PCMN0RG as a password.
Pac-Jr. mini-game:
Enter PCJRDPW as a password.
Sound test:
Enter S0[Pac-Man icon]NDTP as
a password.
Pattern test:
Enter P[Pac-Man icon]TT[Pac-Man
icon]RN as a password.
Time trial mode:
Enter TR[Pac-Man icon][Pac-Man icon]LMP
as a password.
Gum monster:
Enter Q4NV43[Pac-Man icon] as a password.
View completion percentage:
Press Start during game play to display the
item description screen. Then, press A + C to view
the percentage of the game currently completed.
Hint: Jumping over small holes:
To get Pac-Man to jump over small holes, let him look
over the edge, then hit him. If you hit him correctly, he should
jump. You can also give him a vitamin and keep him where you want
him to be by just instructing him to do so.
Hint: Items form Lucy:
Go to Lucy's house. When Pac-Man moves the couch, there
are some things you can get. When you do it the first time, she
gives you a Ms. Pac-Man cartridge. If you do it any other time,
Lucy will go into her kitchen and give you cake.
Information in this section was contributed by WizKid0827.
Hint: Avoiding accidents:
When Pac-Man goes to get a hot dog at the old arcade,
shoot the cat as it runs toward Pac-Man and it will return back
to wall. This will allow Pac-Man to eat the hot dog. To avoid
running into the door past Lucy's house, shoot the sticker with
an arrow and exclamation point next to the door. This will make
it curl up, and Pac-Man will fix it while the man opens the door.
In the forest past the rope-way station, do not shoot down the
orange berry in the tree. It will make Pac-Man sick, and he will
run into the next tree, causing a group of wooly worms to fall
and scare him. The safest way to get through the forest is to
shoot the purple butterfly on the first inner tree. It will fly
away through the forest and Pac-Man will follow it to the end.
Information in this section was contributed by Elizabeth Bitz.
| Level |
Password |
| Sewer | 18NSZXP |
| Warehouse | HR4S |
| Plant | J85S1VP |
| Lab | HRM91XR |
| Locked Door | J0M9ZVP
|
| Industrial Area | HHNR1VR
|
| Dept. Store | 98NSGD6
|
| End of Mine | 9M57ZDP
|
| End of Mine, part 2 | 9437ZBM
|
| Out of Mine | 5RKPZBK
|
Strategy: by Devin Morgan
Strategy: by Wild Cat
Copyright © 1997-2004
Al Amaloo. All rights reserved.
|