Sonic The Hedgehog 2
Level select:
Use the sound test selection on the options menu. Choose
sounds 19, 65, 9, and 17 (in that order) and press C after
each selection. A chime will confirm correct code entry. Press
Start. Hold A and press Start when Sonic
and Tails appear at the title screen.
Information in this section was contributed by Christian
L.
Level skip:
This trick requires the "Level select" and
"Debug mode" codes. Go to any stage and change into
an object. Press A until you get to the object before the
single ring. It is a strange looking object with a little Robotnik
head (a machine where all the creatures appear from if you defeated
a Boss). Place about ten in a row. Step on the first one until
you see the score counting as if you completed the level. When
you see that, step on the other buttons. You will go to the level
after the level you were supposed to go to. For example: if you
were in the Emerald Hill Act 1 you will now be in Chemical Plant
Act 1. You can do this trick in any stage, but not in Dead Zone.
Information in this section was contributed by andy tuinman.
Enable the "Debug mode" code and choose any level except
the Death Egg. Press C to cycle through the sprites until
you see a glitched-looking prison egg. Return to Sonic again and
get him to step on it. The "Sonic got through Act 1/2"
message should appear. This will take you to the next level, and
even works on Bosses.
Information in this section was contributed by Saffya.
In-game reset:
Enable the "Level select" code. Then, pause
game play and press A. You should see the "Sonic and
Miles 'Tails' Prower in..." message before you go to the
main menu.
Information in this section was contributed by Michael Obed.
Toggle Tails or Miles:
Press Up(3), Down(3), Up at the
title screen. A sound will confirm correct code entry. Alternately,
press Up(2), Down(2), Up(4).
Information in this section was contributed by Nik98bag.
Extra continues:
Enable the "Level select" code. Use the sound
test selection on the options screen. Choose sounds 1, 1, 2, and
4 (In that order) and press C after each selection. Highlight
the "Player Select" option and press Start.
Information in this section was contributed by Nik98bag.
Super Sonic and Tails:
Enable the "Level select" code. Use the sound
test selection on the options screen. Choose sounds 4, 1, 2 and
6 (in that order) and press C after each selection. Music
will confirm correct code entry. Select any starting level and
collect 50 rings. Sonic or Tails will turn yellow and can run
at super speed, jump twice as far, and become invincible to enemies
and spikes. The total number of rings will decrease during super
mode. Your character will revert to normal when the ring total
reaches zero. Note: Super Sonic or Tails can still drown, be crushed,
and fall into bottomless pits.
Information in this section was contributed by Nik98bag.
Alternatively, enable the "Level select" code. Then,
press Start and hold A. Press Start when
the title screen appears. Then, play songs 1, 9, 9, 2, 1, 1, 2,
4 to activate debug mode. Then play 3, 4, 1, 2, 6. Create 50 rings
in debug mode. Jump, make a item box as Super Sonic, and jump
on it. Get hit and change back into Super Sonic.
Information in this section was contributed by WVC899.
Enable the "Debug mode" code. Create and position a
"Transfer Box" monitor. Hit it while as Super Sonic.
You lose all your powers but stay yellow. Tails looks the same
but has invincibility, with little stars flashing around him.
To regain Super Sonic, allow yourself to get hit, then press B
to turn into a ring and place at least 50 rings on Tails. Press
B to exit debug mode and jump to become Super Sonic with
Super Tails as a follower.
Information in this section was contributed by Nik98bag
and Christian L.
Better Super Sonic:
Enable the "Level select", "Debug",
and "Super Sonic" codes. Select a stage with Tails in
it. Get over fifty ings, then jump. Create two teleportation boxes,
spin, and hit both of them. The screen should flash. You should
now be Super Sonic surrounded by stars, but will not be invincible.
Get ten or more rings and jump again. Sonic will morph to a better,
invincible, Super Sonic.
Information in this section was contributed by Nik98bag.
Enable the "Level select", "Debug", and "Super
Sonic" codes. Become Hyper Sonic in Ocean Act 2, then collect
fifty rings and jump. This will turn you into Ultimate Super Sonic.
You will look like the regular Super Sonic, but will be faster
than Hyper Sonic and invincible.
Information in this section was contributed by DALE GARGIULO.
In the level select screen, go to the sound test and enable the
"All Chaos Emeralds" and "Debug mode" codes.
Choose a level with only Sonic in it, then hold A and press
Start. Collect fifty rings, jump, and turn into Super Sonic.
Wait until your rings are almost all gone. Then, create two teleportation
boxes and roll through both. This will make a gold Sonic that
has stars around him. He has all of the powers of Super Sonic
but will not cost any rings. After this, do not get an invincibility
box, this will take away his powers. And if you get more than
fifty rings and jump, he will turn into the normal Super Sonic
with stars around him.
Information in this section was contributed by Stephen Copeland.
Super Sonic in Death Egg zone:
Enable the "Level select", "Debug",
and "Super Sonic" codes. Go to the Death Egg zone and
turn yourself into a ring. Multiply yourself until there are 50
or more rings. Collect them and jump to become Super Sonic.
Information in this section was contributed by thefellas.
Note: You should be invincible and be able to defeat RoboSonic.
When you run out of rings, repeat.
Information in this section was contributed by Benjamin Williams.
Super Sonic animation:
To play the Super Sonic animation repeatedly, enable
the "Level Select" code, the "Debug Mode"
code, followed by the "Super Sonic" code. Go to any
level, and any Act (except the single Act levels -- Death Egg,
Sky Chase). Complete the Act with more than 50 rings. As the score
begins to add up, press B, turn into an item, then press
B again. Sonic will do the animation for turning Super
Sonic and then return to normal. Press B followed by B
again and he will do the same thing. You can continue to do this
as long as the score continues to add up.
Information in this section was contributed by Kim Mantas.
White Sonic:
Enable the "Super Sonic animation: trick"
and pause when Sonic starts to do the animation. If done correctly,
he should be white, If not, hold B to enter slow motion
until he turns white.
Information in this section was contributed by Kim Mantas.
Pink Sonic:
Enable the "Level select", "Debug mode",
and "Super Sonic" codes. Collect over 50 rings and transform
to Super Sonic. Press B to enter debug mode, scroll to
the bottom, then press B again to exit debug mode, If done
correctly, you should die. Quickly press B again and go
to some land. Find something that will take all your rings away
(spikes, etc.) and you will turn back to blue Sonic. Collect 50
rings or over and transform, and Sonic will turn pink, then yellow.
To see this happen more slowly, repeat the trick and press Start
to pause game play. Keep pressing B button to see it in
slow motion.
Information in this section was contributed by danny chapman.
Hyper Sonic:
Run forward in Oil Ocean, Act 2 until reaching the
green jet springs. Jump on the very last spring and hold Right.
Sonic will hit a group of spikes before becoming stuck in the
side of the wall. Jump out to transform into Hyper Sonic. In this
mode, Sonic can run faster and jump farther than Super Sonic,
but is not invincible.
Invisible Sonic:
Enable the "Debug mode" code and start the
game. Press B during game play to transform into an object.
Repeatedly press A until you transform into a big white
machine. Paste it several times until about 17 machines are created.
After that, hit them. If done correctly, Sonic will be invisible.
Information in this section was contributed by Christopher Chalkidis.
Mega Sonic:
Collect fifty rings and jump after becoming Hyper Sonic
for even more speed and higher jumps.
Ashura:
Enable the "Debug" code. Have Sonic become
a waterfall. Place waterfalls in random places on a few screens
of the first level and repeat many times. Finally, remain in one
place and hold the button to continue creating waterfalls. Turn
Sonic into himself again and he should emerge as Ashura, his brother.
He resembles Super Sonic but has black around his eyes. Press
B to turn him invisible.
Information in this section was contributed by Cody Scholberg.
To get a partly red and green Ashura, do the same thing to get
Ashura in Act 2, Emerald Hill. However, stop and go for a couple
of times. Then, go all the way back. Press B and you will
be a green and red Ashura (look at the life icon).
Information in this section was contributed by Kjtheredbandit.
To choose what color Ashura should appear as, continue to add
waterfalls to the screen. Use the extra life Sonic head for reference.
Information in this section was
contributed by Donahues4.
Debug mode:
Enable the "Level select" code. Use the sound
test selection on the options screen. Choose sounds 1, 9, 9, 2,
1, 1, 2, 4 (in that order) and press C after each selection.
A chime will confirm correct code entry. Select any starting level,
then hold A + Start until game play begins. Screen
coordinates will appear instead of a score and the number of objects
displayed will appear instead of the time remaining. Use one of
the following controller actions to enable the corresponding debug
code. Note: This code may only be enabled when playing as Tails
alone.
Information in this section was contributed by Nik98bag.
Object transformation
Press B during game play to change Sonic into a game
object. Press A to change into a new object. Press C
to place an object on the screen. Press B again to revert
back to Sonic. Note: The type of object that may be selectable
will vary from level to level.
Invincibility
Sonic is, by default, invincible in debug mode.
Slow motion
Pause game play and hold B.
Restart
Pause game play and press A.
Frame advance
Pause game play and press C.
Night mode
Hold C and press Start when selecting a level.
Super Tails
Place a transfer box monitor on the screen. Hit the monitor
as Super Sonic.
Continuous music:
Select "Options" at the title screen. At
the sound test screen, select each of the following sounds in
order and press C after each selection: 1, 9, 9, 2, 1,
1, 2, 4. The music from the Oil Ocean zone will play during the
entire game.
Information in this section was contributed by Wade Haughton
and DDiMarzo.
No music or sound effects:
Select 7F at the sound test ascreen and you will not
hear any music or sound effects. To return to normal, reset the
Genesis.
Information in this section was contributed by James McCabe.
Faster sound test options:
Go into the options screen, bring up the sound test,
then press A. You will go up ten at a time, making it much
easier when using the level select code.
Information in this section was contributed by Bunky.
Easy Chaos Emeralds:
Start the game as usual. Get a Chaos Emerald, reset
the game, and start the game from the options menu. You will keep
the Emeralds that you have gained so far each time you start from
the options menu.
Information in this section was contributed by Jacky
Bryant.
Begin the game with either or both character(s). Collect 50 or
more rings and go to the first checkpoint you can find (floating
on an island in the air near the Speed Shoes by the tops of the
waterfalls). Complete the Chaos Emerald stage, getting (or not
getting) the first Emerald. Wait until you can see Sonic standing,
then reset the game. On the start screen, press Down(2)
to "Options", and select it. Then press Right(2),
re-selecting the same character, and press A. Gain 50 rings
and go to the same checkpoint. You will be on the next Chaos Emerald
stage. Continue to do this until you have all the Chaos Emeralds.
If you fail on one, just follow the same procedure to redo that
stage.
Information in this section was contributed by Jeremy Spaulding.
All Chaos Emeralds:
Enable the "Level select" code. Play songs
4, 1, 2, 6, get 50 rings, and jump.
Information in this section was contributed by WVC899.
Unlimited speed shoes:
Begin game play in two player vs. mode and hit as many
item boxes as possible until you get the speed shoes. Then, intentionally
lose your life while you have them (getting squashed is the easiest
way). You will return to the start of the level or the last Star
Post that you hit, but you will now have the speed shoes in effect
for the rest of the stage.
Information in this section was contributed by Tremor.
Hint: Super Sonic sign:
Get all of the Chaos Emeralds and transform into Super
Sonic. Try to have at least fifty rings when you finish the level.
After completing the level, run off screen and wait until the
end-of-level sign shows Sonic. When it does, transform into Super
Sonic. The sign will show Super Sonic for one second, then show
blue Sonic again.
Information in this section was contributed by Sonic the Sega Know-It-All.
Hint: Starry Super Sonic:
Get all the Chaos Emeralds and collect fifty rings,
but do not transform into Super Sonic yet. Find an invincibility
monitor and spin (do not jump) into it. Then, transform into Super
Sonic. If done correctly, the stars will surround Super Sonic
until he runs out of rings and transforms back into blue Sonic.
Note: This does not improve Super Sonic's performance
Information in this section was contributed by Sonic the Sega Know-It-All.
Hint: Easy special stage:
Collect fifty or more rings to enter the special stage
and hit the checkpoint marker.
Information in this section was contributed by wet dog.
Hint: Death Egg:
While in the Death Egg, defeat the big robot, and enable
the "Super Sonic", "Debug" and "Level
select" codes. Start running out of the Death Egg. While
running out, turn into an object, then back to Sonic. Go back
to the robot room, and another robot will be there. The explosions
that follow you out will follow you while you fight the robot.
You can go back a few times using this technique.
Information in this section was contributed by Buntyhtr85.
Hint: Fiery Defeat in Death Egg:
Enable the "Debug mode" code and make sure
you can be Super Sonic. Gain enough rings so that you will be
Super Sonic for quite some time. Defeat Metal Sonic and chase
Robotnik and defeat him. When the Death Egg is exploding, and
you are running down the shaft to exit, enter debug mode. Change
back and run back inside. Robotnik will return and you can defeat
him again, however you will be surrounded by fire. When you defeat
him again, you will have twice the amount of fire behind when
you run out. Note: when this is going on the game will be very
slow and you will not actually see Sonic -- make sure you are
still Super Sonic when executing this trick.
Hint: Mental Sonic:
Enable the "Debug Mode" code. Press B
+ C during game play. Sonic will go mental, and dash about
on the spot, turn upside down, and do other stunts. This can also
be done with Tails.
Information in this section was contributed by branksome3.
Hint: Bonus points:
For extra points, pass any zone in a certain amount
of time. For the best bonus, enter the "Debug mode"
code. The clock will stop and you will always score a 50,000 bonus.
| Time
| Points |
| 0:30 | 50,000
|
| 0:45 | 10,000
|
| 1:00 | 5,000
|
| 1:30 | 4,000
|
| 2:00 | 3,000
|
| 3:00 | 2,000
|
| 4:00 | 1,000
|
| 5:00 | 500 |
Information in this section was contributed by Nik98bag.
Hint: Oil Ocean music:
The following trick allows the Oil Ocean music to be
heard during the entire game. Go to sound test selection in the
options menu and listen to songs 1, 9, 9, 2, 1, 1, 2, 4 in that
order. You should hear the Oil Ocean music. Then, hold A
+ Start to return to the Sega screen with the Oil Ocean
music still playing.
Information in this section was contributed by Nik98bag
and others.
Hint: Emerald Hill music:
To hear the Emerald Hill melody at the title screen,
go to sound test selection in the options menu and listen to songs
1, 1, 2 and 4 in order. Then, highlight "Player Select"
and press Start. You will hear the Oil Ocean music at the
beginning of the first level. Reset the game, and you will hear
the Emerald Hill music.
Information in this section was contributed by Sonic
Maniac.
Hint: Fast Casino Night music:
Enable the "Debug mode" code. Go to Casino
Night 1 or 2 with Tails. Find the Super Shoes but do not open
it. Change into a coin and give it to Tails until you have 98
rings. Put at least two rings on top of the monitor and at least
ten rings in the monitor. Change back into Sonic and hit the Super
Shoes. You should hear the extra life music, followed by a very
fast Casino Night theme.
Information in this section was contributed by Andy Oh.
Hint: No Boss music:
Enable the "Level select" code and go to
a Boss. Press Start then hold B. The game should
now be in slow motion. When the Boss enters the screen, hit him,
then release B. The game should pause. Press Start
and the Boss music will stop.
Information in this section was contributed by Tails
"Miles" Prower.
Hint: Super Sonic music when playing as
Sonic:
Enable the "Debug", "Level select",
and "Super Sonic" codes. Go to Casino Night Zone and
turn into Super Sonic. Run into the strange Bumper Bug that you
normally cannot destroy to lose all you rings and become regular
Sonic. Instead of the Casino Music playing, the Super Sonic music
will still be play.
Hint: Chemical Plant: Extra lives:
Insert the Sonic The Hedgehog 2 cartridge into
the Sonic And Knuckles cartridge. Play until reaching Chemical
Plant Act 1, where you get to the wall with the Spiny Badnik and
the warp tube on the floor. Break open the tube and go through
it. When you come out you will see a Ring Box next to a tower.
Climb up the tower and on the top you will find an extra life.
Glide left and you will find another extra life. Glide to the
left one more time and you will find yet one more extra life.
Since you will not want to go through the level again just glide
to the right until you get to the tower you started from. Get
on that first tower and glide to the right. The Act will be over
and you will have three more lives.
Information in this section was contributed by Pocket
Monster Trainer.
When playing as Knuckles, at Chemical Plant Zone 2, make sure
that you have between 90 and 99 rings. When you come to a part
with a starpost, a spider, and a 10 rings television, hit the
starpost. Then, hit the television. You now have over 100 rings
and an extra life. Proceed, and go down to the acid. To the right,
should find a 1-Up television. Get it, and jump right. You will
eventually die, and have a bonus life. Repeat this process to
get 99 lives.
Information in this section was contributed by Aceman2000.
Near the end of Chemical Plant, Act 2, Sonic will roll down a
hill, and zoom up to collect two columns of rings. This trick
will work if he gets high enough and gets on the higher platform.
If not, he will fall to the lower path, hit the lamppost, and
continue the level normally. After Sonic passes the moving blocks
(that resemble four orange square blocks) [Screenshot],
there will be two spinning wheels which makes Sonic accelerate
quickly. Avoid that. Go a short distance down the path, then run
back and jump into the wall. If successful, Sonic will end up
in a secret path containing many rings and a life. At the end
of the path, Sonic will fall down and end up next to the Boss.
Hint: Death Egg Zone: Rings :
Enable the "Level select" and "Debug"
codes. Go to the Death Egg zone, turn your self into a ring, and
press C to multiply yourself. Then, turn back into Sonic
and collect the rings. This should keep you from dying for awhile.
Information in this section was contributed by Richard.
Hint: Emerald Hill shortcut:
Insert the Sonic The Hedgehog 2 cartridge into
the Sonic And Knuckles cartridge. To quickly get through
Emerald Hill 1 and 2, play as Knuckles. Climb as high as you can
and glide to the right to reach the end of the level within seconds.
Information in this section was contributed by Game
Wizard.
Hint: Oil Ocean Zone Act 2: Hyper Sonic:
Enable the "Debug mode" code. Enter Oil Ocean
Zone. Allow Sonic to go in a balloon. When the balloon shoots
out left or right to another balloon, quickly press B to
enable Debug mode and go onto a platform. Press B again
to return back to Sonic. Sonic will be "Hyper Sonic".
This trick works even in Act 1. Moreover, if you enable the "Super
Sonic" code and collect 50 Rings, Sonic will be the real
Hyper Sonic (being invincible to add it on).
Hint: Wing Fortress shortcut:
In Wing Fortress, move with some rings as far to the
right as possible without climbing. When blades appear to block
your way, hit them. As soon as you are invincible, walk through
them. Jump on the platforms to the right and half the level will
be completed.
Information in this section was contributed by Nik98bag
and Christian L.
Hint: Defeating Boss 1:
First, hit him a few times. He will then shoot his
drill out of his car. Be careful, as he goes from the side of
the screen and also does the drill. Hit him one more time and
he is defeated.
Information in this section was contributed by Rjackrill.
Hit any part of the mini-truck (Boss 1). The only part that is
close to being hard, is after the hit seven. At hit eight, he
will shoot the drill off his mini-truck. Hit him one more time
to defeat him.
Information in this section was contributed by Gentlescorpion.
Hint: Extra lives:
Enable the "Debug mode" code and start a
game with Sonic and Tails. Press Down + Jump (Spin
Dash) then press B to turn into an object. Turn into an
enemy and place him on Tails. He will still be Spin Dashing. Your
points will soon double and you will get lives every second, or
depending how fast, you place the enemy by pressing C.
Once you have enough lives, turn back into Sonic by pressing B
again. This is much faster than setting the alarm off in Launch
Base Zone. Note: This works with any other Sonic game that has
debug mode. More compact enemies work better than the larger ones.
For example, in Aquatic Ruin, the Fly is much more efficient than
the Grounders.
Information in this section was contributed by MiraiKid.
Enable the "Debug mode" code and start a game with Sonic
and Tails. Once in any level, turn into any enemy that you can
destroy from above. Jump, then enable the "Debug mode"
code. Tails should constantly be jumping. Put a lot of enemies
underneath him. In about five minutes you will have about 80 to
100 lives, Remember, only put enemies underneath Tails.
Information in this section was contributed by Landon Oberg.
Enable the "Debug mode" code. Make the clock stop and
get 50,000 points for a free life. Repeat this as many times as
needed.
Information in this section was contributed by KIMSQDC.
Hint: Green Sonic:
Enable the "Level select" and "Debug
mode" codes. Select one of the Emerald Hill zones. When you
start the level, press B to turn into a ring. Press A(4)
to become four rings in a row going up or down. Then hold C
+ Right for approximately five seconds. You will return
to the beginning. Keep pressing A until you are at the
top of a waterfall. You may not see your character, but you still
will be there. Hold C + Right for approximately
five seconds. Finally press B to turn Sonic green.
Information in this section was contributed by Nik98bag.
Hint: Object with cloud:
Enable the "Debug mode" code, then duck and
spin. While still spinning, turn into an object. It will still
have the dust cloud behind it.
Information in this section was contributed by Space_eagle_2004.
Hint: Shielded Tails:
Enable the "Debug mode" code and hit a shield.
Place a teleport box down and hit that. Tails will have a permanent
shield.
Information in this section was contributed by Knuckles.
Hint: Two Tails:
Enable the "Level select" and "Debug
mode" codes. Go to the Sky Chase level. Use debug mode to
create a transfer box and break it open. When you hear Sonic die,
press B to enter debug mode again. Move the pointer up
until you see Tails and exit debug mode. Then, jump to have two
Tails.
Information in this section was contributed by Michael
Davis.
Hint: Use Tails as a key:
Use the following trick if you are stuck or just want
a huge shortcut. Play an adventure with Sonic and Tails. Whenever
you find a one-way door (a door that will open from one way but
not for the other), walk in the opposite direction of it so that
it is just off-screen. The game will not detect the door because
it is not on-screen. Make Tails go past the door off-screen with
controller two. Then with controller one, move closer to the locked
door. It should be open and you should be able to get past it.
This could cut off up to three quarters off a long level.
Information in this section was contributed by Mariomaniac64.
Hint: Play at the end of a level:
Enable the "Debug mode" code. At the end
of the first Aquatic Ruins level, press B and change into
one of the drill enemies. Place him all over the screen. You must
do this before you hit the sign. Hit the Sonic sign and complete
the level. Then, press B to change into an object and fly
above a drill enemy. Press B again and drop onto an enemy.
You will die while your points are being added up, but the game
will continue as if you had completed the level. The next screen
will say you are in Aquatic Ruin part two, but you will start
on the last screen of the first part of that level, and you can
play freely in that area until you hit the sign.
Information in this section was contributed by billy.
Hint: Easy level win:
Enable debug mode and create an object that resembles
a square made of machinery. Place Sonic above this and drop him.
Information in this section was contributed by DDiMarzo.
Hint: Easy ring capture:
Enable the "Debug mode" code. Make sure you
have game set to Sonic and Tails. Go to desired level. Transform
into a ring and stop in front of Tails. Keep pressing C,
and every ring you create Tails will collect. Note: The maximum
amount of rings that can be collected is 999.
Information in this section was contributed by livewire_10_15_06.
Hint: Fun way to get Emeralds:
Enable the "Debug mode" code and place seven
checkpoints in a row. Then, turn yourself into a Ring. Place 50
or more on Tails. Turn back into Sonic. Then, jump in the stars.
Information in this section was contributed by Kjtheredbandit.
Hint: Black background and see-through
bushes:
Enable the "Level select" code. Choose any
level (the first level works best) and begin game play. Press
Start, C during game play and the background will
turn black and you will be able to see through the bushes you
pass.
Information in this section was contributed by Turbo Tails.
Hint: Shaking level:
Enable the "Debug mode" code. Put two horizontal
springs, one in each direction slightly close. In between them,
the level will shake.
Information in this section was contributed by Marc Baker.
Glitch: Run in mid-air:
Enable the "Level select" and "Super
Sonic" codes, then collect 50 rings in any Boss level. Have
over 70 rings after you break the robotisizer (the big capsule
at the end of each Boss level). Jump to become Super and run in
the air.
Information in this section was contributed by DDiMarzo.
Glitch: Move in background:
Activate the "Debug mode" code. When Sonic
or Super Sonic is skydiving off the Death Egg, turn into an object
then turn back. You should be able to move a small distance in
the air. When Sonic or Super Sonic flies at the screen, you will
be able to move in the background for a small amount of time.
Information in this section was contributed by Al Saliba.
Glitch: Move around during ending sequence:
Enabel the "Debug mode", "Level select",
and "Super Sonic" codes. On the Death Egg Zone, press
B to turn yourself into a object and turn into a ring.
Then, make about 70 to 80 rings and turn back into Sonic. Collect
the rings. Jump and turn into Super Sonic. Defeat Robo Sonic and
Dr.Eggman. Make sure that you are still Super Sonic before you
defeat Eggman. If you are not, make more rings because you will
run out of the place. Then, a little scene with Tails will start.
Sooner or later, you will see Sonic flying next to Tails' plane.
Press B and you should see white specks. Turn back into
Sonic and you can move around. Also, if you try to lay an object,
something will happen and your screen will turn blue. The music
will stop and you must reset the game.
Information in this section was contributed by Alexander deCurnou.
Glitch: Tails runs in the background:
In Aquatic Ruins Act 3 with a second controller, when
you defeat the Boss have Tails remain on a pillar. Have Sonic
run forward and hit the capsule at the end of the level. Tails
will be running in the background.
Information in this section was contributed by Mewtwo066.
Glitch: Spin forever:
In Aquatic Ruin 1, go to the first rising pillar. Do
not break it. If you did, go all the way left, then return. Spin
Dash to break the pillar. The pillar does not break, but Sonic
will still spin.
Glitch: No music:
Enable the "Debug mode" code. In a water
level such as Chemical Plant 2 or Aquatic Ruin, debug yourself
when you are in the water. Then, go out of the water but do not
revert back to Sonic. Wait until you hear the drowning countdown,
then revert back to Sonic. The countdown will continue, and it
will soon stop. The music will stop playing. Note: If Sonic returns
to the water, the music will return. There are some other things
you can do with this glitch. Even if Sonic hits the stars box,
the music will still not play. However if Sonic will transform
into Super Sonic, the music will begin playing again. If you kept
debug mode on when the countdown stops, then revert, then debug,
the screen will freeze, but Sonic is able to leave the screen.
To return to normal, Sonic has to get out. If Sonic goes to the
Boss, the music will play once again. However, if Sonic returns
to the water and lets the countdown music start, then gets out,
the music will stop playing again. To get water in Aquatic Ruin
by the Boss, Sonic must be in the water, until he reaches the
far right of the screen. The screen will pull up, and Sonic must
go to the top of the screen. The same thing happens by Chemical
Plant. Once Sonic defeats the Boss, the music will return as the
normal music of the level. However if Sonic goes back into the
water, the Boss music will return.
Information in this section was contributed by Yehoshua.
Glitch: Strange ending:
Enable debug mode and turn into a grounder in World
2 Act 1. Fly across the level and finish. Return to normal form
after crossing the flag. The flag will look very strange.
Information in this section was contributed by DDiMarzo.
Glitch: Strange graphics:
Enable debug mode, then on either Aquatic Ruin Zone
place six transfer boxes close enough to each other so you can
hit them all at the same time. Leaves should now run through the
center of the screen and the background should look strange.
Information in this section was contributed by Ryanandalyssa.
Glitch: Yellow Sonic:
While playing as Super Sonic, fall off the screen.
As soon as Sonic dies, press B and return to solid ground.
Sonic will remain yellow as long as you have rings, but he will
have no powers. To get his powers back, get hit then get 50 more
rings and transform.
Information in this section was contributed by Cheathatcher.
Glitch: Death Egg Zone:
Enable the "Level select", "Debug mode",
and "Super Sonic" codes. Enter Death Egg Zone. Bring
Sonic into the first room, but not all the way. Sonic should still
see the hallway behind him. Create two teleport boxes. Create
50 Rings and collect them. Jump on one box and the screen will
transport. Move to the right and Sonic will be in the room completely,
and Metal Sonic will come down. Jump on the last teleport box
and Sonic will revert back in the front of the room. He will once
again see the hallway behind him. If Sonic goes past this room
he will chase Dr. Robotnik and go into the next room. Sonic can
continue down past the room, down the hallway, and reach the end.
If Sonic touches the floor of the black background, he will get
out. You can also do the following additional things:
Debug yourself to the far right by the black background (one does
not have to touch the wall). The robot will slam onto you and
hit the air as if it was slamming onto the floor.
Bring Sonic back to the Metal Sonic room (if Metal Sonic is still
there). Debug yourself, and the robot will slam into the Metal
Sonic room (which makes two Bosses in the same room).
Keep returning to the place where you chase Dr. Robotnik, and
you will bring many of the big robots.
Glitch: Ending:
After you defeat Death Egg, there will be a slide show
with four pictures of Tails, then you see Sonic falling. Debug
yourself, and put Sonic at the bottom of the screen. Exit Debug
mode. Sonic will get out. The screen returns back to the slide
show.
Glitch: Double Boss:
Note: This requires the Virtual Console version of
the game. Enable the "Debug mode" code. Activate Debug
mode in the Death Egg Zone to phase through the wall that opens
when you defeat Metal Sonic. Then, exit and chase Eggman. He will
jump into his robot when it appears. It will look like Metal Sonic.
To double the Boss, use Debug mode to get to Metal Sonic and
wait. Eggman will fly to you and, you can fight both of them.
Information in this section was contributed by Darius Pennant.
Glitch: Double Metal Sonic:
Note: This requires the Virtual Console version of
the game. Enable the "Debug mode" code to chase Eggman.
He will jump into his robot. Keep Metal Sonic alive and his robot
will look like Metal Sonic.
Information in this section was contributed by Darius Pennant.
Strategy: by Clement Chan Zhi Li
Strategy: by Dallas
Strategy: by Outkast
Strategy: by William Walker
Game Genie codes
Copyright © 1997-2011
Al Amaloo. All rights reserved.
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