Sonic The Hedgehog 3
Level select:
Quickly press Up(2), Down(2), Up(4),
after the Sega logo fades and Sonic starts to appear, and before
the screen flashes white. A chime will confirm correct code entry.
Press Up and highlight the sound test option on the title
screen and press Start. Pause game play and press A
to restart, B for slow motion, and C for frame advance.
Debug mode:
Enable the "Level Select" code. Hold A,
then press Start when selecting the desired level. Press
B to change into an object in the level, C to copy
that object, and A to change the object.
Information in this section was contributed by branksome3.
Bonus stage:
Enable the "Level select" code. Enter the
sound test screen and play song 01 and 0F.Highlight level 2, hold
A and press Start.
Enable the "Debug mode" code. Go to the first level
in the stage selection screen and keep playing until you get enough
points to go to the gumball machine bonus level. After you start,
press B to enable debug mode. Press A until you
turn into a red spring. Press C to make springs all along
the gap in the center. Next, press B again to turn back
into Sonic and you will extra power-ups. When finished, use debug
mode to transport you under the springs, where you will go back
to the level. Note: It is a lot easier if the bouncers on the
wall are most all used up.
Information in this section was contributed by Douglas Adams.
Random start:
Enable the "Level select" code. Select a
level and begin game play. Pause game play and press A
to return to the level selection menu. Choose another level to
resume start in a different area. Note: Sonic may resume game
play inside an object and crash the game.
All Chaos Emeralds:
Enable the "Level select" code. Highlight
the "Special Stage" level and press C + Start.
Collect the emerald, press A + Start, and repeat
the procedure to collect all the emeralds.
Alternately, enable the "Level Select" code and go to
"Sound Test". In the level selection menu, play the
following songs in order: 1, 2, 4, 5, 6. If done correctly, The
Chaos Emerald sound will play. Highlight a level and press Start
to begin game play. Obtain 50 rings, jump, and press Jump
again while in the air to become Super Sonic.
Information in this section was contributed by Alex Ellison.
Night game:
Enable the "Level select" code. Highlight
a level and press C + Start.
View animations:
Enable the "Level select" code, then press
B + C.
Super Sonic:
Enable the "Level select" and "Debug
mode" codes. Activate the debug mode keep changing the item
until you see a box with an ''S'' on it. Create that box jump
on it to become Super Sonic.
Information in this section was contributed by ds3mgarg.
Extra lives:
Set off the first alarm on the first level of the Launch
Base Zone. Wait in the middle of the alarm and perform Spin-Dash
attacks on the Flybots. The value of the Flybots will eventually
increase to 10,000 points as they continue to attack. Accumulate
points and lives at this location.
Extra lives:
Enable the "Debug mode" code and start a
game with Sonic and Tails. Press Down + Jump (Spin
Dash) then press B to turn into an object. Turn into an
enemy and place him on Tails. He will still be Spin Dashing. Your
points will soon double and you will get lives every second, or
depending how fast, you place the enemy by pressing C.
Once you have enough lives, turn back into Sonic by pressing B
again. This is much faster than setting the alarm off in Launch
Base Zone. Note: This works with any other Sonic game that has
debug mode. More compact enemies work better than the larger ones.
For example, in Aquatic Ruin, the Fly is much more efficient than
the Grounders.
Information in this section was contributed by MiraiKid.
Sonic And Knuckles music:
In the 2nd Zone and 3rd Act, before fight Dr. Robotnik,
allow your character to almost drown, then put your head back
up in air (touch the starpost but down jump in it).
Information in this section was contributed by Matt.
Hint: Speed boost:
To instantly get a speed up, jump when Sonic is a little
over halfway on the loop.
Information in this section was contributed by LORI WILLIAMS.
Hint: Quick Goodies:
At the start of Angel Island, kill the monkey in the
tree and jump on the first gray rock to reveal a bumper spring.
Bounce up into the tree, and using the bumper spring hidden in
the tree, bounce left to land on the moving platform. The platform
will take you to a ring bonus and lightning shield power-up. Using
the spring in the tree again, bounce right to land on ground with
spikes and a RhinoBot. Jump past these to collect the fire shield.
When this is collected, Sonic can use the fire dash attack by
pressing C(2).
Information in this section was contributed by branksome3.
Hint: Bonus Stage (Gum Ball machine):
Enable the "Level Select/Sound Test" codes.
If you try to select the "Bonus" option in that screen,
you will find that it will not work. Instead, press Start
on the third selection down from the "1P vs 2P" options.
In Act 2 of that option, you will be taken to the bonus stage.
To quit, pause and press Start. Note: After several tries
on the bonus stage, the title may glitch and display "DOILUS
STAGE" instead of "BONUS STAGE". If you quit after
this happens, the sound test menu may go off the screen, and any
options that were previously at the bottom of the screen will
be at the top, and look out of place.
Information in this section was contributed by branksome3.
Hint: Mental Sonic:
Enable the "Debug mode" code. Press B
+ C during game play. Sonic will go mental, and dash about
on the spot, turn upside down, and do other stunts. This can also
be done with Tails.
Information in this section was contributed by branksome3.
Hint: Super Tails:
Enable the "Level select" code. At the title
screen, highlight "1 Player" and press Start.
On the data select screen, choose to play as Tails. When Tails
appears on screen, press Reset. Highlight "Sound test"
and press Start at the title screen. Select a desired level
and press C + Start. When the game starts, you should
see Tails on screen. Turn Tails into an object by pressing B.
Keep changing objects until you see a box (you should see an "S"
in it) by pressing A and press C to place it. Turn
back into Tails and jump on the box to become Super Tails. Tails
will look strange and he cannot be hurt from Badniks and Energy
Ball Attacks. He can still be squashed and drowned, though, so
be careful on the Icecap Zone. You will have to do this at the
beginning of each Zone. Also, Dr. Robotnik can still hurt him
at the very end of Launch Base Zone-Act 2.
Information in this section was contributed by Gatito
and Sonicfan.
Hint: Play as an object:
Enable the ''Debug" and ''Level select'' codes,
then find a Chaos Emerald Portal (giant floating ring). Determine
what object you would like to play as, then turn back into Sonic
(or Tails/Knuckles) and jump into the ring. As soon as you do
so, quickly turn into the item. When you exit the special stage,
you will be covered in the item you selected. To turn back, press
Start, then A to return to the title screen.
Information in this section was contributed by njd12.
Hint: Strange Sonic and Tails:
Enable the "Debug mode" code. In Launch Base
Zone Act 2, complete the game. When Sonic or Tails jumps toward
you, press B to turn into an object and then press B
again to turn back into your character. You can control Sonic
or Tails in the background for a short time. However, they will
look like robots.
Information in this section was contributed by Gatito.
Hint: Run in air:
Enable the "Debug mode" code. When you will
finish a level, quickly press B to transform into a object
and paste the Super Sonic monitor (a monitor with a S) into the
air. Hit it, and Sonic will run in the air.
Information in this section was contributed by Sonicfan.
Hint: Carnival Zone Act 2: Easy completion:
Use the following trick if you get stuck at a rotating
drum with nowhere else to go. Stand on the drum. Hold Up
when the drum goes up and Down when the drum goes down.
The drum will rise and sink higher and lower than before, until
it sinks far enough downward for you to easily jump off into the
next part of the level.
Information in this section was contributed by Matthew Denton.
Hint: Hydrocity Zone Act 2: Underwater
city:
When you get to the underwater blue thing, jump under
it and keep sinking. You will find an underwater city.
Information in this section was contributed by bran73093.
Hint: Hydrocity Zone: Secret area:
When you enter Hydrocity Zone, you will see a spring.
Bounce on it and land on the platform. Then, use controller two
to have Tails fly and grab Sonic Next, fly to the right and you
will see a pathway. Land on the platform. Then, use controller
one to make Sonic jump off Tails. You will run through a path
that will lead to the Boss. Note: Do not let Tails fly too long
or you wont be able to make it. Also, when you make Tails fly,
grab Sonic immediately.
Information in this section was contributed by BanjoTooieRocks.
Hint: Icecap Zone Act 1: Playing as Tails:
When playing as Tails alone, be careful on the first
icy slope. Tails has a tendency to fall down and die at a certain
location. To get around this, fly down this area.
Hint: Icecap Zone Act 3: Many rings:
On Act 3 of the Icecap Zone, turn into a ball at the
end before you reach Robotnic and fly off a ramp onto a purple
trampoline. Look up to see a large number of rings. Bounce high
enough to find another whole set of rings. Go to the right far
enough to find a big ring.
Information in this section was contributed by pistano2670.
Hint: Bonus Stage (Gum Ball machine):
Enable the "Level Select/Sound Test" codes.
If you try to select the "Bonus" option in that screen,
you will find that it will not work. Instead, press Start
on the third selection down from the "1P vs 2P" options.
In Act 2 of that option, you will be taken to the bonus stage.
To quit, pause and press Start. Note: After several tries
on the bonus stage, the title may glitch and display "DOILUS
STAGE" instead of "BONUS STAGE". If you quit after
this happens, the sound test menu may go off the screen, and any
options that were previously at the bottom of the screen will
be at the top, and look out of place.
Information in this section was contributed by branksome3.
Hint: Unlimited rings:
Enable the "Level select" and the "Debug
mode" code. Choose a level with Sonic and Tails which is
00 on the level selection screen. Have Tails stand where Sonic
is when you have Sonic as a ring. Keep pressing C and get
as many rings as desired.
Information in this section was contributed by James McCabe.
Hint: Quick Goodies:
At the start of Angel Island, kill the monkey in the
tree and jump on the first gray rock to reveal a bumper spring.
Bounce up into the tree, and using the bumper spring hidden in
the tree, bounce left to land on the moving platform. The platform
will take you to a ring bonus and lightning shield power-up. Using
the spring in the tree again, bounce right to land on ground with
spikes and a RhinoBot. Jump past these to collect the fire shield.
When this is collected, Sonic can use the fire dash attack by
pressing C(2).
Information in this section was contributed by branksome3.
Hint: Skip Eggman:
Start a game with Sonic and Tails or just Tails and
go to level 6. Just after the last checkpoint before you fight
Eggman, go to where the pipe ends. Use the controller two to control
Tails. Get Tails to fly and Sonic to jump into him. Have Tails
fly behind Eggman's chair. The music will change, but Eggman will
not appear. Have Tails destroy the machine by continuously jumping
on it. After you get to the last Boss on that level and lose your
rings, a piece of the machine will attach to a ring.
Information in this section was contributed by SUJAMOLT.
Glitch: Metal graphics:
On the first level, when going through the tunnel to
the part with the blimp, enable the "Debug" code. Go
back through the tunnel. While in the middle, the graphics will
glitch to look like metal.
Information in this section was contributed by HOOHAZ.
Glitch: Tails with spinning head:
At Hydrocity Act 2, find the first place that you see
the blue and purple spinning thing that moves up and down. Have
Tails as player two zoom up and land on it. Have Sonic wait until
it goes up and down a few times, then have him zoom and land on
it. Wait a few seconds to see tails come down with a spinning
head.
Information in this section was contributed by Bkwtinyman.
Glitch: Tails on other side of waterfall:
Select Tails without Sonic and start the Floating Island
Act. After defeating Robotnik at the waterfall, when Knuckles
appears, hit the button to fly up and hold Right. He should
disappear above the screen. When he lands, he will be on Knuckles'
side of the waterfall.
Information in this section was contributed by shane daigneault.
Glitch: Strange objects:
Enable the "Level select" code then enter
the sound test. Highlight the first level and hold A and
press Start. When you get to the part where Knuckles takes
your Chaos Emeralds, press B and move out of the way. Then,
turn back into Sonic, walk back to Knuckles, and quickly press
B. Then, press A until you see a strange glitch
(it might have a part of Sonic's head). Press C to create
it and there will be a Sonic on a flying snowboard with all sorts
of things coming out the back of it. Create a monitor box with
the "S" in it to make Sonic look like Super Sonic.
Information in this section was contributed by Qzzer.
Glitch: Scroll through level:
Get to the Marble Garden Zone. Hold Down until
it scrolls down. As soon as you release Down, press Jump.
The game will scroll down through the entire level. Be careful
where you use this, as it resets some of the pillars that can
be retracted with the blue spinning things.
Information in this section was contributed by Yaho123.
Glitch: Die when not getting hit:
This can be done with any character. Stand when you
are in any zone and wait until the time reaches 9:59. You will
die, then hear the game over music. Note: The game will not actually
over -- you will only lose one life and it will say time over.
Do not do this in water or you will drown.
Information in this section was contributed by BanjoTooieRocks.
Glitch: Level never ends:
In Hydrocity Act 2, become Super Sonic just before
the door closes to the Boss room. Then, race toward the right
without stopping. If done correctly, you should see a glitched
capsule using Robotnik's graphics. Jump on the button to end the
level. The graphics that are normally blue in the graphics will
now flash like Super Sonic, and after they leave Sonic continues
to stand there waving his finger until time runs out. If you listen,
you can here Robotnik still going through his routine because
the game thinks you are facing the Boss, which is why the level
never ends. Sonic cannot move due to a separate glitch that disables
him if he is super after the level ends.
Information in this section was contributed by Bolt.
Strategy: by Clement Chan Zhi Li
Strategy: by Falcon
Strategy: by MManos
Game Genie codes
Copyright © 1997-2005
Al Amaloo. All rights reserved.
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