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Vectorman 2

Full health:
Pause game play and press B, A, B, A, Left, Up(2).

New weapons:
Pause game play and press C, A, Left(2), Down, A, Down repeatedly until the sound of the orb weapon stops. Press Start to resume game play as a Fire Ant. Repeat this code to transform into the Shield Bug. Note: Playing the bonus rounds as a Shield Bug will result in invincibility.

Extra life:
Pause game play and press Right, Up, B, A, Down, Up, B, Down, Up, B.

Level select:
Pause game play and press Up, Right, A, B, A, Down, Left, A, Down.

Free movement:
Pause game play and press Up, Left, A, Z, Y, B, Up, Mode on a six-button controller. Vectorman will transform into a cursor that can be moved to any location in the level. Some enemies will be eliminated if they are touched by the cursor. Repeat the code to revert back to normal mode.
Information in this section was contributed by meccablue85.

Slow motion:
Pause game play and press A, Left, A, Z, Y, Down, A, Y on a six-button controller. The game will slow down when Vectorman is hit. Repeat the code to revert back to normal speed.
Information in this section was contributed by meccablue85.

Reset level:
Pause game play and press Left(2), A, Mode, A on a six-button controller.
Information in this section was contributed by meccablue85.

Unknown meter:
Pause game play and press A, Left, A, B, A, Mode, A on a six-button controller. A meter will appear on the lower-right hand corner of the screen. The purpose of this meter is unknown.
Information in this section was contributed by meccablue85.

Display map coordinates:
Pause game play and enter one of the following controller actions.

Press B, A, Left(2).
Press B, A, Left, D.
Press Left, Up, A, Up.

Hint: Super overkill:
Enable the "New weapons" code eight times. You should reappear as the Fire Ant form, but you will also do a much stronger overkill. Use it against the Swamp Boss for a one hit kill.
Information in this section was contributed by TurboVec.

Hint: Alternate flame color:
Enter into a level where there are some Paint Bugs. Do the flame and then get hit by a Paint Bug. You should change colors and still have the flame. This looks best in black. It also may be done while in a morph.
Information in this section was contributed by TurboVec.

Hint: Defeating the Queen Spider:
Jump on one of the two platforms and stay to the furthermost side where there is a wall. That is, if you are on the left platform, stay closest to the left wall; if you are on the right platform, stay closest to the right wall. This is to keep you from getting hit by the spider's leg attacks. When the platform starts to move downward, duck down and fire rapidly. The key point is to hit the exposed brain. When she shoots red balls at you, simply jump to dodge them and repeat the method.
Information in this section was contributed by MelloProto.

Stay to the left of the spider and jump when the red balls are fired at you. Immediately after you jump and hit the ground, start shooting rapidly in a up/right diagonal direction. You should be able to get in three hits each time. Repeat this method to defeat the Queen Spider.
Information in this section was contributed by MelloProto.

Since your jet pack feet inflict more damage than your bullet shooter, try using them. When you are at the highest point when on either platform, jump off and get close enough so that your jet pack feet will make contact with the brain. Be very careful not to get hit by the legs. The spider will die more quickly using this method, but it is also more difficult to execute. This method is more risky than those mentioned above. Note: All methods are easier when all health balls are possessed.
Information in this section was contributed by MelloProto.

Hint: Taunting:
Walk into a wall and stay there. Vectorman will then pose and juggle the balls that make up his arm.
Information in this section was contributed by MelloProto.

Allow the to game idle and Vectorman will eventually do seven different taunting movements.
Information in this section was contributed by MelloProto.


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