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Bill And Ted's Excellent Adventure

Level Password
Egypt 1700 B.C.C68K BD02 W1T1 0G0D
Egypt 1500 B.C.B87C RXDF X1EY 0ERE
Rome 60 B.C.4000 0002 ZF6P 0H1S
Europe 1700 A.D.Y1YS FJDG 8GBX OMKP
Rome 70 B.C.4A33 7L03 I4C5 6WZ1
Texas 1880 A.D.4000 00DD Z43L 6WNA
San Dimas 2691 A.D.C8S9 AG07 7HH9 71D2


Hints:
Information in this section was contributed by Elak Swindell.
To get past creatures, run.
Keep the scare stone on at all times while in Egypt 1500.
The ankh is helpful for water travel.
In Egypt 1500 BC, in two player mode, both of the characters have to be in the boat when you travel to the Great Pyramid.
Lions of stone may stay of stone with the sound of a harp.
Egypt's Paradox deals with the pillar in Egypt 1700 BC.
Don't try to talk to any of the walking guards in Rome. They have a very bad temper.
Get a boost from the fountain.
The lion of the dungeon is fond of a certain Roman instrument.
The guards in the sanctuary building dislike a certain European musical instrument.
Due to a glitch in the games, it's best to collect the notes in Rome 60 BC in the pattern of FOREST / SANCTUARY / CITY. If they are collected in another order, you will end up with 79 notes, instead of 80. The game automatically thinks that you have already picked up the 80th note, thus making the needed note disappear and never to be found.
Something black will get you past Rome's Paradox.
In Europe, hesitating will be the death of you.
Dracula's tomb holds something of magical importance for you.
The axes in Europe can only be crossed when they swing and temporarily stop in your direction.
Texas' Paradox deals with gold and time forgot.
Check the skulls.
In Texas, the train ticket is used for a ride on the tracks.
Dynamite and Billy the Kid are a pair made for escape.
'HELL' is a perfect name for this extremely frustrating level. Wait for the path stones to flash twice before moving to another one.

Strategy
Strategy: by Jaime Villacorte
Copyright © 1997-2000 Al Amaloo. All rights reserved.