Black And White
Hint: Dizzy evil conscience:
Start the tutorial and wait for your conscience to
stop talking. Repeatedly move your mouse in circles and your evil
conscience's head will eventually start spinning.
Hint: Dice and a teddy bear:
In land one (the first island), go above the cache
(the location where many children live), and zoom in until you
are "in" the house. You should see two big dice, a small
die, and a big Teddy Bear.
Hint: Smiley face footprints:
Set your system date to April 1 and being the game.
Your character will leave smiley face footprints in the ground.
Hint: Teasing advisors:
Wait without doing anything and the advisors will start
making fun of each other.
Hint: Mad Hermit:
Start the Hermit Challenge on level one, then destroy
his house. He will start running to one of your villages and burn
the village store.
Hint: South Park reference:
Leave the game running without taking any actions.
Eventually, you will hear the advisors in a spoof of South Park.
In the first land, kill all three sailors asking for wood and
supplies. After killing one or two of them a caption will appear
and one of them will say, "You killed Kenneth!"
Hint: Titanic reference:
Watch as the ark leaves to see a scene based on Titanic.
Hint: Control logo:
Move the mouse during Lionhead logo animation to scatter
the particles. If you have a scroll wheel on your mouse, spin
it to control the speed of the animation.
Hint: Fireworks:
Toss trees into the village storage in the Playground
Of The Gods.
Hint: Phone dialogue:
On the first island, do the leash gesture, then motion
up, right, down, right, up, right, down, right and up in straight
lines with your hand. A red phone booth will appear on the north
side of the island and allow you to hear a conversation between
the game developers.
Hint: Unlimited Lightning Miracles:
Take the Lightning Miracle and go the the edge of your
influence. You can win whole towns by jumping out long enough
for a brief shot and back in before it is used up.
Hint: Unlimited Water Miracles:
Use the following trick to get unlimited Water Miracles
on the first level. At the place where there is the first silver
reward, scroll on land one. After completing it, knock over the
rock again and it turns into a Water Miracle.
Hint: Unlimited Miracles:
Use a miracle such as Wood or Food and take it out
of your boundary. You will lose influence, but if you are casting
the Miracle while doing this it will start again so you can use
it forever without it running out. This works for anything that
is not a one shot Miracle.
Hint: Get wood faster:
Start to create any type of building next to a large
forest. While the building is being worked on, drag as many trees
as you can over it to add to the wood pile for the construction
site. When the building is completed, take the left over wood
and deposit it in the village store.
Hint: Easy miracles:
You can teach your creature some miracles easily. Take
either Food, Wood, Water, Lightning, Fireball, Teleport, or any
other miracle you can use and use some/regrab it. Then put the
rest back in the dish at the worship site. You will get the same
amount of prayer power, so you can use it again.
Hint: Finding one-shot miracles:
You can sometimes find one-shot miracles under trees
and rocks.
When you see a firefly-like light at night, follow it until morning.
They will hide under a rock, in a tree or something other object.
Pick it up and you will get a one-shot miracle.
Hint: Spells for creature:
When you teach your creature a skill such as Summon
Food or Summon Wood, it will remember it, even in another game.
Enter a skirmish file and play God. When you want your creature
to learn a spell, send everyone to the worship site after adding
a large number of food. Grab the spell. You will be able to make
your creature learn the spell in less than three to four minutes.
Water, Food, Wood, Forest, and Fireball spells can be learned
this way. Note: Skills such as Fishing will not be learned and
will need to be re-learned.
Hint: Easy belief:
Have your creature pick up an unopened treasure chest.
When you eventually get the portal, throw it through. At the other
side, it resembles a cube with a kid's picture on it, and when
thrown into a crowd you will extra belief. If this did not seem
to not work, it probably fell in the water.
You will need Forest miracle to perform this trick. If a village
you do not control or your own village needs wood, cast a Forest
miracle near a crowd. Then, right click the little "seed"
and cast it again. Repeat this until you stop getting a lot of
belief.
When in any land (preferably land 2 or 3), place a big rock at
the town center. Do not tell them to worship. They will dance
around the rock. That will make the rock glow. Wait until it is
glowing fully. Then, take the rock and chunk it over a different
one (or yours) and it will gain 500 belief. If you feed it to
your creature, it will make your villagers like him a little more.
In land 3, there is a person near the temple labled "Actor".
Pick him up and throw him out of your influence. Then, quickly
pick him up and toss him into a village that you are trying to
impress. Pause game play, go to the worship site, resume the game,
get a lightning or fireball, then pause game play again. Go back
where actor was located. Place your hand be over him. Then, use
the miracle. Repeat the process until all tribes people are dead.
Then, get "Actor" back to the village and pause game
play. Get one of your people and put it into one of the houses
(if there are any) and he or she will move in. That village is
now yours and has an influence of its own. The village that works
best is the one at the bottom of the hill, near Lethase's temple.
Hint: More prayer points:
When you are going to sacrifice someone for an extra
boost in prayer power, heal one of the children, and then throw
them into the dish. This will give you an extra boost of about
9,000 to 13,000 prayer points. This is useful if you are in need
of prayer power to help or destroy.
Information in this section was contributed by Ukato327.
Hint: Get rid of curse:
Use the following trick to get rid of the curse in
land 5. Destroy the wonder that is near the village center, left
above your temple.
Hint: Convert important characters to loyal
civilians:
When an important NPC character dies (including skeletons,
Sable, Piper, Hermit, Hippy, etc.) and their body does not disappear,
you can grab them and throw them in the vortex. They will become
your loyal civilians in the next land.
Hint: Save drowning villages:
Put on the fluffy leash and make your creature go next
to the men. He will then pick one of them up. If you move your
creature onto land he will put down the current man.
Hint: The living dead:
When you here the "Deeeeaaaath" whisper,
press S to find the dead person. Their name will be white.
Find a "teleport site" (you will need to have two).
Drop the skeleton in the portal, and on the other side on the
portal, you should see that dead person crawling (or at least
moving). If you pick it up and drop it, it will become a normal
(non-moving) skeleton again. You will not have to care for it
(it cannot die again). You can also have a live person of the
opposite sex breed with it.
Hint: Start out evil:
Use the "Get any creature" trick, but first
copy both creatures and send them to another folder for later
use. Play the game as usual and become evil. Go back to the "ctr"
folder and delete the hacked creature. Go to the folder where
you placed the copied animals and put them back in the "ctr"
folder. Start the game. Your game will begin again, but you will
be evil.
Hint: Kill a villager:
Pick up a villager and throw them. If you throw them
into gatesor down mountains, they will die easier. Keep on throwing
them and they will eventually die. A ghost will appear from their
bodies. Then the body will turn into a skeleton, and if you wait,
the skeleton will disappear.
Hint: Make your creature sick:
To make your creature vomit, make him pick up his own
excrement. When he is holding it, rub his stomach so he eats it.
Zoom in and wait. If nothing happens, make him eat more. This
will not damage your character.
Hint: Tiger food:
The Tiger basically likes all meaty animals including
cows and sheep. If you try to feed it when it is not hungry, it
will drop the cow or sheep.
Hint: Kill Sable:
Wait for Sable to give you the leashes. Then put on
the spiky leash. Your creature might eat Sable, then vomit. Note:
The Tiger will usually eat her.
Hint: Special attack:
You can use your creature's special attack in battle
by moving the pointing hand in the direction of a star. This is
very useful when defeating the Ogre in land one.
Hint: Belief:
Choose a village that you want to get some belief from.
Make sure your and/or creature has Fireball, Water and/or Heal
miracle. Then, use Fireball to get some belief. Next, with your
and/or your creature, use Water and/or heal on the flaming villagers
to get even more belief. To get more, you can rebuild the buildings
that were destroyed.
Published strategy guides
Copyright © 2003 Al
Amaloo. All rights reserved.
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