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Call Of Duty

Cheat mode:
Press ~ during game play to display the console window. Type set thereisacow 1337 to enable cheat mode. Type devmap <level name> at the console window to reload the level that you were on. Then, enter one of the following codes at the console window to activate the corresponding cheat function.

Effect Code
Spawn indicated itemgive <item name>
Full healthgive health
Get all itemsgive all
Ammunitiongive ammo
Invincibilitygod
Ignored by enemynotarget
No clipping modenoclip
Toggle debug modedebug <0-1>
Toggle developer modedeveloper <0-1>
Fly modeufo
Teleport to a specific map nodejumptonode <number>
Play indicated mapmap <map name>
Suicidekill
List all cvarscvarlist
Dump all cvars to consolecvardump
Reset all cvarscvar_restart
List all console commandscmdlist
List all shaders of current mapshaderlist
List all images of current mapimagelist
List all sounds currently usedsnd_list
List all entities currently usedentitylist
List all currently bound keysbindlist
View graphics informationgfxinfo
Save gamesavegame
Load saved gameloadgame
Reset variable to default valuereset <variable name>
Play a cinematic filecinematic
Set crosshair transparency; default is 1.0 cg_crosshairAlpha <number>
Set gravity value; default is 800g_gravity <number>
Set HUD transparency; default is 1.0cg_hudAlpha <number>
Set seconds that dead bodies remain on-screen ai_corpsecount <number>
Set shellshock durationcg_shellshock <number>
Set skill levelg_gameSkill <number>
Set weapon knockback power; default is 1000 g_knockback <number>
Show miss distance when hitting NPCscg_showMiss <0-1>
Spawn indicated modeltestmodel <model name>
Free movement while pausedcl_paused 2
Return to normal paused screencl_paused 0
Set game speed; 0.5 is half speed, 1 is default timescale <number>
Toggle AIg_ai <0 or 1>
Toggle bullet debug modeg_debugBullets <0 or 1>
Toggle bullet markscg_marks <0 or 1>
Toggle console debugging.con_debug <0 or 1>
Toggle crosshaircg_drawCrosshair <0 or 1>
Toggle ejecting shellscg_brass <0 or 1>
Toggle entity bounding boxesg_drawEntBBoxes v
Toggle fogr_fog <0 or 1>
Toggle framerate displaecg_drawFPS <0 or 1>
Toggle FXfx_draw <0 or 1>
Toggle FX debugging.fx_debug <0 or 1>
Toggle FX freezingfx_freeze <0 or 1>
Toggle fx. If set to 0, fx will be disabled. fx_enable <0 or 1>
Toggle game timercg_drawTimer <0 or 1>
Toggle hit debug modeg_debugShowHit <0 or 1>
Toggle HUDcg_drawStatus <0 or 1>
Toggle HUD and crosshaircg_draw2D <0 or 1>
Toggle letterbox formatcg_letterbox <0 or 1>
Toggle NPC health display g_debugDamage <0 or 1>
Toggle objects and backgroundsr_drawWorld <0 or 1>
Toggle objects and NPCsr_drawEntities <0 or 1>
Toggle player and AI movement debug mode g_debugMove <0 or 1>
Toggle player and AI movement debugging. cl_debugMove <0 or 1>
Toggle rendringcg_noRender <0 or 1>
Toggle shadows.cg_shadows <0 or 1>
Toggle spawningg_spawnai <0 or 1>
Toggle subtitlescg_subtitles <0 or 1>
Toggle third person viewcg_thirdPerson <0 or 1>
Toggle vehicle debug modeg_vehicleDebug <0 or 1>
Toggle wireframe moder_showtris <0 or 1>
Unknowntestgun
Unknowndebug_tankall <0 or 1>
Unknownchain <0 or 1>
Unknownai_nocriticalsections <0 or 1>
Unknowncg_skybox <0 or 1>
Unknowncg_stats <0 or 1>
Unknowncg_noPredict <0 or 1>
Unknowncg_selectPlayer
Unknowncg_tracerChance
Unknowncg_ignore <0 or 1>
Unknowncl_run <0 or 1>
Unknowncl_running <0 or 1>
Unknowndmflags <0 or 1>
Unknowng_changelevel_time

Information in this section was contributed by Robert Motes.


Published strategy guides
Copyright © 2004 Al Amaloo. All rights reserved.